So nachdem ich gestern ein paar Sachen durchgegangen bin, hab ich nun ein endlos langes FAQ, welches aufgrund der ausländischen Beteilgung auf Englisch gehalten ist. Ich denke, das sollte kein Problem sein. Im Wesentlichen spielen wir das ETC FAQ mit ein paar Änderungen, was bedeutet, dass
1. ein paar Sachen, die ohnehin Usus bei uns sind fehlen
2. Dinge die dezitiert anders als beim ETC geregelt werden, weil ansonsten behindert in rot markiert sind. (FAQs marked in red are ruled differently than in the ETC FAQ)
3. neue Sachen, vor allem die neuen Bücher betreffend in grün integriert wurden. (FAQs in green are additional to the ETC FAQ)
Im Wesentlichen denke ich, das hier die wichtigsten Fragen geklärt, falls Fragen offen sind, vor allem die neuen Armeebücher betreffend bitte hier posten, ich werde versuchen sie zu behandeln aber auch ich hab ein Leben abseits, also bitte nicht böse sein, wenn es ab und dann ein wenig dauert.
Auch soll dies keine Diskussionsthread werden, sondern eine Fragensammlung, also bitte Fragen stellen und gut sein lassen, DANKE ;)
1. Deployment and Start of the Match
1. When do you declare whether something deploys unusually? Gutter runners for example have 2 different ways to deploy unusually.
A. Before scouts are deployed. If both players have unusually deploying units, roll-off and alternate declaring before deploying anything.
2. How are we to interpret the rules for choosing spells - i.e. when can you double a spell?
A. If a mage automatically knows a spell X, or can exchange a rolled spell to X, other mages rolling the spell X may (must if rolled) take it too. If one mage that can’t automatically have X takes it, other similar mages no longer can.
3. Does having scouts or reserves mean you can never get +1 for the first turn?
A. Yes, the only exception is, if both players have scout units, then the player, who is not fielding the last scout unit gets the +1 bonus for rolling for the first turn. For all other cases assume scout and reserve units as counting against the deployment limit.
2. Movement Phase
1. Are “virtual pivots” allowed?
A. Yes, pivoting models may ignore obstructions when pivoting, as long as they abide by the 1" rule at the end of their pivot.
2. Can units make swift reforms and then move, having some models go over double their Movement?
A. Yes.
3. Is it possible to perform a tactical charge against one unit even if my units are already able to fight with their majority of their models? (changing direction through the "free wheel" action)
A. Yes. This applies to war machines as well.
4. If there is no possibility for a charging unit to close the door, can a charged unit close the door in a way that brings it within 1" of impassable terrain, a friendly unit or an enemy unit?
A. Yes.
5. What happens when a charger or charged is within 1" of units it’s not contacting after a charge move?
A. Attempt to fudge the units 1" away by the shortest route, with as little effect on game play as possible.
6. Do I have to maximize frontage in addition to models, when charging?
A. No. A single model may clip a single model.
7. A unit is in two, wide ranks, and the second rank is incomplete. While charging, do I have to maximize the supporting attacks from the second rank? If I can't, does the second rank shift to be able to make supporting attacks during combat?
A. No. No.
8. Can dwarf miners, reinforcement troops and similar units perform a reform or a swift reform on the turn they enter from table edge?
A. Yes.
9. Can multiple characters charge out of the same unit in one turn? Can they charge at different targets? Can they charge as a unit? Can they charge from the second rank? Can they start their wheel inside the unit? Can they charge if they can’t clear the unit before hitting the enemy?
A. Yes. Yes. No. Yes. Yes. No.
10. Can dwarf miners, reinforcement troops and similar units enter the game in a long line?
A. No. Such units may not end their move further than 2 x Movement value from the table edge when entering from the table edge.
11. Can engaged units ever close the door?
A. No. A charge requiring such a maneuver will fail or be undeclarable.
3. Spells and Magic Phase
1. Does Steed of Shadows work on mounted heroes?
A. Yes.
2. Okkam's Mindrazor. Can anything affect the LD written on a model’s (or part of a model’s in case of mounts, etc.) profile?
