Uberblick der SoC-facts

    Uberblick der SoC-facts

    Sehr gut zusammengetragen von Doomham thx!

    Story:

    Quote:
    STORM OF CHAOS

    Okay, let's start from scratch on this one. Most of you will know a lot of this, but there are a number of posts appearing which would suggest that not everyone does! So, from the top:

    As you cannot have failed to notice, the stories in White Dwarf and army books have been angling towards a major event which will culminate this summer in Storm of Chaos. Archaon has gathered the "Sacred" items he needs to truly proclaim himself Lord of End Times, and is about to start rampaging south through Kislev and into The Old World.

    Archaon has split his forces into two main groups: one, he is leading through the Empire on a direct course towards Middenheim. The second - under the command of Crom - is wreaking havoc amongst the Dwarfs and Orcs as he travels through the mountains in an attempt to come at Middenheim from another angle - maybe to cut off any reinforcements to the beleagured city. Unfortunately, his presence is guaranteed to upset the brooding Sylvanian vampire, Manfred von Carstein...


    Major Lists Summary:

    Quote:
    The book will feature a number of variant army lists - four lists for the major combatants, and some for other armies which are involved to a lesser extent.

    Middenheim Defence Force
    Led by the charismatic high priest of Ulric, the standing army of Middenheim are traditionalists. There will be a severe limit on gunpowder weapons (yes that does include cannons) and "New fangled technology". Expect to see Teutonic Guard (Great hammer wielding, full plate wearing elite state guard) on a battlefield near you.

    Archaon's Horde
    GW are trying to get Chaos players to re-think their army composition with this one. This army is composed mainly of mortals, humans and nearly humans, as well as the TRULY AWESOME Hellcannon (more on that later). The emphasis is on pure, brute, relentless and blunt assault!

    The Slayer Host
    Garagrim, son of Ungrim the Slayer King, is Warmourner of his clan. In an attempt to save his own son from the duel geas of King and Slayer, Garagrim is attempting to die gloriously in battle.
    The idea of Slayers has been expanded, with different types of the crazed fanatics appearing. You will also see new artillery, and - it has been rumoured - a Forge World airship.

    Grimgor's Ardboyz
    Still smarting from the his defeat at the hands of Crom, Grimgor is set on killing as many ummies/stunties/beasties/fings as he can. The army will contain a greater number of Black Orcs (to represent the near elite status the army now has) and an emphasis on big hard troops. This is also an excuse for GW to release a few Orc miniatures to complete the range...


    Lesser Lists Summary:

    Quote:
    Bretonnian Errantry army
    King Louen is on the march to support his sometime ally, the Empire. This list is based on the King's Army varient in the back of the Bretonnian armybook - so expect to see a larger number of knights of all types than normal.

    Be'lakor's Horde
    A return to the purely daemon army, including command groups - and most importantly - daemonic cavalry!

    Delvis Slanneshi Cult
    Well, we always knew it was going to come in one form or another!

    Sylvannian Undead
    Manfred's minions are on the march (or should that be 'the stumble'?) and it looks like they are also homing in on Middenheim.....but as a new danger or an ally? To represent manfred's hatred of Necromancers, there will be new summoning rules, as well as new equipment for the troops.


    More lists as my sleep deprived memory allows...


    Die Listen im einzelnen:

    Quote:
    DEFENDERS OF MIDDENHEIM - the army list

    Ar Ulric
    Rules to be confirmed.

    Teutonic Guard
    Stats equivalent to Greatswords. Full plate armour, Great Weapons.

    Reduced access to gunpowder weaponry.


    Valten
    Goes from strength to strength. He (effectly) has a charge of 18 inches, a 2+ armour save and a 5+ ward. Can anyone say "Terminator"?

    In addition, he has Magic Resistance 2, and can stop magic items in base contact from working!

    Emil Valgeir - High Priest Ar Ulric

    Reliability: 9/10

    Armour Save: 4+, 5+ Ward. Magic Resistance (1).

    Hammer of Skoll: Roll 1D6 before the battle:

    1-3: +2 Strength
    4-5: Killing Blow
    6: +2 Strength AND D3 extra attacks on the charge!

    More appearing as it comes in.


