sind leider nur auf englisch im moment - kommen aber bei uns auch im deutschen WD 
nur grobes übersicht was man so liest:
Core Units - these are units you'd find in the army and you must take these as your compulsary troops choice
Common Units - which may be units normally limited but aren't anymore
Rare units - these units are now 0-1 or just 0 if they're normally 0-1
Clan Warboss upgrades- these may be upgrades your warboss has to take
Clan Boss Upgrades - these are usually special unit upgrades
Bad Moons must have Flash Gitz, and can take 3 Battlewagons. Their Warboss gets a free mega blasta but must buy 40 addition points of wargear. They don't have a lot of Stormboyz, Slugga Boyz, or Skarboyz. Instead of Nobs, their Troop selections can buy either a Mekboy or a Mad Doc.
Blood Axes must have Kommandos. They can have up to 3 Looted vehicles. They won't have many Stormboyz, Trukk Boyz, or Battlewagons. If the Warboss & his mob are less than 12 models they can loot an additional Chimera. Their Troops can upgrade to Mek Boy or Mad Dok instead of a Nob.
Deathskulls must have Lootas. They can have up to 3 looted vehicles. They won't have a lot of Skarboyz, Kommandos, or Flash Gitz. The Warboss must have a cybork body, and the Troop selections can have a Mek Boy instead of a Nob.
Goffs must have Skarboyz and will have a lot of Stikk Bommaz. They are going to lack Kommandos, Trukk Boyz, Warbuggies/traks, Warbikes, Lootaz, and Looted Vehicles. The Warboss has Big Horns and the retinue has to have a Waaaaagh! Banner.
Snakebites must have Huntas. They have access to lots of Boarboyz and Madboyz. They will not field many Big Gunz, Dreadnoughts, Stormboyz, or Flash Gitz. The Warboss may have a cyboar.
Evil Sunz will have Warbikes. They can have up to 3 Battlewagonz. They will not have many Grots, Skarboyz, Dreadnoughts, Killa Kanz, Lootaz, Big Gunz, or Kommandos. The Warboss may buy a bike. The Troop selections may upgrade to a Mek Boy with Kustom Force Field instead of a Nob.
Pretty much what it sums down to is each clan has a core unit, usually something that isnt a troop, that they can and have to take as there cumpulsory troop choices, ie lootas for death skulls and warbikes for evil suns. Then they get common units which are units that are normally 0-1 that lose that restriction, such as looted vehicles for death skulls (although they can have only one of each type, which means a death skulls army can have a russ and a bassie sickening) and battlewagonz for evil suns. Then there are rare units which become 0-1 or if they were 0-1 you can have in the certain clan. Then there are clan warboss upgrades which are things you can or have to give to your warboss, such as a bad moon warboss can have a free mega blasta and a death skulls one has to have tattos (which acts like a cybork body). Then there are clan boss upgrades which pretty much allow and clan to take meks or doks instead of nobz in troop choices
Quellen: Dakka? und Portent

nur grobes übersicht was man so liest:
Core Units - these are units you'd find in the army and you must take these as your compulsary troops choice
Common Units - which may be units normally limited but aren't anymore
Rare units - these units are now 0-1 or just 0 if they're normally 0-1
Clan Warboss upgrades- these may be upgrades your warboss has to take
Clan Boss Upgrades - these are usually special unit upgrades
Bad Moons must have Flash Gitz, and can take 3 Battlewagons. Their Warboss gets a free mega blasta but must buy 40 addition points of wargear. They don't have a lot of Stormboyz, Slugga Boyz, or Skarboyz. Instead of Nobs, their Troop selections can buy either a Mekboy or a Mad Doc.
Blood Axes must have Kommandos. They can have up to 3 Looted vehicles. They won't have many Stormboyz, Trukk Boyz, or Battlewagons. If the Warboss & his mob are less than 12 models they can loot an additional Chimera. Their Troops can upgrade to Mek Boy or Mad Dok instead of a Nob.
Deathskulls must have Lootas. They can have up to 3 looted vehicles. They won't have a lot of Skarboyz, Kommandos, or Flash Gitz. The Warboss must have a cybork body, and the Troop selections can have a Mek Boy instead of a Nob.
Goffs must have Skarboyz and will have a lot of Stikk Bommaz. They are going to lack Kommandos, Trukk Boyz, Warbuggies/traks, Warbikes, Lootaz, and Looted Vehicles. The Warboss has Big Horns and the retinue has to have a Waaaaagh! Banner.
Snakebites must have Huntas. They have access to lots of Boarboyz and Madboyz. They will not field many Big Gunz, Dreadnoughts, Stormboyz, or Flash Gitz. The Warboss may have a cyboar.
Evil Sunz will have Warbikes. They can have up to 3 Battlewagonz. They will not have many Grots, Skarboyz, Dreadnoughts, Killa Kanz, Lootaz, Big Gunz, or Kommandos. The Warboss may buy a bike. The Troop selections may upgrade to a Mek Boy with Kustom Force Field instead of a Nob.
Pretty much what it sums down to is each clan has a core unit, usually something that isnt a troop, that they can and have to take as there cumpulsory troop choices, ie lootas for death skulls and warbikes for evil suns. Then they get common units which are units that are normally 0-1 that lose that restriction, such as looted vehicles for death skulls (although they can have only one of each type, which means a death skulls army can have a russ and a bassie sickening) and battlewagonz for evil suns. Then there are rare units which become 0-1 or if they were 0-1 you can have in the certain clan. Then there are clan warboss upgrades which are things you can or have to give to your warboss, such as a bad moon warboss can have a free mega blasta and a death skulls one has to have tattos (which acts like a cybork body). Then there are clan boss upgrades which pretty much allow and clan to take meks or doks instead of nobz in troop choices
Quellen: Dakka? und Portent
Das Leben ist wie die Seife in einer Gefängnisdusche!