WHFB International Tournament in Ljubljana, Slovenia - 10./11. 10. 2009

      WHFB International Tournament in Ljubljana, Slovenia - 10./11. 10. 2009

      Hallo Freunde!

      Es ist wieder Zeit für die Taufe von Martin Krpan, jetz schon zum drtten Mal! Am 10. und 11. Oktober 2009 findet in Ljubljana wieder unser jährliches internationales Turnier stat. Die Spielhalle ist die selbe wie letztes Jahr, platz gibt es für 60 Spieler. Wir ervarten wieder viele Spieler aus Slowenien, Kroatien, Italien und natürlich Österreich!

      Wie immer spielen wir 6 Spiele, 2250 pts, Bemalpflicht (mindestens 3 Farben).

      Der volle Infopack für das Turnier könnt ihr euch hier runterladen:

      rapidshare.com/files/283869719/KMK09_infopack_V2.pdf

      Noch einmal die Email Adresse für Anmeldung, Rosters und Fragen:

      krst.mk.2009@gmail.com


      Lg, Primoz


      ARMY CHOICE

      Each army must be built so that it doesn't exceed 2250 points and has the following structure (except High Elves):

      core units 3+, special units 0-4, rare units 0-2

      max. total characters 4, max. lords 1, max. heroes 4 (BRT get a free BSB)

      Allowed armies and units

      - all official armies that have an official army book,
      - Dogs of War and Regiments of Renown,
      (uk.games-workshop.com/download…gimentsofrenownPart1.pdf, uk.games-workshop.com/download…gimentsofrenownPart2.pdf, uk.games-workshop.com/download…es/assets/giant-rules.pdf)
      - Rhinox riders,
      (forgeworld.co.uk/pdf/rhinox.pdf)

      Banned armies and units

      - Dogs of War and Regiments of Renown in non-DoW armies,
      - Chaos Dwarfs,
      - Special Characters,
      - Albion, Storm of Chaos, Lustria etc.

      AC negative points


      All received rosters will be checked for their correctness and negative points for the AC as per the rules written here. Please include a detailed list of AC negative points for your army as you send your roster in! (To make the life of our judges a bit easier.)
      The negative points will be taken into account after every battle! For example: player A has AC-1, player B has AC-3; their battle ended with a result of 8:12, which is then modified because of the difference in negative points to a result of 10:10. The best result can ever be 20:0, even if the AC would exceed that (e.g. player A has AC-1, player B has AC-4; the game ends with an 18:2, which is modified to 20:0, not to 21:-1!).

      General rules

      - for every same core unit (except units in R&F formation with US1, M6 or less and no shooting attack), after the 3rd, (-1) (*BoC, check army specific rules)
      - for every same special choice after the 1st, (-1) (*HE, DoC, OK, check army specific rules)
      - for every same rare choice after the 1st, (-3) (*HE, check army specific rules)
      - if there are more skirmish units in the army than non-skirmishers (units of flyers count as skirmishers), (-1) (*LIZ, check army specific rules)
      - for every terror causing unit after the 1st, (-1)
      - for every chariot/unit of chariots (including characters riding in chariots) after the 2nd, (-1) (*TK, O&G, check army specific rules)
      - for every same war machine after the 2nd, (-1) (*SKV, check army specific rules)
      - for every flying (including flying characters or characters on flying mounts) after the 3rd, (-1)
      - if there is no unit with a banner (the battle standard doesn?t count) in the army, (-1)
      - if the BSB has a shooting attack, (-1)
      - Dragon, (-2), for every other large flying terror causing mount such as the Manticor or Wyvern, (-1) (*HE, check army specific rules)

      - for every unit with M7+ (including characters, flyers and floaters) after the 4th, for which there is no infantry unit in R&F formation with US1, M6 or less and point cost as per the system below, (-1)
      The 1st infantry unit that counts for this rule has to be worth 100+ points, the 2nd 150+ points, the 3rd (and all after) 200+ points. (*BRT, BoC, WoC check army specific rules)
      One unit of fast cavalry with shooting attacks will be ignored for the purpose of this rule.

