Da hätte ich noch ein "wenig"..schliesslich war GD Chicago 
- The Ogre Kingdoms is a mercenary, somewhat primitive culture. Long ago, the Kingdoms had directly bordered on Cathay, and the Cathayans were (unsurprisingly) getting the raw end of that deal. To deal with the Ogres, the Cathayans called down a Warpstone Meteor (like the one that hit Mordheim) which crushed 2/3rds of the old Ogre Kingdoms from existence. The entity contained in this chunk is called The Maw, and it is what the Ogres both fear the most and revere as their God.
- Ogres are NOT Chaos. Ogres are NOT Greenskins (although Gnoblars are). Ogres are neutral in the grand scheme of things in the Old world.
- Many Ogre units are 'Dogs of War', meaning that other armies can hire them on as per their army books. Ogre Bulls, Ironguts, Leadbelchers and Maneaters were all mentioned as being 'Dogs of War'.
- Boxed Regiments for Ogres will get you 6 Ogre Bulls, or 4 Leadbelchers, or 4 Ironguts per box.
- Ogre Bulls are your basic 'core' Ogre. Bull Musicians are called 'Bellowers' because they don't bother with instruments, they're just really loud!
- To balance out the fact that Ogres are so ridiculously dead hard, they do not get rank bonuses. In order to win combats, ogre will have to rely on scoring lots of kills (which they should be really good at!).
- If Ogres with 'Belly Plates' (Bulls and Ironguts for sure, maybe more?) charge into combat more than 6", they cause a single impact hit (base S of the Ogre) for each Ogre that makes contact. Ouch.
- Ogre Clubs are kind of a trademark item for Ogres (like the Orc Choppa). If an Ogre isn't specifically armed with a different weapon, they are assumed to have an Ogre Club, and their attacks in hand-to-hand have an additional -1 save modifier. Note that anything can be an Ogre Club - it isn't the weapon so much as the fact that an Ogre is weilding it that makes the difference!
- Ironguts are Ogres with greatweapons and heavy (?) armour. The strongest and meanest Ogres that hang out with the Ogre Tyrant (lord).
- Leadbelchers are the cannon-packing Ogres (and hot damn the sprues are sweet!). The cannons come from all over the place - some are even traded for from the Chaos Dwarves - but they're packed with battlefield debris rather than cannonballs, so they fire a bit like grapeshot. 12" range, Artillery die to determine number of hits at S4, -2 save. The misfire possibilities that were described were very funny, but no details were given other than Phil saying: "Sometimes they work really well, and then sometimes you roll a misfire and it's not going so well anymore *smile*". Leadbelchers swing their cannons as Ogre Clubs in combat.
- The Ogre Tyrant is the Lord of the Army. Three models due, all of them (?) had great weapons. It was strongly hinted that the Ironguts usually work as retinues of a sort for the Tyrants. All metal models.
- The Maneaters are the models that you've see wearing clothing and equipment from various parts of the world. Some Ogres - being mercenaries - travel quite a bit, and they learn to sort of 'fit in' wherever they go. The Maneaters are Ogres like this. Their travels have toughened them up quite a bit... Rare slot, Stubborn, 4 attacks at S 5 each, for 80 points per model. The models are all metal, and are really, really cool (it was mentioned that there were at least 4-6 different ones, and I think I saw 4).
- Butchers are the Ogre equivalent of a Warrior-Priest. There were at least 3 models, and all of them were great. They eat things, and use the power of The Maw to confer abilities on other Ogre units. Eat rocks to give a unit +1 T and Stubborn; eat stone troll meat to give a unit MR 2 and Regenerate; eat a bull heart to make a unit stronger (+2 S?). The problem of course with eating all of this rubbish, is that you can seriously hurt yourself in the process... all of this 'Gastromancy' has some pretty bad miscast results, and some other dangers as well depending on what the Butcher is eating.
