Es ist raus, die Posterboys haben einen offiziellen Nerf bekommen.
Meiner Meinung nach nicht die Keule, die viele erhofft haben, die most broken Themen wurden aber angegriffen und gut gelöst:
Errata to Codex: Space Marines (pg 109), Psychic Awakening: Blood of Baal (pg 34), Psychic Awakening: Ritual of the Damned (pg 35), Combat Doctrines Replace the Combat Doctrines ability with the following (note that the Devastator Doctrine, Tactical Doctrine and Assault Doctrine remain unchanged): ‘If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and Unaligned units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.
Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).’
Delete the Adaptive Strategy Stratagem.
Duty Eternal
Change this Stratagem to read: ‘Use this Stratagem when an Adeptus Astartes Dreadnought model from your army is chosen as the target for an attack. Until the end of the phase, when resolving an attack made against that model, you can reduce any damage suffered by 1, to a minimum of 1 (this is not cumulative with any other rules that reduce the damage).’
Cogitated Martyrdom
‘Use this Stratagem at the start of the Shooting phase. Select one Iron Hands Infantry unit from your army. Until the end of the phase, when a friendly Iron Hands Character model (excluding Vehicle models) within 3" of that unit would lose any wounds as a result of an attack made against that model, that unit can attempt to intercept that attack. Roll one D6 before any rolls to ignore wounds (e.g. The Flesh is Weak, Adamantine Mantle etc.) are made; on a 2+ that model does not lose those wounds and that unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.’
Master of Ambush
Change the first sentence of this Warlord Trait to read: ‘At the start of the first battle round, before the first turn begins, if this Warlord is on the battlefield you can select one other friendly Raven Guard Infantry unit (excluding a Centurion unit) on the battlefield.
Das löst imo recht elegant den unkillbaren Relic Contemptor und nerfed den Iron Hands Damage Output ab Runde 2, ohne, dass die Regeln der IH geändert wurden. Insgesamt ein guter Nerf für die Marines. Ich hatte in einem anderen Posting mal angesprochen, dass die Reihenfolge der Doctrines ein Thema zur Lösung des Problems wären - freut mich, dass GW es zwar in anderer Form aber dennoch über die Doctrines gelöst hat.
Marines bleiben stark, mit angemessenen Nerfs, die vor allem die Orden trifft, die aktuell deutlich zu stark waren.
Bin gespannt, wie sich das auf die kompetitiven Liten auswirkt. Wird das das ende der Stalker Bolt Rifles?
ich bezweifle es. Chapter Master for every one!
Bin neugierig, wie das neue Spielgefühl mit meiner aktuellen Liste ist und ob ich stark eingreifen muss, um Zufriedenheit zu erlangen
Meiner Meinung nach nicht die Keule, die viele erhofft haben, die most broken Themen wurden aber angegriffen und gut gelöst:
Errata to Codex: Space Marines (pg 109), Psychic Awakening: Blood of Baal (pg 34), Psychic Awakening: Ritual of the Damned (pg 35), Combat Doctrines Replace the Combat Doctrines ability with the following (note that the Devastator Doctrine, Tactical Doctrine and Assault Doctrine remain unchanged): ‘If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and Unaligned units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.
Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).’
Delete the Adaptive Strategy Stratagem.
Duty Eternal
Change this Stratagem to read: ‘Use this Stratagem when an Adeptus Astartes Dreadnought model from your army is chosen as the target for an attack. Until the end of the phase, when resolving an attack made against that model, you can reduce any damage suffered by 1, to a minimum of 1 (this is not cumulative with any other rules that reduce the damage).’
Cogitated Martyrdom
‘Use this Stratagem at the start of the Shooting phase. Select one Iron Hands Infantry unit from your army. Until the end of the phase, when a friendly Iron Hands Character model (excluding Vehicle models) within 3" of that unit would lose any wounds as a result of an attack made against that model, that unit can attempt to intercept that attack. Roll one D6 before any rolls to ignore wounds (e.g. The Flesh is Weak, Adamantine Mantle etc.) are made; on a 2+ that model does not lose those wounds and that unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack.’
Master of Ambush
Change the first sentence of this Warlord Trait to read: ‘At the start of the first battle round, before the first turn begins, if this Warlord is on the battlefield you can select one other friendly Raven Guard Infantry unit (excluding a Centurion unit) on the battlefield.
Das löst imo recht elegant den unkillbaren Relic Contemptor und nerfed den Iron Hands Damage Output ab Runde 2, ohne, dass die Regeln der IH geändert wurden. Insgesamt ein guter Nerf für die Marines. Ich hatte in einem anderen Posting mal angesprochen, dass die Reihenfolge der Doctrines ein Thema zur Lösung des Problems wären - freut mich, dass GW es zwar in anderer Form aber dennoch über die Doctrines gelöst hat.
Marines bleiben stark, mit angemessenen Nerfs, die vor allem die Orden trifft, die aktuell deutlich zu stark waren.
Bin gespannt, wie sich das auf die kompetitiven Liten auswirkt. Wird das das ende der Stalker Bolt Rifles?

Bin neugierig, wie das neue Spielgefühl mit meiner aktuellen Liste ist und ob ich stark eingreifen muss, um Zufriedenheit zu erlangen

GIT will es!
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