    RELEASE SCHEDULE:

    29th May
    Middenheim Defence Force boxed army

    5th June
    Empire Battlion

    12th June
    Ar Ulric
    Teutonic Guard
    Teutonic Guard Command

    26th June
    Valten Exhaulted!


    Quote:
    THE SLAYER HOST - the army list

    A selection of new Slayer Skills for heroes.

    Troll slayers may upgrade to Great Weapons at no extra charge.

    Garagrim Ironfist
    Rules to be confirmed.

    The Goblin Hewer
    Makes D3 Str4 attacks against EACH RANK of targetted unit. -2 armour save.

    Translated from Funstore4u.de by JaqTaar, and confirmed by me.


    Doomseekers
    Elite skirmish unit, along the lines of Goblin Fanatics. All models in base contact with the Doomseeker are automatically hit. Meanwhile, models in base contact with those automatically hit are also struck on a roll of 4+.

    1-5 are bought as a single choice (believed to be Core) and you must have a different Core unit to use them in the first place. The Skaven Mainstay rule concept applies to them.

    Posted by me, confirmed by Loosemoose.

    Slayer Hero's and Lord's will have access to these. No idea what the limitations are.

    Deathblow: When the slayer is killed the slayer attacks his enemy with all of his attacks again. He is then removed from play.

    Killing blow: One guess what it does.

    Beastslayer: Every wound caused doubles for the result of the close combat.

    Vampireslayer: Against enemies with T5 or higher he does D6 wounds for every wound caused.

    Skaven/Dragonslayer/Daemonslayer: The attacks of the slayer are multiplied with models in base contact with him up to an maximum of 10 attacks.

    More appearing as it comes in.


    RELEASE SCHEDULE

    29th May
    Garagrim's Slayer army

    19th June
    Garagrim Ironfist
    Goblin Hewer
    Doomseekers


    Quote:
    ARCHAON'S HORDE - the army list

    Humans, near humans and former humans.

    The Hellcannon
    Guess range artillery, using the small template - to begin with. A unit struck by the small template has the option of fleeing. If however, it chooses to stand and fight, you get to pull out the ordinance template! Hits by the smaller template are at Str 10, the ordinance is at Str 5.

    Enemy units approaching the war machine need to be wary too. If the Hellcannon can sense them, it will charge them in close combat (charges 2D6 inches). Oh, and to make it more fun, it causes Terror too...

    First posted by Luthor Heph, and confirmed by me.

    In addition, I can add that the Hellcannon eats the crew on a Misfire (confirmed) and charges a friendly unit (unconfirmed).


    The Marauder Mutant Thingys
    The beasties mentioned in last month's White Dwarf have 2 attacks (LooseMoose - though I have yet to confirm) and Killing Blow.


    More as it comes in...


    RELEASE SCHEDULE

    29th May
    Archaon's besieging army

    5th June
    Hellcannon
    Chaos Warriors boxed regiment


    Quote:
    Grimgor's Ardboyz - the army list

    Possible to make an army entirely of Black Orcs. Black Orcs now have the option of Great Weapons.

    Boargut Facebeater
    This little tinker gets to make a free Edbutt attack when he charges.....and when he gets charged too. LooseMoose has this down at Str 7, though I could have sworn it was Str 5. Either way, injured survivors are at WS1 for the rest of the turn...


    Effigy of Gork
    I haven't seen this one myself (not an Orc player) but LooseMoose (he gets about a bit! ) has reported that it has the ability to make all Orcy banners magical - or at least, a roll on the Big Waaagh Table. The effigy counts as terrain, and cannot be destroyed.


    More as it comes in...


    RELEASE SCHEDULE

    3rd July
    Boargut Facebeater
    Black Orcs with Great Weapons

    10th July
    Orc Shaman on Boar


    Quote:
    THE DEAD OF SYLVANIA - the armylist

    New options for skeletons and zombies:

    Sylvanian Levy are skellies with slightly better stats. May have bows or crossbows. (me)

    Sylvanian Militia are Zombies with light armour and shields. (Me)

    Absolutely NO Necromancers - Manfred doesn't like to share power. Instead, new "recruits" can be summoned from pre-determined areas of the battlefield. (Me)

    Grave Guard have the option to wear Full Plate and wield Great Weapons. This is, however, limited to one unit - the Drakenhoff Guard. (Me)

    Black Knights are limited to 0-1, the Knights of Drakenhoff.


