leider schon editiert...:(aber trotzdem ganz gut :]
Grey Knight Rules ? compiled with information from message boards and newsgroups.
I AM NOT RESPONSIBLE FOR ANY INFORMATION LATER FOUND TO BE FALSE, as I do not yet have Codex: Deamonhunters
HQ
Inquisitor Lord
As in WD, except with 3-12 henchmen
Grey Knight Terminator Captain = {edited out for now}
{edited out for now}
- Nemesis weapon = Force weapon with +2 str
- Built in stormbolter
- Psychic powers
- Aegis suits to null enemy psykers
- Deep Strike any time they want
- May have bodyguard of 3-10 Grey Knight Terminators
- Shrouding: shot at as per night fight rules
Elites
Grey Knight Terminator = {edited out for now}
{edited out for now}
- Nemesis weapon = power weapon with +2 str
- Built in stormbolter
- Psychic powers available
- Aegis Terminator suits to null enemy psykers
- Deep Strike any time they want
- Shrouding: shot at as per night fight rules
- Squads of 1 Justicar (veteran sergeant, at +15 points) and 2-9 Terminators
- Justicar may purchase additional wargear, and costs +15 points.
Inquisitors
As in WD.
Imperial Assassins
As in Codex: Assassins
Death Cultists
Weaker Assassins
Deamonhosts
S6, T4, random attacks. Every turn, roll for a random psychic power.
Inquisitorial Storm Troopers
As in Codex: IG, but with the option for additional equipment.
Troops
Grey Knight power armor = {edited out for now}
{edited out for now}
- Nemesis weapon = close combat weapon with +2 str
- Built in stormbolter
- Psychic powers available
- Aegis suits to null enemy psykers
- Squads of 1 Justicar (veteran sergeant, at +25 points) and 2-9 Marines
- Shrouding: shot at as per night fight rules [I am assuming they have it, but have not heard anything definite]
Inquisitorial Storm Troopers
As in Codex: IG, but with the option for additional equipment.
Fast Attack
Grey Knight Squads in Power Armor, but with the ability to always deep strike.
Heavy Support [apparently, vehicles cost the same price as in Codex: Space Marines, but can take additional upgrades]
Purgation Squad
-much like a power armored Grey Knight squad, except with up to 4 psycannons or incinerators. [or a mix, I assume]
Land Raider Crusader (no limit to the number of)
Dreadnought
Predator
Land Raider
Orbital Bombardment - there are three types of bombardments
Equivalent to a Demolisher cannon [called a ?Lance Strike?]
Equivalent to a Battle cannon but with 2D6 armor penetration [called a ?Melta Missile?]
Equivalent to a Tau Railgun submunition blast [called something along the lines of ?normal bombardment?]
These work in the following manner:
1. Select a terrain piece as the target for the bombardment.
2. Roll for reserves as you would for normal units.
3. When the bombardment becomes available, the template will hit anywhere on the selected terrain piece. [other sources indicate that the template only lands on one specific location]
4. The template ?scatters twice?. [some people say that it scatters 2D6, while others claim you roll the scatter die twice, and move the template in the direction indicated by each die D6 inches]
5. This happens every turn.
Wargear [from what I heard, the wargear section of the codex rivals that of Codex: Chaos] Here are some of the items:
Daemonhammer - Thunderhammer that ignores invulnerable saves
Psibullet upgrade - makes all bolters ignore invulnerable saves
Incinerator - Flamer (heavy?) that ignores invulnerable saves
Psycannon ? S5 AP4 Assault 3 18? or Heavy 3 36?, Ignores Invulnerable Saves
Aegis Suit ? Units shooting at models with an Aegis Suit do so as if it were night fighting. If night fighting rules are used roll three d6 and pick the lowest when attempting to see aegis suit equiped units.
Special Characters
Grey Knights Captain Stern [he appeared is a short story in the 2nd edition rulebooks, and has a rival Greater Deamon ? M?kachen]
Inquisitor Torqemanda [I?m not sure about the spelling, but a man with that name was a very infamous member of the Spanish Inquisition]
Extras
Daemonhunters armies may include units from one other Imperial Army. There has been much debate about the including of Sisters of Battle, and I do not know the answer. Another issue is whether the Dark Angels can use them or not. (the DA players will know what I am talking about) I do not know the answer to this either.
Units that may be taken are as follows. Keep in mind that only one army?s units may be selected:
TROOPS
Infantry Platoon
Armored Fist Squad
Tactical Squad
Scout Squad
ELITES
dread
FAST ATTACK
Land Speeder
Land Speeder Tornado
Land Speeder Typhoon
Sentinel
Bike Squad
HEAVY SUPPORT
Devastator Squad
Leman Russ Battle Tank
Land Raider [seems redundant]
Predator Destructor [seems redundant]
Predator Annihilator [seems redundant]
Daemons in opposing army gain sustained assault, but enter from their owning player?s table edge, as opposed to being summoned.
Armies with no daemons may take ?daemonic upgrades?. These include ?Chaos Undivided Deamons? [these are said to be much like bloodletters] and ?Chaos Undivided Greater Deamons?. [some sources claim the undivided deamons and greater deamons to have random profiles]
SM, IG and Sister [a very big ?not sure? on this one] armies may take allies from the Daemonhunter list, but only after their compulsory choices have been filled, and only: 1HQ, 1Elite, 2Troops, 1FA, 1HS.
