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Shuriken Storm - The Exarch and his unit may add 1 to the number of shots they fire that turn. They may not fire in the following turn while they reload.
Defend - Enemy models attacking the Exarch and his squad lose one attack in each combat phase (to a minimum of 1).
Howling Banshees
Warshout - In the first round of a assault any enemy unit the Exarch and her squad are attacking must pass a morale test or count as having WS1 for the rest of that assault phase.
Acrobatic - The Exarch and her squad count as having the Counter Attack USR.
Fire Dragons
Tank Hunters - The Exarch and his squad have the Tank Hunters USR.
Crack Shot - Any enemy the Exarch is shooting at may not make any cover saves and he may reroll any to wound rolls when shooting.
Striking Scorpions
Shadowstrike - The Exarch and his squad may use the infiltrate special rule (N.B. does not include a Autarch).
Stalker - The Exarch and his squad have the move through cover USR.
Dark Reapers
Fast Shot - The Exarch may add 1 to the number of shots he fires. May not be combined with Crack Shot.
Crack Shot - See Fire Dragons.
Swooping Hawks
Skyleap - The Exarch and his squad may leave the table in it's movement phase (even if they were in combat) and may deep strike in the following phase (you have to roll to see if they return). You can do this multiple times.
Intercept - In assaults they never require worse than 4+ to hit a vehicle.
Warp Spiders
Suprise Assault - The Exarch and his squad may deepstrike regardless of the mission been played.
Withdraw - The Exarch and his squad have the Hit&Run USR.
Shining Spears
Skilled Riders - The Exarch and his squad have the skilled Riders USR.
Withdraw - See the Warp Spiders.
Lieber Keine Ahnung von den Game als Keine Ahnung vom Leben so wie du *hehe*
Aber bist ja noch Jung du Lebens-Noob Wirst vielleicht auch in knappen 10 Jahren wennst mein Alter hast drauf kommen *hehe*