Asphyxious the Hellbringer
Feat: Same as spoiled
P+S 16 Reach
Cull Soul
Blood Boon
DEF ARM same as before but +1 arm.
4 WJ points
Ashen Veil
Bone Shaker
Carnage
Hex Blast
Mobility
Scything Touch
Vociferon
Arcane Extension
Death Harvest – Can move any number of soul tokens from Vociferon to Warcaster
Ghost Shield
Soul tokens from warriors in his CMD range (9)
Channel through this model
Blood witch defense bane knight armor*
5 *boxes
This is for everyone who doesn't want to keep up with twitter, youtube, or hunt down across multiple places on the interwebs to get their information.
xxx
xxx
General CONFIRMED facts of the Colossals Book
The book will contain;
1 Colossal per faction
1 “Double-Epic,” version of a previously Epic Warcaster, minus Mercenaries (Sorry, no Magnus3)
1 entirely new Rhulic Mercenary Warcaster named Ossrum
The book will also come with a FLUFF section, a PAINTING section, and will contain rules for both the Colossals themselves and the new UNBOUND style of play which takes place at 100+ points. Hinted at is also a resculpt of the Mercenary Warcaster Ashlynn. NOTHING ELSE WILL BE PRESENT IN THE BOOK.
xxx
xxx
General CONFIRMED rules for Colossals
- These may all be found in your latest NQ.
xxx
xxx
Colossal STAT Information
Stormwall
- Full Spoiler files.privateerpress.com/insi...012/image1.jpg
- Its Lightning Pods are immovable, Def and Arm same as Circle's Stones. They also act as Triangulation Points for friendly storm caller solos.
Conquest
Conquest stats: behemoth stats except +6 STR, -3 DEF, -1 ARM. 62 hit boxes.
- Two pairs of open fists, P+S Ice Axe + 3
- Main gun is RNG Khador Field Gun - 1, AoE Khador Mortar, POW Khador Field Gun with Critical Devastation.
- Sub guns are “Batteries” that are RNG Longgunners, pow Blunderbuss, AoE SMALL, and each can be fired twice against the same target using the “Linked Guns” rule.
- They have a special ability called Creeping Barrage that allows you to place up to four 3-inch AoEs completely with 12’ of Conquest. Anything passing through them takes a Pow 6 blast damage roll automatically.
- Conquest main batteries are tied to the S system.
Kraken;
SPD SLAYER - 1, MAT and RAT = Leviathan, DEF UNKNOWN, ARM UNKNOWN, unknown grid.
- It has two melee attacks at POW Crushing Claw + 1 with 4” reach during its activation
- If it kills a model it gets to shoot one of its guns thanks to a rule called Kill Shot.
- Whenever it kills a living warrior model it gets a corpse token, and can hold up to 3 presumably.
- It adds +1 to the damage roll of, at least, its main gun, which is a RNG Leviathan Spiker + 3, POW Leviathan Spiker + 1 AOE Khador Mortar, for each corpse token on it.
- It has another gun called the Flayer which has the same rule as the Skorne BE (where you get to make d3+1 shots). Unknown POW an RNG.
- The Kraken also gets +1 STR for each corpse token on it, bringing its totally p + s up to Ice Axe + 2.
- Nothing else has been confirmed, whether about its other abilities or its Superstructure as of this posting.
Judicator
Judicator is 2 lower defense than the other colossals. Same base armor, mat and rat as most Protectorate jacks. Spd is Base Crusader.
- Judicator has 2 repenter guns and 2 redeemer guns. The redeemer guns only shoot once but have a secondary deviation rule like chain blast
- Judicator's open fists hit as hard as Stormwall's
- Judicator is PC Stormwall - 1
- Rockets are innacurate
- It's Super Structure is called SOMETHING Reliquary, and allocates it 1 focus per turn.
