Gerüchte: Gruftkönige von Khemri

      Gerüchte: Gruftkönige von Khemri

      Gerüchte von Warseer:

      Some early info on the new tomb kings army book reached me. May not tell the source but it proofed to be right several times in the past. However, as the design of the book is in an early state, I wouldn't bank on all these rules being in the book.

      - All the current units will make it into the new book but the battle standard bearer wich will be dropped
      - Skeletons will be allowed to choose a stand and shoot reaction
      - Undeads will not be allowed to make a march move
      - Tomb kings and princes will not be able to cast incantations anymore. Instead the "my will be done" rule will enable a unit they are attached to to have a second movement in the magic phase. This can't be dispelled.
      - Tomb kings and princes will be immune to poison. They will get the option to wear heavy armour and to ride a skeleton horse. Princes will have the option to carry the battle standard
      - Priests and high priests will be ordinary magicians. However, they will be immune to miscasts. Don't know much about the lore they'll use but they will be able to heal more wounds with one spell
      - Skeleton heavy horsemen will get WS3 and be fast cavalry
      - Dont' know if chariots will be core or special
      - Tomb guard will get heavy armor
      - Ushabti will become really nasty with a new special rule and special weapons. Don't know anything more abput that
      - Bone Giant will get several equipment options. (Maybe as in the chronicles?) Will get WS4 and T6 but presumably lose unstoppable assault


      und

      Zitat von Warseer, RedShirt77
      Hallo again. I had a long chat with my source today, getting more and more detailed information on the new Tomb King?s rules. The rules are from the first design script for the new book, or so I was told. So it is a really early bit of information and nothing is safe but I thought you would still like to know.
      Personally, I like most of the innovations very much. A very mobile army with tactical special rules - this is definitely going in the right direction.

      Special rules:

      Undead:
      The rule stays the same except for the sentence regarding to the charge reactions: Undeads may not choose to flee as a charge reaction.

      The curse:
      If a Tomb King or Prince is killed, the model or unit responsible for his death is hit by the curse. This is either the model (or part of model) or unit in case of usual warriors who caused the final wound (it is irrelevant in which way) or, if the character was killed by the combat resolution, every enemy unit and model engaged in the combat. The models and units hit by the curse must immediately take a leadership test on their own leadership minus 2 (minus 1 in case of a Prince). If the test is failed, the model (or part of model) or unit looses D6 wounds with no safes of any kind (not even a ward safe or regeneration) allowed. In case of units or models with different parts which are hit because the character was killed by the combat resolution, the wounds are distributed like shooting.

      Embalmed:
      Tomb Kings and Princes are mummified in dry bandages and inflammable oils. They are flammable.

      My will be done!:
      At the beginning of each own magic phase, the Tomb King or Prince and his unit get an extra movement phase at a roll of 3+ (4+ in case of a prince) on a D6. No unit can get more than one movement phase in a magic phase, no matter how many Princes and Kings are attached to the unit. However, if one King or Prince fails his roll, another one may try.

      Master of the dead:
      If a Liche Priests or a Liche High Priest rolls a miscast, the spell simply doesn?t work with no further effect.

      Armed to the teeth:
      The Bone Giant Elder carrys two hand weapons, a great weapon, a giant bow and a shield he wears heavy armour, standing up from the grave prepared for every battle.

      Undead construct:
      An undead construct has a 4+ armour safe which can be combined with amour and shield as well as magic resistance (2). Furthermore, every undead construct (i.e. Bone Giant, Bone Giant Elder, Tomb Scorpion and every single Ushabti in a unit) adds an extra +1 to the combat resolution. An undead construct has neither flanks nor a back but always counts as fighting in the front. Still a unit of Ushabti is not turned to face the opponent with the front but keeps the formation. The enemy simply gets no bonuses for fighting in the flank or back. Note that bone giants (and elders) don?t get a hand weapon & shield bonus.

      Corpseguard:
      If a Liche Priest or Liche High Priest is attached to a unit with this special rule, he can never be targeted by shooting and may always use the Look out Sir! Rule. In fact, for the purpose of being hit by ranged attacks, the Priest is treated as if the unit was at least 5 models big.

      Ritual Blades:
      All Ushabti attacks count as being magical. They always get a +1 bonus to hit in close combat.

      Stone Keepers:
      Ushabti are massive statues made from the hardest stone. Ushabti count as if they were wearing light armour. In addition, enemies charging Ushabti loose all charging bonuses. So they cause no impact hits, loose weapon bonuses (such as for lances), don?t automatically strike first and loose all charging special rules they might have.

