Empire of Dust Beta Test ist online
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One thing I do want to let you all know about is ‘retailer exclusives’ – these are far less serious than they sound, but we want to let you all know what they are and more importantly why we are doing them. A lot of hobby stores see Kickstarter as a threat that takes money away from their stores. There is of course some truth in that. However, I also believe it gives us the initial money to make a better product and bigger range than we would be able to do otherwise. Dreadball has been a great example of this. Of the total quantity sold only 20% was through KS – the rest was via local hobby stores.
Mantic is committed to working with retail stores and want them to be able to sell the products well and be successful with the line. The reason we did the cool book/box idea for Dungeon Saga was partly to say thank you to the backers – and partly so it looked great in retailers stores and would sell many more copies. In the long term this benefits
us all because we have more people who know the game and therefore more opponents to play against.
Going forward we will support our major releases with a few new lines made especially for the trade launch. Usually these will be metal minis and all aimed at the pocket money spend that works for retailers, such as the metal Legendary Mortibris and the Abyssal Dwarf Iron-caster on foot.
On the KS and as a backer you’ll have the plastics, lots of exclusives and made some seriously big savings. To keep our retailers with us we need to bring them along too.
So, if you have an Abyssal dwarf army we would love for you to go down to your local FLHS, pick up the hero, and talk about what a great game Kings of War is – so hopefully they will keep the line in stock and get the sales that they deserve for that – and we’ll get more players into the system. Also, if you don’t have a store you’ll be able to get all these from the Mantic Store too.
And finally, some other good news is that from next week we will be moving to a weekly update that will cover all of our Kickstarter’s in one play. It will have more info about what’s going on, sneak peeks behind the scenes and info about how close the KS is to shipping. If you have backed multiple KS with us – you’ll also only need to open 1 email – everything will be covered in 1 place. We really hope that will give you more info about the projects you’ve helped make happen and how they are developing.
Many thanks
Ronnie
Ich persönlich habe zwar noch kein derartiges gewhine von Spielern wahrgenommen, dies liegt aber wahrscheinlich daran, dass ich mich mit Kings of War in sozialen Netzwerken bis dato nicht auseinander gesetzt habe.
Kodos schrieb:
Ich bin froh das man nicht auf sie hört und das Spielkonzept durchzieht.
enpeze schrieb:
und was ist Deine Meinung dazu?
Or, there's a hard line over what will never happen and discussions along those lines are fruitless. I, and lots of other Mantic fans judging by recent threads in the FB groups, am getting frustrated with the WHFB players coming over and wanting us to rewrite the game from the ground up so it's WHFB Mk2.
Charge reactions would need a ground up rewrite of the Nerve system, since there is no fleeing in the game - only Routing. So your choice would be either "Stay there and maybe get routed in combat or get routed immediately" without a ground up rewrite of the core mechanics.
A Magic phase is completely against everything that KoW stands for.
Random charges remove a key tactical aspect from the game and can, and will, punish players for their tactical positioning on the outcome of a random dice roll. It would also need a complete rewrite of the charge rules from top to bottom.
A lot of WHFB players don't like the lack of casualty removal at first because they're not used to it. So we should add in casualty removal right?
I've seen complaints that we're not replicating the fluff of WHFB. People don't like that the Shattered Clans aren't going to have the four chaos gods - so we should rewrite KoWs lore so that Chaos is the major nemesis of the world too right?
People can do whatever they want in their own games, but it grinds wrong against me to see three vocal WHFB enthusiasts coming over and complaining that KoW isn't WHFB and therefore the game must be rewritten to suit them.
I just love analogies. More like "No, we're not changing our production line to making Reliant Robins for you, no matter how much you like your Robin."
I find it very ironic that for years large sections of the WHFB community have derided KoW for supposedly being a WHFB rip-off, and now some players are coming over and complaining that KoW is too different to WHFB.