Die neuen BA(alles!!)

      Die neuen BA(alles!!)

      A FEW NOTES ON POINT VALUES
      Most of the pt costs for weapons and upgrades are the same as from Codex: Dark Angels so please refer to that for simple normal marine items. This is an updated revision so I do not believe I left out anything

      Special Wargear
      Over-charged engines: Vehicle may attempt to move faster in the movement phase, roll a D6: 1- vehicle stalls and may not move this turn, 2-3 - nothing, 4-6 - vehicle may move as a fast vehicle up to 18"

      Assault Vehicle: Disembarking models may assault. APPLIES ONLY TO LAND RAIDERS

      Blessing of Omnissiah: May repair Weapon destroyed or immobilized vehicles on a 6+. Add +1 to the roll for each servitor equipped with a servo-arm in the unit. You may reroll if equipped with a servo-harness

      Company Standard: Units within 12? of the standard bearer may reroll failed morale and pinning tests

      Exsanguinator: Once per player turn, a friendly model within 6? may ignore a failed save as long as the bearer is not falling back, in close combat or pinned. It may not be used against Instant Death or close combat attacks that ignore armor saves.

      Inertial Guidance System: See codex space marine drop pod rules

      Servo Arm: May may 1 additional close combat attack with an initiative of 1 and a strength of 8, with no
      armor save allowed

      Servo harness: As codex space marines except replace power fists with servo arms


      HQ
      Dante - Same stats as previous edition

      Special Rules:
      Independent Character
      Fearless
      Rites of Battle
      Inspiring: Any friendly unit within 12? of Dante counts as having Preferred Enemy vs all opponents

      Wargear: Artificer Armor, Jump Pack, Iron Halo, Frag and Krak grenades, peridition pistol (R:12?, S:8, AP:1, Melta, Pistol), death mask of sanguinius (All enemy models within 6? are -1WS, -1BS), the axe of mortalis (Master crafted power weapon)

      Options: If Dante is included then one standard bearer may replace their chapter banner with the Blood
      Angels Company Banner (+1A to unit) for points (see da codex)
      ----------------------

      Mephiston

      +1S and +1I over previous edition
      Special Rules:
      Independent Character
      Fearless
      Feel No Pain
      Lord of Death: Mephiston may use each of his psychic powers and his force weapon once per turn
      Psyker

      Wargear: Artificer Armor, Plasma Pistol, Frag and Krak grenades, Force weapon, psychic hood

      Psychic Powers
      Might of Heros: As per codex: Space marines

      Transfixing Glare: Used in the assault phase. If successful, then any enemy model in base contact with the librarian must take a leadership test. If the test is failed, the model may not attack in the assault phase and will be hit automatically by any close combat attacks that are directed against it. Enemy models without a leadership value cannot be affected by this power

      Wings of Sanguinius: This power is used in the movement phase and lasts for the rest of the turn. It allows the librarian to move as if he had a Jump Pack. A librarian wearing terminator armor can use Wings of Sanguinius. A librarian riding a bike that uses the power counts as riding a jet bike
      -------------------------------

      Brother-Captain Tycho

      Same stats as 3w SM commander
      Special Rules
      Independent Character
      And they shall know no fear
      Rites of Battle
      Preferred Enemy: Orks

      Wargear: Combi-weapon (Bolter/meltagun), artificer armor, bolt pistol, iron halo, frag and krak grenades
      -------------------------------------

      Corbulo
      Stats as a 3w commander

      Special Rules
      Independent Character

      Wargear: Bolt Pistol, Chainsword, Exsanguinator, The Red Grail (Any unit within 12? at the start of one of its own assault phases gains Furious Charge until the end of the turn, in addition it gives corbulo a 4+ inv save), Frag and Krak Grenades
      -------------------------------------

      Chaplain Lamartes
      3W chaplain stats

      Special Rules
      Independent Character
      Honor of the Chapter
      Litanies of Hate

      Wargear: Bolt Pistol, Jump Pack, Crozius Arcanum, Rosarius, Frag and Krak grenades, Death mask (all enemy units within 6? suffer -1 to LD)
      -------------------------------------

