Q) With the Release of a New Marine Dex its safe to say that the sub dexes will be re-released. Are they still going to be subdexes or are they going to be stand-alone?
A) They will be stand-alone
Q) Are Terminators saves going to be in any way modified in any way to makethem more survivable?
A) Terminators remain the same, they are a bit cheaper though. Where the opportunity permits we will change AP on weapons from 2 to 3 when there is no good reason for it to be 2.
Q) In 40k3, C:SM allowed players to augment their characters with specialitems from the Armoury. As the sub-codexes appeared, we noticed that thenamed chapters had lots of "flash" items to play with (eg C:SM gave you apower sword, CA gave you a S6 power sword). Will the new C:SM offer onlygeneric/mundane items from the Armoury, or will it grant access to items that are better than normal, like the sub-codexes did??
A) Standard items by and large.
Q) True about free vet skills for vets and terminators? 4+ invul for assualt marines?
A) No freebies, veterans base costs have been reduced though
Q) Most folks build their Force Commander/Main HQ choice for hand to hand combat, i.e. Lightning Claws, Power/Force Weapons, etc. I think it would be handier and make a bit more sense if the Command Squad could choose between bolters or pistols and close combat weapons.If a player is taking his Force Commander into hand to hand, it seems logical to have a squad actually prepared for assault. Are there any plans to do so?
A) Command squads can have either - in light of 4th ed rapid fire though the choice is a trickier one
Q) Will SM's be able to buy drop pods as transports so they can deep strike in any mission whether it is allowed or not? This is in regards to fielding a complete drop pod force, raven guard, and not having to wait till you find out what the mission is before you know whether you can use it or not.
A) Yup - drop pods are a transport option for squads.
Q) Will there be any changes to the Tank line up as there was with codex IG?
A) No
Q) Will characters be brought back into balance (Free power weapons for chaplains etc)
A) Not sure I follow - the package of wagrear at a discount approach has been extended to librarirans, techmarines and apothecaries.
Q) Will there be any options in the new Codex for taking Dreadnoughts (Venerable or otherwise) as HQ units? How much fluff will be in it?
A) No HQ's. There is the option to upgrade to venerable but they are not as powerful as the Space Wolf ones.
Q) Will the SM codex have reduced cost wargear for Vet Sergants like the CSM:codex has?
A) Yes
Q) Will the codex still allow a fully mechanised force (where all tac squads are transported)?
A) Yes
Q) Will there still be tactical and assault terminator squads or one more-flexible squad like the Deathwing?
A) Two types.
Q) Will space marine bikes have their optional squad weapons mounted on the bikes (like every other biker in the 40k universe)?
A) Same weapon options as present.
Q) Will weapons and wargear get dual prices for squad leaders and Independent Characters?
A) Yes
Q) Will standard Tactical Marine squads receive the option of equipping with Bolters OR Bolt Pistol and Close Combat Weapon?
A) Not in the basic list -- there is a chapter trait though.
Q) In the same vein as Codex Chaos Marines, will Space Marines be given the option for 2 special weapons (in lieu of 1 heavy and 1 special)?
A) Not in the basic list- there is a chapter trait though
Q) Will anything be done to improve the survivability of Dreadnaughts? For Ancient warriors who have battled for centuries they sure don't last long on the tabletop
A) If the enemy put their mind to it what does?
Q) Will Librarians be allowed to select multiple psychic powers? Will these powers be changing (much) from what we have now?
A) Yes - the powers are quite significant
Q) Will Techmarines, Apothecaries, and Standard Bearer's be Independent Characters or "reassignable" to different squads than the command squad?
A) Techmarines can be independent, apothecaries abilities have changed to make them useful to models in proximity rather than just their own unit.
Q) If a Techmarine (for instance) purchases a retinue of servitors, will he be allowed to join with another squad (i.e.: Techmarine and 2 servitors join a Tactical Squad and form a single unit)?
A) No
Q) Will SM's be getting different "virtues" or something similiar?
A) They get traits
Q) Will we see any new SM vehicles or troop types in the new codex? Will there be points changes?