      Incantations of the dead

      The secret incantations: The following three incantations are known to all Liche Priests and Liche High Priests. There is no possibility for Tomb Kings or Princes to learn these Incantations.

      Incantation of summoning. Cast on 4+
      Choose one friendly unit, single model, or character (even in a unit) in 12?. If successfully cast, the chosen target immediately retrieves D3 wounds lost. A unit of Graveguards retrieves D6 wounds (thus models), a unit of Skeletons retrieves 2D6 wounds. Champions, standard bearers and musicians are retrieved first, in this order. In all other cases you may distribute the wounds among a unit at wish (for example between a skull catapult and the crew), still retrieving complete models in case of models with several wounds. Note that you can?t rise the units or models wounds or models above the initial value.

      Incantation of urgency. Cast on 4+
      Choose one friendly unit, single model, or character (even in a unit) in 12?. If successfully cast, the chosen target immediately gets a second movement phase. Note, that a unit can be moved by this invocation only once in a magic phase. Also note that a unit which was moved by ?My will be done? may not be moved by this invocation in the same magic phase.

      Incantation of righteous smiting. Cast on 4+
      Choose one friendly unit, single model, or character (even in a unit) in 12?. If successfully cast, the chosen target immediately gets a second shooting phase (in addition to the one following). If the unit is engaged in close combat, every model may immediately deal out one attack with all boni and mali it would have in the following close combat phase. Note, that in case of models with different parts, each part may deal out one attack. For example a light chariot would deal out two attacks from the two skeletons and two attacks from the skeleton steeds. Also note that this invocation may be used to absorb the effect of a misfire 2 or three of a catapult in the previous shooting phase. It won?t fire in the magic phase but may fire as usual in the following shooting phase. A unit can be affected by this incantation only once in a magic phase.

      The common incantations: The following three incantations can be known to Liche Priests, Liche High Priests, a Tomb King (if he is a wizard) or a Tomb Prince with the holy scroll of dark secrets (magic item making him a level 1 wizard). These incantations are randomly determined as usual. Liche High Priests know two of the common incantations, Lich Priests, Tomb Kings and the Tomb Prince know only one of the common incantations. As usual, all wizards can swap one of their spells for the first one, the Incantation of Bane.

      Incantation of bane. Cast on 8+
      Choose one enemy model or part of model in case of models with different parts as for example a hero on a monster in 12?. No restrictions on the choice of targets apply. Parts of models that can never be hit, such as a knights horse or a chariot crew, can not be chosen as a target of course. If successfully cast, the chosen target must immediately take a toughness-test and an initiative-test. If one of the tests is failed, the target looses D6 wounds with no safes of any kind (not even a ward safe or regeneration) allowed.

      Incantation of rotting vermin. Cast on 7+
      Magic missile. Range 18?. Causes 3D6 strength 1 hits with the killing blow special rule.

      Incantation of eternal flight. Cast on 5+
      Can only be cast on the wizard himself. The wizard is immediately teleported to any place on the field. This way, the wizard may even leave a close combat but not enter one. Simply take the wizard model and place it anywhere on the field with at least 1? distance to enemy models. The wizard may be attached to a friendly unit as long as it isn?t engaged in close combat. If the wizard is riding a skeletal steed, the steed is lost and the wizard appears on foot. If the wizard is riding in the chariot, he leaves the chariot an appears on foot. He can not ascent the chariot again (not even by this incantation). The chariot is now driven by the skeleton only, however if the chariot it a magical one, it keeps its magical properties even without the character.

      Armoury

      Light chariot
      Not changed

      Giant bow
      Counts as a Bow. Shoots like a spear-thrower. May move and shoot. May stand and shoot. Always hits on 5+.

      Viperbow
      Counts as a Bow. Always hits on 5+.

      The casket of souls
      Only one casket per army.
      Casket Guards: WS increased by 1, wear heavy armour and great weapons (Tomb Blades).
      The casket: The casket of souls is a war machine. It can not move. It can not be destroyed. Only Priests and High Priests may be attached to the Casket. Shooting is randomised between the casket and the crew, ignoring hits against the casket.
      When both casket guards are destroyed and there is no Priest or High Priest attached to the Casket anymore at the beginning of an own magic phase, the casket crumbles to dust giving the opponent its victory points.
      Spirit Souls: The casket of souls adds 3 dispel dice to the players pool.
      The light of death: At the end of each Tomb Kings magic phases, if at least one Priest or High Priest is attached to it, the casket may be opened. Roll one D6 for every enemy unit or model in line of sight of the casket. At a roll of 4+ (2+ if the target has a line of sight to the casket) someone in the unit turned his eyes on the infernal light. Throw 2D6+2 and deduct the units own unmodified leadership (attached characters LD may be used) from the total. This is the number of wounds the unit or model looses with no safes of any kind (not even a ward safe or regeneration) allowed. The wounds are distributes like shooting.
      Terror: The casket causes Terror.

