Dear fellow players and wargamers,
we are happy to announce that on 9.-10. 5. 2015. Topor Team Tournament will be held in Srednjoškolski centar, Andrije Hebranga 26, Samobor.
1.1. Playing the game
End Times are upon us!
End Times lord and hero percentages, units, armies and magic will not be used in the tournament. However all characters, units and magic items are 0-1 in a single team, there simply aren't that many left out there. Special characters are not allowed as they are probably dead or dying off somewhere. Also, old allies are decimated, so you better find new ones as quick as you can. All alliances are acceptable.
Games are played with open rosters.
During the game; deployment is done by each player from the team deploying one unit (so a team sets up two units; characters count as a unit for each player). Team that finishes the deployment first gets +1 on the D6 roll to see who goes first. Teams that have no war machines (or units that fire as such), playing against a team that does, always get +1 to see who goes first regardless of if they finished the deployment first or not. Alternately special rule can be used if both teams agree to it. Each team selects and places a single hero from their army in the middle of the table. The heroes are locked in a challenge and fight to the death! The victor's side gets to go first but the losing team has army wide hatred against the victorious character.
Each team will play four (4) games. Game duration is 4 hours.
Tournament will be played using Swiss-system for pairing: In the first game teams will be paired randomly (avoiding matching club mates against each other if possible). After that teams will be paired depending on their current generalship score. After each game, teams will be ranked by their current score in generalship (VPs will be the tiebreaker). First two teams will be paired, then third and fourth etc.. Exceptions will be made in order to never pair the same two teams if at all possible.
Each game will be played on a 6' x 4' table.
Terrains will be set by the organizer. Participants should return the terrain to its original position after they finished their game.
Unless opponents agree otherwise, all measurements are made from bases, not movement trays.
If a team is late for the game more than 30 minutes, the opponent gets a 20-0 victory with maximum VPs (including banners and generals) and a sports score of 4 for that game, while the offending team gets 2 points in sports.
Current GW errata and FAQs will be used. ETC FAQs will also be used since they supplement the GW ones.
1.2 Army lists
Teams must send their army lists by midnight April 26th, 2015. by e-mail, to ttt@udruga-topor.com
A printout of your lists will be handed to you upon registration.
1.3 Armies
Topor Team Tournament is a team event consisting of two players each with 1500pts. Both players have to follow the lord, hero, minimum core and rare point allowance of 25% (375pts) and special of 50%. Maximum unit size is 350pts. Besides that, players may team up their armies as they wish! Keep in mind 0-1 restriction for everything which makes team mates taking the same army quite difficult. Units for the allied army can be deployed where they wish. Panic is worked out as if the units were from one army. Characters cannot join allied units. Allied general and BSB can be used by other units but their range is reduced to 6''.
1.4 Models
Each player is required to bring: Armybook for his army, all necessary dice and a tape measure marked in inches. We reccomend you also take a D20 die!
Models do not have to be painted.
However, each model in the army must be assembled and glued to the appropriate base. All unites must have appropriate movement trays (single model are excluded). Proxies are not allowed but conversion are warmly welcomed.
1.5 Line of Sight
True line of sight, as presented in the 8th edition rulebook will NOT be used. Instead, the following rules will be in effect in the tournament:
• Level 0: Swarms
• Level 1: Infantry and War machines
• Level 2: Cavalry, Monstrous infantry/beasts, War beasts, Chariots
• Level 3: Monstrous cavalry
• Level 4: Large Targets, Monsters, Hills (units on a hill add their level to the hill level)
• A house counts as a level 3 for the purpose of determining what can be seen from the
building during the Magic and Shooting phase. To determine how many models can shoot
from a house roll a D3 before the game; number of models that can shoot is D3x5.
• All skirmishers count as 1 level lower than their unit type.
These levels interact in the following way:
1. Impassable terrain and buildings count as always blocking line of sight.
2. The unit does NOT see over the level equal to or greater than its own level (i.e., war
machines do not see through infantry, but do see through skirmishers and over swarms) unless the target is of level higher than the object(terrain, units...) in the way.
3. The unit sees over the level less than its own (i.e., cavalry sees over infantry)
4. If the unit is shooting over a unit that is lower than its own level by 1, then their target is
considered to be “in cover” (-2 to hit with missile weapons)
5. If the unit is shooting over a unit that is lower than its own level by 2 or more, then their
target is NOT considered to be “in cover” (no penalty to hit with missile weapons)
6. Large targets cannot get cover save from units or obstacles, but can from other terrain.
7. Cannons when shooting only need to see the model they are targeting. They do not have to see the spot on the table they are picking before the bounce roll.
1.6 Scenario
All 4 games will be played by the Batteline scenario.
1.7 Magic
Maximum number of dice to cast a spell is 4. Maximum for additional power and dispel dice, after winds of magic, is 2.
Lvl1 and Lvl2 mages add +1 to casting a spell instead of their current level, Lvl3 and Lvl4 mages add +2. They add normally their level to dispelling spells. Characters with Lore of Death (except Loremaster of Hoeth and Slann with Wandering Deliberations) suffer -1 to cast and dispel in addition to these rules.
