Direkt von Portent für euch mit viel Liebe "copy & paste" :))
1: Characters (and maybe units I'm not sure) will be able to buy Gnoblars as upgrades e.g. you could have a lucky gnoblar which gives you a reroll.
2: The is a second rare choice (as well as the scrap launcher which for the record is huge) which I think are called gorgers. These are emaciated ogres who live in caves under the mountains and eat anything. They are only released in times of war and they are attracted to the battle by the scent of blood therefore they come on later than the start.
3: Maneaters (these are the pirate and nija ogres people have seen) are ogres who have travelled the world and picked up local customs, in game they act almost like characters i.e. you can upgrade individual models to different roles.
4: One of the magic items for the ogres is a big club which hits the enemy like a stonethrower (I think this is very cool)
A few people asked questions about WE and got suprisingly large amounts of info, GW are just starting play testing with them and we were told a few cool bits of info:
1: they are definately getting their own spell law
2: They'll lose no -1 at long range but get no -1 for moving and will get bonuses for closer range (unspecified) the idea is to get WE to perform more hit and run rather than standing on the opposite table edge and shooting.
3: There will be lord, hero, core, special and rare non-elf units i.e. a lord tree spirit etc. allowing WE to take all elf, all tree sprits or a mixture of the two.
4: The models are going to be much more dynamic to look like they're jumping out of the woods for a few shots before running away.
Kommentare meine Lieben ?
Die Keule, die trifft wie Steinschleuder klingt "ugh" ;)..und die Idee mit den magersüchtigen Oger ist nicht übel
herzlichst Euer
Markus
1: Characters (and maybe units I'm not sure) will be able to buy Gnoblars as upgrades e.g. you could have a lucky gnoblar which gives you a reroll.
2: The is a second rare choice (as well as the scrap launcher which for the record is huge) which I think are called gorgers. These are emaciated ogres who live in caves under the mountains and eat anything. They are only released in times of war and they are attracted to the battle by the scent of blood therefore they come on later than the start.
3: Maneaters (these are the pirate and nija ogres people have seen) are ogres who have travelled the world and picked up local customs, in game they act almost like characters i.e. you can upgrade individual models to different roles.
4: One of the magic items for the ogres is a big club which hits the enemy like a stonethrower (I think this is very cool)
A few people asked questions about WE and got suprisingly large amounts of info, GW are just starting play testing with them and we were told a few cool bits of info:
1: they are definately getting their own spell law
2: They'll lose no -1 at long range but get no -1 for moving and will get bonuses for closer range (unspecified) the idea is to get WE to perform more hit and run rather than standing on the opposite table edge and shooting.
3: There will be lord, hero, core, special and rare non-elf units i.e. a lord tree spirit etc. allowing WE to take all elf, all tree sprits or a mixture of the two.
4: The models are going to be much more dynamic to look like they're jumping out of the woods for a few shots before running away.
Kommentare meine Lieben ?
Die Keule, die trifft wie Steinschleuder klingt "ugh" ;)..und die Idee mit den magersüchtigen Oger ist nicht übel

herzlichst Euer
Markus
--Painted Only--