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Vorherige Beiträge 4

  • Hier mal meine Liste:


    Georg "Firstruleoffightclub" Auenhammer (Captain)
    Codex: Space Wolves

    HQ1 Runepriest (100) Chooser of the Slain ( 10) , Living Lightning (0) , Jaws of the Worldwolf (0) = 110
    HQ2 Runepriest (100) Chooser of the Slain ( 10) , Living Lightning (0) , Murderous Hurricane (0) Boltgun (0) = 110

    Elites 1 6 Wolfscouts (90) Meltagun (10) =100
    Elites 2: 5 Wolfscouts (75) Meltagun (10) =85
    Elites 3: 5 Wolfguard (90) , 5 Kombi-Meltagun (25) , 2 Powerfist (40) =155


    Troops 1: 7 Grey Hunters (105) Wolf Standard (10) Meltagun (5) =120 in Transport #1
    Troops 2: 7 Grey Hunters (105) Wolf Standard (10) Meltagun (5) =120 in Transport #2
    Troops 3: 5 Grey Hunters (75) Meltagun (5) =80 in Transport #3
    Troops 4: 5 Grey Hunters (75) Meltagun (5) =80 in Transport #4

    Fast Attack 1 3 Thunderwolves (150) Boltgun (0) , Powerfist (25) = 175

    HEAVY 1: 6 Longfangs (90) , 5 Missile Launchers (50) Sergeant with BP+CCW = 140
    HEAVY 2: 6 Longfangs (90) , 5 Missile Launchers (50) Sergeant with BP+CCW = 140
    HEAVY 3: 5 Longfangs (75) , 4 Missile Launchers (40) Sergeant with BP+CCW = 115

    Transport 1: Rhino = 35
    Transport 2: Rhino = 35
    Transport 3: Razorback ( 40) Lascannon & TL Plasma (35) = 75
    Transport 4: Razorback ( 40) Lascannon & TL Plasma (35) = 75

    Total 1750 Points




    RUNDE 1 gegen NORD IRLAND mit Dark Eldar MSU Gift Spam
    Mission: Spielfeldviertel, dazu Killpoints als Primary und 2 Marker als Secondary

    Wurde im Vorfeld schon diskutiert , schlechtes Matchup für mich weil meine Longfangs hier stark gefärdet sind.
    Deswegen lass ich sie und die Donnerwölfe in Reserve und stell nur meine Autos auf.
    Wolfscouts kommen wie immer BEL .
    Somit kann er sich seine Giftschüsse mal vorerst aufmalen und ich knacke munter seine Venoms
    die scheinbar kein anderes Ergebnis als 6 kennen.
    Die langsam hereintröpfelnden Longfangs finden auch teilweise Ziele und die Wolscouts
    sind meistens "gone to ground" in einer Ruine. Die Donnerwölfe wischen die überlebenden Insassen
    der Papierflieger weg - 9 zu 5 KP == 15:5

    R2 gegen ITALIEN: 3X3 Rak Speeder , 2 X Raktermies, EC und 3 Standardtrupps

    Mission: Kampf im Morgengrauen mit 4 Markern und 2 Markern.

    Dank LoS Blockern und Wolfscouts die seine Standards nicht erreichen können
    (schön eingepackt in Termies ) wird es ein 10/10 mit 39P Differenz .

    RUNDE DREI WALES
    Mission: 12" rein, dazu 5 Marker und Killpoints
    Eldarspieler hat 2X 10er Rat ohne Bikes in Serpents , 3 X Falcons mit allem und 3X Jäger.

    Er versteckt sich mit allem hinter einer riesigen Stufenpyramide, ein ganz Genauer von
    ca 60 Jahren der für jeden Zug 20 Minuten überlegt
    In R5 hab ich 4 Marker und er keinen, in R6 ich drei und er 2 und in R7 sind
    wir unentschieden Dank Falcon Panzerschocks auf meine Marker.

