chaos die ???te

    chaos die ???te

    Much rumour goodness (evilness?) for all you Chaos players here.

    Chaos Lords can be given up to 150 points of wargear and daemonic gifts and becomes a Daemon Prince if you give him 50 points of gifts. He can also be upgraded to a psyker.

    Raptors lose their Fearsome Charge ability but are cheaper.

    Obliterators can morph more weapons, even all the same weapons in one squad e.g. all lascannon, though you are limited to three of them in a squad. They are also now apparently Fearless (understandable considering how damn big they are!) and receive toughness 5 and 2 wounds.

    Havocs can now have up to 5 Heavy weapons/Special weapons.

    The Sonic Blaster is now more deadly with a different profile that depends on the different riffs played, changing its strength and type (heavy or assault weapon). Ditto the Blastmaster though this weapon is likely to be more effective against tanks apparently (presumably doing something to the crew within).

    Thousand Sons will apparently no longer be immune to Strength 4 weapons. However they will come with an extra wound through a rule called "Daemonic Essence". On the down side, another rule called "Slow and Purpouseful" means they apparently always move as though in difficult terrain. They can assault but never receive +1 for charging and cannot sweeping advance. They will also apparently only get initiative 1.

    Plague Marines will apparently be able to infiltrate (goodness knows how). On the cards is also an item called Manreaper (a Nurgle scythe-shaped Daemon weapon) which gives you +d6 attacks in close combat (the way my source worded this though I get the impression this is thankfully only when charging).


    The Chaos Lieutenant is basically a Wolf Guard Battle Leader-type character costing around 45 points. Again, I'm told you'll be able to upgrade this chap to be a psyker.

    You can only have one Daemonic Weapon per army and each turn in which they cause a wound the wielder must take a Perils of the Warp test.

    Lesser Daemons can only be summoned next to a unit bearing their mark or a squad that has the Mark of Undivided. Undivided will apparently also get their own demons, Furies.

    Iron Warriors are able to take a Vindicator and a Basilisk and Obliterators are elites for them as before.

    The twisted Fabius Bile makes a return, and if taken as your Lord he will allow you to genetically tailor your whole army, though my source did not mention what this entails specifically.

    The Mark of Khorne makes those bearing it fearless and gives them +1 attack. They must also charge an enemy if at all possible, even if they can't hurt it or it's a vehicle, and they must Sweeping Advance. Furious Charge is a veteran skill which is the same thing that Blood Angels get when they charge, though this is not just limited to World Eaters. Chainaxes are available for 1 point per model and are basically choppas by any other name. The Khorne Daemon Weapon is called the Berserker Glaive and it doubles the model's base attacks as well as providing a 4+ invulnerable save.

    vom porent
    GW-Regeln sind nicht immer gerecht, dafür aber meist schlecht gebalanced.

    Also 5 Waffen für Havocs? Halt ich fürn Gerücht..:D
    Ich hab nur 4 gehört.
    Was ich noch gehört habe:
    Gallus zahlt für die Werte, die er modifizieren will.
    Noisewaffen halten nieder.
    Die Sense gibt IMMER +W6 Attacken, solange man mit mehreren Modellen im Kontakt ist.
    Dämonenwaffen sind nicht 1 pro Armee.
    Raptoren senken den MW ihrer Gegner um 2.