SoB WD Codex !

      SoB WD Codex !

      Hab keine Ahnung ob dass schon irgendwer vor mir gepostet hat, oder ob es alle schon wissen, aber vl. interresierts ja noch jemanden ;)

      Sisters kriegen im August einen White Dwarf Dex und vl. überarbeitete Minis.

      SoB

      Mfg
      The Wolves were warriors before they became soldiers. We were murderers first, last, and always!

      —Jago Sevatarion, speaking about his VIII Legion

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von „Jonny Tempel“ ()

      wenn der wd nur für den Übergang wär und sie so etwas angepasst werden würden mit den Regeln und Punktkosten wärs nicht so schlecht ! Natürlich nur wenn dann in absehbarer Zeit ein "ganzer" neuer Dex erscheint wie bei den BA.

      mfg
      The Wolves were warriors before they became soldiers. We were murderers first, last, and always!

      —Jago Sevatarion, speaking about his VIII Legion
      Original von Jonny Tempel
      wenn der wd nur für den Übergang wär und sie so etwas angepasst werden würden mit den Regeln und Punktkosten wärs nicht so schlecht ! Natürlich nur wenn dann in absehbarer Zeit ein "ganzer" neuer Dex erscheint wie bei den BA.

      mfg


      Das Problem ist dass GW-"Übergänge" Jahre umfassen und nicht Monate.
      * Steirischer Meister 40k 2010
      * Ö. Meister 40k - 2003-2005
      * ÖMS 40k- Best General - 2005
      * 7x40k Tagesturnier 1.
      * "eine Gefahr für dieses Forum" <- Zitat Eusebio

      "Sicarius was imperious as he killed. He was ambition and arrogance, he was skill and courage personified, he was guile and reckless bravura. He was Ultramar."
      @ UlTRAMAR :

      Der HJ Codex ist sowieso schon 7 oder 8 Jahre alt, da krieg ich lieber nen angepassten WD Codex um wenigstens wieder mitpsielen zu können und wart noch 2 Jahre auf nen neuen Dex...

      besser als nichts isses ja !

      Mfg
      The Wolves were warriors before they became soldiers. We were murderers first, last, and always!

      —Jago Sevatarion, speaking about his VIII Legion
      @jonny:sorry,aber so schlecht ist der hj codex garnicht,vorallem im panzerlastigen meta bist du mit der masse an meltern gut unterwegs. dazu faithpoints für flamer,retter oder mw tests. ich bezweifle obs besser wird mitm wd ;)
      GW-Regeln sind nicht immer gerecht, dafür aber meist schlecht gebalanced.

      Nein so schlecht ist er nicht da hast du schon vollkommen recht aber trotzdem wären gewissen Anpassungen willkommen .

      Wenn sie die Hauptregeln gleich lassen würden und nur ein bisschen an den Punkteschrauben drehen würden wär doch allen geholfen ;)
      (z.B. billigere Melter die in den Dominatortrupps nicht 15P kosten, billigere Rhinos usw. )

      Mfg
      The Wolves were warriors before they became soldiers. We were murderers first, last, and always!

      —Jago Sevatarion, speaking about his VIII Legion

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Jonny Tempel“ ()

      Dominatortrupp Melter - 15 Punkte
      Standard Sister Trupp Melter - 10 Punkte
      Space Marines Melter - 5 Punkte

      *************** 1 Standard ***************

      Taktischer Trupp
      10 Space Marines
      - Melter
      - Laserkanone
      + Upgrade zum Sergeant
      - 1 x Energiefaust
      + - Razorback
      - Synchronisierter Schwerer Bolter
      - - - > 250 Punkte


      Gesamtpunkte Space Marines : 250

      *************** 1 Standard ***************

      10 Sororitas
      - 2 x Melter
      - Upgrade zur Veteranen-Prioris
      + - Eviscerator
      + Rhino
      - Nebelwerfer
      - - - > 222 Punkte


      *************** 1 Sturm ***************

      10 Dominatorinnen
      - 4 x Melter
      - Upgrade zur Veteranen-Prioris
      + - Eviscerator
      + Rhino
      - Nebelwerfer
      - - - > 262 Punkte

