tja meine armee ...vermutlich...ich werde nicht mehr viel umstellen..viel gewinnen werde ich damit nicht aber das ist mir eigentlich egal...die bemalung ist na ja...die AC sollte halbwegs sein da ich versucht habe eine armee zusammenzustellen die mir irgendwie logisch erschien..
2000 Pts - Wood Elves Army Gem haddar Wood Elves
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Bladeweaver 1 5 7 4 4 3 2 8 3/5 9 6+ 1 165
Usage Conflict; 6+ Ward Save; Immune to Psychology; 2ndWeapon; No shield in HtH; Wardancer rules
Cloak of Mist Wearer can be deployed as scout; On foot models only [25]
Sword of Battle +1At [25]
* Glade Guardian 1 5 6 6 4 3 2 7 3 9 4+ 2 128
Usage Conflict; General; Units within 12" may use General's Leadership; Spear; St+1 on charge; Light Armour; Shield
Bow of Loren Rng 36"; # of Shots = At stat; St = Bearer's St [40]
Elf Steed 1 9 3 3 3 1 4 1 5 [0]
* Glade Guardian 1 5 6 6 4/5 3 2 7 3/4 9 5+ 1 128
Usage Conflict; 2ndWeapon; No shield in HtH; not usable if mounted; Longbow; 30", St3 hit, -1 Sv (at short range for WD 268); Light Armour; Shield; +1Sv w/ handweapon in HtH
Hail of Doom Arrow 3D6 magical St4 arrows, roll to hit for each arrow; One use only [30]
Sword of Might +1St [20]
Mage 1 5 4 4 3 3 2 5 1 8 1 1 1 120
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Tree-Singing; Longbow; 30", St3 hit, -1 Sv (at short range for WD 268)
Dispel Scroll Dispels one spell. One use only. [25]
Dispel Scroll Dispels one spell. One use only. [25]
Tree-Singing Cast 4+; Rng 18"; Target: Woods (w/o enemy inside); Woods move D6+1 inches in direction chose by caster; Each wood can only be moved 1/magic phase; stops when contacts any unit or terrain feature. -
Archers 6 5 4 4 3 3 1 5 1 8 1 103
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Hawkeye 1 5 4 5 3 3 1 5 1 8 1 [6]
Archers 6 5 4 4 3 3 1 5 1 8 1 103
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Hawkeye 1 5 4 5 3 3 1 5 1 8 1 [6]
Archers 7 5 4 4 3 3 1 5 1 8 1 97
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Archers 7 5 4 4 3 3 1 5 1 8 1 97
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Archers 7 5 4 4 3 3 1 5 1 8 1 97
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Archers 7 5 4 4 3 3 1 5 1 8 1 97
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Archers 7 5 4 4 3 3 1 5 1 8 1 97
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Glade Riders 5 5 4 4 3 3 1 5 1 8 4+ 2 196
Fast Cavalry; Spear; St+1 on charge; Light Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Horse Master 1 5 4 4 3 3 1 5 2 8 4+ 2 [16]
Elf Steed 6 9 3 3 3 1 4 1 5 [0]
Dryads 7 5 4 4 4 1 5 2 8 5+ 1 140
Skirmish, Cause Fear
Wardancers 8 5 5 4 3 3 1 6 1/2 8 6+ 1 156
2ndWeapon; No shield in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Skirmish, Immune to Psychology, 6+ ward save, Magic Resistance (1)
First Dancer 1 5 5 4 3 3 1 6 2/3 8 6+ 1 [14]
Wardancers 8 5 5 4 3 3 1 6 1/2 8 6+ 1 156
2ndWeapon; No shield in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Skirmish, Immune to Psychology, 6+ ward save, Magic Resistance (1)
First Dancer 1 5 5 4 3 3 1 6 2/3 8 6+ 1 [14]
Treeman 1 6 5 5 6 5 2 4 10 3+ 5 250
Tree-Singing; Flammable, Terror, Large Target; Immune to Psych, May do St10 attack for D6 Wo, If lose combat but take no wounds does not take a break test
Tree-Singing Bound Spell; Power 4; Rng 18"; Target: Woods (w/o enemy inside); Woods move D6+1 inches in direction chose by caster; Each wood can only be moved 1/magic phase; stops when contacts any unit or terrain feature. -
Waywatchers 6 5 4 5 3 3 1 5 1 8 1 120
Skirmish, Scout; May deploy closer than 10" but still be out of sight; May see and shoot through 4" of woods; Longbow; 30", St3 hit, -1Sv (at short range for WD 268); +1At on charge from woods (enemy may only hold)
Total Army Cost: 2250 Pts.
Notes:
All WE non-magical arrows armour piercing at short range.
WE never suffer -1 to hit long range penalty.
In Pitched Battles, WE may place 1 extra Wood. Also have +1 on roll for going first.
In Pitched Battle, enemy gets 100 VPs for each US 5+ unit in WE deployment zone
All units except flyers move at normal speed through woods.
Casting Pool: 3
Dispel Pool: 3
Models in Army: 91
Validation Results:
Total Points exceed maximum allowed roster size (max 2000).
