Hoi!
Ich habe mal ein paar Bilder von den neuen Iron Warriors Miniaturen gefunden, die sind schon ganz sehenswert.
Und folgendes gibt es zu den Necrons:
games-workshop.com/news/us/preview.htm
Etwas über die Ausrüstung u.s.w.
Wargear:
Only Necron Lords may select items from the Wargear list below (except for Disruption Fields, which other models can choose as well) and they are limited to 100 points of Wargear.
Chronometron 10 points
Disruption Field 5 points
Destroyer Body 30 points
Gaze of Flame 15 points
Lightning Field 25 points
Nightmare Shroud 30 points
Phase Shifter 30 points
Phylactery 15 points
Resurrection Orb 40 points
(the mysterious orb model everyone has talked about)
Solar Pulse 20 Points
Veil of Darkness 60 points
Chronometron ? A Necron Lord with this and any unit he has joined rolls an extra dice and discard the lowest when determining how far they can make a sweeping advance and fall back.
Disruption Field- These are used is assaults against vehicles. Any hit on the target by a unit with the fields will score a glancing hit on a D6 roll of 6 regardless of the vehicles Armor value in exactly the same way as for ranged Gauss weapons. (Notice that there is no more one attack only with this.)
Destroyer Body- The Necron Lord is mounted on an otherwise unarmed Destroyer platform. He moves as if mounted on a jet bike and gets a +1 Toughness. As a result he can?t be instantly killed by weapons with Strength 10.
Gaze of Flame-No change.
Lightning Field ? For every wound inflicted on the Necron Lord or any unit he is with caused by an enemy unit in close combat, that unit or independent model must take a single Strength 3 hit with no AP, as they are struck back by the field every time a wound is caused. The return blows are calculated after all other attacks are resolved and will hit the enemy that triggered them. Ex. If one enemy unit inflicted three wounds they would take three strength 3 hits.
Nightmare Shroud ? (One per army) No change. (But notice the drop in points)
Phase Shifter ? (One per army) No change.
Phylactery ? No change.
Resurrection Orb ? The Necron Lord is able to augment the self-repair systems of Necrons within 6? of him. All Necron units with a model within 6? (including the Lord himself) may attempt ?We?ll Be Back? rolls even if they were damaged by weaponry that causes instant death or close combat weapons that allow no Armor saves.
(Gotta get me one of these.)
Solar Pulse ? (One per army, one time use only) the Solar pulse is used at the beginning of the Necron turn. If you are using Night Fighting rules they will cease to apply during the Necron turn only in which the Solar Pulse is used. If you are not using Night Fighting rules, then in the following enemy turn they will be used by the enemy for any unit firing on the Necron Lord and any unit he is with, the turn the Solar Pulse was used. If a unit cannot see the Necron Lord as a result they may redirect their fire at another target.
Veil of Darkness ? (One per army) No change.
Rules for Weapons:
Gauss Weapons ? Stay the same. NO CHANGES!!!
Staff of Light ? It can be used to shoot and is a Power weapon all in one. Just like before.
Particle Whip- It emits a tightly focused particle beam, which is the carrier for a single immensely powerful bolt of energy. Note that and model under the hole of the Ordnance template is hit with an AP 1 attack. The Particle Whip is an Ordnance weapon.
Warscythe ? are made from the same living metal as the hulls of the Necron ships and the C?tan Necrodermis. They have Phase blades that slip effortlessly through the most powerful armor. A well directed hit from a Warscythe can cut the barrel off of a Leman Russ or carve a hole in a bunker. There are no saving throws of any sort even invulnerable ones, allowed against Warscythes and when attacking vehicles they get 2D6+Strength is rolled for armor penetration.
Weitere Regeln:
Chain Teleportation
Necrons have several means of teleporting, many models can deep strike, a monolith can bring models to itself, the necron Lord has the Veil of darkness?etc. Under no circumstances can any unit or model make more than one teleport move in a single turn. Examples include using the Veil of Darkness to move a squad to within 18? of a Monolith, which then phases them to its portal or deep striking a unit of Flayed ones on the battlefield and then moving them with the veil. There are no exceptions to this..use common sense, no matter how clever your logic is!!!
