Hallo Freunde!
Es ist wieder Zeit für die Taufe von Martin Krpan, jetz schon zum drtten Mal! Am 10. und 11. Oktober 2009 findet in Ljubljana wieder unser jährliches internationales Turnier stat. Die Spielhalle ist die selbe wie letztes Jahr, platz gibt es für 60 Spieler. Wir ervarten wieder viele Spieler aus Slowenien, Kroatien, Italien und natürlich Österreich!
Wie immer spielen wir 6 Spiele, 2250 pts, Bemalpflicht (mindestens 3 Farben).
Der volle Infopack für das Turnier könnt ihr euch hier runterladen:
rapidshare.com/files/283869719/KMK09_infopack_V2.pdf
Noch einmal die Email Adresse für Anmeldung, Rosters und Fragen:
krst.mk.2009@gmail.com
Lg, Primoz
ARMY CHOICE
Each army must be built so that it doesn't exceed 2250 points and has the following structure (except High Elves):
core units 3+, special units 0-4, rare units 0-2
max. total characters 4, max. lords 1, max. heroes 4 (BRT get a free BSB)
Allowed armies and units
- all official armies that have an official army book,
- Dogs of War and Regiments of Renown,
(uk.games-workshop.com/download…gimentsofrenownPart1.pdf, uk.games-workshop.com/download…gimentsofrenownPart2.pdf, uk.games-workshop.com/download…es/assets/giant-rules.pdf)
- Rhinox riders,
(forgeworld.co.uk/pdf/rhinox.pdf)
Banned armies and units
- Dogs of War and Regiments of Renown in non-DoW armies,
- Chaos Dwarfs,
- Special Characters,
- Albion, Storm of Chaos, Lustria etc.
AC negative points
All received rosters will be checked for their correctness and negative points for the AC as per the rules written here. Please include a detailed list of AC negative points for your army as you send your roster in! (To make the life of our judges a bit easier.)
The negative points will be taken into account after every battle! For example: player A has AC-1, player B has AC-3; their battle ended with a result of 8:12, which is then modified because of the difference in negative points to a result of 10:10. The best result can ever be 20:0, even if the AC would exceed that (e.g. player A has AC-1, player B has AC-4; the game ends with an 18:2, which is modified to 20:0, not to 21:-1!).
General rules
- for every same core unit (except units in R&F formation with US1, M6 or less and no shooting attack), after the 3rd, (-1) (*BoC, check army specific rules)
- for every same special choice after the 1st, (-1) (*HE, DoC, OK, check army specific rules)
- for every same rare choice after the 1st, (-3) (*HE, check army specific rules)
- if there are more skirmish units in the army than non-skirmishers (units of flyers count as skirmishers), (-1) (*LIZ, check army specific rules)
- for every terror causing unit after the 1st, (-1)
- for every chariot/unit of chariots (including characters riding in chariots) after the 2nd, (-1) (*TK, O&G, check army specific rules)
- for every same war machine after the 2nd, (-1) (*SKV, check army specific rules)
- for every flying (including flying characters or characters on flying mounts) after the 3rd, (-1)
- if there is no unit with a banner (the battle standard doesn?t count) in the army, (-1)
- if the BSB has a shooting attack, (-1)
- Dragon, (-2), for every other large flying terror causing mount such as the Manticor or Wyvern, (-1) (*HE, check army specific rules)
- for every unit with M7+ (including characters, flyers and floaters) after the 4th, for which there is no infantry unit in R&F formation with US1, M6 or less and point cost as per the system below, (-1)
The 1st infantry unit that counts for this rule has to be worth 100+ points, the 2nd 150+ points, the 3rd (and all after) 200+ points. (*BRT, BoC, WoC check army specific rules)
One unit of fast cavalry with shooting attacks will be ignored for the purpose of this rule.