A) No & Yes. It would take an essay to answer this in full I'm afraid.
Q) Is it true there are going to be varing levels of Chaplins and Librians? If so are we talking three wounds?
A) Yes
Q) Will the Librarians be a 'package deal' with weapons and gear like the chaplin has been?
A) Yes
Q) Is the iron halo still the only inv. save SM can get? And is it still limited to 1 per army?
A) Ish - there are storm shields and combat shields as well but they only affect close combat saves.
Q) Will there be a list of psyker powers for the librians to choose from?
A)Yes
Q) Is the Emporer's Champions getting a face lift?
A) No, there is a company champion in the command squad, the EC is being reserved for Codex: Black Templars
Q) With the inclusion of the chapter trait system will Salamanders players retain there "never give up" rule allowing them to include one more game turn? (ie will it be a trait?) or has it been confined to the games development afterlife?
A) They keep it
Q) Will Storm Shields now count as a CCW for purposes of giving TH/SS Terminators +1 A?
A) No
Q) Will Assault Squads without jump packs be able to buy a Rhino or Razorback?
A) Certainly not
Q) Any details on how the new versions of Techmarines & Apothecaries will work?
A) Not without cut and pasting the unit entries...
Q) Will there be rules for the cursed founding / Legion of the Damned?
A) No. I crammed extra rules in with a crowbar on codex CSM and vowed never to do it again.
Q) What is the trait system going to look like?
A) Three different levels of divergence from the codex, at each successive level you get more additional options but also more drawbacks (because there has to be something you aren't practicing as much)
Q) Will we be seeing Venerable Dreads & Furious Charge in every marine army?
A) Potentially
Q) Are Terminator units and SM veterans going to be able to take veteran skills like CSM currently can?
A) Yes, the choice is more limited though.
Q) Are Dreadnaughts still an elite choice?
A) Yes
Q) Will the Cyclone missile system be turned into a D3 shots per turn> weapon system or something similar. Currently it's a Termie with a missile launcher!
A) It remains that way - although they keep their power fist now.
Q) Will scouts still have an auto-cannon choice for heavy weapon?
A) No, why train them in something they will never use again?
A) They will be stand-alone
Q) Are Terminators saves going to be in any way modified in any way to makethem more survivable?
A) Terminators remain the same, they are a bit cheaper though. Where the opportunity permits we will change AP on weapons from 2 to 3 when there is no good reason for it to be 2.
Q) In 40k3, C:SM allowed players to augment their characters with specialitems from the Armoury. As the sub-codexes appeared, we noticed that thenamed chapters had lots of "flash" items to play with (eg C:SM gave you apower sword, CA gave you a S6 power sword). Will the new C:SM offer onlygeneric/mundane items from the Armoury, or will it grant access to items that are better than normal, like the sub-codexes did??
A) Standard items by and large.
Q) True about free vet skills for vets and terminators? 4+ invul for assualt marines?
A) No freebies, veterans base costs have been reduced though
Q) Most folks build their Force Commander/Main HQ choice for hand to hand combat, i.e. Lightning Claws, Power/Force Weapons, etc. I think it would be handier and make a bit more sense if the Command Squad could choose between bolters or pistols and close combat weapons.If a player is taking his Force Commander into hand to hand, it seems logical to have a squad actually prepared for assault. Are there any plans to do so?
A) Command squads can have either - in light of 4th ed rapid fire though the choice is a trickier one
Q) Will SM's be able to buy drop pods as transports so they can deep strike in any mission whether it is allowed or not? This is in regards to fielding a complete drop pod force, raven guard, and not having to wait till you find out what the mission is before you know whether you can use it or not.
A) Yup - drop pods are a transport option for squads.
Q) Will there be any changes to the Tank line up as there was with codex IG?
A) No
Q) Will characters be brought back into balance (Free power weapons for chaplains etc)
A) Not sure I follow - the package of wagrear at a discount approach has been extended to librarirans, techmarines and apothecaries.
Q) Will there be any options in the new Codex for taking Dreadnoughts (Venerable or otherwise) as HQ units? How much fluff will be in it?
