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Lore Attribute - If a Magic missile or direct damage spell from the Lore of Hashut is Targeted on one or more models with the Flammable special rule, the Wizard adds +d3 to their casting total.
Voice of Hatred (Signature Spell) Cast on a 6+
RiP - Augment spell with a range of 12". The target becomes subject to
hatred. The sorcerer can extend this to affect all friendly units in 12", but if they do so the casting value is increased to 15+.
1) Burning Wrath Cast on a 6+
Magic missile with a range of 8". It inflicts D6 strength 6 flaming hits. The Sorcerer can increase this to 2D6 hits, but if they do so the casting value is increased to 12+.
2) Dark Subjugation Cast on a 8+
Hex spell with a range of 24". The target unit must pass a leadership test at -3 or suffer a
permanent reduction of -1 to their leadership for the rest
of the game (to a minimum of 2).
3) Curse of Hashut Cast on 10+
Direct damage spell with a range of 18". It targets a single enemy model of the caster's
choice. The target suffers a number of hits equal to 2D6 minus their Toughness score. Hits from this spell Wound on a 4+.
4) Ash Storm Cast on 11+
Hex spell with a range of 24". The target unit suffers -1 to hit in close combat and -2 to hit with
shooting attacks until the start of the caster's next Magic Phase. In addition, the target unit may only use its basic move and not charge, march or fly. The unit also treats all terrain(except impassible terrain) as dangerous terrain while the spell?s effect lasts. Wizards cannot cast magic spells except on themselves while under the effect of this hex.
5) Hell Hammer Cast on a 13+
Direct damage spell. To determine what s hit, extend a straight line 3d6" withing the caster's front arc and directly away from their base. Each model in the way (as determined as for a bouncing cannonball) must take an Initiative test or suffer a Strength 6 hit causing multiple wounds (D3 wounds). Any unit suffering casualties from this spell must immediately take a panic test. The sorcerer may choose to double the Hell Hammer's range (making the line's distance twice the total rolled). If they do so the casing value is increased to 18+.
6) Flames of Azgoth Cast on a 18+
Direct damage spell which may be cast
on any point on the table in the caster's line of sight. Place the
small (3") template with the central hole on the chosen target
point. The template then scatters D6" (remaining on the target if
a "hit" is rolled). All models touched by the template suffer a
strength 6 hit. Hits from this spell have the Flaming Attacks and
the Multiple Wounds (D6) special rules. In addition the model
directly under the hole must take a Toughness test at -2 or be
slain outright with no saves of any kind allowed. The Sorcerer
may chose to increase the power of Flames of Azgoth using the
larger (5") round template, but if this is the case the casing
value is increased to 25+.
Schauen ein wenig aus wie Chaoskrieger auf die eine Riese drauf getreten ist. An und für sich ja okay...sind ja CHAOSZwerge...aber recht gewöhnungsbedürftig und einfach ein komplett anderer Stil.
Kann man mögen, muss man aber nicht.
Und was den Preis betrifft...tja, sicher ist man es gewöhnt...aber ist wie bei der Optik..kann man kaufen, muss man aber nicht..:)
naja.....die sehen irgenwie langweilig aus...........so weder schwein noch fisch......lieblos triffts ganz gut denk ich......und den flair haben sie wirklich nciht mehr....schade eigentlich.
Also ich kenne zwar die alten Modelle nicht, finde die neuen aber durchaus gelungen. Ist halt anscheinend ein neuer Stil und das kann nunmal nicht jedem gefallen.
Was den Preis anbelangt war bei Forgeworld nichts anderes zu erwarten.