    Quote:
    BEL'AKOR TRIUMPHANT

    Causes Eternal Terror in opponents - must make Terror tests every turn.

    All Leadership tests (opponents) are at -1 around Bel'akor.

    The return of Daemonic cavalry for all four Gods, as well as Daemonic chariots.

    RELEASE SCHEDULE

    17th July

    Bel'akor


    Quote:
    SEA ELF LIST

    Confirmed: Mark Chambers
    Reliability: 8/10

    Special rule: All units with the army that carry a bow get a free round of shooting after the enemy has set up in thier first turn. There are no penalties OR LINE OF SIGHT!

    The list will also get two new spells.

    Seawrym- (grimtuff) 200pt monster that is bound to its master. Basically a monster with dragon stats but no wings.


    Quote:
    BRETONNIAN ERRANTRY LIST

    1+ Knights Errant, rather than 1+ Knights of the Realm.

    No Grail knights.
    WARMACHINE

    Play like you´ve got a pair

    WM & HO:



    Klick mich :)
    Und hier der Rest!

    SKAVEN CLAN ESHIN LIST

    Attack in the Night: After both armies have set up roll an artillery dice and triple the number. A misfire means the battle takes place in daylight. This is the range that can be seen by both armies. If an enemy is out of the range it cannot be targetted for the purposes of magic and shooting.
    (Probably charges too.)
    Only if the whole Eshin army is skirmishing.

    The Triad: 3 Skaven asssassins. Same stats as the ones in the book.
    Come with throwing stars and hand weapons. Have the option of smoke bombs. No magical items.
    Count as a Rare choice.

    CULT OF SLAANESH - Army List

    Units you can have in the Cult of Pleasure SoC List:

    KoS
    Sorceress
    Nobles
    Furies
    Deamonettes
    Mounted Deamonettes
    Marauders
    Chaos Warriors/Knights (not chosen)
    ColdOneKnights
    Shades
    Spearmen
    RXB
    RBT
    DR
    Spawn

    Uses slanneshi magic (Dark Art, Shadow and Death are also available in the normal manner)... and there will be new magic items.

    Units that are not allowed:

    Witchelves
    Execs
    BG
    Hydras
    Manticores
    COC
    CoB
    Harpies
    Asassins
    Corsairs

    Greetz Ruad Rho-fessa
    WARMACHINE

    Play like you´ve got a pair

    WM & HO:



    Klick mich :)
    Yeeehaaawww..... endlich SO und Slayer mit Zweihändern.....
    * Steirischer Meister 40k 2010
    * Ö. Meister 40k - 2003-2005
    * ÖMS 40k- Best General - 2005
    * 7x40k Tagesturnier 1.
    * "eine Gefahr für dieses Forum" <- Zitat Eusebio

    "Sicarius was imperious as he killed. He was ambition and arrogance, he was skill and courage personified, he was guile and reckless bravura. He was Ultramar."
    Neue Imps...ei hast Du nicht die Bilder der Teutogen Guard gesehen ?....wo waren die noch gleich....hat die noch jemand ??


    ach ja...

    HIER

    rechts mittig, die bärtigen Herrn mit Hammer (no-na :rolleyes: ;))


    ach ja....kennt wer DEN DÄMONEN 8o 8o..Oli ??

    ach ja die zweite Den Zombie/die Mumie/das Wasauchimmer ?


    Markus
    --Painted Only--

    Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von „Verlorener Sohn“ ()

    @Verlorener Sohn:

    Das ist der neue Blutdämon von Forgeworld.

    Updates:

    Blackorcs:

    - unberittene Black Orc Helden und Generäle nehmen nur einen Charakterslot
    - Rugluds Schützen als reguläre seltene Auswahl

    Vampire:

    - Armee kann auch von einem Baron angeführt werden
    - neue Vampirfähigkeit: Spruch 1 kann dann auch W3/2W3/3W3 Todeswölfe beschwören

    Hochelfen Seeliste:

    The rule covers Lothern Sea Guard, Lothern Rangers AND Bolt Throwers, but not Ship's Company (Core unit with Shield and hand weapon. They may have Light armour, Spears or bows) with bows. The list will also get two new spells.
    Sea Rangers (Shadow Warriors) are currently a 2+ Special choice.

