Hallo Freunde!
Wir veranstalten am 7. Und 8. März ein Fantasy Turnier in Maribor, Slowenien. Wir werden nach der neuen ETC Army Choice spielen, um mal zu sehen, wie sie in der Praxis Funktioniert. Es würde uns sehr freuen, wenn auch wieder ein paar Österreicher nach Slowenien kommen, um es ein bisschen spanender zu machen.
Die Zahl der Spieler ist begrenzt und zwar auf max 40.
Wenn ihr Fragen habt, dann einfach hier rein schreiben? oder PM? oder mail (warhammer.drustvo@gmail.com).
lg Primoz
---------------------------------------------------------------------
MARIBOR OPEN
the warhammer fantasy tournament
---------------------------------------------------------------------
TOURNAMENT RULES
Golden rule: The main tournament goal is to have fun and give the players an opportunity to play against other players that they usually can't play against, competition is secondary.
The tournament consists of 6 rounds. The final winner will have to fight through several tough battles. You will never play twice against the same opponent, in case there is a mistake, please call the judge and he will find you another opponent.
The official languages of the tournament are Slovenian and English.
All miniatures must be assembled and glued to the correct base size, but they do not need to be painted! Proxies are not allowed, but conversions are warmly welcomed!
The tournament will be held on the 7th & 8th of March, 2009.
The tournament fee is 15?. Lunch on both days is optional (4? per day), the Hostel for Saturday night will be 20? (possibly less, if there are enough applicants).
Send your registration and army list (.doc or .txt files only!) to the following email address:
warhammer.drustvo@gmail.com
The deadline is the 1st of March.
Things you can't leave home without:
- Your army (obviously),
- extra copy of your army list ? the original (send by mail) will be printed and stamped by the organizer,
- army book,
- rulebook,
- dice,
- pen and paper,
- meter,
- glue for quick army repair,
- any other gaming accessories you might need.
Time table:
Saturday
9.00-10.30 ? registration
10.30-13.00 ? 1st round
13.00-14.00 ? lunch break
14.00-16.30 ? 2nd round
16.30-19.00 ? 3rd round
Sunday
9.30-12.00 ? 4th round
12h-13h ? lunch
13.00-15.30 ? 5th round
15.30-18.00 ? 6th round
18.00-19.00 ? awards ceremony
Awards at the tournament:
Tournament champion (battle and sportsmanship points):
1st place
2nd place
3rd place
Best painted army (decided by the judges):
1st place
ARMY COMPOSITION
Army size: 2000/2250/2500 points (depending on category, see below) with open or semi-secret (assassins, fanatics, magic items, demonic gifts etc. are kept secret) rosters pending captains vote.
General composition rules
- Armies are 2000/2250/2500 points,
- No characters that are: special, named or Albion,
- No DoW or RoR in non-DoW armies,
- no SoC army lists.
- Rare choices may not be repeated, except for HE, where they can be repeated once for each choice.
- Max. 2 of the same Special choice.
- Max. 3 of the same Core choice, except ranked infantry without missile weapons and beast herds.
- Max. 3 units of chariots (incl. characters).
- Max. 9 PD/10DD in an army *
- Max. 3 units of flyers (incl. characters)
- Max. 45 models with missile weapons with a range of 20?+ (not incl. war machines).
- Max. 5 warmachines.
*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.
Every ability that grants the bearer complete knowledge of a single lore counts as one power dice in each magic phase.
All dice you would not normally generate, such as 2nd gen Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can?t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum. Being allowed to reroll your dispel dice counts as 2 dispel dice.
Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 6 more in your magic phase.
Race specific:
DAEMONS OF CHAOS - Bloodthirster with Immortal Fury, Keeper of Secrets with Siren Song and Lord of Change with Will of Tzeentch count as an additional hero choice; Herald BSB may take either daemonic gifts or a daemonic icon, not both; Daemonic Gifts may not be duplicated (except for Spellbreakers); Horrors are limited to 0-2.
DARK ELVES - Ring of Hotek counts as 3 dispel dice each phase; every assassin after the first counts as a hero choice; Shades limited in unit size to max. 10 models; the Pendant of Khaleth counts as a hero choice.
EMPIRE - Steam Tank counts as two Rare choices
ORCS & GOBLINS - Max 6 goblin fanatics.