- Scrap launcha (or was it Scrapalauncha?) is the war machine we've seen pics of. The model is brilliant in person... the pics really don't compare. As the name would suggest the contraption launches scrap (discarded weapons and armour, buckets, nails, a few Gnoblars... anything really) at the enemy. Stat-wise it uses the big (5") template and has Killing Blow. Counts as a chariot, and the baby (yep, that's a tiny one!) Rhinox pulling it is a beast in combat. Phil seemed really keen on having Forgeworld do up an adult Rhinox. And yes, because it's a chariot it can be killed with S 7 hits. Ld 5 for the unit.
- Your 'average' O.K. army will probably include about 20-30 Ogres, plus some Gnoblars and a bit of the other fancy stuff. 35 points was quoted as a price per basic Ogre.
- Yhetees. I personally thought the models looked pretty neato up close, and the pictures of the painted ones seemed cool to me too. Yhetees are the evolution of some of the Ogres that were mutated by the Comet in prehistoric times. It was said that they have a "Profile a bit like a Troll really.". M 7", and they ignore difficult terrain. They use their icy breath to make blades on uprooted tree trunk which they then use as axes and maces... thanks to the magical nature of the ice these weapons count as being Magical.
- Gorgers. Only one model (metal) was on display for them, but is was really cool. Looked like a bit of an inbetween stage for the Ogres and the Yhetees (not hairy, but more lanky and feral than the Ogres), and it had a blindfold on. A bit of story about these guys comes from Skrag the Slaughterer's background, and mentions that they live in a system of tunnels beneath the montains (which would explan why he'd need a blindfold when going out and about under the sun). Described in temper and general killing ability as being a cross between an Ogre and a great white shark
- Slave Giants. No models were confirmed for release, but they weren't ruled out. The Ogre version of the classic O&G giant. Ogres hunt Giants for sport and prestige, and these are the enslaved Giants they take back to their palaces from a successful hunt. Becasue these Giants have been robbed of their illusion of invincibility to all things smaller than they are, they aren't as brave (or stupid) as their O&G counterparts. From the descriptions given they have long chains and manacles hanging from their wrists, and possibly masks or hoods of some kind.
- Ogre Magic Items. Roughly half of the items will be Ogre original pieces, and the otehr half will be things they've nicked from other races.
- Skrag the Slaughterer is the Butcher special character. He ate the local Tyrants' Gnoblars, and was sentenced to be cast into the tunnels below. Somehow Skrag survived (minus his hands, which are now big nasty hooked cleavers) and reappeared at a leter date, dragging a cauldron that was chained to his body. As Skrag kills and dismembers his enemies, his Gnoblar 'Chef's Assistants' gather the bits and throw them in the pot, making the brew more and more potent, and increasing Skrag's power. The more he kills, the more powerful he becomes. Skrag has Killing Blow.
- Greasus Goldtooth is the Tyrant special character. The model really does look quite a bit like Fat Bastard. He once allowed himself to be eaten by a dragon so that he could kill it by cutting his way out (dragons are much softer on the inside!). He is the richest person (thing?) in the entire WHFB world. Thanks to a mix of bribery and threats, Greasus can intimidate his enemies before and during a battle. Little specific info other than most of the abilities require the enemy unit to have LoS to Greasus (he can't threaten themif they can't see him ), with effects including things like having d3 units test for Stupidity, while they consider doing nothing so that Greasus won't have their entire family murdered!
- A bit about Gnoblar 'upgrades'. Sword Gnoblar gives the Ogre / unit with one an extra S 2 attack in combat. Luck Gnoblar lets you reroll one armour save (per turn?). Lookout Gnoblar (the little fellow in the crow's nest on the standard pole) allows the Ogre unit to use the 'Look out sir!' rule with a minimum of 3 models in the front rank rather than 5. (?) Gnoblar gives +1 to casting rolls for a Butcher.
