A FEW NOTES ON POINT VALUES
Most of the pt costs for weapons and upgrades are the same as from Codex: Dark Angels so please refer to that for simple normal marine items. This is an updated revision so I do not believe I left out anything
Special Wargear
Over-charged engines: Vehicle may attempt to move faster in the movement phase, roll a D6: 1- vehicle stalls and may not move this turn, 2-3 - nothing, 4-6 - vehicle may move as a fast vehicle up to 18"
Assault Vehicle: Disembarking models may assault. APPLIES ONLY TO LAND RAIDERS
Blessing of Omnissiah: May repair Weapon destroyed or immobilized vehicles on a 6+. Add +1 to the roll for each servitor equipped with a servo-arm in the unit. You may reroll if equipped with a servo-harness
Company Standard: Units within 12? of the standard bearer may reroll failed morale and pinning tests
Exsanguinator: Once per player turn, a friendly model within 6? may ignore a failed save as long as the bearer is not falling back, in close combat or pinned. It may not be used against Instant Death or close combat attacks that ignore armor saves.
Inertial Guidance System: See codex space marine drop pod rules
Servo Arm: May may 1 additional close combat attack with an initiative of 1 and a strength of 8, with no
armor save allowed
Servo harness: As codex space marines except replace power fists with servo arms
HQ
Dante - Same stats as previous edition
Special Rules:
Independent Character
Fearless
Rites of Battle
Inspiring: Any friendly unit within 12? of Dante counts as having Preferred Enemy vs all opponents
Wargear: Artificer Armor, Jump Pack, Iron Halo, Frag and Krak grenades, peridition pistol (R:12?, S:8, AP:1, Melta, Pistol), death mask of sanguinius (All enemy models within 6? are -1WS, -1BS), the axe of mortalis (Master crafted power weapon)
Options: If Dante is included then one standard bearer may replace their chapter banner with the Blood
Angels Company Banner (+1A to unit) for points (see da codex)
----------------------
Mephiston
+1S and +1I over previous edition
Special Rules:
Independent Character
Fearless
Feel No Pain
Lord of Death: Mephiston may use each of his psychic powers and his force weapon once per turn
Psyker
Wargear: Artificer Armor, Plasma Pistol, Frag and Krak grenades, Force weapon, psychic hood
Psychic Powers
Might of Heros: As per codex: Space marines
Transfixing Glare: Used in the assault phase. If successful, then any enemy model in base contact with the librarian must take a leadership test. If the test is failed, the model may not attack in the assault phase and will be hit automatically by any close combat attacks that are directed against it. Enemy models without a leadership value cannot be affected by this power
Wings of Sanguinius: This power is used in the movement phase and lasts for the rest of the turn. It allows the librarian to move as if he had a Jump Pack. A librarian wearing terminator armor can use Wings of Sanguinius. A librarian riding a bike that uses the power counts as riding a jet bike
-------------------------------
Brother-Captain Tycho
Same stats as 3w SM commander
Special Rules
Independent Character
And they shall know no fear
Rites of Battle
Preferred Enemy: Orks
Wargear: Combi-weapon (Bolter/meltagun), artificer armor, bolt pistol, iron halo, frag and krak grenades
-------------------------------------
Corbulo
Stats as a 3w commander
Special Rules
Independent Character
Wargear: Bolt Pistol, Chainsword, Exsanguinator, The Red Grail (Any unit within 12? at the start of one of its own assault phases gains Furious Charge until the end of the turn, in addition it gives corbulo a 4+ inv save), Frag and Krak Grenades
-------------------------------------
Chaplain Lamartes
3W chaplain stats
Special Rules
Independent Character
Honor of the Chapter
Litanies of Hate
Wargear: Bolt Pistol, Jump Pack, Crozius Arcanum, Rosarius, Frag and Krak grenades, Death mask (all enemy units within 6? suffer -1 to LD)
-------------------------------------
Chaplain
2W version of lamartes
Special Rules
Honor of the Chapter
Independent Character
Litanies of Hate
Wargear: Frag and krag grenades, bolt pistol, chainsword, rosaries, crozius Arcanum
Options: Replace bolt pistol with plasma pistol
Stormbolter, Combi-weapon, Power fist , meltabombs
Jump pack , Space marine bike
May replace all other wargear with Terminator Armor, storm bolter, rosarius, crozius Arcanum
-------------------------------------
Librarian
Stats as chaplain
Special Rules:
Independent Character
Psyker
And they shall know no fear
Rites of Battle
Wargear: Frag and krak grenades, bolt pistol, force weapon, psychic hood
Options: Replace bolt pistol with plasma pistol
Stormbolter, Combi-weapon, Power fist , meltabombs
Space Marine bike
May replace all other wargear with Terminator Armor, storm bolter, force weapon, psychic hood
Psychic Powers: Might of Heros and Wings of Sanguinius
-------------------------------------
Company Captain
Same stats
Special Rules
And they shall know no fear
Independent character
Rites of Battle
Wargear: frag and krak grenades, bolt pistol, chainsword, iron halo
Options: Replace bolt pistol with plasma pistol
Replace chainsword with power weapon, power fist or single LC, pair of LCs or thunder hammer
Stormbolter, Combi-weapon, Power fist , meltabombs
Jump Pack
May replace all other wargear with Terminator Armor, plus one of the following weapon options for. Stormbolter and power sword or fist, a pair of Lcs or a thunder hammer and storm shield.