      Shooting

      For every 5 shooters after the 45th, (-1) (e.g. up to 45 shooters in army = no penalty, 46-50 shooters = -1, 51-55 shooters = -2 ?). (*WE, check army specific rules)
      Additional regulations:
      - in a unit of shooters no more than 10 models count for this rule (e.g. 20 goblins with bows count as 10 shooters for the purpose of this rule), (*LIZ, OK, check army specific rules)
      - war machines and weapon teams count as as many shooters as their point cost divided by 10 rounded down (e.g. an Empire hellstorm rocket battery counts as 115pts/10=11 shooters),
      - a Hochland longrifle and jezzail teams count as 2 shooters per model,
      - every full 5 models with multiple shot x2 (pistoliers, skink skirmishers, dark riders, etc.) count as 7 shooters, (*DE,OK, check army specific rules)
      - a model with multiple shot x3 or higher counts as 2 shooters,
      - breath weapons, Salamander, Razordon, Treeman, Flamers, etc. count as 5 shooters per model,
      Everything that is not mentioned here will be calculated as similar things on this list.

      Magic

      - every power dice (PD) after the 8th, (-1) (*VC, DE, WoC, check army specific rules)
      - every dispel dice (DD) after the 9th, (-1)
      - every bound spell from magic items or power stone after the 1st, (-1) ( Sigmar prayers, treeman treesinging, etc. doesn?t count, the war altar does)

      Power dice (PD)
      The 2 basic power dice, power dice from magic levels of wizards and all items and rules that give power dice every round, count as PD for this rule.
      Bound spells, that can be used more than once, count as 1 PD if their power level is 4 or less and 2 PD if the power level is 5 or more.

      (*TK, check army specific rules)

      dispel dice (DD)
      The 2/4 basic dispel dice, dispel dice from magic levels of wizards and all items and rules that give dispel dice every round, count as DD for this rule. Items that convert power dice from the enemy into dispel dice also count. Dispel dice from magic resistance do not count.
      The 1st dispel scroll or similar item counts as 1 DD, every other counts as 2 DD. Every item with an additional effect besides the automatic dispel, counts as a dispel scroll +1DD.

      Items, that count as PD and/or DD are listed with the appropriate army in the army specific rules.

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von „Dragon“ ()

      Army specific rules

      BEASTS OF CHAOS

      No more than 3 units and/or characters can use the ambush special rule!
      If the general has the Mark of Khorne and there are no Shamans in the army, then the army can have 10 DD without a penalty.
      *One herd counts as an infantry unit in R&F formation for the purpose of AC. (can be used for the M7+ rule)
      *Chaos Hounds do not count for the ?M7+? rule.
      *A Shaggoth Champion counts as a Shaggoth for the purpose of AC.

      - If the sum of the units of Ogres, Trolls, Minotaurs, Dragon Ogres, Shaggoths and Giants is greater than 3, (-1) for every unit after the 3rd. If the army general is a Doombull, then Minotaurs are ignored for the purpose of this rule. If the army general is a Shaggoth Champion, then Dragon Ogres are ignored for the purpose of this rule.

      BRETTONIA

      *The minimal point cost for infantry that counts for the M7+ rule is reduced by 50 points.

