vom portnet: für khemri
Similar to Bloodlines for Vampire counts, Khemri players will apparently have to state which "era" their Tomb King or Tomb Lord comes from. Depending on their era they can gain better spell casting abilities, better leadership and so on
The Screaming Skull Catapult is apparently due to receive a "bigger brother" i.e. a larger version of itself.
I'm told the Khemri army will also have a special ability that they can use once per game called "Surge". Once in a game every Khemri unit may make a charge, and fight with double their attacks! This move can be used after the hand to hand round is over for the Khemri player, but before the round ends, effectively giving the Khemri player another combat round. Not sure about that one, sounds particularly powerful, but then it's only a rumour so far.
Tomb Guard will have identical stats to Grave Guard and come with Hatred.
One character we may be seeing is apparently "more human" (as my source put it, presumably meaning not quite as much of him is rotting off his bones) than other Khemri characters and will have his own incantations, though my source had no further details on this.
Scythed Chariots are now around 40 and core units though though only do D3+1 impact hits (afterall, they are made of bone rather than wood and steel).
The long rumoured Bone Giant will apparently come with an Anubis-style head and 5 strength 6 attacks.
I think I've heard about this war machine before before but don't remember hearing any rules for it. Well, I wouldn't exactly call this sketchy rumour a "rule" but anyway. The "Casket of Souls" apparently has some sort of ability that affects units that can see it. With that kind of range one hopes the ability isn't all that great - we'll have to see, I'm sure the nature of this odd warmachine will reveal itself further as the release of the Khemri book approaches.
Scorpions apparently infiltrate and come with poison attacks.
sorry,aber es ist zu spät und ich bin zu faul zum übersetzen
Similar to Bloodlines for Vampire counts, Khemri players will apparently have to state which "era" their Tomb King or Tomb Lord comes from. Depending on their era they can gain better spell casting abilities, better leadership and so on
The Screaming Skull Catapult is apparently due to receive a "bigger brother" i.e. a larger version of itself.
I'm told the Khemri army will also have a special ability that they can use once per game called "Surge". Once in a game every Khemri unit may make a charge, and fight with double their attacks! This move can be used after the hand to hand round is over for the Khemri player, but before the round ends, effectively giving the Khemri player another combat round. Not sure about that one, sounds particularly powerful, but then it's only a rumour so far.
Tomb Guard will have identical stats to Grave Guard and come with Hatred.
One character we may be seeing is apparently "more human" (as my source put it, presumably meaning not quite as much of him is rotting off his bones) than other Khemri characters and will have his own incantations, though my source had no further details on this.
Scythed Chariots are now around 40 and core units though though only do D3+1 impact hits (afterall, they are made of bone rather than wood and steel).
The long rumoured Bone Giant will apparently come with an Anubis-style head and 5 strength 6 attacks.
I think I've heard about this war machine before before but don't remember hearing any rules for it. Well, I wouldn't exactly call this sketchy rumour a "rule" but anyway. The "Casket of Souls" apparently has some sort of ability that affects units that can see it. With that kind of range one hopes the ability isn't all that great - we'll have to see, I'm sure the nature of this odd warmachine will reveal itself further as the release of the Khemri book approaches.
Scorpions apparently infiltrate and come with poison attacks.
sorry,aber es ist zu spät und ich bin zu faul zum übersetzen

GW-Regeln sind nicht immer gerecht, dafür aber meist schlecht gebalanced.