A. No. Do not count any modifiers from any source. Parts with no ld are unaffected by Mindrazor.
3. Can direct damage spell templates be targeted with the center out of a unit?
A. Yes.
4. How do spells or effects that require a characteristic test work on stegadon crews, characters and mounts that can be targeted separately?
A: Any effect that causes the model to test (e.g. Dwellers) would force it to make a single test on a best characteristic available. Any effect caused by a template (e.g. Pit of Shades) forces each divisible part to test on its own best value (Seer would test on its I, Bell on the I of the Ogre). In short: template => every part tests, model => one test for the whole.
5. Are direct damage spells ranged attacks, for the purposes of various items giving protection "against all ranged attacks of any kind"?
A. Yes.
6. Does a character get the 4+ Look out Sir! against direct damage spells and old spells without types that cause hits?
A. No. You can only ever gain 4+ Look out Sir! to magic when you’re hit by templates.
7. How do the old lores spells work with the general casting restrictions - e.g. can Infernal Gateway be cast outside the forward arc?
A. They do NOT require the target to be in the front arc unless it specifically mentions so. They can’t be cast into close combat unless the spell specifically mentions casting into combat being allowed.
8. When can you dispel a Remains in Play spell? E.g if a wizard with throne of vines in play casts another spell with irresistible force can his opponent then dispel throne of vines and hence remove the miscast protection?
A. You can only dispel RiPs after the active player says he stops casting for now, stops dispelling RiPs or chooses to do nothing at all. If you then choose to dispel a RiP, active player may resume casting/dispelling. If you choose not to, the magic phase ends.
9. If Okkam's Mindrazor is cast in a situation where a strength value "cannot be modified" or "cannot exceed" (such as: whip of agony, rune of steel), will the strength cap apply, or, because the model is using leadership instead of strength - the cap is ignored?
A. Cap is aplied.
10. If Okkam's Mindrazor is used when fighting a model equipped with the Pendant of Khaeleth, does the PoK-bearer get a ward save?
A. He gets a ward save based on the leadership-used-as-strength.
11. When a non-template, non-sniper spell causes a wound on a multi-part model (e.g., Soul Stealer), is the wound randomized?
A. Yes.
12. If I Windblast a Hellpit Abomination/Doomwheel into another unit, does the other unit take Impact Hits and d6 S3 hits?
A. No impact hits.
13. Is Winds of Magic rolled before applying any items (like Vortex Shard) that are triggered at the start of a Magic phase?
A. No. The active player may declare the order of items used at the beginning of magic phase, granted they do not add dice to the pool in which case they go after rolling the pool.
14. Are spells that draw a straight line, but with a variable length, to be treated as a spell template that allows for Look Out, Sir!? Can they be targeted so that they potentially hit units in cc or friends? If not, can you roll for range before choosing the direction? Do they hit only 1 model per rank, like cannons?
A. Yes. No. No. Yes.
15. Can a unit affected by Net of Amyntok retry the action (attempt to move, cast, etc.) while taking the S4 hits, until it succeeds?
A. No.
16. Spirit Leech. Is your unmodified leadership the highest written leadership stat in your unit, as per GW faq?
A. Yes.
17. Will The Curse of Anraheir make a unit treat the whole battlefield as Dangerous Terrain for the duration of the spell?
A. Yes.
18. GW FAQ states that wounding on 1+ is possible. Is it possible for Metal spells to wound on 1+?
A. No. Only way to wound on a 1+ is to usually wound on 2+ and have a +1 to wound effect.
19. Can a single casting attempt cause several miscasts if several requirements are met (for example if a roll under the effect of the Ring of Hotek contains double 6s and another double)?
A. No.
20. Do champions get Look Out Sir! against Dwellers Below, Final Transmutation, Dreaded 13th or Infernal Gateway 11-12 effects?
A. No.
21. Do spells ever grant magical attacks to the model(s) benefitting from them, if the spell doesn't specifically mention so?
A. No.
22. Are all hits/effects/damage caused by magical items magical attacks?
A. Depends on the item. Items that directly cause damage or are magic weapons cause magical damage. If the item only modifies statistics or gives special rules to the model (such as flaming attacks or +1 to hit) they do not automatically give magical attacks too. Some specific examples: A Noxious Breath gained from Black Dragon Egg is not magical. Dragonhide Banner and Wyrmlance breaths however are.
