also ihr weisen..helft mir..eine Beastmenarmy 8nein natürlich nicht mit den hässlichen modellen) eine stand in army..aber welche MI sollte ichnehmen..
Sia
2000 Pts - Chaos Army No Name
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Beastlord 1 5 6 3 5/7 4 3 6 4 8 4+ 1 165
Usage Conflict; Raiders, Ambush; Mark of Slaanesh; Immune to Psychology; General; Units within 12" may use General's Leadership; Great Weapon; last in HtH unless charging; Conflicts w/ shield; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
Horn of the Great Hunt May only be given to the army General. All Ambushing units may add +1 to their Ld when attempting to ambush. [30]
Bray Shaman 1 5 4 3 3 4 2 4 2 6 2 1 1 110
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
Wargor 1 5 5 3 4 4 2 5 3 7 5+ 1 89
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests; Heavy Armour; Battle Standard; Units w/in 12" may re-roll break tests
Beast Herd (Gors) 18 5 4 3 3 4 1 3 1/2 6 1 188
Raiders, Ambush, Unruly; 2ndWeapon; No shield in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Foe-Render 1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors 5 5 3 3 3 3 1 3 1 6 1 [20]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
Bestigor Herd 15 5 4 3 4/6 4 1 3 1 7 5+ 1 180
Great Weapon; last in HtH unless charging, Conflicts w/ shield; Heavy Armour
Beast Herd (Gors) 18 5 4 3 3 4 1 3 1/2 6 1 188
Raiders, Ambush, Unruly; 2ndWeapon; No shield in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Foe-Render 1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors 5 5 3 3 3 3 1 3 1 6 1 [20]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
Beast Herd (Gors) 18 5 4 3 3 4 1 3 1/2 6 1 188
Raiders, Ambush, Unruly; 2ndWeapon; No shield in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Foe-Render 1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors 5 5 3 3 3 3 1 3 1 6 1 [20]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
Tuskgor Chariot 1 5 4 4 D6+1 4+ 4 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll failed Psychology tests
Ungor 1 4 3 3 1 7 [0]
Spear; St+1 on charge
Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; last in HtH unless charging, Conflicts w/ shield
Tuskgors 2 7 3 4 2 1 [0]
Tuskgor Chariot 1 5 4 4 D6+1 4+ 4 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll failed Psychology tests
Ungor 1 4 3 3 1 7 [0]
Spear; St+1 on charge
Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; last in HtH unless charging, Conflicts w/ shield
Tuskgors 2 7 3 4 2 1 [0]
Centigors 4 8 4 3 4 4 1 2 1 7 5+ 2 140
Drunken, Move Through Woods, Trample; Spear; St+1 on charge; Throwing Axes; 6"; St: User+1; No movement/range penalties; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Gorehoof 1 8 4 3 4 4 1 2 2 7 5+ 2 [14]
Minotaurs 5 6 4 3 4/6 4 3 4 3 8 6+ 3 265
Cause Fear; Bloodgreed (Can never Overrun, even if forced to by Psychology, but can Pursue 3D6" instead of 2D6").; Mark of Chaos Undivided; May re-roll failed Psychology tests; Great Weapon; last in HtH unless charging; Conflicts w/ shield; Light Armour; Standard; +1CR
Mounted Daemonettes 5 5 4 4 3 1 5 2 8 5+ 1 150
Daemonic; Aura of Slaanesh (enemy unit in BtB -1 Ld (min 2));Tongue Attack (mounts have poisoned attacks);Swift Steed (Fast Cavalry and mounts Always Strike First)
Mount 5 10 3 3 3 1 5 1 8 [0]
Option Footnotes:
Ambush Rules Not all units with Ambush have to be deployed at start of game; May ambush with up to half the total number of models/units with the Ambush ability in the army; On the second Chaos turns or later, the General can call Ambush; Make a Ld test for every unit ambushing; if they pass, may move on from any table edge as if they left the board last turn; if they fail, they come onto the board during the next Chaos movement phase
Mob Rule Skirmishers; Gain normal rank bonus; May not be joined by characters without mob rule
Total Army Cost: 1833 Pts.
