FC Round II Grab and Recover

      FC Round II Grab and Recover

      The Story so far.

      Jax and his Stomcompany made a clean escape from their ambushers the Red Scorpions. Their Allies and Friends the Charmin Rangers were never threatened by the Tau. (although the SOA suspected some of those to be around but ..well) Jax left the planet and they Stone Company under Captain Obi took over the rearguard action. They are quite barbaric and love to dress up in pelts and stuff like that. So no more bike ..more howling mad men. Meanwhile the Rangers are digging in around the Space port of Landing awaiting the coming onslaught of the invaders. They will fight to the last men to allow this shipment to escape.

      Magenta, secret cooperative of the Ordo Xenos, managed to infiltrate the GK Cruiser Dutiful Passage and brought the Inquisitor of the Orde Malleus under her spell. (well you know..victorias secret is not so secret)
      So the GK were deceived because for the Ordo Xenos it is very important to keep the lines to the SOA open. (well they have the right weapons for the right job, jokero digital weapon, eldar dismantle bullets and the odd tyranid spore now and then..and we all know that all xenos have to die..yeah and therefore you have to consider the big picture..which means it lies not in the interest of the ordo xenos for their borthers to succed)
      So they attacked the UM contingent and denied viable information to the cause of the emperor. Bad for them...that another GK cruiser was scanning their mission and THIS Inquisitor saw through the screen of smoke magenta was deploying. Unfortuneatly nobody else did and so it is the Job of these not deceived GK to stop the Inquistor traitor now and forever. But on the other side there are brothers. And by the emperor GK don´t kill GK.

      Meanwhile the famous chaos Lord Chris has broken the back of the vanguard of the Space Wolves and took all the spoils and infos he could get his hand on. Well badly for the SOA he knows where the machines are. Right now they are disesembled and made ready for shipping to the new home of the SOA. It is vital for the SOA to keep their trump cards. But for Lord Chris it is vital as well..Abbadon is a tough warmaster and Chris loves his private parts..so..motivation runs hight here.

      Well but the Emperors finest did their job as well and interogated John boy..who as Jax predicted sang like a canary.
      They are led by Brother Chaplain Temerus, Cleanser of worlds and hammer of the xenos. Well in his case ..the Tau. And boy did he cleansed them..but the sins of the past-..bite you sometimes in the ass.
      Their Shas O Wófgang, after he heard who was on the planet, scrapped together all his elite warriors to revenge his fallen comrades and their kin now and forever. There will be no mercy for Temerus the Slaughterer.

      Well and the space puppies found their magic item. And the big "fetch it" led them to fall back point Beta of the Rangers of Charmin...

      Well lets see how the story goes on.



      Missions

      Mission1
      Escape :
      Players: Sia vs Chris Jez vs Phillip
      Points:1000
      Objektive: Escape with 4 from 6 crates from the planet.
      Set up: Long table. 18 " from the board edge there are the crates which have to be transported by loaders on board of a shuttle. there are 3 loaders.
      They have following stats. Armour 12 10 10 are civial counterparts and can´t fight. they ar hit in HTh on a 4+ but can move on after a round of hth.The moment they move in contact with the shuttle the movement stops.(note loaders can run and yes they can move put the creates in the shuttle and run back to get more)
      On the opposite edge the attacker 12".Defender sets up first Attacker moves first.
      Special Rules: Infiltration, Deep strike , AA Guns, (means any time somebody deep strikes the defender rolls on 5 the strike is delayed on a 6 the troops are destroyed)

      Set up: this is a Fly Base. And it is protected. So set up a defensive perimeter and a zone of 12 " from the perimeter to the first building. I advise you to use LOS Building or hills to cover the advance of the attacker.

      Mission 2
      Eliminate the traitor
      Players: Alex and Sly
      Points: I leave this up to you
      Objektive: Kill the Inquisitor (yes both armies MUST have at least one inquistor) who kills the inquistor (or both of them) wins the game.
      Specials: GK dont kill each other. No matter what.
      So no power weapons, AP I +II weapons and psychic powers against their bothers. (no the inquisitor is NOT their brother) GK use shoker and stunner rounds. And a plasma with a stunner...nah...
      Who eliminated the traitor wins. I strongly suggest that Silvester use 2 inquistors. One being Magenta.
      Set up: Determine by RB
      Specials: Deep strike, infiltrate,
      oh by the way..there is a central objektive. It is a living complex. In this houses are Xenos artifacts which will alter the change of the 43 crusade. So whenever an Inquisitor is in this complex after turn 3 and the opponent is not..he won the game. The complex should be fairly big...10 x 20 "

      Mission 3
      Revenge
      Players: Michael and Jez.
      Objektive: Kill the Slaughterer
      Points:1000
      Set up: Central camp 20 x 10" the space marine sets up camp for a tactical meeting with the might war heroe temerus. The camp is fortified 4+sv and has a central bunker.(3+sv on the first turn rerollable)
      Tau attack during the night and try to kill him.
      Specials: Night fight rules;
      Temerus alway travels with his BOB which is a Retinue. They are his bodyguards. (Assault squad 5 men/ vets)
      Tau: they have sworn to avenge their kin . So no fire warriors and kroot. No squishy path finders or devilfishes. Here come the elite of the tau and that means SUITS.
      The tau player has to use all avaible Elite choices for Krisis suit. For this mission Scout suits count as fast attack and the tau player has to use at least 3 heavy slots.
      If the tau kills temerus he wins the game any other outcome is a loss for the tau. Temerus and his squad wound Tau always on a 3+ in HTH.


