"I have some exciting playtesting rumors from a recent tournament on DL I want to share.
Due to privacy, I will not share who had the playtest copy, or who shared some of the bits with me.
Daemons will be alot more flexible as far as 1 for 1 restrictions.
Playtest Tzeentch shoots the same as now, but has 18" range
Heralds give your army special abilities, Nurgle gives your PB's poison, Slaanesh makes ASF, etc.
Nurglings Scout
No more frenzy for Khorne
No more auto-pop. LD on 2d6 and suffer as many wounds minus modified LD.
PR's move to rare. 2d6 attacks and regen each.
Bloodcrushers go to rare. 2+ scaly skin save.
They keep the +_1ld and 5+ ward
GD's can take 100 points in Daemonic Gifts
Chariots are gone, but can be used for Heralds."
Magic Lores should be redone and re-balanced for 7th edition. Things that are obnoxiously confusing (or were in the past and for a while after release), like Titilating Delusions (Slaanesh Spell) will be re-done or dumped for something newer and less wordy/complicated.
Daemons will, in general, get their points looked at very hard by GW developers. Currently Daemons are too expensive for what you get from most of them. This is particularly true in a Daemonic Legion where you are FORCED to take 2-core minimum (same for most everybody of course), but that would cost you anywhere from 150 pts (10-girl squad) for Daemonettes, to 160 pts for 10-Bloodletters or Plaguebearers minimum squad.
What's the problem ? Well...something like the Daemonettes that have 2 attacks at WS-4//STR-4 ...but are only T-3, and have a slightly higher than average move value. . . are currently WAY outdone by something like High Elf Phoenix Guard or Swordmasters of Hoeth.
GRANTED...the High Elves are supposed to be quite Elite...and I get that...but when you consider the Phoenix Guard get a natural 5+ Armor, 4+ Ward, higher WS and Initiative (IIRC), and identical Strength to a D-nette...oh...forgot to mention they cause Fear just like D-nettes too..so that's a wash... ........but basically the High Elves are paying the same number of points you are for a single D-nette and getting a far better unit back in return (when all stats and special abilities are added up).
- Apparently Bloodletters may be raised up to Toughness-4.... which I think is long overdue (it makes no sense to me that 85% of the Beastmen Army [just Beasts I mean.] gets Toughness-4 for their "Mortal/Living Beastmen", but the Daemonic Infantry of the Blood God get mere Toughness-3 stats....as if they were frail "average" humans or elves..which makes no sense given their supernatual nature. The only ones that should be T-3 in my opinion are D-nettes or Horrors.
- A Plastic Set is coming out for the Daemonic Herald ! (it may be a plastic/pewter mix). Apparently it will come out with multiple heads/parts that are Chaos God-specific so you can make a Herald for your particular Power very easily.
- There definitely will be two books...one for Daemons in 40-K, and then a Daemonic Legions Army Book (not sure if that's the exact name or if he was just generalizing about the name it will have).
- A lot of units from GW-Chaos/Daemon history that have not been in the game for a few editions will re-surface with cool new models.
*Fiends of Slaanesh will make a return, but more likely will be on 40/50mm bases and still be Poisoned attacks.
*Beasts of Nurgle are back, and the new models are suppose to be more 3rd Edition like then the 4th Edition ones! SWEEET! Number of Poisoned Attacks may go down (D3+1?) but still very effective.
*Heavy Cav Commands!!! I've heard in a hushed whisper that Bloodcrushers, Plagueriders and Pleasureseekers will get the option for FC!!! (50pts?)
*Instability to work more like the Undead's Crumbling...thus you won't "disappear" but start taking wounds with no kind of saves possible.
*Magic is changing, mostly Slaanesh which is underpriced for it's power, and extremely wordy/confusing most of the time. 2 spells get dropped/changed completey from that Lore. Tzeentch is going to be a bit "more reliable" if that makes any sense...and Nurgle has a farther range.
*True ward save will be based off your general...not 100% sure about this though."
" Infantry will probably drop 2pts per model, and the other units will drop as well.
They're keeping the "True Core" rule, so you'll have to take Bloodletters to get Bloodcrushers, and Flesh Hounds and a Chariot of Khorne. However, in a non-Daemon lead Army, the Heavy Cav wille either count as a Rare and the Chariots as 2 Rares...not sure on this.
They've been trying to avoid the whole, Doombull, Minos of Blood, Chosen Knights of Blood, Bloodcrushers, Dragon Ogres, Chariot of Khorne Army"
Every time you get off to FF hentai, God kills a Moogle
Always save the last bullet for the moron who got you into this.

Which Final Fantasy Character Are You?
Final Fantasy 7
Always save the last bullet for the moron who got you into this.

Which Final Fantasy Character Are You?
Final Fantasy 7