A) No HQ's. There is the option to upgrade to venerable but they are not as powerful as the Space Wolf ones.
Q) Will the SM codex have reduced cost wargear for Vet Sergants like the CSM:codex has?
A) Yes
Q) Will the codex still allow a fully mechanised force (where all tac squads are transported)?
A) Yes
Q) Will there still be tactical and assault terminator squads or one more-flexible squad like the Deathwing?
A) Two types.
Q) Will space marine bikes have their optional squad weapons mounted on the bikes (like every other biker in the 40k universe)?
A) Same weapon options as present.
Q) Will weapons and wargear get dual prices for squad leaders and Independent Characters?
A) Yes
Q) Will standard Tactical Marine squads receive the option of equipping with Bolters OR Bolt Pistol and Close Combat Weapon?
A) Not in the basic list -- there is a chapter trait though.
Q) In the same vein as Codex Chaos Marines, will Space Marines be given the option for 2 special weapons (in lieu of 1 heavy and 1 special)?
A) Not in the basic list- there is a chapter trait though
Q) Will anything be done to improve the survivability of Dreadnaughts? For Ancient warriors who have battled for centuries they sure don't last long on the tabletop
A) If the enemy put their mind to it what does?
Q) Will Librarians be allowed to select multiple psychic powers? Will these powers be changing (much) from what we have now?
A) Yes - the powers are quite significant
Q) Will Techmarines, Apothecaries, and Standard Bearer's be Independent Characters or "reassignable" to different squads than the command squad?
A) Techmarines can be independent, apothecaries abilities have changed to make them useful to models in proximity rather than just their own unit.
Q) If a Techmarine (for instance) purchases a retinue of servitors, will he be allowed to join with another squad (i.e.: Techmarine and 2 servitors join a Tactical Squad and form a single unit)?
A) No
Q) Will SM's be getting different "virtues" or something similiar?
A) They get traits
Q) Will we see any new SM vehicles or troop types in the new codex? Will there be points changes?
A) No & Yes. It would take an essay to answer this in full I'm afraid.
Q) Is it true there are going to be varing levels of Chaplins and Librians? If so are we talking three wounds?
A) Yes
Q) Will the Librarians be a 'package deal' with weapons and gear like the chaplin has been?
A) Yes
Q) Is the iron halo still the only inv. save SM can get? And is it still limited to 1 per army?
A) Ish - there are storm shields and combat shields as well but they only affect close combat saves.
Q) Will there be a list of psyker powers for the librians to choose from?
A)Yes
Q) Is the Emporer's Champions getting a face lift?
A) No, there is a company champion in the command squad, the EC is being reserved for Codex: Black Templars
Q) With the inclusion of the chapter trait system will Salamanders players retain there "never give up" rule allowing them to include one more game turn? (ie will it be a trait?) or has it been confined to the games development afterlife?
A) They keep it
Q) Will Storm Shields now count as a CCW for purposes of giving TH/SS Terminators +1 A?
A) No
Q) Will Assault Squads without jump packs be able to buy a Rhino or Razorback?
A) Certainly not

Q) Any details on how the new versions of Techmarines & Apothecaries will work?
A) Not without cut and pasting the unit entries...
Q) Will there be rules for the cursed founding / Legion of the Damned?
A) No. I crammed extra rules in with a crowbar on codex CSM and vowed never to do it again.
Q) What is the trait system going to look like?
A) Three different levels of divergence from the codex, at each successive level you get more additional options but also more drawbacks (because there has to be something you aren't practicing as much)
Q) Will we be seeing Venerable Dreads & Furious Charge in every marine army?
A) Potentially
Q) Are Terminator units and SM veterans going to be able to take veteran skills like CSM currently can?
A) Yes, the choice is more limited though.
Q) Are Dreadnaughts still an elite choice?
A) Yes
Q) Will the Cyclone missile system be turned into a D3 shots per turn> weapon system or something similar. Currently it's a Termie with a missile launcher!
A) It remains that way - although they keep their power fist now.
Q) Will scouts still have an auto-cannon choice for heavy weapon?
A) No, why train them in something they will never use again?