Von Portent, einige Details zur Ogermagie -- das Armeebuch ist fertig (gedruckt) und erscheint Ende des Jahres...
- Gut magic works like this. They have a lev 2 and a lev 4 wizard. They all know all of the 6 spells. All the spells have 3+ but as reported for each time a spell is cast after the first in a round it is multiplied (3+,6+,9+...)
The wizards can keep any number of spells in play but any unit can only be affected by one. For dispelling purposes in following rounds they are treated as complexity 7. The first spell heals the wizard. The magic missile inflicts 2d6 strength 2 hits without armor saves. One spell adds +1 S to a unit, one +1 T and gives regeneration. I forgot the last one. Most of the spells do some kind of damage to the wizards and all the pumping spells have a range of 6" for the lev2 and 12" for the lev 4 wizard.
ei fein
Markus
- Gut magic works like this. They have a lev 2 and a lev 4 wizard. They all know all of the 6 spells. All the spells have 3+ but as reported for each time a spell is cast after the first in a round it is multiplied (3+,6+,9+...)
The wizards can keep any number of spells in play but any unit can only be affected by one. For dispelling purposes in following rounds they are treated as complexity 7. The first spell heals the wizard. The magic missile inflicts 2d6 strength 2 hits without armor saves. One spell adds +1 S to a unit, one +1 T and gives regeneration. I forgot the last one. Most of the spells do some kind of damage to the wizards and all the pumping spells have a range of 6" for the lev2 and 12" for the lev 4 wizard.
ei fein
Markus
--Painted Only--