      Ich hätte lieber den Space Marine Trupp :D

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „wuck@l“ ()

      10 Dominatorinnen
      - 4 x Melter
      - Upgrade zur Veteranen-Prioris
      + - Eviscerator
      + Rhino
      - Nebelwerfer
      - - - > 262 Punkte

      finde das 10x besser, allein schon durch die möglichkeit 4 BF4 melter in einem trupp mit 3+ rüstung zu haben, die sich im nahkampf notfalls ziemlich gut wehren können.

      die laserkanone macht die marine so immobil
      Was mir an Würfelglück mangelt, gleich ich durch das Würfelpech meiner Gegner wieder aus!
      Naja Dominatorinnen sind halt Sturm.

      Aufteilen kann man sie auch nicht und das Profil ist ein wenig schlechter als bei Marines.

      Die Gebete sind im allgemeinen nett, aber bei dem Trupp mmn eher sinnlos.

      Ich sage ja nicht das sie schlecht sind, allerdings wären sie sicher auch nicht OP wenn der Trupp 40 Punkte weniger kosten würde (10 Punkte x Melter, 35 Pkt Rhino)
      Da schwirren ja schon seit geraumer Zeit Gerüchte herum...und es sieht tatsächlich nach einem WD Codex aus! Viel mehr interessiert mich jedoch ob neue Modelle kommen oder es ein Finecast re-release wird!

      Via BOK:

      bloodofkittens.com/blog/2011/0…-of-battle-rumor-round-2/

      mfg
      "You miss 100 percent of the shots you don't take"


      Let's hubba hubba one time
      neue Gerüchte und Gerüche:
      bloodofkittens.com/network/members/tastytaste-2/

      Sisters of Battle
      Army Special Rules
      The Acts of Faith system
      At the start of your Movement phases you generate D6 Faith Points. Any Faith Points that are unused at the end of YOUR turn are lost.
      Tests of Faith
      An Act of Faith can be attempted immediately before a Sisters of Battle unit acts during a phase; e.g. before the unit Moves, Shoots (or runs) or Assaults.
      Each attempt costs 1 Faith Point, if test if failed the point is lost.
      To attempt an Act of Faith, select the unit and reduce your Faith Points by 1, then roll a D6 and add the following:
      +1 if the unit is led by a Superior (Sister, Celestian, Dominion or Seraphim) or Mistress of Repentance.
      +1 if the unit has been joined by a Canoness, Confessor, Saint Celestine, Uriah Jacobus or Arch-Confessor Kyrinov
      +1 if the unit has taken at least 1 casualty
      All modifiers are cumulative (so with 1 IC in a unit with a Superior that has taken at least 1 casualty only needs a 2+ to be successful)
      If the total is equal to or greater than 5 the Act of Faith is successful, the unit immediately gains a bonus and/or special rules until the end of the phase.

      Independent Characters and Acts of Faith
      IC that have the Acts of Faith rule benefit from any bonuses received by the unit they are with when an Act of Faith is used, likewise the unit receives any bonuses from the ICs Acts of Faith when they are successful. Note you still have to perform 2 different Tests of Faith if you want to use both the ICs and the units Act of Faith.

      Shield of Faith
      Models with the Shield of Faith special rule have a 6+ invulnerable save.

      Special Characters
      Saint Celestine
      7/7/3/3/3/7/5/10/2+ 4++
      Special Rules: Acts of Faith, IC, Fearless, Shield of Faith
      Miraculous Intervention: When killed remove model and place a token, from then on roll a D6 at the start of your turn. On a 4+ Celestine comes back with D3 wounds and placed within 1? of the token. If she would be within 1? of another model (friend and foe?) move her the minimum distance possible so she is not within 1?. She can act normally in a turn in which she resurrects. She does not award a kill point if she is alive on the battlefield at the end of the game.