Shooting
For every 5 shooters after the 45th, (-1) (e.g. up to 45 shooters in army = no penalty, 46-50 shooters = -1, 51-55 shooters = -2 ?). (*WE, check army specific rules)
Additional regulations:
- in a unit of shooters no more than 10 models count for this rule (e.g. 20 goblins with bows count as 10 shooters for the purpose of this rule), (*LIZ, OK, check army specific rules)
- war machines and weapon teams count as as many shooters as their point cost divided by 10 rounded down (e.g. an Empire hellstorm rocket battery counts as 115pts/10=11 shooters),
- a Hochland longrifle and jezzail teams count as 2 shooters per model,
- every full 5 models with multiple shot x2 (pistoliers, skink skirmishers, dark riders, etc.) count as 7 shooters, (*DE,OK, check army specific rules)
- a model with multiple shot x3 or higher counts as 2 shooters,
- breath weapons, Salamander, Razordon, Treeman, Flamers, etc. count as 5 shooters per model,
Everything that is not mentioned here will be calculated as similar things on this list.
Magic
- every power dice (PD) after the 8th, (-1) (*VC, DE, WoC, check army specific rules)
- every dispel dice (DD) after the 9th, (-1)
- every bound spell from magic items or power stone after the 1st, (-1) ( Sigmar prayers, treeman treesinging, etc. doesn?t count, the war altar does)
Power dice (PD)
The 2 basic power dice, power dice from magic levels of wizards and all items and rules that give power dice every round, count as PD for this rule.
Bound spells, that can be used more than once, count as 1 PD if their power level is 4 or less and 2 PD if the power level is 5 or more.
(*TK, check army specific rules)
dispel dice (DD)
The 2/4 basic dispel dice, dispel dice from magic levels of wizards and all items and rules that give dispel dice every round, count as DD for this rule. Items that convert power dice from the enemy into dispel dice also count. Dispel dice from magic resistance do not count.
The 1st dispel scroll or similar item counts as 1 DD, every other counts as 2 DD. Every item with an additional effect besides the automatic dispel, counts as a dispel scroll +1DD.
Items, that count as PD and/or DD are listed with the appropriate army in the army specific rules.
Es ist wieder Zeit für die Taufe von Martin Krpan, jetz schon zum drtten Mal! Am 10. und 11. Oktober 2009 findet in Ljubljana wieder unser jährliches internationales Turnier stat. Die Spielhalle ist die selbe wie letztes Jahr, platz gibt es für 60 Spieler. Wir ervarten wieder viele Spieler aus Slowenien, Kroatien, Italien und natürlich Österreich!
Wie immer spielen wir 6 Spiele, 2250 pts, Bemalpflicht (mindestens 3 Farben).
Der volle Infopack für das Turnier könnt ihr euch hier runterladen:
rapidshare.com/files/283869719/KMK09_infopack_V2.pdf
Noch einmal die Email Adresse für Anmeldung, Rosters und Fragen:
krst.mk.2009@gmail.com
Lg, Primoz
ARMY CHOICE
Each army must be built so that it doesn't exceed 2250 points and has the following structure (except High Elves):
core units 3+, special units 0-4, rare units 0-2
max. total characters 4, max. lords 1, max. heroes 4 (BRT get a free BSB)
Allowed armies and units
- all official armies that have an official army book,
- Dogs of War and Regiments of Renown,
(uk.games-workshop.com/download…gimentsofrenownPart1.pdf, uk.games-workshop.com/download…gimentsofrenownPart2.pdf, uk.games-workshop.com/download…es/assets/giant-rules.pdf)
- Rhinox riders,
(forgeworld.co.uk/pdf/rhinox.pdf)
Banned armies and units
- Dogs of War and Regiments of Renown in non-DoW armies,
- Chaos Dwarfs,
- Special Characters,
- Albion, Storm of Chaos, Lustria etc.
AC negative points
All received rosters will be checked for their correctness and negative points for the AC as per the rules written here. Please include a detailed list of AC negative points for your army as you send your roster in! (To make the life of our judges a bit easier.)