-------------------------------------
Honor Guard
May include 1 unit of honor guard per independent character in the army. Does not take up a FOC slot but is deployed as HQ
Same stats except +1A
Special Rules:
And They Shall know no fear
Unit Size: 5
Wargear: Bolt Pistol, bolter or chainsword, frag and krak grenades
Options: Entire squad may be given jump packs
0-2 plasma pistols
0-2 replace chainsword or bolter with power weapon or power fist
0-2 replace chainsword or bolter with flamer, meltagun or plasma gun
0-1 Sanguinary Priest upgrade. Comes with exsanguinator
0-1 Tech Adapt upgrade. Comes with artificer armor, power weapon and Blessing of Omnissiah
0-1 Company champion upgrade. Comes with power weapon and combat shield
0-1 Standard Bearer. Comes with company standard
Any veteran may have meltabombs for
Transport: May select rhino, drop pod or razorback at points cost
-------------------------------------
ELITES
Death Company
A blood angel army may include up to one death company unit. It does not use up any FOC selections but is otherwise treated as an elite. Each squad may only contribute 1 death company marine even if using combat squads. You don?t have to use a death company
Stats as per normal veteran
Unit Composition:
1 death company is generated from each of the following squads: Honor Guard, Terminator Squad, Veteran Assault Squad, Assault Squad, Tactical Squad, Devastator Squad
Special Rules:
Fearless
Furious Charge
Feel no Pain
Rending (in close combat)
Must move towards nearest enemy as fast as possible unless within 6? of a chaplain or corbulo
Wargear: Bolt Pistol, Bolter or Chainsword, Frag and Krak Grenades
Options: Additional Death company (Max of 10 models in unit)
Entire squad may have jump packs
Transport: May take a drop pod or rhino at cost
-------------------------------------
Veteran Assault Squad
Stats as per veteran
Special Rules:
And they shall know no fear
Combat squads
Unit Size: 5
Wargear: bolt pistol, bolter or chainsword, frag and krak grenades, jump pack
Options:
0-5 additional veterans
0-3 replace bolter or chainsword with: Storm bolter, Combi-weapon, Power weapon or plasma pistol, power fist or single lightning claw, pair of LCs
Any veteran may have a combat shield or storm shield
0-2 Replace bolter or chainsword with flamer, melta gun or plasma gun
Any veteran may have meltabombs
Transport: May remove jump packs and take a Rhino or drop pod at no cost
-------------------------------------
Terminator Squad
Same stats
Unit Size: 4 Terminators and 1 Sergeant
Special Rules
And they shall know no fear
Deep Strike
Wargear: Stormbolter and power fist (Sergeant has a power weapon), terminator armor
Options: Replace power fist with chainfist
CHOOSE ONE OF THE FOLLOWING
All may replace weapons with pair of LCs or Thunderhammer and stormshield for free
OR
One may take a cyclone missile launcer or replace storm bolter with assault cannon or heavy flamer
Transport: May take a drop pod
-------------------------------------
Techmarine
Same stats
May include one techmarine for each vehicle chosen from heavy support or elites. Does not count towards FOC slots but is treated as an elite
Special Rules:
And they shall know no fear
Blessing of Omnissiah
NOT an IC
Wargear: Artificer Armor, Bolter or Bolt pistol, Frag and Krak grenades, Power weapon, servo-arm
Options: Replace bolt pistol with plasma pistol, replace servo-arm with servo-harness
0-4 servitors with servo-arms and CCW. Any may replace servo-arm with heavy bolter for free or plasma cannon
Transport: May select rhino, razorback or drop pod
-------------------------------------
Furioso Dreadnought
Wargear: Two dreadnought close combat weapons, one fitted with a heavy flamer or storm bolter and the other fitted with a meltagun, smoke launchers and searchlight
Options: Venerable
Death Company upgrade (+d3 attacks and moves as Death Company, see entry)
Replace storm bolter with heavy flamer, extra armor
Transport: May take a drop pod
-------------------------------------
Dreadnought