      Chaplain
      2W version of lamartes

      Special Rules
      Honor of the Chapter
      Independent Character
      Litanies of Hate

      Wargear: Frag and krag grenades, bolt pistol, chainsword, rosaries, crozius Arcanum
      Options: Replace bolt pistol with plasma pistol
      Stormbolter, Combi-weapon, Power fist , meltabombs
      Jump pack , Space marine bike
      May replace all other wargear with Terminator Armor, storm bolter, rosarius, crozius Arcanum
      -------------------------------------

      Librarian
      Stats as chaplain

      Special Rules:
      Independent Character
      Psyker
      And they shall know no fear
      Rites of Battle

      Wargear: Frag and krak grenades, bolt pistol, force weapon, psychic hood
      Options: Replace bolt pistol with plasma pistol
      Stormbolter, Combi-weapon, Power fist , meltabombs
      Space Marine bike
      May replace all other wargear with Terminator Armor, storm bolter, force weapon, psychic hood

      Psychic Powers: Might of Heros and Wings of Sanguinius
      -------------------------------------

      Company Captain
      Same stats

      Special Rules
      And they shall know no fear
      Independent character
      Rites of Battle

      Wargear: frag and krak grenades, bolt pistol, chainsword, iron halo
      Options: Replace bolt pistol with plasma pistol
      Replace chainsword with power weapon, power fist or single LC, pair of LCs or thunder hammer
      Stormbolter, Combi-weapon, Power fist , meltabombs
      Jump Pack
      May replace all other wargear with Terminator Armor, plus one of the following weapon options for. Stormbolter and power sword or fist, a pair of Lcs or a thunder hammer and storm shield.
      -------------------------------------

      Honor Guard
      May include 1 unit of honor guard per independent character in the army. Does not take up a FOC slot but is deployed as HQ
      Same stats except +1A

      Special Rules:
      And They Shall know no fear

      Unit Size: 5
      Wargear: Bolt Pistol, bolter or chainsword, frag and krak grenades
      Options: Entire squad may be given jump packs
      0-2 plasma pistols
      0-2 replace chainsword or bolter with power weapon or power fist
      0-2 replace chainsword or bolter with flamer, meltagun or plasma gun
      0-1 Sanguinary Priest upgrade. Comes with exsanguinator
      0-1 Tech Adapt upgrade. Comes with artificer armor, power weapon and Blessing of Omnissiah
      0-1 Company champion upgrade. Comes with power weapon and combat shield
      0-1 Standard Bearer. Comes with company standard
      Any veteran may have meltabombs for

      Transport: May select rhino, drop pod or razorback at points cost
      -------------------------------------

      ELITES

      Death Company
      A blood angel army may include up to one death company unit. It does not use up any FOC selections but is otherwise treated as an elite. Each squad may only contribute 1 death company marine even if using combat squads. You don?t have to use a death company
      Stats as per normal veteran

      Unit Composition:
      1 death company is generated from each of the following squads: Honor Guard, Terminator Squad, Veteran Assault Squad, Assault Squad, Tactical Squad, Devastator Squad

      Special Rules:
      Fearless
      Furious Charge
      Feel no Pain
      Rending (in close combat)
      Must move towards nearest enemy as fast as possible unless within 6? of a chaplain or corbulo

      Wargear: Bolt Pistol, Bolter or Chainsword, Frag and Krak Grenades
      Options: Additional Death company (Max of 10 models in unit)
      Entire squad may have jump packs

      Transport: May take a drop pod or rhino at cost
      -------------------------------------

      Veteran Assault Squad
      Stats as per veteran

      Special Rules:
      And they shall know no fear
      Combat squads
      Unit Size: 5

      Wargear: bolt pistol, bolter or chainsword, frag and krak grenades, jump pack
      Options:
      0-5 additional veterans
      0-3 replace bolter or chainsword with: Storm bolter, Combi-weapon, Power weapon or plasma pistol, power fist or single lightning claw, pair of LCs
      Any veteran may have a combat shield or storm shield
      0-2 Replace bolter or chainsword with flamer, melta gun or plasma gun
      Any veteran may have meltabombs

      Transport: May remove jump packs and take a Rhino or drop pod at no cost
      -------------------------------------