Grey Knight Rules ? compiled with information from message boards and newsgroups.
I AM NOT RESPONSIBLE FOR ANY INFORMATION LATER FOUND TO BE FALSE, as I do not yet have Codex: Deamonhunters
HQ
Inquisitor Lord
As in WD, except with 3-12 henchmen
Grey Knight Terminator Captain = {edited out for now}
{edited out for now}
- Nemesis weapon = Force weapon with +2 str
- Built in stormbolter
- Psychic powers
- Aegis suits to null enemy psykers
- Deep Strike any time they want
- May have bodyguard of 3-10 Grey Knight Terminators
- Shrouding: shot at as per night fight rules
Elites
Grey Knight Terminator = {edited out for now}
{edited out for now}
- Nemesis weapon = power weapon with +2 str
- Built in stormbolter
- Psychic powers available
- Aegis Terminator suits to null enemy psykers
- Deep Strike any time they want
- Shrouding: shot at as per night fight rules
- Squads of 1 Justicar (veteran sergeant, at +15 points) and 2-9 Terminators
- Justicar may purchase additional wargear, and costs +15 points.
Inquisitors
As in WD.
Imperial Assassins
As in Codex: Assassins
Death Cultists
Weaker Assassins
Deamonhosts
S6, T4, random attacks. Every turn, roll for a random psychic power.
Inquisitorial Storm Troopers
As in Codex: IG, but with the option for additional equipment.
Troops
Grey Knight power armor = {edited out for now}
{edited out for now}
- Nemesis weapon = close combat weapon with +2 str
- Built in stormbolter
- Psychic powers available
- Aegis suits to null enemy psykers
- Squads of 1 Justicar (veteran sergeant, at +25 points) and 2-9 Marines
- Shrouding: shot at as per night fight rules [I am assuming they have it, but have not heard anything definite]
Inquisitorial Storm Troopers
As in Codex: IG, but with the option for additional equipment.
Fast Attack
Grey Knight Squads in Power Armor, but with the ability to always deep strike.
Heavy Support [apparently, vehicles cost the same price as in Codex: Space Marines, but can take additional upgrades]
Purgation Squad
-much like a power armored Grey Knight squad, except with up to 4 psycannons or incinerators. [or a mix, I assume]
Land Raider Crusader (no limit to the number of)
Dreadnought
Predator
Land Raider
Orbital Bombardment - there are three types of bombardments
Equivalent to a Demolisher cannon [called a ?Lance Strike?]
Equivalent to a Battle cannon but with 2D6 armor penetration [called a ?Melta Missile?]
Equivalent to a Tau Railgun submunition blast [called something along the lines of ?normal bombardment?]
These work in the following manner:
1. Select a terrain piece as the target for the bombardment.
2. Roll for reserves as you would for normal units.
3. When the bombardment becomes available, the template will hit anywhere on the selected terrain piece. [other sources indicate that the template only lands on one specific location]
4. The template ?scatters twice?. [some people say that it scatters 2D6, while others claim you roll the scatter die twice, and move the template in the direction indicated by each die D6 inches]
5. This happens every turn.
Wargear [from what I heard, the wargear section of the codex rivals that of Codex: Chaos] Here are some of the items:
Daemonhammer - Thunderhammer that ignores invulnerable saves
Psibullet upgrade - makes all bolters ignore invulnerable saves
Incinerator - Flamer (heavy?) that ignores invulnerable saves
Psycannon ? S5 AP4 Assault 3 18? or Heavy 3 36?, Ignores Invulnerable Saves
Aegis Suit ? Units shooting at models with an Aegis Suit do so as if it were night fighting. If night fighting rules are used roll three d6 and pick the lowest when attempting to see aegis suit equiped units.
Special Characters
Grey Knights Captain Stern [he appeared is a short story in the 2nd edition rulebooks, and has a rival Greater Deamon ? M?kachen]
Inquisitor Torqemanda [I?m not sure about the spelling, but a man with that name was a very infamous member of the Spanish Inquisition]
Extras
Daemonhunters armies may include units from one other Imperial Army. There has been much debate about the including of Sisters of Battle, and I do not know the answer. Another issue is whether the Dark Angels can use them or not. (the DA players will know what I am talking about) I do not know the answer to this either.
Units that may be taken are as follows. Keep in mind that only one army?s units may be selected:
TROOPS
Infantry Platoon
Armored Fist Squad
Tactical Squad
Scout Squad
ELITES
dread
FAST ATTACK
Land Speeder
Land Speeder Tornado
Land Speeder Typhoon
Sentinel
Bike Squad
HEAVY SUPPORT
Devastator Squad
Leman Russ Battle Tank
Land Raider [seems redundant]
Predator Destructor [seems redundant]
Predator Annihilator [seems redundant]
Daemons in opposing army gain sustained assault, but enter from their owning player?s table edge, as opposed to being summoned.
Armies with no daemons may take ?daemonic upgrades?. These include ?Chaos Undivided Deamons? [these are said to be much like bloodletters] and ?Chaos Undivided Greater Deamons?. [some sources claim the undivided deamons and greater deamons to have random profiles]
SM, IG and Sister [a very big ?not sure? on this one] armies may take allies from the Daemonhunter list, but only after their compulsory choices have been filled, and only: 1HQ, 1Elite, 2Troops, 1FA, 1HS.
GW-Regeln sind nicht immer gerecht, dafür aber meist schlecht gebalanced.