Aufgrund der neue Edition, und der schweren Abschwechung der Herden, muss ich meine bisherige, nicht unerfoglreiche (auch wenns mein STMS Ergebnis nicht erahnen lässt

), Herden lastige, Liste wohl etwas abändern.
hab mich deswegen etwas am dem Armybuilder gesetzt und etwas rumgepfuscht bis ich mal etwas zusammen bekommen hab was mich halbwegs zufriedengestellt hat.
Testen werd ich das Teil noch, aber trotzdem wollt ich sie mal zur Kritik posten.
einfach mal so reinkopiert
2250 Pts - Chaos Army
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Doombull 1 6 6/7 3 5/6 5 4 5 5/6 9 4+ 3 284
Cause Fear; Bloodgreed; Mark of Slaanesh; Immune to Psychology;
General; Units within 12" may use General's Leadership; Heavy
Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with
2-handed/extra weapon
Chaos Runesword +1 WS, +1 At, +1 St [70]
Bray Shaman 1 5 4 3 3/5 4 2 4 2 6 /5 2 1 1 176
Raiders, Ambush; Mark of Slaanesh; Immune to Psychology; Magic
Level 2; +2 dice to casting and +1 to dispel pool. Has 2
spells.; Lore of Slaanesh; Braystaff; +2 St in CC (as GW) OR +2
Save in CC; Choose at start of each CC Phase
Spell Familiar Knows 1 more spell than normal [15]
Dispel Scroll Dispels one spell. One use only. [25]
Bray Shaman 1 5 4 3 3/5 4 2 4 2 6 4/2 2 1 1 146
Raiders, Ambush; Mark of Slaanesh; Immune to Psychology; Magic
Level 2; +2 dice to casting and +1 to dispel pool. Has 2
spells.; Lore of Slaanesh; Braystaff; +2 St in CC (as GW) OR +2
Save in CC; Choose at start of each CC Phase
Chaos Armour Chaos Armour. A model may wear Chaos Armour and still cast [10]
spells.
Bray Shaman 1 5 4 3 3/5 4 2 4 2 6 /5 2 1 1 160
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed
Psychology tests; Lore of Beasts; Magic Level 2; +2 dice to
casting and +1 to dispel pool. Has 2 spells.
Staff of Darkoth Counts as braystaff; Shaman always knows "The Wild Call" (9+)- [25]
Cast on a Beast Herd, Bestigor or Warhounds unit within 12" of
caster and within it's normal charge range of an enemy. The
unit may declare and make a normal charge move immediately, the
charged unit may only stand as a reaction.
Dispel Scroll Dispels one spell. One use only. [25]
Beast Herd (Gors) 9 5 4 3 3 4 1 3 1/2 6 1 155
Raiders, Ambush, Unruly; 2ndWeapon; +1A if on foot; Standard;
+1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Foe-Render
1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors
10 5 3 3 3 3 1 3 1 6 6+ 1 [50]
Missile Shield (remove before Gors vs shooting hits); Spear; 2
ranks in HtH if static; Shield; +1Sv w/ handweapon in HtH,
conflicts with 2-handed/extra weapon
Beast Herd (Gors) 4 5 4 3 3 4 1 3 1/2 6 1 90
Raiders, Ambush, Unruly; 2ndWeapon; +1A if on foot; Standard;
+1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Foe-Render
1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors
5 5 3 3 3 3 1 3 1 6 1 [20]
Missile Shield (remove before Gors vs shooting hits); Spear; 2
ranks in HtH if static
Minotaurs of Pleasure 3 6 4 3 4/6 4 3 4 3 8 6+ 3 256
Cause Fear; Bloodgreed (Can never Overrun, even if forced to by
Psychology, but can Pursue 3D6" instead of 2D6").; Mark of
Slaanesh; Immune to Psychology; Great Weapon; Strikes last in
HtH unless charging; Light Armour; Standard; +1CR
Bloodkine
1 6 4 3 4/6 4 3 4 4 8 6+ 3 [20]
Minotaurs of Pleasure 3 6 4 3 4/6 4 3 4 3 8 6+ 3 256
Cause Fear; Bloodgreed (Can never Overrun, even if forced to by
Psychology, but can Pursue 3D6" instead of 2D6").; Mark of
Slaanesh; Immune to Psychology; Great Weapon; Strikes last in
HtH unless charging; Light Armour; Standard; +1CR
Bloodkine
1 6 4 3 4/6 4 3 4 4 8 6+ 3 [20]
Tuskgor Chariot 1 5 4 4 D6+1 4+ 4 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll
failed Psychology tests
Ungor 1 4 3 3 1 7 [0]
Spear; +1S on charge
Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; Strikes last in HtH unless charging
Tuskgors 2 7 3 3/5 2 1 [0]
Tuskgor Chariot 1 5 4 4 D6+1 4+ 4 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll
failed Psychology tests
Ungor 1 4 3 3 1 7 [0]
Spear; +1S on charge
Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; Strikes last in HtH unless charging
Tuskgors 2 7 3 3/5 2 1 [0]
Mounted Daemonettes 5 5 4 4 3 1 5 2 8 6+ 5+ 2 150
Daemonic; Aura of Slaanesh (enemy unit in BtB -1 Ld (min
2));Tongue Attack (mounts have poisoned attacks);Swift Steed
(Fast Cavalry and mounts Always Strike First)
Mount 5 10 3 3 3 1 5 1 8 [0]
Chaos Furies 7 4 4 4 3 1 4 1 6 5+ 1 105
Daemonic; Flying Unit
Chaos Giant 1 6 3 3 6 5 6 3 S 10 5+ 6 225
Mutant Monstrosity; 5+ Scaly Skin save; After rolling the
Giant's special attack each combat, roll another D6, if they are
the same, Giant 'Falls Down' in any direction the chaos player
chooses.; Ignore Little 'Un Panic, Large Target, Causes Terror,
Fall Over, Move Over Obstacles, Stubborn, Giant Attacks
Big Things 1. Yell and Bawl, 2-4. Thump with Club, 5-6. 'Eadbutt. -
Little Things 1. Yell and Bawl, 2. Jump up and down, 3. Pick-up and ..., -
4-6. Swing with Club.
Fiend of Slaanesh 1 3D6 3 4 5 3 2 D6+1 10 3 75
Compulsary Movement (declare direction before rolling, move in
straight line); Random # of attacks per turn; Unbreakable; Fear
Total Army Cost: 2248
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mfg
Lith