Hyperion
Stormwall stats except -1 STR, -1 RAT, -1 PC. P+S on fists is same as Stormwall; 52 hit boxes + 12 shield boxes
- Two hand cannons with d3 strafe attacks each.
- Main gun rng-2 of handcanon, pow +6. Aoe 5, crit consume.
- Weapons are tied to S system.
- Hands are open fists.
Galleon
Stats = one less Defense and one more base ARM than a Nomad.
- 2x Rapid Fire Guns. Range = Long Gunners. AoE 3; POW = the Unlucky Number.
- Harpoon Cannon. Range = 4 less than Gun aforementioned; POW = Mariner Gun
- 2 melee weapons. Their POW is 2 apart. The average between them is P+S is 20. One open fist.
- PC Stormwall -1
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Warcaster Information, Confirmed
Artificer General Nemo & Stormchaser Adept Finch
Spoiled here: rankingshq.com/rhqtv/vide...qTvVideoId=132
Asphyxious the Hellbringer & Vociferon
Same stats as always with an extra point in armor armor! He also got an extra POW on his weapon, and an ability called Blood Boon ala Vlad 1
Spells: Ashen Veil, Bone Shakers, Carnage, Hex Blast, Mobility, Scything Touch.
- Feat: Rites of Shadow // When an enemy model is forced, casts a spell, and/or spends one or more more focus or fury points while in Asphyxious¼ control area, Asphyxious heals d3 damage point and gains 1 soul token. Rites of Shadow lasts for one round.
Voiciferon
Arc Node
Grabs Souls in large command radius.
Gets armor for souls.
Lich can pull souls during maintenance before replenishing
Vladimir Tzepesci, Great Prince of Umbrey
Stats: Same melee stats as previous Vlads. He got an extra point in armor.
Ability: Blood Quenched (a la Broadsides // I have no idea what that means). Combat Rider. Relentless Charge.
Weapons;
Weapon A is POW Iruk's ONSLAUGHTER and brutal charge with reach.
Other weapon B is POW Sorcha's melee weapon and has chain.
Khador Mount Pow
Spells: Dash, flashing blade, hand of fate, infernal machine, razor wind, wind wall.
- Feat: Charge of the Horse Lords // While in Vladimir¼s control area, friendly Faction warjacks and cavalry models gain Side Step and Sprint. Charge of the Horse Lords lasts for one turn.
Kreoss 3
Stats: kreoss2 base // spd+3, mat+1, arm+1, rest unchanged.
Always has signs and portents on his melee weapon,
Elite Cadre: Vengers get signs and portents
(Cadre works on mount attacks)
Spells: crevasse, death sentence, force hammer, holy ward, ignite, warpath
- Feat: Feat: Invocations of the True Law // Enemy upkeep spells and animi in Kreoss' control area immediately expire. Then Kreoss can immediately cast each upkeep spell on his card without spending focus points.
Epic Warcaster: Vyros, Incissar of the Dawnguard
Vyros got +1 arm and lost nothing
Abilities: Birds eye, Inspiration dawnguard, quick work, NO FLANK.
Weapons;
He has an invictor gun w/ +1 rof,
P+s in melee as an invictor +4, and reach.
Also pow 10 mount
Spells: Easy Rider, Deflection, Lock The Target, Synergy, Twister.
- Feat: Tide of War // When a friendly Faction model is destroyed by an enemy attack, except while advancing, in Vyros's control area, immediately after the attack has been resolved a friendly Faction model in Vyros¼ control area can make a full advance. A model can only advance once as a result of Tide of War. Tide of War lasts for one round.
Ossrum, Rhulic Mercenary Ally Warcaster
- Tier list: 3.bp.blogspot.com/-pYYpAmkhc_...-tier-teaser.j
pg
Spells: Bullet Dodger, Energizer, Fire for Effect, Lock the Target, Snipe, Unstoppable Force.
Unstoppable Force: Self Ctrl – Yes No // While in this model¼s control area, models in its battlegroup gain Bulldoze.