23. A unit with strength 3 and great weapons gets -3s from Enfeebling Foe. Do they hit with s2 or s3 in close combat? What if they’re also affected by a +1 strength buff? Does the order of spells matter?
A. S3. The order matters, if the +1 strength was cast later they would then hit with s4.
24. Net of Amyntok. Character leaves an affected unit; can he use the largest str stat in the unit? If he fails, does it prevent other characters from leaving the unit? A wizard attempts to cast in the unit; can he use the largest str stat? Does he (only) suffer hits if he fails? Does his failure prevent other wizards from casting?
A. No. No. Yes. No. No.
25. Can Net of Amyntok prevent Anvil of Doom and Casket of Souls from striking/casting?
A. Yes.
26. What sorts of moves trigger Fulminating Flame Cage’s secondary effect?
A. Any and all movement, including make way’s, challenge refusals and skirmisher contractions. Teleporting with Skitterleap, Hand of Gork or Smoke & Mirrors is not movement for this purpose, however. Neither is releasing fanatics. Flame Cage doesn’t affect hidden models in a unit, like assassins.
27. Do stomps benefit from Flaming Sword or similar spells?
A. No.
28. Do the effects of multiple copies of same spells stack? Net of Amyntok, Pha's Protection, etc.
A. No
29. Pandemonium is in play. At what LD do units consisting of only characters and/or their mounts test?
A. They still use the best ld in the unit. They may not benefit from inspiring presence.
30. Brain Bursta has the Direct Damage spell type, but lists Sniper as one of it's special rules. Do you need to be able to see the target?
A. Yes.
31. Do champions’ magic items return with the Regrowth spell?
A. Yes.
4. Shooting Phase
1. Cannon sees nothing. Can he fire at empty spots and hit models behind hills?
A. No, Cannons have to see their target.
2. Can models armed with weird “shooty” contraptions use them in the shooting phase if they marched? Death Rocket, Brass Orb, etc.
A. No.
3. Can a multi-part model shoot with every part of the model, such as dragon and his rider armed with a shooting weapon?
A. Yes, but only at the same target.
4. Are shooting attacks the same as ranged attacks? Are ranged attacks shooting attacks?
A. Every shooting attack is a ranged attack, but not every ranged attack is a shooting attack.
5. Cannons can only hit 1 model per rank. Does a screaming bell or similar model on a large base prevent models from being hit in every rank it occupies? A cannon hits two models in the same rank. Which one takes the hit?
A. No. For these purposes, a model on a large base is in the rank it is first hit by the cannon. When hitting multiple models in one rank, the model that was first hit takes the hit.
6. Can shooting attacks that do not use scatter dice fire in a way that it has a chance of hitting friendly models or close combat?
A. No, unless hitting friendlies is only possible due to misfires (such as Doomrocket).
7. Can you place a template in the way that a part of the template is outside of the table? Or if a template scatters by a fraction outside of the table, can it still hit with part on the table?
A. Yes.
8. Can a character standing outside a unit use 4+ Look Out Sir! to transfer hits to close combat?
A. Yes.
9. How many models do I need for monstrous infantry to gain the Look Out Sir! rule?
A. 5 rank-and-file models, excluding any special cases like look-out gnoblars.
10. When allocating hits to a unit with a character and less than 5 rank-and-file models who is the controlling player?
A. Controlling player is the one who owns the unit.
11. Do war machines have arc of sight? If yes, how does this influence the game?
A. Yes. You measure the line of sight as a 90 degree arc from its chosen firing point. The WM might not be able to target models it can’t see, and might not be able to pivot due to proximity of terrain or models.
12. Can you assign shooting hits (and similarly assigned hits) on a character with a different unit type from the unit it has joined, even if the unit has 5 or more rank & file left?
A. Yes.
13. War machines are required to choose a point where the range and los of the machine is measured from. What if a player doesn’t nominate the point at the start of a game?
A. If no point is chosen, measure from the center of the war machine base. Players are not allowed to choose war machine corners as shot originating points.
14. Do Ironblasters, scraplaunchers and similar units that fire like war machines need to choose a point at the start of the match where the shot and los originate like war machines?