      Terminator Squad
      Same stats

      Unit Size: 4 Terminators and 1 Sergeant
      Special Rules
      And they shall know no fear
      Deep Strike

      Wargear: Stormbolter and power fist (Sergeant has a power weapon), terminator armor
      Options: Replace power fist with chainfist
      CHOOSE ONE OF THE FOLLOWING
      All may replace weapons with pair of LCs or Thunderhammer and stormshield for free
      OR
      One may take a cyclone missile launcer or replace storm bolter with assault cannon or heavy flamer

      Transport: May take a drop pod
      -------------------------------------

      Techmarine
      Same stats

      May include one techmarine for each vehicle chosen from heavy support or elites. Does not count towards FOC slots but is treated as an elite

      Special Rules:
      And they shall know no fear
      Blessing of Omnissiah
      NOT an IC

      Wargear: Artificer Armor, Bolter or Bolt pistol, Frag and Krak grenades, Power weapon, servo-arm
      Options: Replace bolt pistol with plasma pistol, replace servo-arm with servo-harness
      0-4 servitors with servo-arms and CCW. Any may replace servo-arm with heavy bolter for free or plasma cannon
      Transport: May select rhino, razorback or drop pod
      -------------------------------------

      Furioso Dreadnought

      Wargear: Two dreadnought close combat weapons, one fitted with a heavy flamer or storm bolter and the other fitted with a meltagun, smoke launchers and searchlight

      Options: Venerable
      Death Company upgrade (+d3 attacks and moves as Death Company, see entry)
      Replace storm bolter with heavy flamer, extra armor

      Transport: May take a drop pod
      -------------------------------------

      Dreadnought

      Wargear: Assault Cannon, Dreadnought close combat weapon (with storm bolter), Smoke launchers and Searchlight

      Options: Venerable
      Replace CCW with missile launcher and/or replace stormbolter with heavy flamer
      Replace assault cannon with Multi-melta, plasma cannon, TL-autocannon for free or with a TL-Lascannon
      Extra armor

      Transport: May take a drop pod
      -------------------------------------

      Scout Squad

      Special Rules
      And they shall know no fear
      Combat squads
      Move through cover
      Infiltrate
      Unit size: 4 marines and 1 vet sarg

      Wargear: Bolt pistol, frag and krak grenades, bolter
      Options:
      May include 5 additional scouts
      Any may replace bolter with shotgun or CCW at no cost
      Any may replace bolter with sniper rifle
      0-1 Replace bolter with Missile launcher or heavy bolter
      Sergeant may replace bolt pistol with plasma pistol and/or take meltabombs
      Sergeant may replace bolter with power weapon or power fist

      Transport: May select a drop pod

      Note ? Shoguns are S4 assault 2
      -------------------------------------

      TROOPS

      Assault Squad

      Special Rules:
      And they shall know no fear
      Combat squads
      Deep strike
      Unit size: 4 marines and 1 vet sarg

      Wargear: Jump pack, bolt pistol, frag and krak grenades, chainsword
      Options: May include 5 additional marines
      0-2 replace bolt pistol with plasma pistol
      Veteran may replace bolt pistol with plasma pistol
      Veteran may replace chainsword with power weapon, power fist and may take a combat shield and/or meltabombs

      Transport: May remove jump packs and take a rhino or drop pod for free
      -------------------------------------

      Tactical Squad

      Special Rules:
      And they shall know no fear
      Combat squads
      Unit size: 4 marines and 1 vet sarg
      Wargear: Bolt pistol, bolter, frag and krak grenades
      Options: May include an additional 5 marines for
      Sergeant may replace bolt pistol with plasma pistol and/or replace bolter with a chainsword for free, power weapon or power fist. May have melta bombs
      0-1 replace bolter with flamer, meltagun or plasma gun
      0-1 If squad numbers 10 models may replace bolter with heavy bolter, missile launcher, plasma cannon or lascannon

      Transport: May select a rhino, drop pod or razorback
      -------------------------------------

      FAST ATTACK

      Bike Squad

      Special Rules
      And they shall know no fear
      Unit size: 2 bikers and 1 vet sarg