Notes:
If your General is Marked, no other Chaos God's Marks are allowed in army
If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark (other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked unit if you want 1 or more characters to have the Mark of Khorne
Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks; Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves)
Non-Daemonic models may not join a Daemonic unit; Daemonic models may not join Non-Daemonic units
Casting Pool: 4
Dispel Pool: 3
Models in Army: 108
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 364 1636 18%
Core (>=3unit) 6 n/a 914 1086 45%
Special (<=4unit) 3 1 555 1445 27%
Rare (<=2unit) 0 2 0 2000 0%
Magic Item Summary 1 n/a 30 n/a 1%
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
Sia
2000 Pts - Chaos Army No Name
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
* Beastlord 1 5 6 3 5/7 4 3 6 4 8 4+ 1 165
Usage Conflict; Raiders, Ambush; Mark of Slaanesh; Immune to Psychology; General; Units within 12" may use General's Leadership; Great Weapon; last in HtH unless charging; Conflicts w/ shield; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
Horn of the Great Hunt May only be given to the army General. All Ambushing units may add +1 to their Ld when attempting to ambush. [30]
Bray Shaman 1 5 4 3 3 4 2 4 2 6 2 1 1 110
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
Wargor 1 5 5 3 4 4 2 5 3 7 5+ 1 89
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests; Heavy Armour; Battle Standard; Units w/in 12" may re-roll break tests
Beast Herd (Gors) 18 5 4 3 3 4 1 3 1/2 6 1 188
Raiders, Ambush, Unruly; 2ndWeapon; No shield in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Foe-Render 1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors 5 5 3 3 3 3 1 3 1 6 1 [20]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
Bestigor Herd 15 5 4 3 4/6 4 1 3 1 7 5+ 1 180
Great Weapon; last in HtH unless charging, Conflicts w/ shield; Heavy Armour
Beast Herd (Gors) 18 5 4 3 3 4 1 3 1/2 6 1 188
Raiders, Ambush, Unruly; 2ndWeapon; No shield in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Foe-Render 1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors 5 5 3 3 3 3 1 3 1 6 1 [20]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
Beast Herd (Gors) 18 5 4 3 3 4 1 3 1/2 6 1 188
Raiders, Ambush, Unruly; 2ndWeapon; No shield in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Foe-Render 1 5 4 3 4 4 1 3 2/3 7 1 [20]
Ungors 5 5 3 3 3 3 1 3 1 6 1 [20]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
Tuskgor Chariot 1 5 4 4 D6+1 4+ 4 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll failed Psychology tests
Ungor 1 4 3 3 1 7 [0]
Spear; St+1 on charge
Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; last in HtH unless charging, Conflicts w/ shield
Tuskgors 2 7 3 4 2 1 [0]
Tuskgor Chariot 1 5 4 4 D6+1 4+ 4 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll failed Psychology tests
Ungor 1 4 3 3 1 7 [0]
Spear; St+1 on charge
Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; last in HtH unless charging, Conflicts w/ shield
Tuskgors 2 7 3 4 2 1 [0]
Centigors 4 8 4 3 4 4 1 2 1 7 5+ 2 140
Drunken, Move Through Woods, Trample; Spear; St+1 on charge; Throwing Axes; 6"; St: User+1; No movement/range penalties; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
Gorehoof 1 8 4 3 4 4 1 2 2 7 5+ 2 [14]
Minotaurs 5 6 4 3 4/6 4 3 4 3 8 6+ 3 265
Cause Fear; Bloodgreed (Can never Overrun, even if forced to by Psychology, but can Pursue 3D6" instead of 2D6").; Mark of Chaos Undivided; May re-roll failed Psychology tests; Great Weapon; last in HtH unless charging; Conflicts w/ shield; Light Armour; Standard; +1CR
Mounted Daemonettes 5 5 4 4 3 1 5 2 8 5+ 1 150
Daemonic; Aura of Slaanesh (enemy unit in BtB -1 Ld (min 2));Tongue Attack (mounts have poisoned attacks);Swift Steed (Fast Cavalry and mounts Always Strike First)
Mount 5 10 3 3 3 1 5 1 8 [0]
Option Footnotes:
Ambush Rules Not all units with Ambush have to be deployed at start of game; May ambush with up to half the total number of models/units with the Ambush ability in the army; On the second Chaos turns or later, the General can call Ambush; Make a Ld test for every unit ambushing; if they pass, may move on from any table edge as if they left the board last turn; if they fail, they come onto the board during the next Chaos movement phase
Mob Rule Skirmishers; Gain normal rank bonus; May not be joined by characters without mob rule
Total Army Cost: 1833 Pts.
Notes:
If your General is Marked, no other Chaos God's Marks are allowed in army
If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark (other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked unit if you want 1 or more characters to have the Mark of Khorne
Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks; Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves)
Non-Daemonic models may not join a Daemonic unit; Daemonic models may not join Non-Daemonic units
Casting Pool: 4
Dispel Pool: 3
Models in Army: 108
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 364 1636 18%
Core (>=3unit) 6 n/a 914 1086 45%
Special (<=4unit) 3 1 555 1445 27%
Rare (<=2unit) 0 2 0 2000 0%
Magic Item Summary 1 n/a 30 n/a 1%
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
Hoffnungsloser Fluffgamer, Jack of all Trades- Master of None
Erfinder der ÖMS und des Charity.
Erfinder der ÖMS und des Charity.