rout-abwicklung

      rout-abwicklung

      Hab das im DKK forum gefunden, denke es beantwortet unsere fragen von heute abend:

      Ah Ich stehe kamerad, aber I spreche kaum Deutch. If a unit routs, before a charging unit contacts them, then it immediately takes a half involuntary move away during the charge phase (page 29). If a retreating unit contacts another unit then the second unit is unformed. This may result in the second unit being charged, if the chargers can reach it, which might result in the second unit routing or retreating. So you see, quite a lot can happen in the charge phase which takes place right away. If the unit stands then move the chargers into contact and leave them until the melee phase. Next the players make all their normal moves. This means the other units can make moves in response to the charge that has just happened (changing formation for example). Next is firing and next is melee. The last phase is morale which is what we are interested in. Any brigade in which a unit has routed must take a brigade morale test during that turn. If a brigade fails its brigade morale test then leave it alone until you have finished both players morale tests. Next dice for initiative because you are starting a new turn. The player that wins either takes the initiative or gives it to his opponent. Then move any retreating or routing units the second half of their involuntary move if they routed or retreated before chargers reached them or the first half of their involuntary move if they are routing because of firing or melee or morale in the previous turn. Carry out the rest of the turn. If any routing units are still within 12" of another unit, then test individual unit morale first (page 54). Any routing unit now has its one and only chance to rally (page 56). If they fail then they disperse and cause a brigade morale test immediately. Work out the result and then leave them alone. Then dice for initiative and then do the compulsory moves (routs, retreats, pursuits).


      Und


      If forced to retreat/rout during a charge move the effected unit will take an initial half compulsory move to the rear during the charge phase.

      If the unit is unable to or fails to rally in the following morale phase it will then take a further full compulsory retreat/rout move in the next turns compulsory phase.
      15mm: TYW Schweden, Griechen, Karthago, Numider, Römer, Celten/Briten/Germanen, Anglo danish, Naps Österreicher, FOW Bersaglieri, DAK, Russen, Franzen, Polen....

      28mm: 7yw Preu+Ö, Napo Franzen+Briten+Preussen+Bayern, Zulus, Koloniale Briten, ACW Union, 13. Jhdt Engländer/Schotten, WW1 Fra, WW2 Dt+Rus+Ita+Fra, div.

      WHF: 9

      40K: 8

      Viel anderes was Spass macht


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