CORE
bulls
iron guts
gnoblars
SPECIAL
scrapalaunchers (cannot have more scrapalaunchers than gnoblar units)
leadbelchers
yethees
gnoblar trappers
RARE
gorgers
maneaters
Kudo go to Iced Crow & Thoth ..Ehre wem Ehre gebührt

- The Ogre Kingdoms is a mercenary, somewhat primitive culture. Long ago, the Kingdoms had directly bordered on Cathay, and the Cathayans were (unsurprisingly) getting the raw end of that deal. To deal with the Ogres, the Cathayans called down a Warpstone Meteor (like the one that hit Mordheim) which crushed 2/3rds of the old Ogre Kingdoms from existence. The entity contained in this chunk is called The Maw, and it is what the Ogres both fear the most and revere as their God.
- Ogres are NOT Chaos. Ogres are NOT Greenskins (although Gnoblars are). Ogres are neutral in the grand scheme of things in the Old world.
- Many Ogre units are 'Dogs of War', meaning that other armies can hire them on as per their army books. Ogre Bulls, Ironguts, Leadbelchers and Maneaters were all mentioned as being 'Dogs of War'.
- Boxed Regiments for Ogres will get you 6 Ogre Bulls, or 4 Leadbelchers, or 4 Ironguts per box.
- Ogre Bulls are your basic 'core' Ogre. Bull Musicians are called 'Bellowers' because they don't bother with instruments, they're just really loud!
- To balance out the fact that Ogres are so ridiculously dead hard, they do not get rank bonuses. In order to win combats, ogre will have to rely on scoring lots of kills (which they should be really good at!).
- If Ogres with 'Belly Plates' (Bulls and Ironguts for sure, maybe more?) charge into combat more than 6", they cause a single impact hit (base S of the Ogre) for each Ogre that makes contact. Ouch.
- Ogre Clubs are kind of a trademark item for Ogres (like the Orc Choppa). If an Ogre isn't specifically armed with a different weapon, they are assumed to have an Ogre Club, and their attacks in hand-to-hand have an additional -1 save modifier. Note that anything can be an Ogre Club - it isn't the weapon so much as the fact that an Ogre is weilding it that makes the difference!
- Ironguts are Ogres with greatweapons and heavy (?) armour. The strongest and meanest Ogres that hang out with the Ogre Tyrant (lord).
- Leadbelchers are the cannon-packing Ogres (and hot damn the sprues are sweet!). The cannons come from all over the place - some are even traded for from the Chaos Dwarves - but they're packed with battlefield debris rather than cannonballs, so they fire a bit like grapeshot. 12" range, Artillery die to determine number of hits at S4, -2 save. The misfire possibilities that were described were very funny, but no details were given other than Phil saying: "Sometimes they work really well, and then sometimes you roll a misfire and it's not going so well anymore *smile*". Leadbelchers swing their cannons as Ogre Clubs in combat.
- The Ogre Tyrant is the Lord of the Army. Three models due, all of them (?) had great weapons. It was strongly hinted that the Ironguts usually work as retinues of a sort for the Tyrants. All metal models.
- The Maneaters are the models that you've see wearing clothing and equipment from various parts of the world. Some Ogres - being mercenaries - travel quite a bit, and they learn to sort of 'fit in' wherever they go. The Maneaters are Ogres like this. Their travels have toughened them up quite a bit... Rare slot, Stubborn, 4 attacks at S 5 each, for 80 points per model. The models are all metal, and are really, really cool (it was mentioned that there were at least 4-6 different ones, and I think I saw 4).
- Butchers are the Ogre equivalent of a Warrior-Priest. There were at least 3 models, and all of them were great. They eat things, and use the power of The Maw to confer abilities on other Ogre units. Eat rocks to give a unit +1 T and Stubborn; eat stone troll meat to give a unit MR 2 and Regenerate; eat a bull heart to make a unit stronger (+2 S?). The problem of course with eating all of this rubbish, is that you can seriously hurt yourself in the process... all of this 'Gastromancy' has some pretty bad miscast results, and some other dangers as well depending on what the Butcher is eating.