      Wargear: Bike with TL-bolters, frag and krak grenades, bolt pistol or chainsword
      Options: Up to 2 additional bikes
      Veteran may replace bolt pistol with plasma pistol and/or take a power sword and/or meltabombs
      0-2 may take a flamer, meltagun or plasma gun
      -------------------------------------

      Attack Bike

      Special Rules
      And they shall know no fear
      Unit Size: 1 marine

      Wargear: Bike with TL-bolter, Heavy Bolter or Multimelta, bolt pistol, frag and krak grenades
      Options: May include up to 2 additional bikes
      -------------------------------------

      Landspeeder

      Unit Size : 1 speeder
      Wargear: Heavy Bolter or Multi-melta

      Options: May include up to 2 additional speeders
      0-1 Add typhoon missile launcher
      0-2 Add heavy flamer, or assault cannon (You have different weapon combos than codex: Sm)
      -------------------------------------

      Note - no scout bikes

      HEAVY SUPPORT

      Devastator Squad

      Special rules
      And they shall know no fear
      Combat squads
      Unit size: 4 marines 1 vet sarg

      Wargear: Bolt pistol, bolter, frag and krak grenades
      Options: May add 5 additional marines
      Veteran may replace bolter or bolt pistol with a chainsword for free, or bolt pistol with a plasma pistol or chainsword with a power weapon or power fist. May take meltabombs
      0-4 Replace bolter with heavy bolter or multi-melta, Missile launcher, Plasma cannon or lascannon

      Transport: May select drop pod, razorback or rhino
      -------------------------------------

      Land Raider

      Special Rules
      Power of the machine spirit
      Assault vehicle

      Wargear: TL-heavy bolter, Two TL-lascannons, smoke launchers and search light
      Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor

      Transport capacity: 10 models and space marines in terminator armor count as 2 models

      Note ? Dozer blade is NOT an option for landraiders, wtf?
      -------------------------------------

      Land Raider Crusader

      Special Rules
      Power of the machine spirit
      Assault vehicle

      Wargear: TL-Assault Cannon, Mult-melta, Two hurricane bolters, Frag Assault Launchers, Smoke Launchers and search light
      Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor

      Transport capacity: 16 models and space marines in terminator armor count as 2 models
      -------------------------------------

      Whirlwind

      Wargear: Whirlwind Missile launcer, smoke launchers, search light
      Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade

      Note ? Uses Vengeance or Incendiary castellan missiles
      -------------------------------------

      Predator

      Wargear: Autocannon, smoke launchers, search light
      Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade, replace autocannon with TL-Lascannon, side sponson heavy bolters or Lascannons
      -------------------------------------

      Vindicator

      Wargear: Demolisher Cannon, storm bolter, smoke launchers, search light
      Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade
      -------------------------------------

      Baal Predator

      Special Rules
      Overcharged engines

      Wargear: Twin linked assault cannon, smoke launchers, Search light
      Options: Pintle Mounted storm bolter, Hunter killer missile, Side sponsons with heavy bolters or heavy flamers

      Note ? no extra armor
      -------------------------------------

      Rhino

      Special rules:
      Repair
      Overcharged engines

      Wargear: Storm bolter, smoke launchers, search light
      Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade

      Transport capacity: 10 models and may not transport terminators
      -------------------------------------

      Razorback

      Wargear: TL- Heavy bolter, smoke launchers and searchlight
      Options: Pintle Mounted storm bolter, Hunter killer missile, extra armor, dozer blade, Replace TL-Heavy bolter with TL-lascannon

      Transport capacity: 6 models and may not transport terminators
      -------------------------------------

      Drop Pod
      Open-Topped

      Special Rules:
      Inertial Guidance System
      Immobile

      Wargear: storm bolter

      Transport capacity: 10 models, marines in terminator armor count as 2 models and may transport a dreadnought which counts as 10 models
      GW-Regeln sind nicht immer gerecht, dafür aber meist schlecht gebalanced.