    Wegen Killpints wäre es ein 12/8 für ihn geworden hätte
    ich nicht 10P Abzug wegen "Disrespekting the Referee" kassiert


    RUNDE VIER GRIECHENLAND - Aus sicht meines Griechischen Gegenspielers

    ROUND 4


    The first game on Sunday was against Austria. I was placed against Space
    Wolves! Imperial Guard and Space Wolves with Long Fangs and razor spam
    are anti-lists for my list. Yet, on the 2nd day I would be facing only these
    opponents, as it would turn out.




    Deployment: Dawn of War. Primary objective: Annihilation. Secondary
    objective: Seize Ground (3 fixed counters). Positioning the objectives : one
    objective is in the center of the table. The other 2 objectives are 24" from
    player's table edge and 6" of lateral table edges.




    My opponent was Georg "Firstruleoffightclub" Auenhammer, the Austrian

    Captain. Another Captain for me. He had two Runepriests, 2 units of
    wolfscouts, 5 wolfguards with combi-meltas, 3 wolf riders, 4 units of grey
    hunters, two in rhinos and two in Las-Plas razorbacks, and (surprise!) 3
    units of Long fangs ? 14 missile launchers in total.


    I lost again the rol and he goes first. The table has very little cover.
    No line of sight blocking. Georg spread his force around the table in a more
    or less symmetric way. One unit of long fangs to the left, one at the centre,
    one to the right. One razor to the left, one to the right. The rhinos with the
    Runepriests somewhere to the middle- closer to his right. Little movement.
    My turn. I had a dilemma: stay back and shoot or do the classic Leon?s
    frontal assault. I had an eye contact with my friend Bilap who was playing on
    the table next to me and decide: I?ll go for the assault! All raiders flat out +
    eather sails, into his face, on my right. Ravagers 12 and placed for shooting
    the closest vehicles. I placed only one ravager on my left just to lure his
    infiltrating scouts. Two of the ravagers shoot and stun a razor and shaken
    the other.

    Turn2

    Minimum move and force rearengment from Georg. Shooting. One unit of
    scouts arrive on my left and go for the single ravager. He was rolling really
    bad. And my saves were amazing that first turn. I had 7 saves on flickerfield
    and 2 from cover! The luckiest turn I had on the tournament. Georg had split
    his shooting and he did not manage to bring a single skimmer down. My turn.
    I move the two right-side raiders on his table edge and place them
    side-wise, to block the entrance of the wolf riders (they were in reserve). He
    did not expect that. My wyches disembark and go for the left-side Long fangs
    and the razor. The other two are closing near the centre, but they run slow.
    The beasts are slow too. Shooting. One razor wrecked, one rhino shaken.
    Two long fangs dead. Double assault on his left side Long fangs. One is left!
    Georg says ?I am having a bad dream?.


    Turn 3.

    2nd wolf scout squad comes on my left, same as the other one. Bad dice
    from Georg again. Back there they were useless. He tank shock the wyches
    that assaulted the razor but they stay. The wolf cavalry arrives. They move
    against the two closest raiders who stand on the edge of his deployment
    zone. Shooting and a ravager goew down, the other is stunned. Not good
    news. A raider gets immobilised and weapon destroyed. It has grisly
    trophies thought. On the assault phase I kill the last long fang and go for the
    centre. The other wych squad walks near the closest objective. My centre
    wyches get serious shooting ? only 5 remain but they hold. He wrecks one of
    the raiders and does nothing to the second with the riders.


    I move near the centre of his formation with 3 wyche squads and the closing
    beasts. The beasts were dissapointigly slow ? something that will prove
    crusial at the end. I stunned the razor on his right. That razor shoot only
    once the whole game. Kill a long fang. Assault goes all wrong. The 5 wyches
    fail to reach the two remaining long fangs, another crusial costly point for
    me. Should I have got that kill point I would have draw the primary and draw
    the game.


    Turn 4

    He does something with the scouts on the ravager, and he gets some
    wounds on the girls. He has no moving vehicle anymore, so he cannot reach
    any objective. The wolf riders assault the immobilised raider, wrecking it.


    Beasts are forced to pass thought terrain and consequently loose the
    assault on the 7-man grey hunters squad! That judged the match. The
    wyches who walked from his left- side, those that killed the long fangs
    engage some grey hunters. They will stay entagled to the end. The last unit
    of wyches is walking to the objective but roll 2 on difficult terrain and 1 on
    the run!!