      Let the Discussion begin...

      Sia

      PS: I dind´t forget neither Norbert nor Dietmar. But both seem to be a littly busy ATM. If one or both want to play...they can play Mission 3 or Mission 1
      Hoffnungsloser Fluffgamer, Jack of all Trades- Master of None
      Erfinder der ÖMS und des Charity.
      Also die zweite Mission kapiere ich jetzt nicht so wirklich, die ganze Armee hat keine Energiewaffen mehr und keine AP 1+2 Waffen. Und jeder GK der seinen Rüstungswurf versaut ist betäubt ?? Verstehe ich nicht so ganz... Was bleibt da noch von den GK übrig wenn man ihnen alle Energiewaffen, Psikräfte und AP 1+2 fladert ?
      ~~~ Gewinner WH40K FIRST BLOOD 09 ~~~
      ~~~ Gewinner WH40K CHARITY TEAM TURNIER 09 ~~~
      ~~~ 2. Platz WH40K CHARITY TEAM TURNIER 10 ~~~
      ~~~ nicht erwähnenswerte Turnierauftritte 11 ~~~

      Armeen:

      WHFB: Echsenmenschen, Bretonen, Skaven

      WH40K: Chaos Space Marines, Grey Knights
      Aehm lies genau..against their Brothers...und es geht ja darum den generischen Inquisitor(en) aus dem Spiel zu nehmen.
      Dh die Einschränkung glit nur gegen GK...
      Da schalten sie sie EW aus..oder Polen sie um. Und da beide Armeen GK sind ist niemand benachteiligt.


      Sia

      Einwände ?
      Hoffnungsloser Fluffgamer, Jack of all Trades- Master of None
      Erfinder der ÖMS und des Charity.
      Habs jetzt auch glesen :) Problem is, daß ich bis ca. 23./ 24. nicht weiss wann ich Zeit haben werd, dh bis dahin terminlich nur spontane Zu oder Absagen machen kann (+- 1, 2 Tage)
      --
      Nelson: "Marion!... for god´s sake, you will die!"
      Marion: "Ah - but then I will wake up in a magical fantasy world filled with virgins!"
      Nelson: "You mean Games Workshop ?"
      Mongrels (BBC3)
      Nochmal ohne Story..gibt's kein Ergebnis..

      From:l Lt Captain Obelus
      To:Chapter Master Claudius

      I hereby Report that the Brothers of stone comp eliminated the attacking Chaos Force. All our ressources are Safe and already Transported to the desognated Extraktion Area.
      A well coordinated Attack claimed the live of living ancestor Marius. He will Not Be forgotten.

      Captain Obelus
      Stone Company


      From| Obi
      To: jax

      dad is Dead. Not surre if this is Worth it.
      Cya them.

      Obi
      Hoffnungsloser Fluffgamer, Jack of all Trades- Master of None
      Erfinder der ÖMS und des Charity.

      RE: FC Round II Grab and Recover

      The Charmin Rangers last defence!

      Operation ‘get out of town Jack’ was progressing apace: three boxes were safely on their way to the waiting transport when a Wolf Pack surfaced on the horizon. All haste was made to both have the boxes loaded quickly and silence the howling pack before it reached our bases defences. Unfortunately our two tanks could not piece the Rhinos hide, and out Lascannons seemed more likely to shot down a passing space craft as they blasted high into the air above the advancing troopers. As the lifers returned to collect the final 3 boxes, one was struck and stalled while the other two headed for the transport loaded with the vital cargo – but it was two late! The Wolves came leaping over the defensive wall and set to making quick work of the Rangers. Our tanks ‘brewed up’ and the pack went after the loaders who were mire feet from the waiting transport… you can guess the rest. Melta guns blazed and walkers fell like autumn leafs as the transport crew wisely lifted off to safety. Who was left behind you may ask. Not a man, alive at least - was left to the pack.

      3 from six, a point apiece. Jez a painted army, Philip and Jez both play as they should. A draw was decided upon.
      Der Sly hat keine Zeit, oder ? Von daher können wir unsere Runde wohl nicht spielen, ich hättte sonst schon mal Zeit am Freitag :)
      ~~~ Gewinner WH40K FIRST BLOOD 09 ~~~
      ~~~ Gewinner WH40K CHARITY TEAM TURNIER 09 ~~~
      ~~~ 2. Platz WH40K CHARITY TEAM TURNIER 10 ~~~
      ~~~ nicht erwähnenswerte Turnierauftritte 11 ~~~

      Armeen:

      WHFB: Echsenmenschen, Bretonen, Skaven

      WH40K: Chaos Space Marines, Grey Knights