      RE: Die neuen BA(alles!!)

      sry,die punktekosten :D
      Wargear changes
      Exsanguinator - Description replaced with current narthecium rules. Nothing additional

      Terminator armor - Same except no longer gives +1A (Same as new DA and there are no terminator honors, which means characters are at -1A)

      Servo arm - Same as Codex: SM but IT IS NOT A POWER FIST.. It "strikes at I1 at S8 with no armor save" Therefore, cover/grenades affects it

      Special CHaracters

      Commander Dante - 200pts

      WS6, BS5, S4, T4, W3, I5, A4, LD10 Sv 2+
      Rights of battle
      Inspiring: All friendly BA models within 12" count as having preferring enemy (Vs anyone)
      Equipment: Artificer armor, iron halo, jump pack, frag and krak grenades
      Axe of Mortalis - Master crafted power weapon
      Death mask of sanguinius - All enemy models within 6" are at -1WS and -1BS
      Perdition Pistol - Metal gun that counts as pistol in CC

      If dante is included in the army then a standard bearer may carry the BA chapter banner which gives all benefits of the normal standard and also gives the unit +1A. +15pts

      Tycho - Normal stats, has iron halo and artificer armor and basically is same as old edition.. IE sucks. 110pts and rights of battle

      Mephiston - 225pts
      WS 6, BS5, S5, T5, W3, I6, A4, LD10 Sv 2+
      Fearless, Feel no pain

      Lord of Death - Mephiston has all 3 psychic powers and can use each one of them and his force weapon once each player turn, rather than being limited as are other librarians. He may not use the same power more than once per turn

      Wargear: Artificer armor, force weapon, plasma pistol, psychic hood, frag and krak grenades

      LIRBARIAN POWERS
      Might of Heros - same
      Wings of Sanguinius - The librarian (only him) may move as a jump pack, even with terminator armor. If on a bike he counts as moving as a jetbike
      Transfixing Glare - Used in the assault phase. If successful then any enemy model in BTB contact must take a Ld test. If failed the model may not attack and will be hit automatically by any CC attacks directed against them. Enemy models with a Ld value cannot be affected

      Brother corbulo - Same as old edition except 3wounds 100pts
      no power weapon and has exsanguinator and the red grail
      Red Grail : All BA units within 12" At the start of one of its assault phases receives furious charge for that turn. In addition it gives corbulo a 4+ inv save

      Chaplain Lamartes - 125pts Same stats as current 3W chaplain
      Has the Death mask which gives all enemy models within 6" -1LD

      Non-named characters (all have 2w and LD9)
      Librarian - 120pts
      Has rights of battle
      Equipment: Force Weapon and Psychic Hood
      Options: Plasma pistol, stormbolter, combi weapons, melta bombs, bike. Can replace ALL wargear for terminator armor, storm bolter, force weapon and psychic hood for 25pts.
      NO OPTION for inv save except with Term armor
      Cannot take Transfixing glare but comes with other two powers as standard

      Chaplain - 100pts
      Equipment: Crozius and Rosarius
      Same options as librarian but may take a power fist and a jump pack

      Company Captain (3W and L10) - 100pts
      Comes with Iron Halo
      Rights of Battle
      Options: Power weapon, 1 or 2 LCs, Thunder hammer, Power fist, jump pack, storm bolter, combi weapons, melta bombs
      OR may take Term Armor WITH Thunderhammer + Stormshield, 2x LC or Stormbolter + Power fist/Power weapon all for only +25PTs

      Honor guard - 125pts
      Does not take up spot on force org chart AND IS NOT A BODYGUARD. They deploy and operate independently. May include 1 for each IC in army
      2A now and come with frag/krak grenades
      5 marines (max)
      Jump packs +25pts (entire squad) (30pts per model basically)
      Options: (a ton. Think of this as a imp guard command squad in terms of options. 2 guys can have this, 2 can have that.. etc).
      2x Plasma Pistol
      2x Powerfist/weapon
      2x Flamer/melta/plasma
      Sanguinary Priest for +20pts with exsanguinator
      Tech Adept +30pt (No servo arm btw). Power weapon and blessing of omnissiah rule
      Standard bearer +10pts
      Company Champion +25pts. power weapon + combat shield
      Meltabombs on a per model basis +5pts