Wargear: Assault Cannon, Dreadnought close combat weapon (with storm bolter), Smoke launchers and Searchlight
Options: Venerable
Replace CCW with missile launcher and/or replace stormbolter with heavy flamer
Replace assault cannon with Multi-melta, plasma cannon, TL-autocannon for free or with a TL-Lascannon
Extra armor
Transport: May take a drop pod
-------------------------------------
Scout Squad
Special Rules
And they shall know no fear
Combat squads
Move through cover
Infiltrate
Unit size: 4 marines and 1 vet sarg
Wargear: Bolt pistol, frag and krak grenades, bolter
Options:
May include 5 additional scouts
Any may replace bolter with shotgun or CCW at no cost
Any may replace bolter with sniper rifle
0-1 Replace bolter with Missile launcher or heavy bolter
Sergeant may replace bolt pistol with plasma pistol and/or take meltabombs
Sergeant may replace bolter with power weapon or power fist
Transport: May select a drop pod
Note ? Shoguns are S4 assault 2
-------------------------------------
TROOPS
Assault Squad
Special Rules:
And they shall know no fear
Combat squads
Deep strike
Unit size: 4 marines and 1 vet sarg
Wargear: Jump pack, bolt pistol, frag and krak grenades, chainsword
Options: May include 5 additional marines
0-2 replace bolt pistol with plasma pistol
Veteran may replace bolt pistol with plasma pistol
Veteran may replace chainsword with power weapon, power fist and may take a combat shield and/or meltabombs
Transport: May remove jump packs and take a rhino or drop pod for free
-------------------------------------
Tactical Squad
Special Rules:
And they shall know no fear
Combat squads
Unit size: 4 marines and 1 vet sarg
Wargear: Bolt pistol, bolter, frag and krak grenades
Options: May include an additional 5 marines for
Sergeant may replace bolt pistol with plasma pistol and/or replace bolter with a chainsword for free, power weapon or power fist. May have melta bombs
0-1 replace bolter with flamer, meltagun or plasma gun
0-1 If squad numbers 10 models may replace bolter with heavy bolter, missile launcher, plasma cannon or lascannon
Transport: May select a rhino, drop pod or razorback
-------------------------------------
FAST ATTACK
Bike Squad
Special Rules
And they shall know no fear
Unit size: 2 bikers and 1 vet sarg
Wargear: Bike with TL-bolters, frag and krak grenades, bolt pistol or chainsword
Options: Up to 2 additional bikes
Veteran may replace bolt pistol with plasma pistol and/or take a power sword and/or meltabombs
0-2 may take a flamer, meltagun or plasma gun
-------------------------------------
Attack Bike
Special Rules
And they shall know no fear
Unit Size: 1 marine
Wargear: Bike with TL-bolter, Heavy Bolter or Multimelta, bolt pistol, frag and krak grenades
Options: May include up to 2 additional bikes
-------------------------------------
Landspeeder
Unit Size : 1 speeder
Wargear: Heavy Bolter or Multi-melta
Options: May include up to 2 additional speeders
0-1 Add typhoon missile launcher
0-2 Add heavy flamer, or assault cannon (You have different weapon combos than codex: Sm)
-------------------------------------
Note - no scout bikes
HEAVY SUPPORT
Devastator Squad
Special rules
And they shall know no fear
Combat squads
Unit size: 4 marines 1 vet sarg
Wargear: Bolt pistol, bolter, frag and krak grenades
Options: May add 5 additional marines
Veteran may replace bolter or bolt pistol with a chainsword for free, or bolt pistol with a plasma pistol or chainsword with a power weapon or power fist. May take meltabombs
0-4 Replace bolter with heavy bolter or multi-melta, Missile launcher, Plasma cannon or lascannon
Transport: May select drop pod, razorback or rhino
-------------------------------------
Land Raider
Special Rules
Power of the machine spirit
Assault vehicle
Wargear: TL-heavy bolter, Two TL-lascannons, smoke launchers and search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor
Transport capacity: 10 models and space marines in terminator armor count as 2 models
Note ? Dozer blade is NOT an option for landraiders, wtf?