    Turn 5
    Not much to move for Georg.
    The wolf riders herd the beasts further away.
    I wreck the rhino that tank shocked my wyches and stun the one on the
    right. My centre wyches finally assault the long fangs killing one but the
    other stays. No kp on this one.

    My walking wyches finally get the furthest objective, giving me 4 points on
    the secondary objective of the mission.

    I finished my turn in 5,5 minutes. The game ended due to time restriction.

    When we finished we were unsure who won, cause we lost count on the KP.
    Georg thought that he lost. When we measured the KP though he got 7 and
    I got 6! 8 pts to Georg. I had one objective he had 0. 4 points to me. And he
    had +369 points difference ? 5 to him, 3 to me. Total 13-7 to Georg. And he
    was really happy about it.


    Georg was by far the most unlucky of my opponents, at least for the first two
    rounds. He could have drop at least 4 of my skimmers on round 2 and 3. Yet
    he had done only minor damage and wrecked one. He went for the ravagers,
    and split his fire power, giving my raiders the chance to deploy easily at the
    whole length of the table. Yet he reassemble his strength and fight back like
    a real Space Wolf on round 4 and 5, on the 5th he was seriously lucky when
    he made two wounds on the assaulting beasts with his hunters against 0 of
    mine! That assault sealed his victory. His victory was narrow: 7 kp to 6.
    Those damned beast were skinned and roasted later on in Gommorah.


    The final score does not reflect the climat of the game. The game was for the
    most part in my favour and I would describe it balanced. With another more
    turn I bet I would have drawn at least. At a certain point Georg ?accused? me
    for great fortune with the dice. He stopped when he saw my assault rolls. My
    aim was to mop his left wing and I did it for most part. His aime was to
    shoot me down and he did not manage mainly dew to his bad rolls and my saves on rounds 2 and 3.


    My opponent, Georg, was really composed and extremely accurate with his
    movement. He was explaining all his dice rolls. No grey points anywhere on
    the game. At one point I questioned the range on the move of the scouts
    and he showed me his point in a very convincing way. He is definatelly the
    player I would like to face again, not only on a tournament but on a friendly
    match.


    RUNDE FÜNF WEIßRUSSLAND
    Mission: 12" rein, 2 Marker und Killpoints
    Er spielt 10er rat, Avatar, 2X5 Drachen in Falcons, 2X10 Gardisten mit Scatterlaser, 3 Bikes und 3 Scatterwarwalker

    In R1 (die er mir "schenkt") schickt er seinen Rat und die Falcons frontal über seinen los Blocker zu mir.
    Nachdem 1 Falcon down geht und beide Scouttrupps sich den hintengebliebenen Avatar zur Brust nehmen
    muss er wieder zurück um die Sache zu regeln, verliert aber den Avatar durch eine lumpige Combat Blade.

    Danach ist Schluss mit Offensivgedanken auf beiden Seiten (LOS Blocker), nur die Warwalker flanken zu
    meiner Schwachen Seite,werden aber von meinen aus der Reserve kommenden TWC atomisiert,
    dafür sind die TWC auch gedacht.

    Ein 13/7 hol ich noch raus.

    RUNDE 6 RESTIRLAND
    5 marker,über Viertel.
    Chaos mit 1 lashprince, 3 Plasmatermies, 3 Meltatermies, 3x5 CSM, 2 Landraider, 3X3 Obis

    Er lässt mir die erste Runde, steht Anfangs nur mit den Obis denen ich kaum was tun kann.
    Die Scouts versagen kläglich and den Obis (Melta lauwarm, Retter gegen Fäuste schafft er).
    Der aus der Reserve (R4) kommende Prinz überlebt 14 Rakschuss mit 1LP( muss dann Graumähnen abstellen dafür).
    Zwar mussen seine zwei Termietrupps 3X wieder nach der Mishaptabelle nach oben, doch
    hat er die letzte (R5 Argh!!!) und contestet meine Marker.

    Zwar ist Chaos meine Hauptzielgruppe, am ETC läuft immer alles schief gegen sie, ein Jammer.
    17/3 für ihn