Vice Scrutator Vindictus

      Vice Scrutator Vindictus



      No Menite alive is as concerned for the fate of heathen souls as Vice Scrutator Vindictus. Where others among the Protectorate see only a faceless sea of heretics, Vindictus sees potential devotees of the True Faith. Where others preach with words, Vindictus communicates with agony. The holy zealots who follow this unforgiving priest fight with the strength of fanatics and martyrs, adding to their own numbers with each strike. Vindictus travels far from the Protectorate?s borders, raising armies loyal to the Lawbringer and turning them against any of their countrymen foolish enough to resist the will of Menoth.

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      Klingt ja schon fast wie Cryx :D
      Modell gefällt mir eig. recht gut - muss ja nicht immer eine Wirbel-Zwirbel-Dynamik in der Pose sein.

      Gruß Peter

      Und da sind die Regeln:

      Vice Scrutator Vindictus

      SPD 6
      STR 6
      MAT 7
      RAT 4
      DEF 15
      ARM 16
      CMD 9
      FOC 6

      WJ + 6

      16 health

      Pathfinder

      Death Toll [Holy Zealot] - Works in the same way as Shanghai on the press gangers, when he kills a warrior model with a melee attack, add a zealot to a unit within his command.

      Sacrificial Pawn [Holy Zealot] Same as Hawk

      Lawgiver (sword)
      POW 6
      Blessed

      Solace (Flail)
      POW 6
      Chain weapon

      Spells:
      Defenders Ward: Like Makeda/Xerxis

      Immolation: If you're a menoth play and you don't know what this spell is, prepare to get fire

      Rift: Like Seige, AOE attack spell that causes rough terrian

      Sacrificial Lamb: 1 Focus CTRL Not upkeepable, not offensive
      Remove a friendly living warrior model in his control area from play to give EACH warjack in his battlegroup in his control 1 focus. Can only be cast once per turn.

      True Path: Cost 3 range Self CTRL Not upkeepable, not offensive
      Friendly WARRIOR models/units beginning their activations in his control get +2" of movement and pathfinder during their activations. True path lasts for one TURN (not round, sorry about that).

      FEAT: Penitence
      When one or more friendly faction models are DAMAGED by an enemy attack while in his control area, after the attack is resolved, the attacker takes one damage point. Feat lasts for one round.


      Leider isser nicht so das Nahkampfmonster, aber mal sehen wie er sich wirklich spielt.

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