A. No. They check los and originate the shot like normal units.
15. Is a model within the forest (or other terrain) if it's only partially within it?
A. Any unit needs to have at least half its footprint in/behind cover to benefit from it.
1. ein paar Sachen, die ohnehin Usus bei uns sind fehlen
2. Dinge die dezitiert anders als beim ETC geregelt werden, weil ansonsten behindert in rot markiert sind. (FAQs marked in red are ruled differently than in the ETC FAQ)
3. neue Sachen, vor allem die neuen Bücher betreffend in grün integriert wurden. (FAQs in green are additional to the ETC FAQ)
Im Wesentlichen denke ich, das hier die wichtigsten Fragen geklärt, falls Fragen offen sind, vor allem die neuen Armeebücher betreffend bitte hier posten, ich werde versuchen sie zu behandeln aber auch ich hab ein Leben abseits, also bitte nicht böse sein, wenn es ab und dann ein wenig dauert.
Auch soll dies keine Diskussionsthread werden, sondern eine Fragensammlung, also bitte Fragen stellen und gut sein lassen, DANKE ;)
1. Deployment and Start of the Match
1. When do you declare whether something deploys unusually? Gutter runners for example have 2 different ways to deploy unusually.
A. Before scouts are deployed. If both players have unusually deploying units, roll-off and alternate declaring before deploying anything.
2. How are we to interpret the rules for choosing spells - i.e. when can you double a spell?
A. If a mage automatically knows a spell X, or can exchange a rolled spell to X, other mages rolling the spell X may (must if rolled) take it too. If one mage that can’t automatically have X takes it, other similar mages no longer can.
3. Does having scouts or reserves mean you can never get +1 for the first turn?
A. Yes, the only exception is, if both players have scout units, then the player, who is not fielding the last scout unit gets the +1 bonus for rolling for the first turn. For all other cases assume scout and reserve units as counting against the deployment limit.
2. Movement Phase
1. Are “virtual pivots” allowed?
A. Yes, pivoting models may ignore obstructions when pivoting, as long as they abide by the 1" rule at the end of their pivot.
2. Can units make swift reforms and then move, having some models go over double their Movement?
A. Yes.
3. Is it possible to perform a tactical charge against one unit even if my units are already able to fight with their majority of their models? (changing direction through the "free wheel" action)
A. Yes. This applies to war machines as well.
4. If there is no possibility for a charging unit to close the door, can a charged unit close the door in a way that brings it within 1" of impassable terrain, a friendly unit or an enemy unit?
A. Yes.
5. What happens when a charger or charged is within 1" of units it’s not contacting after a charge move?
A. Attempt to fudge the units 1" away by the shortest route, with as little effect on game play as possible.
6. Do I have to maximize frontage in addition to models, when charging?
A. No. A single model may clip a single model.
7. A unit is in two, wide ranks, and the second rank is incomplete. While charging, do I have to maximize the supporting attacks from the second rank? If I can't, does the second rank shift to be able to make supporting attacks during combat?
A. No. No.
8. Can dwarf miners, reinforcement troops and similar units perform a reform or a swift reform on the turn they enter from table edge?
A. Yes.
9. Can multiple characters charge out of the same unit in one turn? Can they charge at different targets? Can they charge as a unit? Can they charge from the second rank? Can they start their wheel inside the unit? Can they charge if they can’t clear the unit before hitting the enemy?
A. Yes. Yes. No. Yes. Yes. No.
10. Can dwarf miners, reinforcement troops and similar units enter the game in a long line?
A. No. Such units may not end their move further than 2 x Movement value from the table edge when entering from the table edge.
11. Can engaged units ever close the door?
A. No. A charge requiring such a maneuver will fail or be undeclarable.
3. Spells and Magic Phase
1. Does Steed of Shadows work on mounted heroes?
A. Yes.
2. Okkam's Mindrazor. Can anything affect the LD written on a model’s (or part of a model’s in case of mounts, etc.) profile?
A. No. Do not count any modifiers from any source. Parts with no ld are unaffected by Mindrazor.
3. Can direct damage spell templates be targeted with the center out of a unit?
A. Yes.
4. How do spells or effects that require a characteristic test work on stegadon crews, characters and mounts that can be targeted separately?