      ELITES

      The Death company - Do not have to take. Don?t count for Force Org.
      Same stats. Rending, Furious Charge, Feel no pain, fearless.
      Must move as fast as possible towards enemy unless chaplain or Corbulo are within 6". They have krak grenades as well
      Pretty much same as rumors have stated.
      You get 1 free DC per following squads
      Honor Guard
      Terminator Squad
      Veteran Assault Squad
      Tactical Squad
      Devastator Squad
      Assault Squad
      Jump packs +5pts per model
      Additional guys +30pts
      May have rhino or drop pod at point cost
      Models equipped with power fists or power weapons may count them as normal CC weapons with rending

      Terminator Squad - 200pts
      5 men (max)
      entire squad may swap weapons for 2x LC or Thunderhammer/storm shield
      or may replace one term with the cyclone +20pts, Heavy flamer +5pts (lol), Assault cannon +30pts
      Can take a drop pod

      Furioso Dreadnaught - 100pts
      Venerable +20pts
      Death company dread +25pts (+D3 attacks and moves like death company)
      heavy flamer +5pts
      extra armor +15pts
      comes with smoke and searchlight
      May take a drop pod

      Dreadnaught - 125pts
      Assault cannon, CCW, smoke and searchlight
      Venerable +20pts
      Missile launcher +10pts
      Multimelta, TL- Auto cannon - free
      Tl- Las +20pts
      Extra armor +15pts
      May take drop pod

      Tech Marine - 125pts (ouch)
      NOT INDEPENDENT CHARACTER
      Does NOT use up force org slot. May take 1 per vehicle chosen from elites or heavy support
      same stats, except comes with artificer armor
      Options - Plasma pistol, servo harness +25pts
      Servitors - 0-4 25pts each with Servo arm, CCW (Not Powerfist). May replace with multimelta or HB for free, Plasma cannon +10pts (no restriction)
      Ws4, Bs4, S3, T3, W1, i3, a1, ld9, sv 4+
      May select rhino, razorback or drop pod

      Veteran Assault squad - 150pts
      2A and combat squads
      Jump packs included
      The squad may include up to 5 additional vets for +25pts each (and combat squads? odd)
      0-3 - stormbolter, combi weapon, plasma pistol/power weapon, power fist/single LC, 2x LC or thunder hammer
      Anyone can take combat shield +5pts or stormshield +10pts
      0-2 - Flamer/melta/plasma
      Per model basis: Melta bombs +5pts
      Note: Above options replace EITHER bolt pistol OR chainsword so you can replace Chainsword with power weapon AND bolt pistol with flamer
      May remove jump packs and have rhino or drop pod for no point cost

      Scout Squad - 80pts
      combat squads
      vet sarg included
      5 additional scouts +65pts
      Options: same as DA codex. Sarg may take melta bombs
      Shotguns: R:12, S:4, Ap:-, Assault 2
      MAY TAKE DROP POD

      TROOPS

      Assault Squad - 140pts
      Vet sarg included
      Same options as DA basically. Sarg can have combat shield and melta bombs
      May remove jump packs and take rhino or drop pod for free

      Tactical squad - 115pts
      Same as DA codex
      May take drop pod, rhino or razorback

      FAST ATTACK
      Bike squad - 110pts
      2 bikes + 1 vet sarg
      No combat squads

      0-2 bikers +30pts
      vet sarg may have power sword (no fist) and/or melta bombs
      0-2 Flamer/melta/plasma

      Attack Bikes - 50pts
      HB or multimelta
      1 bike

      0-2 additional bikes +50pts

      Land Speed Squadron - 65pts
      HB or Multimelta
      0-2 additional speeders +65pts
      0-1 Typhoon launcher +10pts
      0-2 Heavy flamer +10pts or assault cannon +35pts

      HEAVY SUPPORT

      Devestators - 115pts
      Combat squads
      Options same as DA codex
      may have rhino, drop pod, razorback

      Land raider - 250pts
      Its a land raider.
      options: Pintle storm bolter 5pts, hunter killer missile +15pts, extra armor +15pts

      Land raider crusader - 250pts (no limit)
      Its still a land raider and has crusader weapons.
      same options as land raider

      Whirlwind - 85pts
      Vengeance Missiles
      Incendiary Castellan

      Options: Dozer blade, extra armor, pintle storm bolter, hunter killer

      Predator - 70pts
      Options : See whirlwind
      TL - Las + 35pts
      HB Sponsons +25pts, Lascannons +60pts