Fighting the Necrons
Necrons are largely mechanical creatures and as such it might seem that weapons like Sniper rifles, which use poison, or agonisers which go against the enemy?s nervous system won?t work. In practice these weapons can be used because the armies in question would make adjustments to counter the Necron?s defenses, for example using acid rounds instead of poison ones..etc. Because of this the Necrons do not receive any special immunities in this regard. This is to maintain fairness and avoid unnecessary complications.
Morale
Necrons don?t suffer panic or fear in the same way as other races, but will retreat where circumstances dictate it is wise to do so. So Necrons will take Leadership, Morale, and Pinning tests just like other troops do. (But the Leadership 10 helps) Note that if Necron units have suffered casualties which have been then self-repaired but are separated from the main body of the unit then these models are ignored when considering whether the unit is in coherency or not.
Kleiner Eindruck des Necron Destroyers und nightbringer:
Necron Preisliste ind US $:
++MAY++
GAW 0218 Warhammer 40K: Necron Necron Codex $19.99
GAW 1935 Warhammer 40K: Necron Army Deal $225.00
GAW 3063 Warhammer 40K: Necron Battleforce $89.99
GAW 3061 Warhammer 40K: Necron Warriors $24.99
GAW 8065D-N Warhammer 40K: Necron Lord $9.99
GAW 8065E-N Warhammer 40K: Necron Immortal $7.99
++JUNE++
GAW 3062 Warhammer 40K: Necron Destroyer $14.99
GAW 8065F Warhammer 40K: Necron Tomb Spyder $8.99
GAW 8065H Warhammer 40K: Necron Flayed Ones $6.99
++JULY++
GAW 0473 Warhammer 40K: Necron C'Tan Nightbringer $24.99
GAW 0474 Warhammer 40K: Necron Destroyer Lord $19.99
GAW 3064 Warhammer 40K: Necron Monolith $39.99
GAW 8065G Warhammer 40K: Necron Tomb Spyder with Particle Projector $19.99
GAW 8065J Warhammer 40K: Necron Wraith $7.99
Viel Spaß beim lesen und glotzen der Bilder.
Quelle: GW/Wargate
Ich habe mal ein paar Bilder von den neuen Iron Warriors Miniaturen gefunden, die sind schon ganz sehenswert.


Und folgendes gibt es zu den Necrons:
games-workshop.com/news/us/preview.htm
Etwas über die Ausrüstung u.s.w.
Wargear:
Only Necron Lords may select items from the Wargear list below (except for Disruption Fields, which other models can choose as well) and they are limited to 100 points of Wargear.
Chronometron 10 points
Disruption Field 5 points
Destroyer Body 30 points
Gaze of Flame 15 points
Lightning Field 25 points
Nightmare Shroud 30 points
Phase Shifter 30 points
Phylactery 15 points
Resurrection Orb 40 points
(the mysterious orb model everyone has talked about)
Solar Pulse 20 Points
Veil of Darkness 60 points
Chronometron ? A Necron Lord with this and any unit he has joined rolls an extra dice and discard the lowest when determining how far they can make a sweeping advance and fall back.
Disruption Field- These are used is assaults against vehicles. Any hit on the target by a unit with the fields will score a glancing hit on a D6 roll of 6 regardless of the vehicles Armor value in exactly the same way as for ranged Gauss weapons. (Notice that there is no more one attack only with this.)
Destroyer Body- The Necron Lord is mounted on an otherwise unarmed Destroyer platform. He moves as if mounted on a jet bike and gets a +1 Toughness. As a result he can?t be instantly killed by weapons with Strength 10.
Gaze of Flame-No change.
Lightning Field ? For every wound inflicted on the Necron Lord or any unit he is with caused by an enemy unit in close combat, that unit or independent model must take a single Strength 3 hit with no AP, as they are struck back by the field every time a wound is caused. The return blows are calculated after all other attacks are resolved and will hit the enemy that triggered them. Ex. If one enemy unit inflicted three wounds they would take three strength 3 hits.
Nightmare Shroud ? (One per army) No change. (But notice the drop in points)
Phase Shifter ? (One per army) No change.
Phylactery ? No change.