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 541 1459 27%
Core (>=3unit) 8 n/a 887 1113 44%
Special (<=4unit) 3 1 452 1548 22%
Rare (<=2unit) 2 0 370 1630 18%
Magic Item Summary 8 n/a 220 n/a 11%
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
2000 Pts - Wood Elves Army Gem haddar Wood Elves
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Bladeweaver 1 5 7 4 4 3 2 8 3/5 9 6+ 1 165
Usage Conflict; 6+ Ward Save; Immune to Psychology; 2ndWeapon; No shield in HtH; Wardancer rules
Cloak of Mist Wearer can be deployed as scout; On foot models only [25]
Sword of Battle +1At [25]
* Glade Guardian 1 5 6 6 4 3 2 7 3 9 4+ 2 128
Usage Conflict; General; Units within 12" may use General's Leadership; Spear; St+1 on charge; Light Armour; Shield
Bow of Loren Rng 36"; # of Shots = At stat; St = Bearer's St [40]
Elf Steed 1 9 3 3 3 1 4 1 5 [0]
* Glade Guardian 1 5 6 6 4/5 3 2 7 3/4 9 5+ 1 128
Usage Conflict; 2ndWeapon; No shield in HtH; not usable if mounted; Longbow; 30", St3 hit, -1 Sv (at short range for WD 268); Light Armour; Shield; +1Sv w/ handweapon in HtH
Hail of Doom Arrow 3D6 magical St4 arrows, roll to hit for each arrow; One use only [30]
Sword of Might +1St [20]
Mage 1 5 4 4 3 3 2 5 1 8 1 1 1 120
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Tree-Singing; Longbow; 30", St3 hit, -1 Sv (at short range for WD 268)
Dispel Scroll Dispels one spell. One use only. [25]
Dispel Scroll Dispels one spell. One use only. [25]
Tree-Singing Cast 4+; Rng 18"; Target: Woods (w/o enemy inside); Woods move D6+1 inches in direction chose by caster; Each wood can only be moved 1/magic phase; stops when contacts any unit or terrain feature. -
Archers 6 5 4 4 3 3 1 5 1 8 1 103
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Hawkeye 1 5 4 5 3 3 1 5 1 8 1 [6]
Archers 6 5 4 4 3 3 1 5 1 8 1 103
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Hawkeye 1 5 4 5 3 3 1 5 1 8 1 [6]
Archers 7 5 4 4 3 3 1 5 1 8 1 97
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Archers 7 5 4 4 3 3 1 5 1 8 1 97
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Archers 7 5 4 4 3 3 1 5 1 8 1 97
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Archers 7 5 4 4 3 3 1 5 1 8 1 97
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Archers 7 5 4 4 3 3 1 5 1 8 1 97
Longbow; 30", St3 hit, -1Sv (at short range for WD 268); Musician; +1CR if tied; +1 Ld in rally attempts.
Glade Riders 5 5 4 4 3 3 1 5 1 8 4+ 2 196
Fast Cavalry; Spear; St+1 on charge; Light Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Horse Master 1 5 4 4 3 3 1 5 2 8 4+ 2 [16]
Elf Steed 6 9 3 3 3 1 4 1 5 [0]
Dryads 7 5 4 4 4 1 5 2 8 5+ 1 140
Skirmish, Cause Fear
Wardancers 8 5 5 4 3 3 1 6 1/2 8 6+ 1 156
2ndWeapon; No shield in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Skirmish, Immune to Psychology, 6+ ward save, Magic Resistance (1)
First Dancer 1 5 5 4 3 3 1 6 2/3 8 6+ 1 [14]
Wardancers 8 5 5 4 3 3 1 6 1/2 8 6+ 1 156
2ndWeapon; No shield in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Skirmish, Immune to Psychology, 6+ ward save, Magic Resistance (1)
First Dancer 1 5 5 4 3 3 1 6 2/3 8 6+ 1 [14]
Treeman 1 6 5 5 6 5 2 4 10 3+ 5 250
Tree-Singing; Flammable, Terror, Large Target; Immune to Psych, May do St10 attack for D6 Wo, If lose combat but take no wounds does not take a break test
Tree-Singing Bound Spell; Power 4; Rng 18"; Target: Woods (w/o enemy inside); Woods move D6+1 inches in direction chose by caster; Each wood can only be moved 1/magic phase; stops when contacts any unit or terrain feature. -
Waywatchers 6 5 4 5 3 3 1 5 1 8 1 120
Skirmish, Scout; May deploy closer than 10" but still be out of sight; May see and shoot through 4" of woods; Longbow; 30", St3 hit, -1Sv (at short range for WD 268); +1At on charge from woods (enemy may only hold)
Total Army Cost: 2250 Pts.
Notes:
All WE non-magical arrows armour piercing at short range.
WE never suffer -1 to hit long range penalty.
In Pitched Battles, WE may place 1 extra Wood. Also have +1 on roll for going first.
In Pitched Battle, enemy gets 100 VPs for each US 5+ unit in WE deployment zone
All units except flyers move at normal speed through woods.
Casting Pool: 3
Dispel Pool: 3
Models in Army: 91
Validation Results:
Total Points exceed maximum allowed roster size (max 2000).
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 541 1459 27%
Core (>=3unit) 8 n/a 887 1113 44%
Special (<=4unit) 3 1 452 1548 22%
Rare (<=2unit) 2 0 370 1630 18%
Magic Item Summary 8 n/a 220 n/a 11%
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
Hoffnungsloser Fluffgamer, Jack of all Trades- Master of None
Erfinder der ÖMS und des Charity.
Erfinder der ÖMS und des Charity.