A: Any effect that causes the model to test (e.g. Dwellers) would force it to make a single test on a best characteristic available. Any effect caused by a template (e.g. Pit of Shades) forces each divisible part to test on its own best value (Seer would test on its I, Bell on the I of the Ogre). In short: template => every part tests, model => one test for the whole.
5. Are direct damage spells ranged attacks, for the purposes of various items giving protection "against all ranged attacks of any kind"?
A. Yes.
6. Does a character get the 4+ Look out Sir! against direct damage spells and old spells without types that cause hits?
A. No. You can only ever gain 4+ Look out Sir! to magic when you’re hit by templates.
7. How do the old lores spells work with the general casting restrictions - e.g. can Infernal Gateway be cast outside the forward arc?
A. They do NOT require the target to be in the front arc unless it specifically mentions so. They can’t be cast into close combat unless the spell specifically mentions casting into combat being allowed.
8. When can you dispel a Remains in Play spell? E.g if a wizard with throne of vines in play casts another spell with irresistible force can his opponent then dispel throne of vines and hence remove the miscast protection?
A. You can only dispel RiPs after the active player says he stops casting for now, stops dispelling RiPs or chooses to do nothing at all. If you then choose to dispel a RiP, active player may resume casting/dispelling. If you choose not to, the magic phase ends.
9. If Okkam's Mindrazor is cast in a situation where a strength value "cannot be modified" or "cannot exceed" (such as: whip of agony, rune of steel), will the strength cap apply, or, because the model is using leadership instead of strength - the cap is ignored?
A. Cap is aplied.
10. If Okkam's Mindrazor is used when fighting a model equipped with the Pendant of Khaeleth, does the PoK-bearer get a ward save?
A. He gets a ward save based on the leadership-used-as-strength.
11. When a non-template, non-sniper spell causes a wound on a multi-part model (e.g., Soul Stealer), is the wound randomized?
A. Yes.
12. If I Windblast a Hellpit Abomination/Doomwheel into another unit, does the other unit take Impact Hits and d6 S3 hits?
A. No impact hits.
13. Is Winds of Magic rolled before applying any items (like Vortex Shard) that are triggered at the start of a Magic phase?
A. No. The active player may declare the order of items used at the beginning of magic phase, granted they do not add dice to the pool in which case they go after rolling the pool.
14. Are spells that draw a straight line, but with a variable length, to be treated as a spell template that allows for Look Out, Sir!? Can they be targeted so that they potentially hit units in cc or friends? If not, can you roll for range before choosing the direction? Do they hit only 1 model per rank, like cannons?
A. Yes. No. No. Yes.
15. Can a unit affected by Net of Amyntok retry the action (attempt to move, cast, etc.) while taking the S4 hits, until it succeeds?
A. No.
16. Spirit Leech. Is your unmodified leadership the highest written leadership stat in your unit, as per GW faq?
A. Yes.
17. Will The Curse of Anraheir make a unit treat the whole battlefield as Dangerous Terrain for the duration of the spell?
A. Yes.
18. GW FAQ states that wounding on 1+ is possible. Is it possible for Metal spells to wound on 1+?
A. No. Only way to wound on a 1+ is to usually wound on 2+ and have a +1 to wound effect.
19. Can a single casting attempt cause several miscasts if several requirements are met (for example if a roll under the effect of the Ring of Hotek contains double 6s and another double)?
A. No.
20. Do champions get Look Out Sir! against Dwellers Below, Final Transmutation, Dreaded 13th or Infernal Gateway 11-12 effects?
A. No.
21. Do spells ever grant magical attacks to the model(s) benefitting from them, if the spell doesn't specifically mention so?
A. No.
22. Are all hits/effects/damage caused by magical items magical attacks?
A. Depends on the item. Items that directly cause damage or are magic weapons cause magical damage. If the item only modifies statistics or gives special rules to the model (such as flaming attacks or +1 to hit) they do not automatically give magical attacks too. Some specific examples: A Noxious Breath gained from Black Dragon Egg is not magical. Dragonhide Banner and Wyrmlance breaths however are.
23. A unit with strength 3 and great weapons gets -3s from Enfeebling Foe. Do they hit with s2 or s3 in close combat? What if they’re also affected by a +1 strength buff? Does the order of spells matter?