      - the mandatory Knights of the Realm unit isn?t the biggest unit of knights in the army, (-1)
      - the mandatory Knights of the Realm unit doesn?t have a full command, (-1)
      - the Banner of the Lady is carried by a mounted character, (-1)
      - if there is the War Banner, the Virtue of Discipline and the Virtue of Duty in the army, (-2), if there is a combination of two, (-1)

      DAEMONS OF CHAOS

      Tzeentch?s Will: 1 PD
      The Banner of Sundering: 2 DD

      - for every same daemonic gift (except Spell Breaker) in the army, (-1)
      - for every unit of Flesh Hounds after the 1st, (-1) (in addition to the special choice repetition)
      - for every unit of Screemers after the 1st, (-1) (in addition to the special choice repetition)
      - Lord of Change, Great Unclean One, (-2)
      - Bloodthirster, Keeper of Secrets, (-3)
      - A Bloodthirster with Immortal Fury, (-1), if he has also the Axe of Khorne / Firestorm Blade, (-2)
      - A Keeper of Secrets with Allure of Slaanesh and/or Torment Blade and the Greater Icon of Despair in the army, (-1)
      - A Lord of Change with Tzeentch?s Will, (-1)
      - A Great Unclean One with Trappings of Nurgle or Balesword, (-1)
      - a greater daemon, for which there isn?t a unit of the same chaos god with at least 15 models in the army, (-1)*
      - every herald (except Nurgle), for which there isn?t a core unit of the same chaos god with at least 10 models in the army, (-1)*
      - a Nurgle herald and a unit of Plague Bearers with more than 10 models in the army, (-1) for every Nurgle herald,
      - for every 19 Horrors, for which there isn?t a Herald of Tzeentch in the army, (-1)
      - if the BSB has daemonic gifts and icons, (-1)
      - the Siren Song, (-2)
      - the Standard of Chaos Glory, (-2)
      - the Greater Icon of Despair, (-2)
      - for every Tzeentch Flamer (a champion counts as two models) after the 4th, (-1)
      - for every rare model after the 6th, (-1)

      *(each core unit can be counted only once. For example, if an army has both Bloodthirster and a Khorne herald, there must be at least one unit of 10 bloodletters and one unit of 15 bloodletters in the army)

      DARK ELVES

      *Dark Elves get a (-1) penalty for every power dice (PD) after the 7th, not after the 8th.
      *The Cauldron of Blood does not count as a terror causing unit for the purpose of AC.
      *The Lifetaker counts as 5 shooters.
      *Dark Elf Shades count as 2 shooters each, if there are more than 5 models in the army, they count as 3 shooters each, if there are more than 9 modes in the army.

      The Sacrificial Dagger: 2 PD
      The Ring of Hotek: 2 DD

      - if there aren?t at least 300 points spent for Corsairs, Warriors (no x-bows), Which Elves and Executioners, (-1), if it?s less than 250 points, (-2)
      - for every unit of Black Guards after the 1st, (-1) (in addition to the special choice repetition)
      - for every same Gift of Khaine, (-1)
      - an Assassin is equipped with Rending Stars and Mane Bane, (-1)
      - if the Standard of Hag Graef is carried by a BSB or a unit of Black Guards, (-1)
      - if the executioniers axe and the standard of hag Graef are both in the army, (-1)
      - the pendant of Khaeleth, (-2)
      - the pendant of Khaeleth and the armour of eternal servitude are on the same character, (-1)
      - the War Hydra, (-1)
      - the Cauldron of Blood and a War Hydra are both in army, (-1)
      - the Black Dragon, (-3)

      DOGS OF WAR

      Regiments of Renown count as the same type of Dogs of War units for the purpose of AC. (e.g. Braganzas Besiegers count as crossbowmen)

      - if a unit of Rhinox riders is worth more than 300 points, (-1)

      Additional items that can be used by a Dogs of War army:

      Brace of pistols of Sartosa, 25 points (Magic Weapon)
      Brace of pistols. The bearer may re-roll to-wound rolls. His ranged and close combat
      attacks count as magical.

      Pike of Remas, 25 points (Magic Weapon)
      Tilean pike. Bearer has +1 strength.
      Mounted enemies (horse, chariot or monster) cannot voluntarily charge if they would come into base-to-base contact with the bearer of the pike.