-------------------------------------
Land Raider Crusader
Special Rules
Power of the machine spirit
Assault vehicle
Wargear: TL-Assault Cannon, Mult-melta, Two hurricane bolters, Frag Assault Launchers, Smoke Launchers and search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor
Transport capacity: 16 models and space marines in terminator armor count as 2 models
-------------------------------------
Whirlwind
Wargear: Whirlwind Missile launcer, smoke launchers, search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade
Note ? Uses Vengeance or Incendiary castellan missiles
-------------------------------------
Predator
Wargear: Autocannon, smoke launchers, search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade, replace autocannon with TL-Lascannon, side sponson heavy bolters or Lascannons
-------------------------------------
Vindicator
Wargear: Demolisher Cannon, storm bolter, smoke launchers, search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade
-------------------------------------
Baal Predator
Special Rules
Overcharged engines
Wargear: Twin linked assault cannon, smoke launchers, Search light
Options: Pintle Mounted storm bolter, Hunter killer missile, Side sponsons with heavy bolters or heavy flamers
Note ? no extra armor
-------------------------------------
Rhino
Special rules:
Repair
Overcharged engines
Wargear: Storm bolter, smoke launchers, search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade
Transport capacity: 10 models and may not transport terminators
-------------------------------------
Razorback
Wargear: TL- Heavy bolter, smoke launchers and searchlight
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade, Replace TL-Heavy bolter with TL-lascannon
Transport capacity: 6 models and may not transport terminators
-------------------------------------
Drop Pod
Open-Topped
Special Rules:
Inertial Guidance System
Immobile
Wargear: storm bolter
Transport capacity: 10 models, marines in terminator armor count as 2 models and may transport a dreadnought which counts as 10 models
Most of the pt costs for weapons and upgrades are the same as from Codex: Dark Angels so please refer to that for simple normal marine items. This is an updated revision so I do not believe I left out anything
Special Wargear
Over-charged engines: Vehicle may attempt to move faster in the movement phase, roll a D6: 1- vehicle stalls and may not move this turn, 2-3 - nothing, 4-6 - vehicle may move as a fast vehicle up to 18"
Assault Vehicle: Disembarking models may assault. APPLIES ONLY TO LAND RAIDERS
Blessing of Omnissiah: May repair Weapon destroyed or immobilized vehicles on a 6+. Add +1 to the roll for each servitor equipped with a servo-arm in the unit. You may reroll if equipped with a servo-harness
Company Standard: Units within 12? of the standard bearer may reroll failed morale and pinning tests
Exsanguinator: Once per player turn, a friendly model within 6? may ignore a failed save as long as the bearer is not falling back, in close combat or pinned. It may not be used against Instant Death or close combat attacks that ignore armor saves.