Resurrection Orb ? The Necron Lord is able to augment the self-repair systems of Necrons within 6? of him. All Necron units with a model within 6? (including the Lord himself) may attempt ?We?ll Be Back? rolls even if they were damaged by weaponry that causes instant death or close combat weapons that allow no Armor saves.
(Gotta get me one of these.)
Solar Pulse ? (One per army, one time use only) the Solar pulse is used at the beginning of the Necron turn. If you are using Night Fighting rules they will cease to apply during the Necron turn only in which the Solar Pulse is used. If you are not using Night Fighting rules, then in the following enemy turn they will be used by the enemy for any unit firing on the Necron Lord and any unit he is with, the turn the Solar Pulse was used. If a unit cannot see the Necron Lord as a result they may redirect their fire at another target.
Veil of Darkness ? (One per army) No change.
Rules for Weapons:
Gauss Weapons ? Stay the same. NO CHANGES!!!
Staff of Light ? It can be used to shoot and is a Power weapon all in one. Just like before.
Particle Whip- It emits a tightly focused particle beam, which is the carrier for a single immensely powerful bolt of energy. Note that and model under the hole of the Ordnance template is hit with an AP 1 attack. The Particle Whip is an Ordnance weapon.
Warscythe ? are made from the same living metal as the hulls of the Necron ships and the C?tan Necrodermis. They have Phase blades that slip effortlessly through the most powerful armor. A well directed hit from a Warscythe can cut the barrel off of a Leman Russ or carve a hole in a bunker. There are no saving throws of any sort even invulnerable ones, allowed against Warscythes and when attacking vehicles they get 2D6+Strength is rolled for armor penetration.
Weitere Regeln:
Chain Teleportation
Necrons have several means of teleporting, many models can deep strike, a monolith can bring models to itself, the necron Lord has the Veil of darkness?etc. Under no circumstances can any unit or model make more than one teleport move in a single turn. Examples include using the Veil of Darkness to move a squad to within 18? of a Monolith, which then phases them to its portal or deep striking a unit of Flayed ones on the battlefield and then moving them with the veil. There are no exceptions to this..use common sense, no matter how clever your logic is!!!
Fighting the Necrons
Necrons are largely mechanical creatures and as such it might seem that weapons like Sniper rifles, which use poison, or agonisers which go against the enemy?s nervous system won?t work. In practice these weapons can be used because the armies in question would make adjustments to counter the Necron?s defenses, for example using acid rounds instead of poison ones..etc. Because of this the Necrons do not receive any special immunities in this regard. This is to maintain fairness and avoid unnecessary complications.
Morale
Necrons don?t suffer panic or fear in the same way as other races, but will retreat where circumstances dictate it is wise to do so. So Necrons will take Leadership, Morale, and Pinning tests just like other troops do. (But the Leadership 10 helps) Note that if Necron units have suffered casualties which have been then self-repaired but are separated from the main body of the unit then these models are ignored when considering whether the unit is in coherency or not.
Kleiner Eindruck des Necron Destroyers und nightbringer:
Necron Preisliste ind US $:
++MAY++
GAW 0218 Warhammer 40K: Necron Necron Codex $19.99
GAW 1935 Warhammer 40K: Necron Army Deal $225.00
GAW 3063 Warhammer 40K: Necron Battleforce $89.99
GAW 3061 Warhammer 40K: Necron Warriors $24.99
GAW 8065D-N Warhammer 40K: Necron Lord $9.99
GAW 8065E-N Warhammer 40K: Necron Immortal $7.99
++JUNE++
GAW 3062 Warhammer 40K: Necron Destroyer $14.99
GAW 8065F Warhammer 40K: Necron Tomb Spyder $8.99
GAW 8065H Warhammer 40K: Necron Flayed Ones $6.99
++JULY++
GAW 0473 Warhammer 40K: Necron C'Tan Nightbringer $24.99
GAW 0474 Warhammer 40K: Necron Destroyer Lord $19.99
GAW 3064 Warhammer 40K: Necron Monolith $39.99
GAW 8065G Warhammer 40K: Necron Tomb Spyder with Particle Projector $19.99
GAW 8065J Warhammer 40K: Necron Wraith $7.99
Viel Spaß beim lesen und glotzen der Bilder.
Quelle: GW/Wargate