EuroGT XIII

      Anmeldung ist nun online möglich.
      Regeln Anfahrspläne etc unter

      eurogt.org

      Für die die es nicht wissen. Das EuroGT ist ein social Event dh das wichtigste dort ist das Kennenlernen neuer Spieler. Da dies ein Internationaler Event ist werdet ihr dort einiges an englischen, belgischen holländischen Fungamern treffen.
      Es ist eine Empireformat turnier (teamturnier) wo ihr mit Rassen selber provenienz zu einem Imperium zusammengestellt werdet und das in 3 systemen.
      WM WHFB und MH.
      Das Ziel ist wie üblich die Dominanz :) . Da dies allerdings nicht nur am Schlachtfeld passiert sondern auch auf wirtschaftliche Wege gibt dem EuroGT einen ganz eigenen Touch.
      Also checkt einmal die HP und deren Regeln. EInes im Vorhinein. Das EuroGT ist ein reines Funturnier.

      Ich bitte vor allem die Spieler die im Hotel bleiben wollen (Ultramar zB)ihre Anmeldung möglichst bald durchzuführen da wir ein beschränktes Kontingent haben und die Internationals schon beginnen sich zu registrieren.

      Bei Fragen bitte nur mich kontaktieren,

      Für die EuroGT crew

      Sia
      Hoffnungsloser Fluffgamer, Jack of all Trades- Master of None
      Erfinder der ÖMS und des Charity.
      Hi Markus

      Hier ein Kopie davon.....

      EuroGT XIII MetaGame Rules - Mordheim
      Submitted by Arjan (not Arjen) on Mon, 2006-10-23 18:09.
      Note: no Mercenaries are allowed and no more than 50% of your warband can have ranged weapons.
      Mordheim Gangs
      Your warband should be selected from one of the following:

      Official
      ? Any Rulebook Warband (Mordheim Rulebook)
      ? Averlanders (Mordheim 2002 Annual / Specialist Games Website)1
      ? Beastmen v2 (Town Cryer 29 / Empire in Flames Supplement)
      ? Carnival of Chaos (Town Cryer 27 / Empire in Flames Supplement)
      ? Dwarfs (Mordheim 2002 Annual / Specialist Games Website) 1
      ? Kislevites (Mordheim 2002 Annual / Specialist Games Website) 1
      ? Orcs and Goblins (Mordheim 2002 Annual / Specialist Games Website) 1
      ? Ostlanders (Mordheim 2002 Annual)2

      Unofficial
      ? Bretonians (Town Cryer 8)
      ? Dark Elves (Town Cryer 12)
      ? Halflings (Citadel Journal 36)
      ? Ostermarks (Fanatic Magazine 1)
      ? Pirates (Town Cryer 9)
      ? Pitfighters (Town Cryer 14 / Town Cryer 21)
      ? Shadow Warriors (Mordheim 2002 Annual)2
      ? Tileans (Town Cryer 14 / Specialist Games Website) 1
      ? As well as any Warband from the Karak Azgal setting.3

      1 specialist-games.com/mordheim/default.htm
      2 Note the Specialist games website?s list for this warband is out of date and not usable.
      3 strike-to-stun.com/Mordheim/Karak_Azgal/

      Other warbands may be permitted but must be approved by the Marshalls at least two weeks before the event.

      ? Warband sheets need to be presented to the judges, of the Mordheim part of the GT, a couple of days before the GT.

      ? Your spell or prayer will be awarded by the marshals. If you wish to know which you?ve been awarded prior to the event you should make a request on the EuroGT Yahoo list. A marshall will remotely roll a dice and inform you of the result.

      The MH Campaign will be a mix of a narrative campaign and a normal EuroGT campaing.

