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Vorherige Beiträge 23

  • Xenophon schrieb:

    Wenn die Lage es wieder zulässt, wäre ich gerne für eine Runde zu haben! Abyssal Dwarfs vs. Abyssal Dwarfs könnte interessant werden :D


    Für mich war gar keine Frage dass meine erste Armee in KoW die Abyssal Dwarfs werden - ich fand schon bei Warhammer die Chaoszwerge vom Konzept her die coolste Fraktion. Ich hätte noch eine Rumpf-Imperiumsarmee die ich vermutlich mal in eine League of Rhordia verwandeln werde aber das wird noch dauern. Mir sind die Miniaturen von Mantic lieber, weil sie nicht ganz so übertrieben detailiert sind wie die von GW.
  • Also ich hab mittlerweile auch die Uncharted Empires daheim. Abhängig davon wie es die nächsten Wochen und Monate gesundheitspolitisch weitergeht sollte ich es eigentlich schaffen, meine Abyssal Dwarfs zumindest mal zusammenzubauen. Wäre dann ab Spätsommer/Herbst (vorher wird wohl nicht möglich sein) für Spiele zu haben.
  • FAQ/Errata:
    manticgames.com/games/kings-of…third-edition-faq-errata/

    FAQ:
    Spoiler anzeigen

    Q: When are Auras that effect a combat or ranged attack applied to a unit?
    A: A unit only gains the special rule, such as Brutal, Crushing Strength, Elite, Thunderous Charge, Vicious etc. if it is within the Aura when the melee or ranged combat is being resolved.

    Q: When are Auras that grant a movement bonus or ability to ignore terrain applied?
    A: A unit will only benefit from special rules such as Pathfinder, Strider or Wild Charge from an Aura, if it is within the Aura at the beginning of its movement.

    Q: A unit can sometimes be “boxed in”, stopping it from doing anything but back up (and sometimes not even that!). The positioning of an enemy unit might mean that none of the viable targets that the unit should be able to charge can be because the charging unit cannot align to any of them, such as in the example below. How should this be resolved?

    A: It is of course perfectly fine to force an enemy unit to legally charge a unit of your choosing (e.g. screening a unit with a different one) or using terrain to cleverly shield units or protect flanks. However, forcing a situation where no legal charge is possible due to the angles of the multiple possible targets (total charge blocking by “gaming” the rules) is not permitted. The recommended way to resolve this is to allow the charging unit to select their target of choice, move into contact and then align the target to the charger rather than the other way round.

    Q: Does the Abyssal Dwarf Hexcaster’s Feedback rule cause a Nerve test if it causes damage?
    A: Yes, for both Hex and Weakness. With the exception that if the Hexcaster casts Weakness on a target which is Engaged, the target will not take a Nerve test at the end of the Ranged phase.

    Q: When a Goblin Winggit uses the Eye in the Sky special rule, does this count as using a ranged attack?
    A: No, Start of Ranged phase abilities (such as Eye in the Sky or Visions from the Void etc.) are not Ranged attacks.

    Q: Can a unit that has charged an enemy Yielding Individual still use a shooting attack that turn without disengaging from the individual?
    A: No. If a unit is issued with a Charge order, no ranged attacks may be used.

    Q: How can my Shambling unit gain Thunderous Charge from a hill when Surged?
    A: The unit must be on the hill when the Surge (that will bring it into melee) is cast.

    Q: Can a unit which does not have an Me value be issued a Charge order?
    A: No.


    Errata:
    Spoiler anzeigen

    This section contains errata for the first print run of the hardback, and Gamer’s edition, rulebooks.
    Page numbers are for the hardback (and in brackets for the Gamer’s edition).

    Updated text is denoted with red text.
    Removed text is denoted with struckthrough text.


    Page 19 (15): Charge. 1. Move. The 2nd paragraph should read as follows: “In order to do this they may, if necessary, pivot once around their centre up to 90º at any point during their move. This pivot may only be carried out if required to do so in order to complete the most direct route . In other words, if If the Charge can be completed without the pivot, then the charging unit should not pivot.”

    Page 27 (13): Cover. Add the following penultimate Paragraph to the Cover section:
    “A firing unit that is currently within, or in base contact with, an Obstacle ignores it for determining whether an enemy unit is in cover, unless the enemy unit is also in contact with the same Obstacle.”