      Vindicator - 125pts
      Same as previous edition, same options as other vehicles

      Baal Predator - 100pts
      Overcharged engines (1 - Cannot move. 2-3 nothing, 4+ vehicle is Fast and can move max of 18")
      Pintle stormbolter +10pts, Hunter killer +15pts. NO EXTRA ARMOR
      HB or heavy flamers +25pts

      Rhino - 40pts
      Over charged engines
      same as DA codex

      Razorback - 50pts
      TL Las +30pts
      Normal vehicle options

      Drop pod - 50pts
      No missile launcher option

      --------

      A few notes: I didnt post point costs for many options because they're same as codex space marines (No discount for being single wound model tho) and no real point to repeat point costs for items everyone knows the pt costs for

      However, items like flamers are basically half the cost currently. 5pts for every squad basically. Sorry I just really dont wanna post pt values for every item or option as its fairly easy to know what they are. Also just assume every vehicle has smoke and search lights and all the marines have frak/krak/BP and bolters. I added it for some and didnt for others, but they all have them
      GW-Regeln sind nicht immer gerecht, dafür aber meist schlecht gebalanced.

      You get 1 free DC per following squads


      soll das jetzt heißen, man bekommt einfach ohne punktkosten welche für jeden trupp ODER das die modelle aus den trupps zu kompanisten werden?
      Was mir an Würfelglück mangelt, gleich ich durch das Würfelpech meiner Gegner wieder aus!

      RE: Die neuen BA(alles!!)

      Original von grossa grüna
      Drop Pod
      Special Rules:
      Inertial Guidance System


      Schlechter Maschinengeist oder was ?
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      Overcharged engines die klingen ja mal stylisch :D. Naja dafür wieder Kampftruppregel, nur fünf Termis pro Trupp, nur eine SK...

      ABer im großen und ganzen klingts doch intressant, wobei ich mich nicht mit BAs auskenne.
      jeder mag skinks :D
      skink21

      Mitglied der Skullcrushers (2 größter Vorarlberger Club :P )


      An jeden Voarlberger der hier mal online ist bitte unser eigenes Forum ganz unten beachten :)
      lachen oder weinen das ist hier die Frage.....

      Panzer werden billiger, Laserkanonen teurer..... was lernen wir daraus?

      GW will Panzer verkaufen......... :rolleyes:


      Naja... schauen wir mal was man daraus machen kann.
      * Steirischer Meister 40k 2010
      * Ö. Meister 40k - 2003-2005
      * ÖMS 40k- Best General - 2005
      * 7x40k Tagesturnier 1.
      * "eine Gefahr für dieses Forum" <- Zitat Eusebio

      "Sicarius was imperious as he killed. He was ambition and arrogance, he was skill and courage personified, he was guile and reckless bravura. He was Ultramar."
      Lord of Death: Mephiston may use each of his psychic powers and his force weapon once per turn


      wie ich es hasse....

      Eldar sind die besten psioniker der galaxis... das merkt man daran das sie sauteure ausrüstung kaufen müssen, von dämonenattacken autogekillt werden und psi tests machen müssen im gegensatz zu:

      Space marines
      Chaos space marines
      Tyraniden
      ...

      hat eigentlich ein volk psioniker die unterlegen sind? ausser jetzt die der garde die eh kaum jemand verwendet?
      Original von grossa grüna
      orks :D

      Wenn gar nix als unterlegen zählt:
      Necrons
      Tau
      Templars
      Dark Eldar

      :P
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      Naja man merkt sie haben sich sehr am DA Schema orientiert, einzig die Feurzeuge sind teurer

      Lanspeeder mit Stuka und Heavy Bolter 90 Pts
      auch Pred is teurer früher hat ein Annihilator 145 Pts gekostet (LK Turm und LK Kuppeln) jetzt 165

      TK is meiner Meinung nach sogar besser geworden weil man jetzt die Anzahl der Modelle der TK besser vorraussehen kann, bzw. durch dazukaufen sogar kontrollieren kann.

      Mephiston hat einen ähnlichen Charakter wie Eldrad er is eine Sau aber zu teuer um oft eingesetzt zu werden.

