Frage zu"waffenkammer" tyraniden

    Frage zu"waffenkammer" tyraniden

    also im Armybuilder hab ich 2 Waffen gefunden die nicht im codex stehen

    spike rifle & strangleweb

    weis jemand wo die genauen beschreibungen zu den waffen stehen, und welche tyraniden modelle damit ausgerüstet werden dürfen ?

    edit: ein link wäre perfekt, weil auf der gw seite hab ich nix gfunden


    mfg & thx wolfgang
    luck beats everything

    WHFB:
    Dämonen: ~5000
    40K:
    Tyraniden: ~1500++
    Witchhunters: ~1500++

    Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „AngelfireSephiroth“ ()

    STRANGLER AND SKEWER - by Andy Chambers and Paule Juranic


    Additional bio-weapon symbionts for Tyranid armies
    Back in the old days, the Tyranids had a dizzying profusion of weapon-beasts in their bio-armoury that were available as metal miniatures. Some of these didn't make it into the newest box sets due to space limitations on the plastic frames and other boringly practical constraints. However, as the Tyranid swarms are constantly evolving, and in deference to the most ancient hive ships who still recall such things, we present rules on two of those weapons and how to integrate them into a swarm.



    SPIKE RIFLE



    The spike rifle is a Tyranid weapon used almost exclusively by the Gaunt genus. It is made up of a muscle-lined bony tube which contains a row of forward-pointing spikes growing from the rear of the tube. The spikes resemble harpoons more than anything else, as they are barbed and have a razor-sharp edge to them. Inside they are criss-crossed by acidic veins and toxin sacs. When the spike rifle is fired a powerful muscle contraction hurls the first spike in the row at the target. The slightest scratch can be fatal.

    The spike rifle has a longer range than the Gaunts' other common weapon symbiont, the fleshborer, and is appearing in greater numbers in the Hive Swarms all the time. This is something of a mixed blessing. Though a hit from a spike rifle can be less dangerous than one from a fleshborer, the harpoon-like spike still hits with a great deal of force behind it and will punch through armour more easily than the fleshborer's living ammunition.

    Type: Spike Rifle
    Range: 18"
    Str: Special
    AP: 4
    Type: Assault 1
    Notes: Special

    Special: Spike rifles always wound their target on 4+ on a D6 due to their virulent toxins. Against vehicles, roll a D6 and add the creature's strength.

    STRANGLEWEB



    The strangleweb is a weird spider-like composite weapon-symbiont which fires a mass of sticky mucous-like strands which wrap themselves tightly around the target and immobilise it. The harder a victim struggles, the tighter the webs become, so if the victim continues to struggle it can eventually be strangled or crushed by the mesh of threads. Gaunt weapon-mutants are most commonly created with stranglewebs so that they can capture live specimens to be returned to the hive ships for dissection and gene splicing. Some Gaunt's stranglewebs have been encountered which secrete strands coated in debilitating poisonous enzymes.

    Type: Strangleweb
    Range: Template
    Str: As creature +1
    AP: -
    Type: Assault 1
    Notes: Pinning Tests

    Designers Note: The pinning effect of this weapon represents its ability to entangle the target but standard Pinning rules still apply. At least one casualty must be inflicted for the test to be taken and if the unit affected is engaged in close combat they are freed of the pinning effects immediately. For campaign games, any strangleweb casualties will make a full recovery in time for the next game.

    To find out how to build these great Tyranid variants so you can include them in your own Hive swarms, check out Phil Kelly's article in Conversion Corner.

    +D+
    "We will take the names of the ancient angels of terra! We shall steel our hearts with courage and shield ourselves with faith! In the emperor we shall trust! Like Angels of Death we shall smite his foes!"