A. S3. The order matters, if the +1 strength was cast later they would then hit with s4.
24. Net of Amyntok. Character leaves an affected unit; can he use the largest str stat in the unit? If he fails, does it prevent other characters from leaving the unit? A wizard attempts to cast in the unit; can he use the largest str stat? Does he (only) suffer hits if he fails? Does his failure prevent other wizards from casting?
A. No. No. Yes. No. No.
25. Can Net of Amyntok prevent Anvil of Doom and Casket of Souls from striking/casting?
A. Yes.
26. What sorts of moves trigger Fulminating Flame Cage’s secondary effect?
A. Any and all movement, including make way’s, challenge refusals and skirmisher contractions. Teleporting with Skitterleap, Hand of Gork or Smoke & Mirrors is not movement for this purpose, however. Neither is releasing fanatics. Flame Cage doesn’t affect hidden models in a unit, like assassins.
27. Do stomps benefit from Flaming Sword or similar spells?
A. No.
28. Do the effects of multiple copies of same spells stack? Net of Amyntok, Pha's Protection, etc.
A. No
29. Pandemonium is in play. At what LD do units consisting of only characters and/or their mounts test?
A. They still use the best ld in the unit. They may not benefit from inspiring presence.
30. Brain Bursta has the Direct Damage spell type, but lists Sniper as one of it's special rules. Do you need to be able to see the target?
A. Yes.
31. Do champions’ magic items return with the Regrowth spell?
A. Yes.
4. Shooting Phase
1. Cannon sees nothing. Can he fire at empty spots and hit models behind hills?
A. No, Cannons have to see their target.
2. Can models armed with weird “shooty” contraptions use them in the shooting phase if they marched? Death Rocket, Brass Orb, etc.
A. No.
3. Can a multi-part model shoot with every part of the model, such as dragon and his rider armed with a shooting weapon?
A. Yes, but only at the same target.
4. Are shooting attacks the same as ranged attacks? Are ranged attacks shooting attacks?
A. Every shooting attack is a ranged attack, but not every ranged attack is a shooting attack.
5. Cannons can only hit 1 model per rank. Does a screaming bell or similar model on a large base prevent models from being hit in every rank it occupies? A cannon hits two models in the same rank. Which one takes the hit?
A. No. For these purposes, a model on a large base is in the rank it is first hit by the cannon. When hitting multiple models in one rank, the model that was first hit takes the hit.
6. Can shooting attacks that do not use scatter dice fire in a way that it has a chance of hitting friendly models or close combat?
A. No, unless hitting friendlies is only possible due to misfires (such as Doomrocket).
7. Can you place a template in the way that a part of the template is outside of the table? Or if a template scatters by a fraction outside of the table, can it still hit with part on the table?
A. Yes.
8. Can a character standing outside a unit use 4+ Look Out Sir! to transfer hits to close combat?
A. Yes.
9. How many models do I need for monstrous infantry to gain the Look Out Sir! rule?
A. 5 rank-and-file models, excluding any special cases like look-out gnoblars.
10. When allocating hits to a unit with a character and less than 5 rank-and-file models who is the controlling player?
A. Controlling player is the one who owns the unit.
11. Do war machines have arc of sight? If yes, how does this influence the game?
A. Yes. You measure the line of sight as a 90 degree arc from its chosen firing point. The WM might not be able to target models it can’t see, and might not be able to pivot due to proximity of terrain or models.
12. Can you assign shooting hits (and similarly assigned hits) on a character with a different unit type from the unit it has joined, even if the unit has 5 or more rank & file left?
A. Yes.
13. War machines are required to choose a point where the range and los of the machine is measured from. What if a player doesn’t nominate the point at the start of a game?
A. If no point is chosen, measure from the center of the war machine base. Players are not allowed to choose war machine corners as shot originating points.
14. Do Ironblasters, scraplaunchers and similar units that fire like war machines need to choose a point at the start of the match where the shot and los originate like war machines?
A. No. They check los and originate the shot like normal units.
15. Is a model within the forest (or other terrain) if it's only partially within it?
A. Any unit needs to have at least half its footprint in/behind cover to benefit from it.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von „Razputin“ ()