Inertial Guidance System: See codex space marine drop pod rules
Servo Arm: May may 1 additional close combat attack with an initiative of 1 and a strength of 8, with no
armor save allowed
Servo harness: As codex space marines except replace power fists with servo arms
HQ
Dante - Same stats as previous edition
Special Rules:
Independent Character
Fearless
Rites of Battle
Inspiring: Any friendly unit within 12? of Dante counts as having Preferred Enemy vs all opponents
Wargear: Artificer Armor, Jump Pack, Iron Halo, Frag and Krak grenades, peridition pistol (R:12?, S:8, AP:1, Melta, Pistol), death mask of sanguinius (All enemy models within 6? are -1WS, -1BS), the axe of mortalis (Master crafted power weapon)
Options: If Dante is included then one standard bearer may replace their chapter banner with the Blood
Angels Company Banner (+1A to unit) for points (see da codex)
----------------------
Mephiston
+1S and +1I over previous edition
Special Rules:
Independent Character
Fearless
Feel No Pain
Lord of Death: Mephiston may use each of his psychic powers and his force weapon once per turn
Psyker
Wargear: Artificer Armor, Plasma Pistol, Frag and Krak grenades, Force weapon, psychic hood
Psychic Powers
Might of Heros: As per codex: Space marines
Transfixing Glare: Used in the assault phase. If successful, then any enemy model in base contact with the librarian must take a leadership test. If the test is failed, the model may not attack in the assault phase and will be hit automatically by any close combat attacks that are directed against it. Enemy models without a leadership value cannot be affected by this power
Wings of Sanguinius: This power is used in the movement phase and lasts for the rest of the turn. It allows the librarian to move as if he had a Jump Pack. A librarian wearing terminator armor can use Wings of Sanguinius. A librarian riding a bike that uses the power counts as riding a jet bike
-------------------------------
Brother-Captain Tycho
Same stats as 3w SM commander
Special Rules
Independent Character
And they shall know no fear
Rites of Battle
Preferred Enemy: Orks
Wargear: Combi-weapon (Bolter/meltagun), artificer armor, bolt pistol, iron halo, frag and krak grenades
-------------------------------------
Corbulo
Stats as a 3w commander
Special Rules
Independent Character
Wargear: Bolt Pistol, Chainsword, Exsanguinator, The Red Grail (Any unit within 12? at the start of one of its own assault phases gains Furious Charge until the end of the turn, in addition it gives corbulo a 4+ inv save), Frag and Krak Grenades
-------------------------------------
Chaplain Lamartes
3W chaplain stats
Special Rules
Independent Character
Honor of the Chapter
Litanies of Hate
Wargear: Bolt Pistol, Jump Pack, Crozius Arcanum, Rosarius, Frag and Krak grenades, Death mask (all enemy units within 6? suffer -1 to LD)
-------------------------------------
Chaplain
2W version of lamartes
Special Rules
Honor of the Chapter
Independent Character
Litanies of Hate
Wargear: Frag and krag grenades, bolt pistol, chainsword, rosaries, crozius Arcanum
Options: Replace bolt pistol with plasma pistol
Stormbolter, Combi-weapon, Power fist , meltabombs
Jump pack , Space marine bike
May replace all other wargear with Terminator Armor, storm bolter, rosarius, crozius Arcanum
-------------------------------------
Librarian
Stats as chaplain
Special Rules:
Independent Character
Psyker
And they shall know no fear
Rites of Battle
Wargear: Frag and krak grenades, bolt pistol, force weapon, psychic hood
Options: Replace bolt pistol with plasma pistol
Stormbolter, Combi-weapon, Power fist , meltabombs
Space Marine bike
May replace all other wargear with Terminator Armor, storm bolter, force weapon, psychic hood
Psychic Powers: Might of Heros and Wings of Sanguinius
-------------------------------------
Company Captain
Same stats
Special Rules
And they shall know no fear
Independent character
Rites of Battle
Wargear: frag and krak grenades, bolt pistol, chainsword, iron halo
Options: Replace bolt pistol with plasma pistol
Replace chainsword with power weapon, power fist or single LC, pair of LCs or thunder hammer
Stormbolter, Combi-weapon, Power fist , meltabombs
Jump Pack
May replace all other wargear with Terminator Armor, plus one of the following weapon options for. Stormbolter and power sword or fist, a pair of Lcs or a thunder hammer and storm shield.