The negative points will be taken into account after every battle! For example: player A has AC-1, player B has AC-3; their battle ended with a result of 8:12, which is then modified because of the difference in negative points to a result of 10:10. The best result can ever be 20:0, even if the AC would exceed that (e.g. player A has AC-1, player B has AC-4; the game ends with an 18:2, which is modified to 20:0, not to 21:-1!).
General rules
- for every same core unit (except units in R&F formation with US1, M6 or less and no shooting attack), after the 3rd, (-1) (*BoC, check army specific rules)
- for every same special choice after the 1st, (-1) (*HE, DoC, OK, check army specific rules)
- for every same rare choice after the 1st, (-3) (*HE, check army specific rules)
- if there are more skirmish units in the army than non-skirmishers (units of flyers count as skirmishers), (-1) (*LIZ, check army specific rules)
- for every terror causing unit after the 1st, (-1)
- for every chariot/unit of chariots (including characters riding in chariots) after the 2nd, (-1) (*TK, O&G, check army specific rules)
- for every same war machine after the 2nd, (-1) (*SKV, check army specific rules)
- for every flying (including flying characters or characters on flying mounts) after the 3rd, (-1)
- if there is no unit with a banner (the battle standard doesn?t count) in the army, (-1)
- if the BSB has a shooting attack, (-1)
- Dragon, (-2), for every other large flying terror causing mount such as the Manticor or Wyvern, (-1) (*HE, check army specific rules)
- for every unit with M7+ (including characters, flyers and floaters) after the 4th, for which there is no infantry unit in R&F formation with US1, M6 or less and point cost as per the system below, (-1)
The 1st infantry unit that counts for this rule has to be worth 100+ points, the 2nd 150+ points, the 3rd (and all after) 200+ points. (*BRT, BoC, WoC check army specific rules)
One unit of fast cavalry with shooting attacks will be ignored for the purpose of this rule.
Shooting
For every 5 shooters after the 45th, (-1) (e.g. up to 45 shooters in army = no penalty, 46-50 shooters = -1, 51-55 shooters = -2 ?). (*WE, check army specific rules)
Additional regulations:
- in a unit of shooters no more than 10 models count for this rule (e.g. 20 goblins with bows count as 10 shooters for the purpose of this rule), (*LIZ, OK, check army specific rules)
- war machines and weapon teams count as as many shooters as their point cost divided by 10 rounded down (e.g. an Empire hellstorm rocket battery counts as 115pts/10=11 shooters),
- a Hochland longrifle and jezzail teams count as 2 shooters per model,
- every full 5 models with multiple shot x2 (pistoliers, skink skirmishers, dark riders, etc.) count as 7 shooters, (*DE,OK, check army specific rules)
- a model with multiple shot x3 or higher counts as 2 shooters,
- breath weapons, Salamander, Razordon, Treeman, Flamers, etc. count as 5 shooters per model,
Everything that is not mentioned here will be calculated as similar things on this list.
Magic
- every power dice (PD) after the 8th, (-1) (*VC, DE, WoC, check army specific rules)
- every dispel dice (DD) after the 9th, (-1)
- every bound spell from magic items or power stone after the 1st, (-1) ( Sigmar prayers, treeman treesinging, etc. doesn?t count, the war altar does)
Power dice (PD)
The 2 basic power dice, power dice from magic levels of wizards and all items and rules that give power dice every round, count as PD for this rule.
Bound spells, that can be used more than once, count as 1 PD if their power level is 4 or less and 2 PD if the power level is 5 or more.
(*TK, check army specific rules)
dispel dice (DD)
The 2/4 basic dispel dice, dispel dice from magic levels of wizards and all items and rules that give dispel dice every round, count as DD for this rule. Items that convert power dice from the enemy into dispel dice also count. Dispel dice from magic resistance do not count.
The 1st dispel scroll or similar item counts as 1 DD, every other counts as 2 DD. Every item with an additional effect besides the automatic dispel, counts as a dispel scroll +1DD.
Items, that count as PD and/or DD are listed with the appropriate army in the army specific rules.
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