So, you wanna get back into Warmachine.
But Warmachine has changed! Maybe the changes are why you’re coming back, or maybe you didn’t know about Mk4 until you got here. Either way there’s a bunch of new terminology and rules getting thrown around and you’re not sure where to start. The good news is that you’re in the right place, so lets get in to it.
What the heck is Mark 4?First I want to talk about some of the big changes that you’re going to want to wrap your head around. This is meant to be more of a summary than a detailed explainer, so I’ll link to some sources for more detail if you want them. A lot of this info comes from the Mk4 announcement blog on PP’s home page but I’ve tried to summarize the best I can. That blog post can be found here 58 .
ModelsI wanna rip this bandaid off first because it informs a lot of what follows: All models released for Mk1 - Mk3 are going out of print. There’s a few reasons for this and you can find more detail in the blog post linked above, but the short version is that it’s no longer economically possible for PP to continue producing the entire existing model range. As such everything released before August 2022 is no longer going to be produced once the current material stocks run out, so if there’s a model you’ve always wanted but never pulled the trigger on now might be your last chance.
That doesn’t mean you can’t keep using your models though. Legacy models, as they’re called, will still have rules for the duration of Mk4. About half will be part of the Prime gameplay format which is where PP will be focusing most of their energy on balance patches, while the rest will be playable in Unlimited which is effectively Prime + everything else and balance isn’t guaranteed. The model line is simply too large for PP to devote time to continuous balance testing for the whole thing while still producing new models. More detail about the terminology can be found here 24.
The Rules (aka “where are my cards?”)Mark 4 is an all-digital ruleset. That means the core rules, the model rules, the scenarios, even the lore are all consolidated into the new Warmachine App (Links to the app download can be found at the bottom of this page 2).
If you played in the later half of Mk2 or during Mk3 you’ll probably be familiar with the War Room or War Room 2 apps; the Warmachine App is the next evolution of a lot of the ideas that WR and WR2 were first starting. Models no longer get physical cards either in the box or as an online database; the App is the sole source of truth for model rules. All rules are free, including model rules, however there is an optional $5/month subscription that gets you more list storage as well as weekly lore and scenario updates.
Note that you can print out your lists from the Windows or Mac versions of the app along with all model stats and rules, but they won't be formatted in the style of the old Mk1-3 cards.
What didn’t changeHere’s a quick list of concepts that didn’t change from Mk3. Its not exhaustive but I will add to it as needed.
The dice system (how hits and damage are calculated, boosting, etc)
Focus and Fury (Essence has some minor changes)
Damage grids and spirals
Most movement (see below)
Premeasuring is still allowed
Attacking with either all your melee weapons or all your ranged weapons
Aiming
****
But Warmachine has changed! Maybe the changes are why you’re coming back, or maybe you didn’t know about Mk4 until you got here. Either way there’s a bunch of new terminology and rules getting thrown around and you’re not sure where to start. The good news is that you’re in the right place, so lets get in to it.
What the heck is Mark 4?First I want to talk about some of the big changes that you’re going to want to wrap your head around. This is meant to be more of a summary than a detailed explainer, so I’ll link to some sources for more detail if you want them. A lot of this info comes from the Mk4 announcement blog on PP’s home page but I’ve tried to summarize the best I can. That blog post can be found here 58 .
ModelsI wanna rip this bandaid off first because it informs a lot of what follows: All models released for Mk1 - Mk3 are going out of print. There’s a few reasons for this and you can find more detail in the blog post linked above, but the short version is that it’s no longer economically possible for PP to continue producing the entire existing model range. As such everything released before August 2022 is no longer going to be produced once the current material stocks run out, so if there’s a model you’ve always wanted but never pulled the trigger on now might be your last chance.
That doesn’t mean you can’t keep using your models though. Legacy models, as they’re called, will still have rules for the duration of Mk4. About half will be part of the Prime gameplay format which is where PP will be focusing most of their energy on balance patches, while the rest will be playable in Unlimited which is effectively Prime + everything else and balance isn’t guaranteed. The model line is simply too large for PP to devote time to continuous balance testing for the whole thing while still producing new models. More detail about the terminology can be found here 24.
The Rules (aka “where are my cards?”)Mark 4 is an all-digital ruleset. That means the core rules, the model rules, the scenarios, even the lore are all consolidated into the new Warmachine App (Links to the app download can be found at the bottom of this page 2).
If you played in the later half of Mk2 or during Mk3 you’ll probably be familiar with the War Room or War Room 2 apps; the Warmachine App is the next evolution of a lot of the ideas that WR and WR2 were first starting. Models no longer get physical cards either in the box or as an online database; the App is the sole source of truth for model rules. All rules are free, including model rules, however there is an optional $5/month subscription that gets you more list storage as well as weekly lore and scenario updates.
Note that you can print out your lists from the Windows or Mac versions of the app along with all model stats and rules, but they won't be formatted in the style of the old Mk1-3 cards.
What didn’t changeHere’s a quick list of concepts that didn’t change from Mk3. Its not exhaustive but I will add to it as needed.
The dice system (how hits and damage are calculated, boosting, etc)
Focus and Fury (Essence has some minor changes)
Damage grids and spirals
Most movement (see below)
Premeasuring is still allowed
Attacking with either all your melee weapons or all your ranged weapons
Aiming
****
Game Organizer Sheet docs.google.com/spreadsheets/d…11nKA-gs/edit?usp=sharing