    Page 30 (26): Devastated. The text of the Devastated section should read as follows:
    “While the amount of damage on a unit exceeds its current Routing limit (taking into account any modifiers, such as Rallying or Dread) and the unit has not suffered a Rout result, the unit is said to be Devastated. Devastated units halve their Attacks, Unit Strength and spell (n) stat values, rounding down. Mark the unit with an appropriate token. For example, if a unit that normally had an Att stat of 12 was Devastated, it would continue to play using an Att stat of 6 instead.”

    Page 35 (31): Brutal (n). The text of the Brutal (n) special rule should read as follows:
    “When testing the Nerve of an enemy unit in Melee with one or more of your units with this rule, add the highest Brutal (n) value to the total rolled. If no value is specified, the unit has Brutal (1). If an enemy unit is subject to both the Brutal and Dread special rules, the attacking player must choose which to use. Both cannot be applied against the same unit at the same time. “

    Page 41 (37): Army Selection. The text on the two boxes of the diagram which read “Large Infantry/ Large Cavalry” should read as follows:
    “Large Infantry/ Monstrous Infantry/ Large Cavalry”

    Page 41 (37): Army Selection. The text on the box of the diagram which reads “2 Troops, and up to 2 of the following, in any combination: Hero, Monster, Titan, War Engine” should read as follows:
    “2 Troops, and up to 2 different choices from the following, in any combination: Hero, Monster, Titan, War Engine”

    Page 41 (37): Army Selection. The text on the box of the diagram which read “4 Troops, and up to 2 of the following, in any combination: Hero, Monster, Titan, War Engine” should read as follows:
    “4 Troops, and up to 2 different choices from the following, in any combination: Hero, Monster, Titan, War Engine”

    Page 45 (41): Magical Artefacts. The text in the 2nd paragraph of the second column should read as follows:
    “The artefacts below are presented in two sections. The first section lists Common items that can be taken by any unit, with the exceptions noted above. The second section lists Heroic artefacts which can only be taken by Heroes of all subtypes, e.g. Hero (Inf), Hero (Cav), Hero (Titan) etc. ”

    Page 62 (58): Smoke & Mirrors. The paragraph that starts on the 7th line of the Smoke & Mirrors section should read as follows:
    “At the end of each Round, each player must flip one Bluff Counter on their side of the board, rolling off to decide who flips first. Repeat this process each round until all Bluff Counters are flipped and revealed.”


    Page 240 (64): Abbess. The units special rules should read as follows:
    “Crushing Strength (1), Iron Resolve, Individual, Inspiring (Sisterhood only), Vicious (Melee), Wild Charge (D3)”

    Page 250 (68): Sharpshooters. The unit type should be Heavy Infantry.

    Page 251 (69): Greater Earth Elemental. The unit should have an Att value of 12.

    Page 265 (77): Tydarion Dragonlord. The unit’s special rules should read as follows:
    “Brutal, Crushing Strength (4), Elite, Fly, Nimble, Very Inspiring”

    Page 265 (77): Argus Rodinar. The text of the “Altar of the Elements” rule should read as follows:
    “As long as this unit is present and in play on the table, at the start of each of your ranged phases you may select a single Friendly Core unit on the battlefield regardless of range or line of sight. The unit is granted the Inspiring special rule until the start of your next turn.”

    Page 288 (87): Pegasus. The unit’s special rules should read as follows: “Fly, Nimble, Pathfinder, Thunderous Charge (1)”

    Page 298 (92): Warriors. The Regiment should have a Ne value of 12/14.

    Page 300 (94): Warlock. The text of the “Ogre Warlock” rule should read as follows:
    “For each Friendly Core Large Infantry Regiment, Large Infantry Horde or Large Infantry Legion within 6”, increase the amount of dice rolled with Drain Life, Fireball, Lightning Bolt and Mind Fog by 1 to a maximum bonus of +3.”

    Page 311 (99): Replace the “Large Infantry” title text with “Monsters”.

    Page 323 (105): Greater Obsidian Golem. The unit should have an Att value of 12.