      Lords

      Tomb King
      Profile not changed
      Weapons and armour: Hand weapon
      Magic: A Tomb King is not a wizard. However he may be upgraded to a level 1 wizard for ? Points, using the incantations of the dead.
      Options: May carry a flail or a great weapon.
      May wear light armour or, if on foot, heavy armour.
      May carry a shield.
      May ride a skeletal steed or ride in a light chariot, displacing one of the skeletal crew.
      May be equipped with magic items with a limit of 100 Points.
      Special rules: The curse, Embalmed, My will be done!, Undead

      Liche High Priest
      Profile not changed
      Weapons and armour: Hand weapon
      Magic: A Liche High Priest is a level 4 wizard, using the incantations of the dead.
      Options: May ride a skeletal steed.
      May be equipped with magic items with a limit of 100 Points.
      May take a casket of souls to battle.
      Special rules: Master of the dead, Undead

      Heroes

      Tomb Prince
      Profile: Strength increased by 1.
      Weapons and armour: Hand weapon
      Options: May carry a flail or a great weapon.
      May wear light armour or, if on foot, heavy armour.
      May carry a shield.
      May ride a skeletal steed or ride in a light chariot, displacing one of the skeletal crew.
      May be equipped with magic items with a limit of 50 Points.
      May be the battle standard bearer. In this case he may get a magic banner without a point limit instead of other magic items.
      Special rules: The curse, Embalmed, My will be done!, Undead

      Liche Priest
      Profile not changed
      Weapons and armour: Hand weapon
      Magic: A Liche Priest is a level 2 wizard, using the incantations of the dead.
      Options: May ride a skeletal steed.
      May be equipped with magic items with a limit of 50 Points.
      May take a casket of souls to battle.
      Special rules: Master of the dead, Undead

      Bone Giant Elder
      Profile: 6 4 2 6 6 7 2 5 9
      Equipment: A lot. See special rule Armed to the teeth.
      Options: May be the battle standard bearer. In this case he may get a magic banner without a point limit.
      Special rules: Undead construct, Armed to the teeth, Big, Terror

      Core units

      Skeleton warriors
      Profile not changed
      Weapons and armour: Hand weapon, Viperbow
      Unit size: 10+
      Options: May exchange their Viperbows for Spears.
      May get spears in addition to their Viperbows.
      May wear light armour.
      May carry a shield.
      Upgrade one Skeleton warrior to a champion.
      Upgrade one Skeleton warrior to a standard bearer.
      Upgrade one Skeleton warrior to a musician.
      Special rules: Undead, Corpseguard

      Skeleton horsemen
      Profile: Skeletons with WS3 and LD4; Skeletal steeds not changed
      Weapons and armour: Hand weapon, Viperbow
      Unit size: 5+
      Options: May exchange their Viperbows for Spears.
      May get spears in addition to their Viperbows.
      May wear light armour.
      May carry a shield.
      Upgrade one Skeleton horseman to a champion.
      Upgrade one Skeleton horseman to a standard bearer.
      Upgrade one Skeleton horseman to a musician.
      Special rules: Undead, Light cavalry, Corpseguard

      Tomb swarm
      Nothing changed

      Grave Guard
      Profile not changed.
      Unit size not changed
      Weapons and armour: Heavy armour, shield, hand weapon
      Options: Not changed
      Special rules: Not changed

      Light chariot unit
      One unit of light chariot per King or Prince in the army counts as a core unit. Every further unit counts as special unit.
      Nothing changed

      Special units

      Carrions
      Profile: Strength increased by 1.
      Unit size not changed
      Special rules: Not changed

      Tomb Scorpion
      Nothing changed except for the changes in the ?Undead construct? rule.