SKAVEN - Max 3 ratling guns; Jezzails count as war machines (ratio 4:1, always rounding up)
VAMPIRE COUNTS - The Drakenhoff banner counts as an additional hero choice; the Helm of Commandment counts as an additional hero choice if taken on a Vampire Lord.
WOOD ELVES - Treeman Ancient counts as Treeman.
The ladder system:
All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts and C to 2500pts.
When calculating victory points at the end of the game, once you have the result, then add 10% to any category A army's losses (e.g. 1234 would become 1234+123,4=1357) rounding off as normal. Any category C army would conversely have its losses reduced by 10% (e.g. 567 would become 567-56,7=510).
Category A (2000pts)
Demons of Chaos
Vampires
Category B (2250pts)
Bretonnia
Chaos Dwarfs
Dark Elves
Dwarfs
Empire
High Elves
Warriors of Chaos
Lizardmen
Skaven
Tomb Kings
Wood Elves
Category C (2500pts)
Ogre Kingdoms
Orcs & Goblins
Dogs of War
Beasts of Chaos
TOURNAMENT SCORING
Battle points:
6 games = maximum of 120 points
Battle points calculation:
Victory points are calculated by the rules in the Warhammer Rule Book.
After the difference in victory points is determined, the battle points are calculated by the chart below.
Victory points difference: Battle points:
0-199 10/10
200-399 11/9
400-599 12/8
600-799 13/7
800-999 14/6
1000-1199 15/5
1200-1399 16/4
1400-1599 17/3
1600-1799 18/2
1800-1999 19/1
2000+ 20/0
Sportsmanship:
Every player will evaluate his opponents with a grade from 0 to 5. Players score will be counted and added to the overall score.
Overall tournament score:
max. battle points: 120
max. sportsmanship points: 30
max. total: 150
JUDGING AT THE TOURNAMENT
The players should take care that the game is played by the rules. They help each other out with the Warhammer rulebook, army books, etc. In case that the misunderstanding cannot be solved and the situation is delicate, they can call a judge. Please do not call the judge for just any misunderstanding, most of them can be solved by the players themselves.
The solution to any rules problem that was solved by the judge is final!
The judges have the right to disqualify any player(s) if they will not appreciate the tournament rules. Cheating at the tournament after the first warning of the judge is followed by a disqualification of the player.
SCENARIO RULES
All 6 games will be played by the pitched battle rules after the Warhammer rulebook.
TERRAIN RULES
The terrain on the tables will be preset and mustn?t be moved by the players! (Except for the Wood Elves Tree singing spell; the terrain must be returned to its initial position after the battle!)
The rules for Terrain are governed by the Warhammer rulebook with the following exceptions:
- Models cannot see over hills.
- Units cannot see over forests. Units can fly over forests unless such movement would force them to land in a forest. You can see 2" from inside a forest and 2? into a forest, but units cannot see through forests which are between them and potential targets.
- Buildings block line of sight completely, as do forests and obelisks. You cannot use buildings to cast spells such as master of stone or master of wood. For entering buildings ? see the rulebook.
- Walls provide hard cover, are treated as obstacles, are not considered stone features and do not block line of sight.
- Fences provide soft cover, are treated as obstacles, are not treated as wood features and do not block line of sight.
- In order to cross walls, fences and other obstacles, a unit (every model in the unit) must use half of its movement allowance.
- Ruins and obelisks are made of stone. Ruins do not block line of sight. Ruins are difficult terrain and can provide soft or hard cover (as determined by a referee or the tournament organizers).
- You cannot deploy units inside terrain which is for any reason impassable to them.
- Rivers and lakes should be treated as very difficult terrain for all units (including skirmishers) with the exception of Aquatic and ethereal creatures. Edges of river/lake terrain features are open ground. Lakes and rivers are impassable to war machines, chariots, tanks, etc. No anvils, war machines or similar units can be deployed in rivers. All bridges and fords are treated as open ground.
Wir veranstalten am 7. Und 8. März ein Fantasy Turnier in Maribor, Slowenien. Wir werden nach der neuen ETC Army Choice spielen, um mal zu sehen, wie sie in der Praxis Funktioniert. Es würde uns sehr freuen, wenn auch wieder ein paar Österreicher nach Slowenien kommen, um es ein bisschen spanender zu machen.