    Greetz Ruad Rho-fessa

    P.S:

    Gerüchte stammen von Portent.net, Göttingen und weiteren Foren.
    WARMACHINE

    Play like you´ve got a pair

    WM & HO:



    Klick mich :)
    Original von Ruad Rho-fessa
    Blackorcs:

    - unberittene Black Orc Helden und Generäle nehmen nur einen Charakterslot
    - Rugluds Schützen als reguläre seltene Auswahl

    Vampire:

    - Armee kann auch von einem Baron angeführt werden
    - neue Vampirfähigkeit: Spruch 1 kann dann auch W3/2W3/3W3 Todeswölfe beschwören


    Heißa!
    Gelten diese Updates auch für "normale" Armeen oder nur für die speziellen SoC-Listen, weißt du da was?
    post_count++
    Coole Infos! Ich glaub ich werd meine Carsteins mal wieder entstauben!

    @RRF: Danke für die Mühe des Zusammentragens
    Kärnten : Tirol - 1:1 // Kärnten : Wien - 0:2
    Kärnten : Niederösterreich - 0:1 // Kärnten : Oberösterreich - 1:1
    Kärnten : Salzburg - 1,5:0,5 //Kärnten : Burgenland - 2:0
    Kärnten : Steiermark - 1:1 //Kärnten : Vorarlberg - 0:1
    Kärnten : Bayern - 0:1

    Sieger der Kämpfe um die Furt der Klagen
    2007: Clemens "Lakai des Malekith" Bauer, Steiermark
    Neue Updates:

    Hochelfen:

    new special char - The Sea Lord Aislinn
    Bolt Throwers are a Rare choice.

    Dunkelelfen:

    general must be a sorceress.
    The Annoited: charakter half-demon/half-elf, ~250P. WS8, S5, T4, may ride a steed of slaanesh. can get new DE magic items/demonic gifts. (first strike 40P., can get a bsb like ability for all slaanesh units 35P., weapon 50pt and requres two hands "draich of dark power" +2S killing blow.)

    Chaos:

    Hellcannon: Nahkampf: 4 Attacken, Stärke 6

    @Alpha:

    Es zählt nur für die SoC- Liste.

    Greetz Ruad Rho-fessa
    WARMACHINE

    Play like you´ve got a pair

    WM & HO:



    Klick mich :)
    Original von jjulianm2
    BRETONNIAN ERRANTRY LIST ??? heist dass es gibt doch eine mousille liste ? Kann mir mal jemand erklären was das heist?


    es heißt noch immer Mousillon.
    Und nein, errantry heißt Fahrend (naja, weit her geholt) und bedeutet eine Liste für Fahrende Ritter.
    Sozusagen eine Armee, die sich ihre Sporen verdient und dem König treu ergeben ist. Weit entfernt von Mousillon also...

    leer


    Allgemein:

    release date:
    lists will be downloadable 16th of April, 2004 (these will not be totally complete, some surprises will be only in the book like the merwyrm.
    SoC book will be availible in june.

    Slayerupdates:

    - Special SoC Slayer rule: before the game starts, all Slayer units and chars (except the goblin hewer) surge 2D6 forward.
    The rule is called "Look, Snorri, Trolls"
    - SoC Slayer armys gain 20 victory points for each slayer who gets killed in cc by an enemy with original strength and/or toughness of 5 or higher (includes chariot impact)

    Slayers will get the usual 4 dwarven dispell dise plus one die for each Lord choice your army may have (depends on the points played).


    - Special unit:
    Brotherhood of Grimnir
    same as normal slayers, but 14 points each
    musician +6 pts., standard +12 pts.
    any number of giant slayers +13 pts.
    wards of Grimnir: MR 2

    - Slayer Pirates are Special.

    goblin hewer is a 0-1 rare choice, crewed by two slayers and Malakai Makaisson, the slayer techy from Gotrek+Felix novels

    Doomseekers will have MR2.


    Orkze:

    Black Orcs are Core. Black Orcs now have the option of Great Weapons.