      Great Armour of Miragliano, 25 points (Magic Armour)
      Characters on foot only. Gives the wearer a 4+ armour save and a 5+ ward save. The armour is so heavy that the wearer has -1 Movement and -3 Initiative, and may not use weapons that require
      two hands.

      Bright Helm of Myrmidia, 20 points (Magic Armour)
      The Helm gives a 6+ armour save, and may be worn in addition to normal armour. Enemies in base-to-base contact suffer -2 WS. The wearer hates all models in a Tomb King army.

      Crown of Luccini, 25 points (Enchanted Item)
      Mercenary general only. +1 leadership. If the wearer is the general, troops in 12" can use his
      modified leadership. If the wearer is killed, enemy gets +100 VP.

      Estalian cloak, 20 points (Talisman)
      The bearer and his unit get magic resistance (1).

      Staff of lightning, 25 points (Arcane Item)
      Bound spell, power level 5. Contains a spell that, if not dispelled, generates a magic missile with a
      24" range, that causes D3+1 strength 6 hits, and a single strength 4 hit to the bearer. After every use, roll a die. On a result of 1, the staff loses temporarily its power, and may not be used for the
      rest of the battle.

      Book of the Mage, 20 points (Arcane Item)
      The mage knows another spell, randomly generated from one of the remaining 7 lores. The lore is
      chosen by the bearer.

      Banner of Steel, 10 pts (Magic Banner)
      Declare that you are using the powers of the banner at the start of any turn, yours or the enemy's. The unit gets +1 Armour save until the end of this turn. One use only.

      DWARFS

      *The Anvil of Doom counts as 10 shooters.

      - for every same rune (except the Rune of Spell Breaking) after the 2nd, (-1)
      - for every unit of Hammerers after the 1st, (-1) (in addition to the special choice repetition)
      - the Anvil of Doom, (-1)
      - if the army has an Anvil of Doom and a unit of Miners with 10 or more models, (-1)

      EMPIRE

      *Detachments count as units for the purpose of AC.
      *A Steam Tank counts as 10 shooters.

      The Rod of Power: 2 PD, 1 DD
      The Aldred's Casket of Sorcery: 1 PD

      - if there aren?t at least 300 points spent for core units (excluding knights), (-1), if it?s less than 250 points, (-2)
      - the Steam Tank, (-1)
      - the War Altar, (-1)
      - the Steam Tank and the War Altar are both in the army, (-1)
      - the Van Horstman?s Speculum, (-1)

      HIGH ELVES

      *The 1st repetition of one special unit choice will be ignored for the purpose of AC.
      *The 1st repetition of each rare unit choice will be ignored for the purpose of AC.

      *(2 units of Dragon Princes and one unit of Silver Helms don?t get a -1 penalty, but 2 units of Dragon Princes and 2 units of Silver Helms do. The Player is allowed to have 2 RBT?s and 2 Eagles without penalty, but 3 Eagles and 1 RBT count as a repeated rare choice and give the player a -3 penalty)

      *A Dragon Mage counts as 1PD + as many PD as he knows spells. (e.g. a lvl2 dragon mage with the silver wand (+1 spell) counts as 4 PD)
      *The Reaver Bow counts as 3 shooters. The Bow of the Seafarer counts as 5 shooters.

      The Annulian Crystal: 1 DD
      The Banner of Sorcery: 2 PD

      - if there aren?t at least 300 points spent for core units, (-1), if it?s less than 250 points, (-2)
      - the Battle Banner, (-1)
      - the Book of Hoeth and the Banner of Sorcery are both in the army, (-2)
      - a character has the Talisman of Loec and one of the following weapons: the White Sword, the Star Lance, the Blade of Sea Gold, (-1)
      - if the Dragon Armour of Caledor and the Vambraces of Defence are both on the same character with M8+, (-1)
      - Sun dragon (-1), Moon dragon (-2), Star dragon, (-3)

      LIZARDMEN

      *An Ancient Stegadon counts as a Stegadon for the purpose of AC!
      *A Stegadon counts as 7 shooters, an Ancient Stegadon counts as 10 shooters.
      *Skinks (R&F) count as 5 shooters per unit.