      Ushabti
      Profile not changed
      Unit size: 1-6
      Weapons and armour: Huge ritual blades [count as Halberds]
      Options: Upgrade one Ushabti to a champion. [+1 A]
      Upgrade one Ushabti to a standard bearer.
      May get a magical standard up to 25 Points.
      Upgrade one Ushabti to a musician.
      Special rules: Ritual Blades, Stone Keepers, Undead construct, Undead

      Rare units

      Screaming Skull Catapult
      Nothing changed

      Bone Giant
      Profile: WS increased by 1, BS2.
      Equipment: Two hand weapons, heavy armour
      Options: May change his two hand weapons for a great weapon
      May carry a shield.
      May carry a giant bow.
      Special rules: Undead construct, Large Target, Terror, Undead

      Magic Items
      There is not a list of magic items yet, only some design notes on the task:

      Holy scroll of dark secrets ? Princes only ? level 1 wizard ~45 points
      Some item adding 1 or 2 to M at very low costs ~5 points
      A first strike great weapon.
      Destroyer of Eternities to be changed.
      Fail of Skulls is in and cheaper.
      Serpent Staff to be changed.
      Scorpion armour is out.
      Crown of Kings to be changed - +1 dispel dice. ~25 points
      Collar of shapesh is in.
      Chariot of fire to be changed ? stronger and more expensive.
      Cloak of the dunes is out.
      Arkane Items to be redone.
      Icon of Rakaph is in.
      Some magic banner adding +2 or +W3 to the combat result. ~50 points


      Ich hab das alles nur mal überflogen doch die Magie scheint sich vom casten alleine etwas eingeschränkt zu haben. (kein automatisches Gelingen) wohingegen die Konstrukte lächerlich stark gemacht wurden. Besonders die Ushabtis.
      Every time you get off to FF hentai, God kills a Moogle


      Always save the last bullet for the moron who got you into this.




      Which Final Fantasy Character Are You?
      Final Fantasy 7

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Tura Xell“ ()

      Naja Ushabti waren bis jetzt tolle Modelle und keiner hat sie verwendet. mal sehen wie weit sie die Punktekosten anheben werden :)

      Edit: Und offensichtlich alles noch in der Planungsphase
      While interviewing a US Army Special Forces soldier in Afghanistan, a Reuters News reporter asked the soldier what he felt when killing Al Qaeda with a sniper rifle.

      The soldier thought for a moment and replied, "Recoil."

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von „Soren“ ()

      klingt nach nem neuen bausatz für den bone giant eldar,find nur komisch das der von haus aus alle waffenoptionen haben soll,fänds sinniger ihn selbst ausrüsten zu können...

      Axe
      "Mit Freiheitsstrafe bis zu fünf Jahren oder mit Geldstrafe wird bestraft, wer eine nukleare Explosion verursacht."
      StGB § 328 Abs. 2.3
      -------------------------------------------
      ....und da war noch der Holzfäller, der zu der kleinen, hübschen Fee, die stöhnend unter ihm lag sagte: "Wunsch ist Wunsch, Baby!"
      -------------------------------------------

      Ok je mehr ich davon lese, desto mehr glaub ich, dass das ein Fake ist.

      Ich meine Riesen als Helden Hallo?

      Riesen mit 1+RW? 0+ im Nahkampf?


      Bin mal gespannt ob die ushabtis die Helebarde zusätzlich zu der Grundstärke bekommen. Wäre ja noch schöner.
      Every time you get off to FF hentai, God kills a Moogle


      Always save the last bullet for the moron who got you into this.




      Which Final Fantasy Character Are You?
      Final Fantasy 7
      Naja, offenbar wollen sie die Konstrukte stärker hervorheben in ZUkunft (mal angenommen es ist kein Fake).

      Und Bone Giant Elder als Held macht durchaus Sinn - die Waldelfen haben auch den Baumältesten... und Selten is eh schon der normale Bone Giant (wenn der Elder eine Seltene wär, müssert der Normale Elite sein oder sowas)

      Ushabti klingen zu stark um wahr zu sein - und teilweise vollkommen abstrus (alle Angriffsboni ignorieren weil Stein... hallo?!)
      Ich glaub da hat wer eher einen Merkzettel der Designer gelesen a la "was wir alles machen könnten - verschiedene Optionen"... und/oder sie werden sauteuer (punktetechnisch)

      Aber wie bereits gesagt, vielleicht werden sie ja auch die neuen Dämonen...

      ...oder es ist doch gefaked...
      Und Bone Giant Elder als Held macht durchaus Sinn - die Waldelfen haben auch den Baumältesten... und Selten is eh schon der normale Bone Giant (wenn der Elder eine Seltene wär, müssert der Normale Elite sein oder sowas)


      Ein Riese als Held? Sprich die Möglichkeit auf 7 Riesen bei 2000-2999 Punkte?