    Effigy of Gork
    the effigy or gork does three things. It is placed in your deployment zone and can't be damaged.
    1. all banners in the army get a one use only bound spell (either ere we go,hand of gork, or bash em lads) power 4, the bound spell is random and essentially determined by a d3 roll.
    2. all black orc characters within 24 of it generate one dispell dice.
    3. all orc units within 24 that could charge that turn are imune to animosity


    Hochelfen:

    offenbar existieren derzeit 2 versionen der HE liste in denen einmal das obrige erlaubt(siehe vorherige posts) ist und einmal nur die Sea Ranger einen Freischuss bekommen.

    The list has 2 new spells around mist and water, no new magic items.

    Sea Rangers (Shadow Warriors) are a 2+ Special choice.

    Lothern Seaguard - when unit gets charged, they have the option to immediatly reform adding up to 2 extra ranks. lothern sea guard can have a magic banner worth 25 points, and the champion can have up to 25 points of magic items.

    Merwrym- scaly skin 3+ save, regenerate, i think it cause terror, 200 points, it is bound to a mage, so if you have 3 wizards in your army, (doesn't matter wether its a lord or hero, or what lvl) then you can have 3 merwyrms. each turn they have to take a ld test on the mage that they are bound to's ld, no range on that or whatever, even if they on opposite corners of the board, and its a 12' by 12' board, it doesn't matter. if they fail I think they have to role on the monster reaction table. if the mage dies, they take it on their own ld.

    Bolt throwers are 1-3 per rare choice.

    Dunkelelfen:

    - bound spell item : Doombolt and the cost is 40 pts. Cannot burn out.
    - generic 4+ ward save 50P.
    - The Annoited: 20*20 Base

    Greetz Ruad Rho-fessa
    WARMACHINE

    Play like you´ve got a pair

    WM & HO:



    Klick mich :)
    and more....

    THE DEAD OF SYLVANIA - the armylist

    army special rules:
    - summoning each of the allowed grave marks on the playground = bound spell lvl 4,
    - invocation of N. at lvl 7 each turn each mark on the field;
    - number of gravemarks: 2+number of lord choices allowed in army

    von Carstein Vampires:
    army can be led by a baron.
    new powers:
    - wolf lord=invocation of N. works with wolves (W3/2W3/3W3 Direwolves/summoning) ;
    - earthbind=MR1;
    - spectral attendant=enemy -1 to casting roll

    Absolutely NO Necromancers - Manfred doesn't like to share power. Instead, new "recruits" can be summoned from pre-determined areas of the battlefield.

    New options for skeletons and zombies:
    - sylvanian levy: zombies with l. armour, shield, spear
    - sylvanian militia: skellies with light armor, shield, spear or halberd for 10 pts.; may change for Xbow

    Grave Guard have the option to wear Full Plate and wield Great Weapons. This is, however, limited to one unit +3P/Model - the Drakenhoff Guard.

    Black Knights are limited to 0-1 rare, the Knights of Drakenhoff.

    Direwolves: One unit may be upgraded to scouts at +1 pts./mod.

    0-2 bat swarms.

    fell bats are core but do not count towards minimum core req.

    black coach is 0-2 special unit at 175 pts.

    Magic Items:
    - Drakenhof Banner = Summon powers in 12" are doubled and MR2
    WARMACHINE

    Play like you´ve got a pair

    WM & HO:



    Klick mich :)
    Original von Ruad Rho-fessa

    Magic Items:
    - Drakenhof Banner = Summon powers in 12" are doubled and MR2


    Hmm... was heisst das da?

    Heisst das dass die Energiestufe der Sprüche verdoppelt wird oder dass die anzahl der beschworenen verdoppelt wird?

    beides is krass!!!!
    Gute Elfen kommen in den Himmel...
    Böse kommen überall hin!


    Warhammer Fantasy: Darkelves, Chaos
    Warhammer 40k - Eldar, Cadia
    Mordheim - Skaven, Amazonen
    BloodBowl - Amazonian Angels, Mourning Munchies (Halflings)
    Epic Armageddon - Orkzä , Eldar, Imps

    --Even a SIG ain't what it seems to be :D --
    Original von Ruad Rho-fessa


    Magic Items:
    - Drakenhof Banner = Summon powers in 12" are doubled and MR2


    Ich glaube, dass die beschworenen verdoppelt werden, denn wen der spruch schon durchkommt soll er auch was können.

    Greetz Ruad Rho-fessa
    WARMACHINE

    Play like you´ve got a pair

    WM & HO:



    Klick mich :)