Die Zahl der Spieler ist begrenzt und zwar auf max 40.
Wenn ihr Fragen habt, dann einfach hier rein schreiben? oder PM? oder mail (warhammer.drustvo@gmail.com).
lg Primoz
---------------------------------------------------------------------
MARIBOR OPEN
the warhammer fantasy tournament
---------------------------------------------------------------------
TOURNAMENT RULES
Golden rule: The main tournament goal is to have fun and give the players an opportunity to play against other players that they usually can't play against, competition is secondary.
The tournament consists of 6 rounds. The final winner will have to fight through several tough battles. You will never play twice against the same opponent, in case there is a mistake, please call the judge and he will find you another opponent.
The official languages of the tournament are Slovenian and English.
All miniatures must be assembled and glued to the correct base size, but they do not need to be painted! Proxies are not allowed, but conversions are warmly welcomed!
The tournament will be held on the 7th & 8th of March, 2009.
The tournament fee is 15?. Lunch on both days is optional (4? per day), the Hostel for Saturday night will be 20? (possibly less, if there are enough applicants).
Send your registration and army list (.doc or .txt files only!) to the following email address:
warhammer.drustvo@gmail.com
The deadline is the 1st of March.
Things you can't leave home without:
- Your army (obviously),
- extra copy of your army list ? the original (send by mail) will be printed and stamped by the organizer,
- army book,
- rulebook,
- dice,
- pen and paper,
- meter,
- glue for quick army repair,
- any other gaming accessories you might need.
Time table:
Saturday
9.00-10.30 ? registration
10.30-13.00 ? 1st round
13.00-14.00 ? lunch break
14.00-16.30 ? 2nd round
16.30-19.00 ? 3rd round
Sunday
9.30-12.00 ? 4th round
12h-13h ? lunch
13.00-15.30 ? 5th round
15.30-18.00 ? 6th round
18.00-19.00 ? awards ceremony
Awards at the tournament:
Tournament champion (battle and sportsmanship points):
1st place
2nd place
3rd place
Best painted army (decided by the judges):
1st place
ARMY COMPOSITION
Army size: 2000/2250/2500 points (depending on category, see below) with open or semi-secret (assassins, fanatics, magic items, demonic gifts etc. are kept secret) rosters pending captains vote.
General composition rules
- Armies are 2000/2250/2500 points,
- No characters that are: special, named or Albion,
- No DoW or RoR in non-DoW armies,
- no SoC army lists.
- Rare choices may not be repeated, except for HE, where they can be repeated once for each choice.
- Max. 2 of the same Special choice.
- Max. 3 of the same Core choice, except ranked infantry without missile weapons and beast herds.
- Max. 3 units of chariots (incl. characters).
- Max. 9 PD/10DD in an army *
- Max. 3 units of flyers (incl. characters)
- Max. 45 models with missile weapons with a range of 20?+ (not incl. war machines).
- Max. 5 warmachines.
*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells used in the same turn counts as 2 power dice.
Every ability that grants the bearer complete knowledge of a single lore counts as one power dice in each magic phase.
All dice you would not normally generate, such as 2nd gen Slann free dice, Skaven warpstones, night goblin mushrooms, power of darkness etc., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2 dice total. They can not chose not to use all the dice when casting an incantation, for example a Liche Priest can?t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 10 dispel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 3 scrolls you can use a maximum of 5 dispel dice each magic phase. Dice from magic resistance does count in this maximum. Being allowed to reroll your dispel dice counts as 2 dispel dice.
Dice removed by the Chaos Dwarf Chalice of Darkness count as dice used. You remove 3 power dice, you can use only 6 more in your magic phase.
Race specific:
DAEMONS OF CHAOS - Bloodthirster with Immortal Fury, Keeper of Secrets with Siren Song and Lord of Change with Will of Tzeentch count as an additional hero choice; Herald BSB may take either daemonic gifts or a daemonic icon, not both; Daemonic Gifts may not be duplicated (except for Spellbreakers); Horrors are limited to 0-2.
DARK ELVES - Ring of Hotek counts as 3 dispel dice each phase; every assassin after the first counts as a hero choice; Shades limited in unit size to max. 10 models; the Pendant of Khaleth counts as a hero choice.
