High Command
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ansehen würd ichs mir auf alle fälle mal3.Grand Tournament Finale Germany 06
1.steirische Meisterschaft 06
3.Vienna Gamingday 05
2.Gentlemens Cup 06
WOW,Keepers of Dice,SCA und WOW Keepers Fantasy und WM/HO Turniersieger
BB Liga 1.Saison XXIII
BB 1.Dead Rabbit Sommerturnier 13
BB Siegerteam Clubvergleich (bester Spieler) 13
2.Wiener Wm/Ho Meisterschaften 13
3.Steam Storm Bratislava 13
3.BOTT München 13
1.Berndorf Challenge
Liga 1.Death Rabbit BB Vienna 13
Wiener Wm/Ho Meister 14
BB 1.Vienna Table Top Masters 18
1. 3.Krampusbowl 18 -
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Gut, zwei Spieler (DCM und Brot) wurden geschult und panieren mich bereits routiniert.
Ich werde das Spiel ach beim nächsten Mal dabei haben und kann die Zeit für ein bis zwei Partien sicher erübrigen, wenn Interesse besteht.
Außerdem hat der Meister Petz bekundet, HC Warmachine zu besitzen - vielleicht nimmt der das auch mal mit
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@ Flo: Samstag =D3.Grand Tournament Finale Germany 06
1.steirische Meisterschaft 06
3.Vienna Gamingday 05
2.Gentlemens Cup 06
WOW,Keepers of Dice,SCA und WOW Keepers Fantasy und WM/HO Turniersieger
BB Liga 1.Saison XXIII
BB 1.Dead Rabbit Sommerturnier 13
BB Siegerteam Clubvergleich (bester Spieler) 13
2.Wiener Wm/Ho Meisterschaften 13
3.Steam Storm Bratislava 13
3.BOTT München 13
1.Berndorf Challenge
Liga 1.Death Rabbit BB Vienna 13
Wiener Wm/Ho Meister 14
BB 1.Vienna Table Top Masters 18
1. 3.Krampusbowl 18 -
Original von Meister.Petz
Original von brEmSEr
Außerdem hat der Meister Petz bekundet, HC Warmachine zu besitzen - vielleicht nimmt der das auch mal mit
Nein, ich hab auch nur die Hordes Version. Allerdings mit dem ersten Addon (was auf den ersten Eindruck nicht so viel ändert :o )
Oh...
Immerhin mehr Auswahl wei den Castern
@Wolfgang: Ok!
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Original von brEmSEr
Oh...
Immerhin mehr Auswahl bei den Castern
Ja, aber 1 Caster pro faction mehr ist jetzt nicht unbedingt die Welt... hab mir gerade die Erweiterungskarten durchgeschaut. Im Prinzip hat jede faction einen Caster mehr und für jede Farbe zusätzliche Karten, die aber in ihrer Anzahl limitiert sind. D.h. man darf sie im jeweiligen Detachment (Farbe) nur so oft verwenden, wie angegeben. Da die Detachment-decks aber nicht mehr als 12 Karten haben dürfen, muss man andere dafür raus werfen (zumindest hab ich das so verstanden).
Link zu den neuen Karten
Außerdem noch ein kleiner Auszug aus dem Errata/FAQ zum Thema Stealth, Shield Guard bzw Superior Range:
Shield guard
See Superior Range
Stealth
See Superior Range
Superior Range
Q: Is this card invincible if I have another card here?
A: No. The last sentence on p. 10 states “A card is not active after it is destroyed, however, so it is ignored for the purpose of card abilities that look at other cards at that location.” If an opponent has enough Power to destroy a protecting card (an Ironclad, for
example) and a card with Superior Range (like a Long Gunner Platoon), then he will destroy both cards (though this takes much higher Power than simply destroying that Long Gunner Platoon).
Still, a warcaster/warlock card or a card that “cannot be destroyed” can make a card with Superior Range invincible for a time.
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Sieht lustig aus, mal sehen ob ich auch zuschlage, Warmachine eventuell...3.Grand Tournament Finale Germany 06
1.steirische Meisterschaft 06
3.Vienna Gamingday 05
2.Gentlemens Cup 06
WOW,Keepers of Dice,SCA und WOW Keepers Fantasy und WM/HO Turniersieger
BB Liga 1.Saison XXIII
BB 1.Dead Rabbit Sommerturnier 13
BB Siegerteam Clubvergleich (bester Spieler) 13
2.Wiener Wm/Ho Meisterschaften 13
3.Steam Storm Bratislava 13
3.BOTT München 13
1.Berndorf Challenge
Liga 1.Death Rabbit BB Vienna 13
Wiener Wm/Ho Meister 14
BB 1.Vienna Table Top Masters 18
1. 3.Krampusbowl 18 -
Da wir uns gewunder haben, was die einzelnen Farben aussagen:
ORANGE
The theme of the orange detachment is new recruits. Typically, this means lower costs on average and fairly straightforward card abilities. Using numerous low-cost cards can be very helpful early in the game to grab a location before opponents can retaliate, but later in the game orange detachment cards will struggle to defeat heavier foes. A good example from an orange detachment is Cygnar’s Grenadier. Its costs are economical for its stats, and it gets even better alongside Trenchers. On the downside, it’s not worth any victory points, and its value as a resource is minimal.
YELLOW
The theme of the yellow detachment is army support. This ranges from artillery pieces to torture victims to mechaniks to walking corpse-mines. It’s a broad detachment conceptually, but mechanically it tends toward the lower-cost end of the spectrum with more utility than impressive raw stats. A good example from a yellow detachment is the Protectorate’s Wracked Heretics card. Though it has 0 base Power and relatively low Health, the Wracked Heretics forces an opponent to engage at a location or else allows you to draw an extra card every turn.
GREEN
The theme of the green detachment is scouting forces. These cards often pay relatively low premiums to rush to a location (by their own faction’s standards, of course) rather than deploy there. They also have more abilities allowing movement between locations, but they don’t have a great deal of staying power. A good example from a green detachment is Cryx’s Stalker. It has the lowest warjack rush cost in the game, and it can move to other locations, but it won’t stand up to much enemy opposition.
BLUE
The theme of the blue detachment is elites & veterans. Cards from blue detachments trend toward higher costs, along with higher Power stats. They also have a number of abilities inspired by elite combat forces in WARMACHINE. A good example from a blue detachment is Cygnar’s Stormblade Platoon. It has a great Power stat, can increase the Power of a warjack card at the same location, and it’s worth 2 victory points. It’s not cheap to purchase, deploy, or rush, but it’s worth the investment.
PURPLE
The theme of the purple detachment is arcane power. Whether we’re talking about arcanists, priests, mechanika, or necromancers, purple cards reflect the magical elements of the Iron Kingdoms. A good example from a purple detachment is Cryx’s Blood Witch Hags card. Its costs and stats are fairly standard, but its special magical effect Dispel really sets it apart. Stopping an opponent’s warcasters can make it much easier to secure victory at a location.
RED
Last but not least, the theme of the red detachment is heavy armor. Red cards have some of the highest costs in the game, but they’ve got decent Power as well. Red’s defining trait, however, is its focus on higher Health and/or Health-related abilities. A good example from a red detachment is the Khadoran Destroyer. It’s an expensive card to purchase or deploy and will usually be downright impossible to rush, but it’s got massive damage output and it requires multiple enemy cards (and often a warcaster) to dislodge it from a location. -
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