Maximum power dice that can be used per phase is 12 per team.
we are happy to announce that on 9.-10. 5. 2015. Topor Team Tournament will be held in Srednjoškolski centar, Andrije Hebranga 26, Samobor.
1.1. Playing the game
End Times are upon us!
End Times lord and hero percentages, units, armies and magic will not be used in the tournament. However all characters, units and magic items are 0-1 in a single team, there simply aren't that many left out there. Special characters are not allowed as they are probably dead or dying off somewhere. Also, old allies are decimated, so you better find new ones as quick as you can. All alliances are acceptable.
Games are played with open rosters.
During the game; deployment is done by each player from the team deploying one unit (so a team sets up two units; characters count as a unit for each player). Team that finishes the deployment first gets +1 on the D6 roll to see who goes first. Teams that have no war machines (or units that fire as such), playing against a team that does, always get +1 to see who goes first regardless of if they finished the deployment first or not. Alternately special rule can be used if both teams agree to it. Each team selects and places a single hero from their army in the middle of the table. The heroes are locked in a challenge and fight to the death! The victor's side gets to go first but the losing team has army wide hatred against the victorious character.
Each team will play four (4) games. Game duration is 4 hours.
Tournament will be played using Swiss-system for pairing: In the first game teams will be paired randomly (avoiding matching club mates against each other if possible). After that teams will be paired depending on their current generalship score. After each game, teams will be ranked by their current score in generalship (VPs will be the tiebreaker). First two teams will be paired, then third and fourth etc.. Exceptions will be made in order to never pair the same two teams if at all possible.
Each game will be played on a 6' x 4' table.
Terrains will be set by the organizer. Participants should return the terrain to its original position after they finished their game.
Unless opponents agree otherwise, all measurements are made from bases, not movement trays.
If a team is late for the game more than 30 minutes, the opponent gets a 20-0 victory with maximum VPs (including banners and generals) and a sports score of 4 for that game, while the offending team gets 2 points in sports.
Current GW errata and FAQs will be used. ETC FAQs will also be used since they supplement the GW ones.
1.2 Army lists
Teams must send their army lists by midnight April 26th, 2015. by e-mail, to ttt@udruga-topor.com
A printout of your lists will be handed to you upon registration.
1.3 Armies
Topor Team Tournament is a team event consisting of two players each with 1500pts. Both players have to follow the lord, hero, minimum core and rare point allowance of 25% (375pts) and special of 50%. Maximum unit size is 350pts. Besides that, players may team up their armies as they wish! Keep in mind 0-1 restriction for everything which makes team mates taking the same army quite difficult. Units for the allied army can be deployed where they wish. Panic is worked out as if the units were from one army. Characters cannot join allied units. Allied general and BSB can be used by other units but their range is reduced to 6''.
1.4 Models
Each player is required to bring: Armybook for his army, all necessary dice and a tape measure marked in inches. We reccomend you also take a D20 die!
Models do not have to be painted.
However, each model in the army must be assembled and glued to the appropriate base. All unites must have appropriate movement trays (single model are excluded). Proxies are not allowed but conversion are warmly welcomed.
1.5 Line of Sight
True line of sight, as presented in the 8th edition rulebook will NOT be used. Instead, the following rules will be in effect in the tournament:
• Level 0: Swarms
• Level 1: Infantry and War machines
• Level 2: Cavalry, Monstrous infantry/beasts, War beasts, Chariots
• Level 3: Monstrous cavalry
• Level 4: Large Targets, Monsters, Hills (units on a hill add their level to the hill level)
• A house counts as a level 3 for the purpose of determining what can be seen from the
building during the Magic and Shooting phase. To determine how many models can shoot
from a house roll a D3 before the game; number of models that can shoot is D3x5.
• All skirmishers count as 1 level lower than their unit type.
These levels interact in the following way:
1. Impassable terrain and buildings count as always blocking line of sight.
2. The unit does NOT see over the level equal to or greater than its own level (i.e., war
machines do not see through infantry, but do see through skirmishers and over swarms) unless the target is of level higher than the object(terrain, units...) in the way.
3. The unit sees over the level less than its own (i.e., cavalry sees over infantry)
4. If the unit is shooting over a unit that is lower than its own level by 1, then their target is
considered to be “in cover” (-2 to hit with missile weapons)
5. If the unit is shooting over a unit that is lower than its own level by 2 or more, then their
target is NOT considered to be “in cover” (no penalty to hit with missile weapons)
6. Large targets cannot get cover save from units or obstacles, but can from other terrain.
7. Cannons when shooting only need to see the model they are targeting. They do not have to see the spot on the table they are picking before the bounce roll.
1.6 Scenario
All 4 games will be played by the Batteline scenario.
1.7 Magic
Maximum number of dice to cast a spell is 4. Maximum for additional power and dispel dice, after winds of magic, is 2.
Lvl1 and Lvl2 mages add +1 to casting a spell instead of their current level, Lvl3 and Lvl4 mages add +2. They add normally their level to dispelling spells. Characters with Lore of Death (except Loremaster of Hoeth and Slann with Wandering Deliberations) suffer -1 to cast and dispel in addition to these rules.
Maximum power dice that can be used per phase is 12 per team.