      MORDHEIM

      The Warbands:
      The warband starts with 500 gold pieces link in the basic rulebook.
      No more than 50 % of the models may have a ranged weapon.
      No dog of war may be selected in the starting band.

      wyrdstones and Intel
      Anytime a band can change morrstones into INTEL for their empire.
      The only way to get more INTEL is by giveing the ?looking for information? order

      The Orders

      Orders have to be given to ALL bands. If you forego to do so OPS will put you on barrack orders as default order.
      Orders have to be given to OPS. We will provide Ordersheets which have to be filled out.
      All nonreadable Orders result in default orders.

      choose one of the following for each army

      Agressive Orders:

      Attack:
      Your band attacks an enemy band to steal some treasure or to sabotage a tile, a road or to deaktived the special resource.

      Target: enemy band treasure, a resource tile, a road or a specian resource
      Win: treasure stolen, d6 resources burned, a tile burned for 1 round, a road seqm. Destroyed or a spec. resource deactived.
      Lose: no drawback
      Draw; no drawback

      Raid:
      Your army raids an enemy county. You take your fastest troops to reduce the efficiancy of your opponents economy. Destroy one Hex. This takes out the hex for the rest of the game. NOTE: it is not possible to raid special locations, capitals and the TUS
      Win: You raid the attacked tile (not any tile) ; this tile is a barren waste, and is destroyed
      Lose: 0

      Neutral:

      Explore:
      looking for gold
      Win: no special bonus

      looking for a treasure
      Win: you find a treasure, useable in one of the systems. You draw a card from a special Treasure card stack.

      looking for information
      Win / Lose: Halve (rounded up) of your stones found can be convered to INTEL (ratio 3 to 1 ? 3 INTEL per morrstone)

      Barrack:
      You go back to your lair and reorganise your band.

      Gain one role for spezial equipment while you have time to go shoping.
      Pay 1 Intel to switch to defend.

      Defensive Orders:

      Defend;

      You defend your home
      Win: you beat back the attacker
      Lose: You lose the defended tile, treasure or resource.

      Mission to be played

      Missiongenerator

      Attack Raid Explore Defend

      Attack conquer X X Defend your Home

      Raid X morrstone hunt X surprice attack

      Explore X X treasure hunt X

      Defend Defend your home surprice attack X X

      Dogs of War
      The dogs of war are comeing to Mordheim after the 1 round of battle. 3 random Dogs are waiting in the tavern (by the Mordheim GM) to be offered a new job. If more than one band whats the service of a spezific dog of war, he or she will enter the service of the one with the higher offer. The starting and salary of a dog of war can change from round to round. Every 2 rounds a new set of waiting dogs are comeing to the tavern.

      Treasure stack:
      A set of treasure cards. Whenever a band finishes a ?Looking for Treasure? mission victorious, you may take one card from this stack.
      The treasure is useable for any system that is written on the card.
      Only one treasure can be used per band member or armee character.
      .....


      Link ist der hier:

      eurogt.org/node/24

      Gruß
      Claus
      Spiele gerne WARMASTER
      und noch dazu recht gut ;)
      ---------------------------------------------------------------------------
      Zitat Sia vom 15.06.2010: Claus my man. 100% agree.


      40k: Dark Angels,
      Fantasy: Khemri, Imperium, Orkse, Druchii, Skaven
      Warmaster: Untote, O&G, Echsen, Dämonen, Chaos, Imperium, Araby, Bretonen, Hochelfen, Kislev
      Hallo zusammen !

      Ich habe offenbar nur eine alte inaktive Email-Adresse vom Sia.

      Wohin soll ich meine Armeeliste schicken ?
      ( ... hab nirgends eine aktuelle gefunden ! )

      Ach ja:
      Ich hätte da noch ein paar kleine Fragen zu den beiden Reserven:

      Darf ich da eine 2. Seltene Einheit aufstellen ?
      Darf ich einen 4. Helden mitnehmen ?
      Darf ich den im Rahmen der 100 Pte magisch ausrüsten ?
      Muß ich mehr als eine Einheit aufstellen ?

      Danke und Grüße

      Wulfgart