    Page 335 (111): Monolith. The text of the “Monolith” rule should read as follows:
    “As long as this unit is alive and in play on the table, at the start of each of your ranged phases you may immediately cast Surge (8) on a single Friendly Core unit anywhere within 24” of this unit regardless of line of sight.
    Note: The Monolith cannot be disordered and its Base size cannot be increased beyond 75x75mm. ”

    Page 336 (112): Ahmunite Pharaoh. Eternal Guard [ 1 ] should read as follows:
    “Aura (Elite (Melee) - Mummy only) for +20 pts. This unique upgrade cannot be taken in addition to a magical artefact.”

    Page 349 (119): Manifestation of Ba’el. The units special rules should read as follows:
    “Brutal, Crushing Strength (2), Fly, Fury, Inspiring, Nimble, Regeneration (5+), Stealthy, Vicious (Melee)” Kings of War v3 Errata & FAQ v1.0

    Page 359 (123): Winggit. The text of the “Eye in the Sky” rule should read as follows:
    “At the start of each of your ranged phases you can immediately target and “Mark” an Enemy unit anywhere within 24” of this unit regardless of line of sight. For the remainder of the turn, all friendly core units with the Lobber keyword targeting the Marked unit have the Elite (Ranged) special rule.
    Note: The unit does not have Eye in the Sky unless purchased.”

    Page 371 (129): Portal of Despair. The text of the “Visions from the Void” rule should read as follows:
    “As long as this unit is present and in play on the table, at the start of each of your Ranged phases you may select a single Friendly Core unit on the battlefield regardless of range or line of sight. The selected unit is granted the Inspiring special rule until the start of your next turn. Note: Base size cannot be increased beyond 75x75mm.


    Das deutsche Buch kommt Ende Jänner und wird das Errata schon eingearbeitet haben
  • berti schrieb:

    Nur ein tool zu listen machen hab ich noch nicht gefunden bzw. gibt es noch keine Datei für den Armybuilder um die Listen da zu erstellen.

    Soweit ich das von easyarmy mitbekommen habe wird noch auf das UE Buch gewartet um dann alle Listen auf einmal zu veröffentlichen
  • Hoffentlich wird Mantic bei der Allianz nicht zu "GW-ig". Ich werd mir Regelbuch + Uncharted holen.

    Besonders das gefällt mir:

    nur mächtige Charaktere können Angriffe blockieren, etwas mehr Fokus auf "Standardeinheiten", Viele Schützen und Sondereinheiten schalten keine Auswahlen frei
  • Habe mir das neue Regelbuch jetzt erstmal durchgelesen.

    Die Regeln sind weitgehend dieselben geblieben mit Verbesserungen in gewissen Bereichen.
    (Messen kürzeste Distanz zwischen den Einheiten, nur mächtige Charaktere können Angriffe blockieren, etwas mehr Fokus auf "Standardeinheiten", Viele Schützen und Sondereinheiten schalten keine Auswahlen frei etc.)

    Im Buch ist ein umfangreicher Hintergrundbereich der die Geschichte erzählt und auch auf die verschiedenen Hauptfraktionen gut eingeht.

    Armeelisten sind für alle von Mantic versorgten Armeen enthalten. Im Addon Buch (uncharted empires) befinden sich dann die übrigen alten Armeen und auch zusätzliche Fraktionsarmeen (Waldelfen, Dunkelelfen).


    Mein Eindruck ist leider auch, dass die neue Hauptfraktion (Allianz des Nordens) ein bisschen zu viele zusätzliche Sonderregeln bzw. zu geringe Punktekosten bei manchen Sachen verpasst bekommen hat. Hoffe ich täusche mich da.
    (Mehr Angriffsreichweite, Beschuss der dem Gegner die Bewegung senkt, ganz viele Elemente die eine Eisatemattacke haben)

    Insgesamt gefällt mir das Buch aber sehr gut und ich freue mich schon es auszuprobieren. Nur ein tool zu listen machen hab ich noch nicht gefunden bzw. gibt es noch keine Datei für den Armybuilder um die Listen da zu erstellen.
  • Ich spiele noch hin und wieder mit einem Kollegen bzw habe ich eine andere Spielergruppe gefunden,die noch relativ aktiv spielt (nur fällt mir der Name nicht gerade ein. Ich kann nachschauen, wenn ich zu Hause bin)