-------------------------------------
Honor Guard
May include 1 unit of honor guard per independent character in the army. Does not take up a FOC slot but is deployed as HQ
Same stats except +1A
Special Rules:
And They Shall know no fear
Unit Size: 5
Wargear: Bolt Pistol, bolter or chainsword, frag and krak grenades
Options: Entire squad may be given jump packs
0-2 plasma pistols
0-2 replace chainsword or bolter with power weapon or power fist
0-2 replace chainsword or bolter with flamer, meltagun or plasma gun
0-1 Sanguinary Priest upgrade. Comes with exsanguinator
0-1 Tech Adapt upgrade. Comes with artificer armor, power weapon and Blessing of Omnissiah
0-1 Company champion upgrade. Comes with power weapon and combat shield
0-1 Standard Bearer. Comes with company standard
Any veteran may have meltabombs for
Transport: May select rhino, drop pod or razorback at points cost
-------------------------------------
ELITES
Death Company
A blood angel army may include up to one death company unit. It does not use up any FOC selections but is otherwise treated as an elite. Each squad may only contribute 1 death company marine even if using combat squads. You don?t have to use a death company
Stats as per normal veteran
Unit Composition:
1 death company is generated from each of the following squads: Honor Guard, Terminator Squad, Veteran Assault Squad, Assault Squad, Tactical Squad, Devastator Squad
Special Rules:
Fearless
Furious Charge
Feel no Pain
Rending (in close combat)
Must move towards nearest enemy as fast as possible unless within 6? of a chaplain or corbulo
Wargear: Bolt Pistol, Bolter or Chainsword, Frag and Krak Grenades
Options: Additional Death company (Max of 10 models in unit)
Entire squad may have jump packs
Transport: May take a drop pod or rhino at cost
-------------------------------------
Veteran Assault Squad
Stats as per veteran
Special Rules:
And they shall know no fear
Combat squads
Unit Size: 5
Wargear: bolt pistol, bolter or chainsword, frag and krak grenades, jump pack
Options:
0-5 additional veterans
0-3 replace bolter or chainsword with: Storm bolter, Combi-weapon, Power weapon or plasma pistol, power fist or single lightning claw, pair of LCs
Any veteran may have a combat shield or storm shield
0-2 Replace bolter or chainsword with flamer, melta gun or plasma gun
Any veteran may have meltabombs
Transport: May remove jump packs and take a Rhino or drop pod at no cost
-------------------------------------
Terminator Squad
Same stats
Unit Size: 4 Terminators and 1 Sergeant
Special Rules
And they shall know no fear
Deep Strike
Wargear: Stormbolter and power fist (Sergeant has a power weapon), terminator armor
Options: Replace power fist with chainfist
CHOOSE ONE OF THE FOLLOWING
All may replace weapons with pair of LCs or Thunderhammer and stormshield for free
OR
One may take a cyclone missile launcer or replace storm bolter with assault cannon or heavy flamer
Transport: May take a drop pod
-------------------------------------
Techmarine
Same stats
May include one techmarine for each vehicle chosen from heavy support or elites. Does not count towards FOC slots but is treated as an elite
Special Rules:
And they shall know no fear
Blessing of Omnissiah
NOT an IC
Wargear: Artificer Armor, Bolter or Bolt pistol, Frag and Krak grenades, Power weapon, servo-arm
Options: Replace bolt pistol with plasma pistol, replace servo-arm with servo-harness
0-4 servitors with servo-arms and CCW. Any may replace servo-arm with heavy bolter for free or plasma cannon
Transport: May select rhino, razorback or drop pod
-------------------------------------
Furioso Dreadnought
Wargear: Two dreadnought close combat weapons, one fitted with a heavy flamer or storm bolter and the other fitted with a meltagun, smoke launchers and searchlight
Options: Venerable
Death Company upgrade (+d3 attacks and moves as Death Company, see entry)
Replace storm bolter with heavy flamer, extra armor
Transport: May take a drop pod
-------------------------------------
Dreadnought
Wargear: Assault Cannon, Dreadnought close combat weapon (with storm bolter), Smoke launchers and Searchlight
Options: Venerable
Replace CCW with missile launcher and/or replace stormbolter with heavy flamer
Replace assault cannon with Multi-melta, plasma cannon, TL-autocannon for free or with a TL-Lascannon
Extra armor
Transport: May take a drop pod
-------------------------------------
Scout Squad
Special Rules
And they shall know no fear
Combat squads
Move through cover
Infiltrate
Unit size: 4 marines and 1 vet sarg
Wargear: Bolt pistol, frag and krak grenades, bolter
Options:
May include 5 additional scouts
Any may replace bolter with shotgun or CCW at no cost
Any may replace bolter with sniper rifle
0-1 Replace bolter with Missile launcher or heavy bolter
Sergeant may replace bolt pistol with plasma pistol and/or take meltabombs
Sergeant may replace bolter with power weapon or power fist
Transport: May select a drop pod
Note ? Shoguns are S4 assault 2
-------------------------------------
TROOPS
Assault Squad
Special Rules:
And they shall know no fear
Combat squads
Deep strike
Unit size: 4 marines and 1 vet sarg