      The Engine of the Gods: 1 PD
      The Focused Rumination: 2 PD
      The Becalming Cognition: 2 DD

      - Slann: every discipline after the 2nd, (-1)
      - A Slann and more than 15 Temple Guards are in the army, (-1)
      - the Carnosaur, (-1)
      - for every Stegadon after the 1st, (-1)
      - for every Terradon Rider after the 6th, (-1)

      OGRE KINGDOMS

      *The 1st repetition of one special unit choice will be ignored for the purpose of AC.
      *Leadbelchers and Ogre Hunter count as 3 shooters per model.
      *The Scraplauncher counts as 8 shooters.
      *Gnoblar Fighters count as 5 shooters per unit.

      - for every same ?Big Name? after the 1st, (-1)
      - for the 3rd Butcher, (-1)
      - if a unit of Rhinox Riders is worth more than 300 points, (-1)

      ORCS & GOBLINS

      *2 Snotling pump wagons count as one chariot for the purpose of AC.

      The Mork's Spirit Totem: 2 DD

      - if there aren?t at least 300 points spent for core units, (-1), if it?s less than 250 points, (-2)
      - for every Orc character, for which there is no unit of Orcs with at least 15 models, (-1)
      - for every Black Orc character after the 1st, for which there is no unit of Black Orcs with at least 15 models, (-1)
      - for every night Goblin Fanatic after the 4th, (-1)
      - if the army has more than 10 Squig Hoppers, (-1)

      SKAVEN

      No more than 2 units can use the ?tunnelling? special rule!
      *Weapon teams count as war machines for the purpose of AC.

      - for every Warp Scroll after the 1st, (-1)
      - the army has more than 7;10;13 Jezzails, (-1;-2;-3)
      - the sum of grey seers and Warlock Engineers is greater than 2, (-1)
      - the Storm Daemon and the Warpstone Amulet or Warpstone Charm are on the same character, (-1)

      TOMB KINGS

      No more than 2 units can use the ?it came from bellow? special rule!
      *One character on a chariot will be ignored for the purpose of the ?2 chariot? rule.
      * If a Tomb Prince is the army general, then 1 unit of chariots will be ignored for the purpose of the ?special choice repetition rule?.

      - the icon of Rakaph is in a unit of tomb guards, (-1)
      - a Tomb King has the Cloak of Dunes, (-1)

      TK Magic

      The 2 basic power dice do not count for the purpose of AC.
      A Liche High Priest counts as 4 PD, a Tomb King counts as 2 PD, a Tomb Prince counts as 1 PD, the 1st Liche Priest counts as 2 PD, the 2nd as 3 PD, the 3rd as 4 PD.
      The Casket of Souls counts as 2 PD / 1 DD.
      The Crown of Kings counts as 1 PD.
      The Neferra?s Plaques of Mighty Incantations count as 1 PD.
      The Hieratic Jar counts as 1PD.

      VAMPIRE COUNTS

      If a Vampire is an Avatar of Death, the player must mark on the roster sheet he sends in, which equipment the Vampire will be using for the whole tournament!
      *Vampire counts get a (-1) penalty for every power dice (PD) after the 7th, not after the 8th.