Abilities: Martial Discipline
Feat: Same as spoiled
P+S 16 Reach
Cull Soul
Blood Boon
DEF ARM same as before but +1 arm.
4 WJ points
Ashen Veil
Bone Shaker
Carnage
Hex Blast
Mobility
Scything Touch
Vociferon
Arcane Extension
Death Harvest – Can move any number of soul tokens from Vociferon to Warcaster
Ghost Shield
Soul tokens from warriors in his CMD range (9)
Channel through this model
Blood witch defense bane knight armor*
5 *boxes
This is for everyone who doesn't want to keep up with twitter, youtube, or hunt down across multiple places on the interwebs to get their information.
xxx
xxx
General CONFIRMED facts of the Colossals Book
The book will contain;
1 Colossal per faction
1 “Double-Epic,” version of a previously Epic Warcaster, minus Mercenaries (Sorry, no Magnus3)
1 entirely new Rhulic Mercenary Warcaster named Ossrum
The book will also come with a FLUFF section, a PAINTING section, and will contain rules for both the Colossals themselves and the new UNBOUND style of play which takes place at 100+ points. Hinted at is also a resculpt of the Mercenary Warcaster Ashlynn. NOTHING ELSE WILL BE PRESENT IN THE BOOK.
xxx
xxx
General CONFIRMED rules for Colossals
- These may all be found in your latest NQ.
xxx
xxx
Colossal STAT Information
Stormwall
- Full Spoiler files.privateerpress.com/insi...012/image1.jpg
- Its Lightning Pods are immovable, Def and Arm same as Circle's Stones. They also act as Triangulation Points for friendly storm caller solos.
Conquest
Conquest stats: behemoth stats except +6 STR, -3 DEF, -1 ARM. 62 hit boxes.
- Two pairs of open fists, P+S Ice Axe + 3
- Main gun is RNG Khador Field Gun - 1, AoE Khador Mortar, POW Khador Field Gun with Critical Devastation.
- Sub guns are “Batteries” that are RNG Longgunners, pow Blunderbuss, AoE SMALL, and each can be fired twice against the same target using the “Linked Guns” rule.
- They have a special ability called Creeping Barrage that allows you to place up to four 3-inch AoEs completely with 12’ of Conquest. Anything passing through them takes a Pow 6 blast damage roll automatically.
- Conquest main batteries are tied to the S system.
Kraken;
SPD SLAYER - 1, MAT and RAT = Leviathan, DEF UNKNOWN, ARM UNKNOWN, unknown grid.
- It has two melee attacks at POW Crushing Claw + 1 with 4” reach during its activation
- If it kills a model it gets to shoot one of its guns thanks to a rule called Kill Shot.
- Whenever it kills a living warrior model it gets a corpse token, and can hold up to 3 presumably.
- It adds +1 to the damage roll of, at least, its main gun, which is a RNG Leviathan Spiker + 3, POW Leviathan Spiker + 1 AOE Khador Mortar, for each corpse token on it.
- It has another gun called the Flayer which has the same rule as the Skorne BE (where you get to make d3+1 shots). Unknown POW an RNG.
- The Kraken also gets +1 STR for each corpse token on it, bringing its totally p + s up to Ice Axe + 2.
- Nothing else has been confirmed, whether about its other abilities or its Superstructure as of this posting.
Judicator
Judicator is 2 lower defense than the other colossals. Same base armor, mat and rat as most Protectorate jacks. Spd is Base Crusader.
- Judicator has 2 repenter guns and 2 redeemer guns. The redeemer guns only shoot once but have a secondary deviation rule like chain blast
- Judicator's open fists hit as hard as Stormwall's
- Judicator is PC Stormwall - 1
- Rockets are innacurate
- It's Super Structure is called SOMETHING Reliquary, and allocates it 1 focus per turn.
Hyperion
Stormwall stats except -1 STR, -1 RAT, -1 PC. P+S on fists is same as Stormwall; 52 hit boxes + 12 shield boxes
- Two hand cannons with d3 strafe attacks each.