      Gut bei den Echsenmenschen ist es mit den Stegadons auch ähnlich aber trotdem. Man muss nicht unbeding die Godzilla Listen ins Fantasy übertragen.
      Every time you get off to FF hentai, God kills a Moogle


      Always save the last bullet for the moron who got you into this.




      Which Final Fantasy Character Are You?
      Final Fantasy 7
      Außerdem kostet der wahrscheinlich sowas um die 400+ Punkte... also gehn sich soviele gar nicht aus (man will ja was anderes auch noch mithaben)

      Oder sie beschränken es, zB so wie Arahain gemeint hat, oder nach dem Motto "may have one Bone Giant Elder for every (High) Priest in the army" (or something)...


      ... erstmal tee trinken...
      Also Ushaptis und lade klingt doch ziemlich hart, aba nunja sind bis jetzt ja nur gerüchte mal sehen wies dann im Ab stehen wird ;)
      jeder mag skinks :D
      skink21

      Mitglied der Skullcrushers (2 größter Vorarlberger Club :P )


      An jeden Voarlberger der hier mal online ist bitte unser eigenes Forum ganz unten beachten :)
      Original von Turas
      @ Tura Xell

      Note that bone giants (and elders) don?t get a hand weapon & shield bonus.

      also doch nix mit 0+ im nk


      Ok, aber 1+ ist trotzdem noch hart. Besonders gepaart mit 5 Widerstand und 6 LP.



      Außerdem kostet der wahrscheinlich sowas um die 400+ Punkte...


      Fsd möchte ich wenn dann von einem Gerücht hören. (400 wird er aber bestimmt nicht kosten).
      Every time you get off to FF hentai, God kills a Moogle


      Always save the last bullet for the moron who got you into this.




      Which Final Fantasy Character Are You?
      Final Fantasy 7
      hm...
      weiss jemand wann ungefähr das ganze erscheinen soll? ich wollte nämlich bald mit den Gruftkönigen anfangen und überlege gerade, ob es nicht eventuell sinnvoller wäre direkt auf den neuen codex zu warten, statt jetzt den "alten" zu kaufen und dann kurz drauf den neuen...
      lg, Lucivar
      Mein Death Guard Aufbau Thread schaut mal rein ^^

      Hier mal meine CMON Galerie, falls jemand meine minis sehen und/oder dafür voten will ^^

      Biete auch Auftragsmalerei an, bei Interesse einfach pm an mich :D

      Statistik 2010:
      Chaos: S: 3 / U: 2 / N: 0 =)
      Ich finde die shabtis und den Riesenhelden undd ie Lade auch hart aber hier werden die Zauber gar nicht erwähnt... Widerstands- und Initiativstest oder w6 LP verlieren auf 8+!?!?! 3w6 treffer stärke 1 mit todesstoß auf 8+!?!? heftig... dazu noch unbannbare bewegungszauber der prinzen/könige.... olololol

      ich glaubs irgendwie nicht...
      Ich mag volle Gläser, die Straßen wenn sie leer. Ich mag die Tiere - Menschen nicht so sehr.
      LINDEMANN
      Also naja.... ich find das alles ganz okay... wobei ich mir bei den Grabwächtern etwas andere gewünscht hätte....

      Die sind jetzt ja eigentlich ganz normale Verfluchte wie ich das so erlesen kann... richtig? Jetzt haben die ja auch die schwere rüstung.. gleiche Werte ... Also eigentlich nur n Verfluchter der etwas anders aussieht...

      Ich finde da hätte man sich etwas einfallen lassen können.. dass die sich doch mehr unterscheiden....

      Also ich finde das doch irgendwie cool ^^ ich freu mich schon... ich mein bisher war es ja so, dass man als Khemri eh keine Chance hatte gegen einen Spieler mit vielen Bannwürfeln (wie zwerge zum Beispiel...) weil dann deine essentiellen Wiederbelebungsversuche kläglich platt gemacht wurden...

      Jetzt hätte man aber auch mal starke Einheiten, die das auch mal eine Weile lang überleben können ohne dass man darauf angewiesen ist...

      auch wenn ichzugeben muss, dass der Giant Elder echt .. heftig ist ^^ Aber der baummensch ist das ja auch und der Baummensch zerfällt nicht zu staub UND ist unnachgiebig.... .. ... . . ich warte ja immer noch auf den Steingolem für die Zwerge :P