Wargear: Jump pack, bolt pistol, frag and krak grenades, chainsword
Options: May include 5 additional marines
0-2 replace bolt pistol with plasma pistol
Veteran may replace bolt pistol with plasma pistol
Veteran may replace chainsword with power weapon, power fist and may take a combat shield and/or meltabombs
Transport: May remove jump packs and take a rhino or drop pod for free
-------------------------------------
Tactical Squad
Special Rules:
And they shall know no fear
Combat squads
Unit size: 4 marines and 1 vet sarg
Wargear: Bolt pistol, bolter, frag and krak grenades
Options: May include an additional 5 marines for
Sergeant may replace bolt pistol with plasma pistol and/or replace bolter with a chainsword for free, power weapon or power fist. May have melta bombs
0-1 replace bolter with flamer, meltagun or plasma gun
0-1 If squad numbers 10 models may replace bolter with heavy bolter, missile launcher, plasma cannon or lascannon
Transport: May select a rhino, drop pod or razorback
-------------------------------------
FAST ATTACK
Bike Squad
Special Rules
And they shall know no fear
Unit size: 2 bikers and 1 vet sarg
Wargear: Bike with TL-bolters, frag and krak grenades, bolt pistol or chainsword
Options: Up to 2 additional bikes
Veteran may replace bolt pistol with plasma pistol and/or take a power sword and/or meltabombs
0-2 may take a flamer, meltagun or plasma gun
-------------------------------------
Attack Bike
Special Rules
And they shall know no fear
Unit Size: 1 marine
Wargear: Bike with TL-bolter, Heavy Bolter or Multimelta, bolt pistol, frag and krak grenades
Options: May include up to 2 additional bikes
-------------------------------------
Landspeeder
Unit Size : 1 speeder
Wargear: Heavy Bolter or Multi-melta
Options: May include up to 2 additional speeders
0-1 Add typhoon missile launcher
0-2 Add heavy flamer, or assault cannon (You have different weapon combos than codex: Sm)
-------------------------------------
Note - no scout bikes
HEAVY SUPPORT
Devastator Squad
Special rules
And they shall know no fear
Combat squads
Unit size: 4 marines 1 vet sarg
Wargear: Bolt pistol, bolter, frag and krak grenades
Options: May add 5 additional marines
Veteran may replace bolter or bolt pistol with a chainsword for free, or bolt pistol with a plasma pistol or chainsword with a power weapon or power fist. May take meltabombs
0-4 Replace bolter with heavy bolter or multi-melta, Missile launcher, Plasma cannon or lascannon
Transport: May select drop pod, razorback or rhino
-------------------------------------
Land Raider
Special Rules
Power of the machine spirit
Assault vehicle
Wargear: TL-heavy bolter, Two TL-lascannons, smoke launchers and search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor
Transport capacity: 10 models and space marines in terminator armor count as 2 models
Note ? Dozer blade is NOT an option for landraiders, wtf?
-------------------------------------
Land Raider Crusader
Special Rules
Power of the machine spirit
Assault vehicle
Wargear: TL-Assault Cannon, Mult-melta, Two hurricane bolters, Frag Assault Launchers, Smoke Launchers and search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor
Transport capacity: 16 models and space marines in terminator armor count as 2 models
-------------------------------------
Whirlwind
Wargear: Whirlwind Missile launcer, smoke launchers, search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade
Note ? Uses Vengeance or Incendiary castellan missiles
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Predator
Wargear: Autocannon, smoke launchers, search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade, replace autocannon with TL-Lascannon, side sponson heavy bolters or Lascannons
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Vindicator
Wargear: Demolisher Cannon, storm bolter, smoke launchers, search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade
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Baal Predator
Special Rules
Overcharged engines
Wargear: Twin linked assault cannon, smoke launchers, Search light
Options: Pintle Mounted storm bolter, Hunter killer missile, Side sponsons with heavy bolters or heavy flamers
Note ? no extra armor
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Rhino
Special rules:
Repair
Overcharged engines
Wargear: Storm bolter, smoke launchers, search light
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade
Transport capacity: 10 models and may not transport terminators
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Razorback
Wargear: TL- Heavy bolter, smoke launchers and searchlight
Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade, Replace TL-Heavy bolter with TL-lascannon
Transport capacity: 6 models and may not transport terminators
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Drop Pod
Open-Topped
Special Rules:
Inertial Guidance System
Immobile
Wargear: storm bolter
Transport capacity: 10 models, marines in terminator armor count as 2 models and may transport a dreadnought which counts as 10 models
GW-Regeln sind nicht immer gerecht, dafür aber meist schlecht gebalanced.