      Kampftruppregel für Veteranensturmtrupps macht sie so ziemlich sinnlos, wer wird schon einen 5er Trupp nehmen wenn man alternativ auch einen normalen Sturmtrupp nehmen kann und ihn in ein Gratis Rhino stecken kann , vorallem da der ja keine Kampftruppregel hat.

      Cybot Furioso und Todeskompanie Upgrade Möglichkeit kann ma sicher gut leben damit.

      Termis bleiben sinnlos, jetzt noch mehr denn je gilt aber auch für den DA Codex , obwohl sie dort ja eher noch mehr Vorteile haben.

      Bei der Speziellen Ausrüstung is ned sehr viel speziell geblieben.
      Exsanguiniator is nicht mehr besser als der eines normalen Apothecarius.

      Techmarine is teurer.

      Scoutbikes sind weg ?

      Scouts haben Kampftruppregel dafür die Option auf S4 Shotguns na yeah Baby.

      bei der Honor Guard is halt blöd dass sie Kampftruppregel haben.
      Die Einschränkung auf nur mehr 2 EWaffen und die vom Sgt ,is ned so schlimm da man erstens eh selten allen eine gekauft hätte (von den Pts her) und zweitens jeder Spezialist eh Zugriff auf die Rüstkammer hat.

      Baal is ned schlechter geworden

      Die Kampftruppregel für Taktische,Devastoren,Scouts und Veteranensturmtrupps is halt bitter, weil sie sonst eine sehr schön spielbare Armee wären.
      (Hab das schon beim DA Codex für eine sehr negative Entwicklung gehalten, genauso wie die eingeschränkte Rüstkammer für Charaktermodelle. Geht hier bei speziellen SM Orden in die genau entgegengesetzte Richtung wie der Eldar Codex, dort hat man die Variablen Trupps gelassen aber einige Truppentypen verbessert. Die Folge daraus war das man jetzt eine Fülle an guten Optionen hat zwischen denen man sich entscheiden kann. SM Codizes DA und BA würden da genau in eine andere Richtung gehen. Glaube das machens deswegen weils sie jetzt seit einiger Zeit auch diese 5er Marine Boxen für Kiddies verkaufen und sich das somit besser begründen lässt :evil:)


      Einige Fragen wären noch offen:

      Das BAs nicht mehr gratis Furius Charge haben is gut aber hat jetzt keine Einheit mehr FC ???

      Sind die Punktekosten der Rhinos so wie im DA Codex ?

      Hat die Ehrengarde eine Veteranenfähigkeit inkludiert bzw. Zugriff auf diese ?

      Wie siehts mit Charaktermodellen aus speziell da es bei den BAs ja jetzt nicht mehr Pflicht ist das die Ehrengarde beim Charakter bleibt ??
      --Hail to the Emperor!--
      Only the Strongest survive

      Bisherige HdR Kampftropäen: 3 Mumakschädel :D
      WoW-Member

      W40k:
      Space Marines [Own Chapter] 2000-2500Pkt
      Dark Eldar: ca 2000 Pts (Derzeit nur Whych Cult bemalt)
      WHFB:Waldelfen 1000 Pts / Aufbaustadium
      HdR Hochelben, Rohan
      Confrontation Greifen von Akkylanien ( ca 600 / 800 Pts )

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „LordMaccrage“ ()

      tk hat fc,nicht mehr alle..find ich fluffmäßig und auch spieltechnisch besser:)
      rhino kosten hab ich gepostet,ist glaub ich 5 p teurer weil ja dieser turbobooster dabei ist!
      ehrengarde ist ne eigene einheit,nix mit char muss drinn sein
      vetfähigkeiten weiß ich nicht..
      GW-Regeln sind nicht immer gerecht, dafür aber meist schlecht gebalanced.

      In einem Kleinen Feld links steht:

      Um diesen Codex zu benützen brauchst du:

      Codex Space Marine
      Codex Dark Angels

      und natürlich diesen und den nächsten

      genialer Schachzug :D

      1 Heftal zum Preis von 4
      INFINITY:

      HAQISLAM

      YU JING

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „skyla“ ()