- Main gun rng-2 of handcanon, pow +6. Aoe 5, crit consume.
- Weapons are tied to S system.
- Hands are open fists.
Galleon
Stats = one less Defense and one more base ARM than a Nomad.
- 2x Rapid Fire Guns. Range = Long Gunners. AoE 3; POW = the Unlucky Number.
- Harpoon Cannon. Range = 4 less than Gun aforementioned; POW = Mariner Gun
- 2 melee weapons. Their POW is 2 apart. The average between them is P+S is 20. One open fist.
- PC Stormwall -1
xxx
xxx
Warcaster Information, Confirmed
Artificer General Nemo & Stormchaser Adept Finch
Spoiled here: rankingshq.com/rhqtv/vide...qTvVideoId=132
Asphyxious the Hellbringer & Vociferon
Same stats as always with an extra point in armor armor! He also got an extra POW on his weapon, and an ability called Blood Boon ala Vlad 1
Spells: Ashen Veil, Bone Shakers, Carnage, Hex Blast, Mobility, Scything Touch.
- Feat: Rites of Shadow // When an enemy model is forced, casts a spell, and/or spends one or more more focus or fury points while in Asphyxious¼ control area, Asphyxious heals d3 damage point and gains 1 soul token. Rites of Shadow lasts for one round.
Voiciferon
Arc Node
Grabs Souls in large command radius.
Gets armor for souls.
Lich can pull souls during maintenance before replenishing
Vladimir Tzepesci, Great Prince of Umbrey
Stats: Same melee stats as previous Vlads. He got an extra point in armor.
Ability: Blood Quenched (a la Broadsides // I have no idea what that means). Combat Rider. Relentless Charge.
Weapons;
Weapon A is POW Iruk's ONSLAUGHTER and brutal charge with reach.
Other weapon B is POW Sorcha's melee weapon and has chain.
Khador Mount Pow
Spells: Dash, flashing blade, hand of fate, infernal machine, razor wind, wind wall.
- Feat: Charge of the Horse Lords // While in Vladimir¼s control area, friendly Faction warjacks and cavalry models gain Side Step and Sprint. Charge of the Horse Lords lasts for one turn.
Kreoss 3
Stats: kreoss2 base // spd+3, mat+1, arm+1, rest unchanged.
Always has signs and portents on his melee weapon,
Elite Cadre: Vengers get signs and portents
(Cadre works on mount attacks)
Spells: crevasse, death sentence, force hammer, holy ward, ignite, warpath
- Feat: Feat: Invocations of the True Law // Enemy upkeep spells and animi in Kreoss' control area immediately expire. Then Kreoss can immediately cast each upkeep spell on his card without spending focus points.
Epic Warcaster: Vyros, Incissar of the Dawnguard
Vyros got +1 arm and lost nothing
Abilities: Birds eye, Inspiration dawnguard, quick work, NO FLANK.
Weapons;
He has an invictor gun w/ +1 rof,
P+s in melee as an invictor +4, and reach.
Also pow 10 mount
Spells: Easy Rider, Deflection, Lock The Target, Synergy, Twister.
- Feat: Tide of War // When a friendly Faction model is destroyed by an enemy attack, except while advancing, in Vyros's control area, immediately after the attack has been resolved a friendly Faction model in Vyros¼ control area can make a full advance. A model can only advance once as a result of Tide of War. Tide of War lasts for one round.
Ossrum, Rhulic Mercenary Ally Warcaster
- Tier list: 3.bp.blogspot.com/-pYYpAmkhc_...-tier-teaser.j
pg
Spells: Bullet Dodger, Energizer, Fire for Effect, Lock the Target, Snipe, Unstoppable Force.
Unstoppable Force: Self Ctrl – Yes No // While in this model¼s control area, models in its battlegroup gain Bulldoze.
Abilities: Martial Discipline