- Scrap launcha (or was it Scrapalauncha?) is the war machine we've seen pics of. The model is brilliant in person... the pics really don't compare. As the name would suggest the contraption launches scrap (discarded weapons and armour, buckets, nails, a few Gnoblars... anything really) at the enemy. Stat-wise it uses the big (5") template and has Killing Blow. Counts as a chariot, and the baby (yep, that's a tiny one!) Rhinox pulling it is a beast in combat. Phil seemed really keen on having Forgeworld do up an adult Rhinox. And yes, because it's a chariot it can be killed with S 7 hits. Ld 5 for the unit.
- Your 'average' O.K. army will probably include about 20-30 Ogres, plus some Gnoblars and a bit of the other fancy stuff. 35 points was quoted as a price per basic Ogre.
- Yhetees. I personally thought the models looked pretty neato up close, and the pictures of the painted ones seemed cool to me too. Yhetees are the evolution of some of the Ogres that were mutated by the Comet in prehistoric times. It was said that they have a "Profile a bit like a Troll really.". M 7", and they ignore difficult terrain. They use their icy breath to make blades on uprooted tree trunk which they then use as axes and maces... thanks to the magical nature of the ice these weapons count as being Magical.
- Gorgers. Only one model (metal) was on display for them, but is was really cool. Looked like a bit of an inbetween stage for the Ogres and the Yhetees (not hairy, but more lanky and feral than the Ogres), and it had a blindfold on. A bit of story about these guys comes from Skrag the Slaughterer's background, and mentions that they live in a system of tunnels beneath the montains (which would explan why he'd need a blindfold when going out and about under the sun). Described in temper and general killing ability as being a cross between an Ogre and a great white shark
- Slave Giants. No models were confirmed for release, but they weren't ruled out. The Ogre version of the classic O&G giant. Ogres hunt Giants for sport and prestige, and these are the enslaved Giants they take back to their palaces from a successful hunt. Becasue these Giants have been robbed of their illusion of invincibility to all things smaller than they are, they aren't as brave (or stupid) as their O&G counterparts. From the descriptions given they have long chains and manacles hanging from their wrists, and possibly masks or hoods of some kind.
- Ogre Magic Items. Roughly half of the items will be Ogre original pieces, and the otehr half will be things they've nicked from other races.
- Skrag the Slaughterer is the Butcher special character. He ate the local Tyrants' Gnoblars, and was sentenced to be cast into the tunnels below. Somehow Skrag survived (minus his hands, which are now big nasty hooked cleavers) and reappeared at a leter date, dragging a cauldron that was chained to his body. As Skrag kills and dismembers his enemies, his Gnoblar 'Chef's Assistants' gather the bits and throw them in the pot, making the brew more and more potent, and increasing Skrag's power. The more he kills, the more powerful he becomes. Skrag has Killing Blow.
- Greasus Goldtooth is the Tyrant special character. The model really does look quite a bit like Fat Bastard. He once allowed himself to be eaten by a dragon so that he could kill it by cutting his way out (dragons are much softer on the inside!). He is the richest person (thing?) in the entire WHFB world. Thanks to a mix of bribery and threats, Greasus can intimidate his enemies before and during a battle. Little specific info other than most of the abilities require the enemy unit to have LoS to Greasus (he can't threaten themif they can't see him ), with effects including things like having d3 units test for Stupidity, while they consider doing nothing so that Greasus won't have their entire family murdered!
- A bit about Gnoblar 'upgrades'. Sword Gnoblar gives the Ogre / unit with one an extra S 2 attack in combat. Luck Gnoblar lets you reroll one armour save (per turn?). Lookout Gnoblar (the little fellow in the crow's nest on the standard pole) allows the Ogre unit to use the 'Look out sir!' rule with a minimum of 3 models in the front rank rather than 5. (?) Gnoblar gives +1 to casting rolls for a Butcher.
CORE
bulls
iron guts
gnoblars
SPECIAL
scrapalaunchers (cannot have more scrapalaunchers than gnoblar units)
leadbelchers
yethees
gnoblar trappers
RARE
gorgers
maneaters
Kudo go to Iced Crow & Thoth ..Ehre wem Ehre gebührt

--Painted Only--