      The Corpse Cart: 1 PD
      The Black Periapt: 1 PD, 1 DD
      The Skull Staff: 1 PD, 1 DD

      - for every unit of Ghouls after the 2nd, (-2)
      - for every same Vampire power in the army (except Avatar of Death and Dread Knight) after the 1st, (-1)
      - for every Avatar of Death and Dread Knight after the 2nd, (-1)
      - for every character and unit with the ?vampiric? special rule after the 3rd, (-1)
      - if the sum of US of Black Knights, Wight Lords and Grave Guards is over 30, then a penalty of (-1) is applied for every next 5 US (e.g. if the sum of US of these units is 31 or more, the penalty is -1, if the sum is 36 or more, then it?s -2?)
      - for every Vampire on foot that has M8+ or fly and a great weapon, (-1)
      - a Vampire has a combination of red fury and one of the following items/bloodline powers (Dread Lance, Blood Drinker, Tomb Blade, Infinite Hatred), (-1), if it has two of the items/bloodline powers, (-2)
      - a Vampire has the Talisman of Lycni and two of the following items/bloodline powers (Infinite Hatred, Walking Death, Nightshroud), (-1)
      - the Drakenhof Banner, (-2)
      - the Helm of Commandment, (-1)
      - for every Wraith (Banshee counts as 2 models) after the 4th, (-1)
      - A Vampire Lord with Infinite Hatred is mounted on a Zombie Dragon, (-1)
      - A Vampire Lord has M7+ (on foot or mounted), (-1)
      - Every ethereal model after the 6th, (-1)

      WARRIORS OF CHAOS

      *Warriors of Chaos get a (-1) penalty for every power dice (PD) after the 7th, not after the 8th.
      *Chaos Hounds do not count for the ?M7+? rule.

      - if there aren?t at least 350 points spent for Marauders on foot and Chaos Warriors, (-1), if it?s less than 300 points, (-2)
      - For every unit of Chaos Knights after the 1st, (-1) (in addition to the special choice repetition)
      - Chaos Knights with the Mark of Nurgle and Banner of Rage, (-1)
      - A Tzeentch marked Sorcerer Lord with Spell Familiar, (-1)
      - A Tzeentch marked Daemon Prince with Tendrils of Tzeentch, (-1)
      - the doom totem, (-1)
      - the Infernal Puppet, (-1)
      - the banner of the gods is carried by a mounted model, (-1)
      - a chaos giant has the mark of Slaanesh, (-1)
      - the sum of units of Ogres, Trolls, Dragon Ogres, Shaggoths and Giants is greater than 3,
      (-1) for every unit after the 3rd

      WOOD ELVES

      *A Treeman Ancient counts as a Treeman for the purpose of AC.
      *The Hail of Doom Arrows counts as 5 shooters.

      The Wand of Wych Elm: 2 DD

      - if there isn?t at least 300 points spent for Eternal Guards, Glade Riders and Tree Kin, (-1) if it?s less than 250 points, (-2)
      - for every full 5 Glade Guard models after the 20th, (-1)
      - a Treeman Ancient, (-1)
      - a Treeman Ancient has the Annoyance of Netlings, (-1)
      - if there is a BSB and at least one Treeman in the army, (-2)
      - if the model with the Hail of Doom Arrows has M6+, (-1)
      - if the sum of units of Dryads, Wild Riders and War Dancers is greater than 4, (-1) for every additional unit
      Update:

      Die ersten drei beim turnier bekommen (zusätzlich zu den preisen ;)) auch eine einladung zu der italienischer meisterschaft, die irgendwann ende dieses jahres statfindet. Das gilt aber nur für nicht italienische spieler. Nur so, wenns vielleicht jemanden nach italien zieht, hehe.

      Lizardmen: die machine der götter (engine of the gods) zählt als 4 shooter und 1 PD.
      Neuer infopack: rapidshare.com/files/283869719/KMK09_infopack_V2.pdf

      The first three players (Italian players excluded) at the KMK will also get an invitation to the annual FIGW National Tournament (TNF), which will take place in Naples on the 5th and 6th of December, 2009 and players from every part of Italy will compete to gain the title of FIGW Champion 2009.

      *A Stegadon counts as 7 shooters, an Ancient Stegadon as 10 shooters and the Engine of the Gods counts as 4 schooters.


      lg