EMPIRE - Steam Tank counts as two Rare choices
ORCS & GOBLINS - Max 6 goblin fanatics.
SKAVEN - Max 3 ratling guns; Jezzails count as war machines (ratio 4:1, always rounding up)
VAMPIRE COUNTS - The Drakenhoff banner counts as an additional hero choice; the Helm of Commandment counts as an additional hero choice if taken on a Vampire Lord.
WOOD ELVES - Treeman Ancient counts as Treeman.
The ladder system:
All armies are divided into three categories; A, B and C. Category A armies are limited to 2000pts, B to 2250pts and C to 2500pts.
When calculating victory points at the end of the game, once you have the result, then add 10% to any category A army's losses (e.g. 1234 would become 1234+123,4=1357) rounding off as normal. Any category C army would conversely have its losses reduced by 10% (e.g. 567 would become 567-56,7=510).
Category A (2000pts)
Demons of Chaos
Vampires
Category B (2250pts)
Bretonnia
Chaos Dwarfs
Dark Elves
Dwarfs
Empire
High Elves
Warriors of Chaos
Lizardmen
Skaven
Tomb Kings
Wood Elves
Category C (2500pts)
Ogre Kingdoms
Orcs & Goblins
Dogs of War
Beasts of Chaos
TOURNAMENT SCORING
Battle points:
6 games = maximum of 120 points
Battle points calculation:
Victory points are calculated by the rules in the Warhammer Rule Book.
After the difference in victory points is determined, the battle points are calculated by the chart below.
Victory points difference: Battle points:
0-199 10/10
200-399 11/9
400-599 12/8
600-799 13/7
800-999 14/6
1000-1199 15/5
1200-1399 16/4
1400-1599 17/3
1600-1799 18/2
1800-1999 19/1
2000+ 20/0
Sportsmanship:
Every player will evaluate his opponents with a grade from 0 to 5. Players score will be counted and added to the overall score.
Overall tournament score:
max. battle points: 120
max. sportsmanship points: 30
max. total: 150
JUDGING AT THE TOURNAMENT
The players should take care that the game is played by the rules. They help each other out with the Warhammer rulebook, army books, etc. In case that the misunderstanding cannot be solved and the situation is delicate, they can call a judge. Please do not call the judge for just any misunderstanding, most of them can be solved by the players themselves.
The solution to any rules problem that was solved by the judge is final!
The judges have the right to disqualify any player(s) if they will not appreciate the tournament rules. Cheating at the tournament after the first warning of the judge is followed by a disqualification of the player.
SCENARIO RULES
All 6 games will be played by the pitched battle rules after the Warhammer rulebook.
TERRAIN RULES
The terrain on the tables will be preset and mustn?t be moved by the players! (Except for the Wood Elves Tree singing spell; the terrain must be returned to its initial position after the battle!)
The rules for Terrain are governed by the Warhammer rulebook with the following exceptions:
- Models cannot see over hills.
- Units cannot see over forests. Units can fly over forests unless such movement would force them to land in a forest. You can see 2" from inside a forest and 2? into a forest, but units cannot see through forests which are between them and potential targets.
- Buildings block line of sight completely, as do forests and obelisks. You cannot use buildings to cast spells such as master of stone or master of wood. For entering buildings ? see the rulebook.
- Walls provide hard cover, are treated as obstacles, are not considered stone features and do not block line of sight.
- Fences provide soft cover, are treated as obstacles, are not treated as wood features and do not block line of sight.
- In order to cross walls, fences and other obstacles, a unit (every model in the unit) must use half of its movement allowance.
- Ruins and obelisks are made of stone. Ruins do not block line of sight. Ruins are difficult terrain and can provide soft or hard cover (as determined by a referee or the tournament organizers).
- You cannot deploy units inside terrain which is for any reason impassable to them.
- Rivers and lakes should be treated as very difficult terrain for all units (including skirmishers) with the exception of Aquatic and ethereal creatures. Edges of river/lake terrain features are open ground. Lakes and rivers are impassable to war machines, chariots, tanks, etc. No anvils, war machines or similar units can be deployed in rivers. All bridges and fords are treated as open ground.
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