      Wargear: Frag, krak, jump pack
      Armour of Saint Katherine: Confers a 2+ armour save and 4++ invulnerable save
      The Ardent Blade: Power weapon that always wounds on 4+ (unless a lower roll is required). Can also be fired like a Heavy Flamer (Template: S5 AP4 Assault1)

      Arch-Confessor Kyrinov
      5/5/3/3/3/4/3/10/5+ 4++
      Special Rules: Acts of Faith, Fearless, IC, Righteous Rage, Shield of Faith
      Heightened Fervour: Counts as having both a Laud Hailer and Simulacrum Imperialis

      Wargear: Flak armour, bolt pistol, frag, krak and rosarius
      Mace of Valaan: Power weapon, any model that suffers an unsaved Wound is reduced to Initiative 1 until the end of the following player turn.
      Icon of Chiros: All friendly units within 6? are Fearless

      Uriah Jacobus, Protector of the Faith
      5/5/3/3/3/4/3/10/5+ 4++
      Special Rules: Acts of Faith, Righteous Rage, Stubborn, IC, Shield of Faith
      Protector of the Faith: While alive you can re-roll the dice to determine the number of Faith Points you have each turn.

      Wargear: Flak armour, bolt pistol, chainsword, frag, krag, rosarius
      The Redeemer: His personal shotgun (24? S4 Ap4 Assault 2)
      The Banner of Sanctity: Models in Jacobus unit have +1A and Feel no Pain

      HQ
      Canoness
      5/5/3/3/3/4/3/10/3+ 6++
      Special Rules: Acts of Faith, IC, Stubborn, Shield of Faith
      Act of Faith = The Passion ? Assault Phase: Canoness and her unit receives +1I and Preferred Enemy special rule until the end of the Assault phase.
      Wargear: Power armour, boltgun, bolt pistol, frag, krak

      Sororitas Command Squad
      Celestian 4/4/3/3/1/3/2/9/3+ 6++
      Sister Dialogus 3/4/3/3/1/3/1/9/3+ 6++
      Sister Hospitaller 3/4/3/3/1/3/1/9/3+ 6++
      Special Rules: Acts of Faith, Shield of Faith
      Act of Faith = Endless Crusade ? Movement Phase: Unit gains Relentless and Move Through Cover special rules until the end of the turn.

      Wargear: Power armour, boltgun (Celestians only), bolt pistol, frag, krak, Chirurgeon?s tools (Sister Hostpitaller only), Laud Hailer (Sister Dialogus only).

      Troops
      Battle Sisters
      Battle Sisters 3/4/3/3/1/3/1/8/3+ 6++
      Sister Superior 3/4/3/3/1/3/2/9/3+ 6++
      Special Rules: Acts of Faith, Shield of Faith
      Wargear: Power armour, boltgun, bolt pistol, frag, krak
      Act of Faith = Light of the Emperor ? Movement Phase: Unit immediately regroups, despite any normal restrictions (enemy within 6?, less than 50%).
      Shooting and Assault Phase: Unit can re-roll any failed To Hit rolls of a 1 until the end of the phase.
      This Act of Faith can be used in two or more phases if you choose but each attempt costs 1FP and requires a Test of Faith

      Elite
      Celestians
      Celsetian 4/4/3/3/1/3/2/9/3+ 6++
      Celestian Superior 4/4/3/3/1/3/2/8/3+ 6++
      Special Rules: Acts of Faith, Shield of Faith
      Act of Faith = Hand of the Emperor ? Assault Phase: +1S and Fearless until the end of the phase
      Wargear: Power armour, boltgun, bolt pistol, frag, krak

      Sister Repentia
      Sister Repentia 4/4/3/3/1/3/2/8/- 6++
      Mistress of Repentance 4/4/3/3/1/3/2/9/3+ 6++
      Special Rules: Acts of Faith, Fearless, Feel no Pain, Fleet, Rage, Shield of Faith
      Act of Faith = Spirit of the Martyr ? Assault Phase: Models killed may make a single attack once all other attacks have been resolved.
      Wargear: A Sister Repentia has an Eviscerator; a Mistress of Penitence has power armour, two neural whips, frag and krak

      Ecclesiarchy
      Ecclesiarchy Confessor 5/5/3/3/3/4/3/10/5+ 4++
      Ecclesiarchy Preacher 3/3/3/3/1/4/2/7/5+ 4++
      Special Rules: Acts of Faith, IC, Shield of Faith
      Righteous Rage: When a model with this rule assaults the unit may re-roll to hit.
      Wargear: Flag armour, laspistol, chainsword, frag, krak, rosarius

      Ecclesiarch Battle Conclaves
      Arco-Flagellants 5/3/4/3/1/3/4/8/-
      Crusader 4/3/3/3/1/3/1/8/5+ 3++
      Death Cult Assassin 5/3/4/3/1/6/2/8/5+ 5++
      Special Rules: Feel no Pain (Arco-flagellants only).
      Uncanny Reflexes: Death Cult Assassins has a 5++ invulnerable save
      Wargear: A Crusader has flak armour, power weapon and storm shield.
      An Arco-Flagellant has arco-flails (close combat weapon).
      A Death Cult Assassin has flak armour and two power weapons.

      Fast Attack
      Seraphim
      Seraphim 4/4/3/3/1/3/1/8/3+ 6++
      Seraphim Superior 4/4/3/3/1/3/2/9/3+ 6++
      Special Rules: Acts of Faith, Hit and Run, Shield of Faith
      Act of Faith = The Emperor?s Deliverance ? Shooting Phase: Re-roll any failed To Wound rolls until the end of the phase.
      Seraphim Pistols: Any model in a Seraphim squad that is armed with two pistols can fire both in the Shooting Phase. If they do so, they can fire no other weapon that turn.
      Angelic Visage: Seraphim re-roll failed Act of Faith rolls and failed Invulnerable saves granted by the Shield of Faith special rule
      Wargear: Power armour, two bolt pistols, frag, krak, jump pack

      Dominions
      Dominion 3/4/3/3/1/3/1/8/3+ 6++
      Dominion Superior 3/4/3/3/1/3/2/9/3+ 6++
      Special Rules: Acts of Faith, Scouts, Shield of Faith
      Act of Faith = Holy Fusillade ? Shooting Phase: All weapons in unit becomes twin-linked until the end of the phase
      Wargear: Power armour, boltgun, bolt pistol, frag, krak

      Heavy Support
      Retributors
      Retributor 3/4/3/3/1/3/1/8/3+ 6++
      Retributor Superior 3/4/3/3/1/3/2/9/3+ 6++
      Special Rules: Acts of Faith, Shield of Faith
      Act of Faith = Divine Guidance ? Shooting Phase: All weapons in unit become Rending until the end of the phase
      Wargear: Power armour, boltgun, bolt pistol, frag, krak

      Exorcist
      BS4 13/11/10
      Special Rules: Shield of Faith
      Wargear: Exorcist missile launcher, smoke launchers

      Penitent Engines
      4/2/5(10)/3/D6+1 11/11/10
      Unit Type: Walker, Open-topped
      Special Rules: Rage, Shield of Faith
      Unstoppable Rampage: Penitent Engines ignore any crew shaken and crew stunned results on the Vehicle Damage tables.
      Battle Frenzy: Every unsaved wound inflicted in close combat generates an additional attack. These extra attacks do not generate further additional attacks.
      Wargear: 2 DCCW with built in Heavy Flamers. Note that the bonus for being equipped with 2 DCCWs is already included in the PEs profile

      Dedicated Transports
      Rhino
      BS4 11/11/10
      Transport: 10 models, it cannot transport models in Terminator armour.
      Fire Points: 2 from top hatch
      Access Points: 1 on each side and one at the rear
      Special Rules: Shield of Faith
      Repair: If immobilised for any reason can attempt to repair instead of shooting. On a D6 roll of 6 the vehicle is no longer immobilised.
      Wargear: Storm bolter, smoke launchers

      Immolator
      BS 4 11/11/10
      Transport: 6 models, it cannot transport models in Terminator armour.
      Fire Points: None
      Access Points: 1 on each side and one at the rear
      Special Rules: Shield of Faith
      Wargear: Twin-linked heavy flamer, smoke launchers
      I have nothing left, but destruction....

      Nie mehr hatschn!