II Hobby Store Internacional Tournament

      II Hobby Store Internacional Tournament

      Hi

      I am Dusan from Serbia and Montenegro.
      We would lke to invite you t our Warhamer Fantasy Tournament, here is rules pack and there is everiting You have to know about Tournament:

      THE SECOND HOBBYSTORE INTERNATIONAL WARHAMMER TOURNAMENT

      Hobby Store and Anet Computers are proud to invite you to the Second International Warhammer Tournament, the premiere Warhammer event in Southeastern Europe!

      Hobby Store Warhammer Tournament will gather all the top Warhammer players, hobbyists and other fans of the most popular tabletop wargame from Serbia, and we expect a large amount of guests from other countries ? Croatia, Slovenia, Hungary, Poland, Italy, Austria, maybe even England...

      We are also very proud to inform everyone that participation in the tournament is FREE OF CHARGE!

      THE SECOND HOBBYSTORE INTERNATIONAL WARHAMMER TOURNAMENT
      will take place on the 29th and 30th of October in Belgrade. The event will be held in the hall of Deciji Kulturni Centar. Adress: Takovska 8.

      SCHEDULE

      Saturday 29th of October

      Gathering of participants 10h
      Registration 10-11h
      Game No 1 11-13:30h
      Lunch 14-15h
      Game No 2 15h-17:30h
      Game No 3 18h-20:30h

      Sunday 30th of October

      Gathering of participants 10h
      Game No 4 11-13:30h
      Warhammer knowledge test 13:45-14h
      Lunch 14-15h
      Game No 5 15h-17:30h
      Game No 6 18h-20:30h
      Awards ceremony 21h

      The organizers have secured free lunch for both days as well as soft drinks for all participants during the entire tournament.

      Those coming to the tournament from abroad must organize their own sleeping acommodations. We suggest one of the hostels or hotels situated near the venue of the tournament, in downtown Belgrade. For help and further information, please contact the Tourist Organization of Belgrade:

      tob.co.yu
      Tel: ++381-11 3248-404, 3248-310
      Fax: 3248-770
      Email: info@tob.co.yu

      REGISTRATION

      You can register for the SECOND HOBBYSTORE INTERNATIONAL WARHAMMER TOURNAMENT by sending an email with the subject "WH TOURNAMENT REGISTRATION" to the following email adress:

      Mrzimsveee@hotmail.com

      Please include your full name and nationality as well the Warhammer army you'll be bringing to the tournament.

      TOURNAMENT RULES

      Organization and PR: Sran Mojsi
      Chief referee: Bojan Donevski
      Referees: Mihailo Teši and Dušan Jovi

      The tournament will consist of six Warhammer battles (game rounds) played according to the rules of the 6th Edition Warhammer Fantasy Battles. You will play six different scenarios.

      All models must be painted to the GW tournament standards ? a minimum of three colours!

      All battles will be played on gaming tables 6x4 feet in size, with preset scenery.

      The opponents will be determined randomly in first round only. We will try to take into account the nationality and gaming club allegiance of the participants, so as not to pair persons who regularly play against each other off. In the following rounds, opponents will be paired off based on their Generalship Tournament Points (the Swiss system).

      It is not possible to play the same opponent twice. If Generalship Tournament Points table suggest this should happen, the referees will switch the paired off players with those nearest to their position on the Generalship Tournament Points table.

      Once you learn who your opponent for that round is, you will know the table number you will play your game on. The tables will be clearly marked with numbers.

      Every participant will receive a result card. BEFORE EVERY BATTLE you will need to note down your opponents name, as well as the score for his army painting and character on the result card. AFTER EVERY BATTLE you need to note down the result and the Tournament Points (TP) you have garnered, as well as Victory Point (VP) difference.

      GAME RULES

      The tournament will be played with Warhammer armies no larger than 2000 points, created according to the rules of official army books published before the date of the tournament (closing with 28th of October 2005).

      All the rules clarifications from Warhammer Annual books (2002-5) will be valid, as well as all additional rules labeled at "Official Rules" (ie. Dark Elf War Hydra variants, Empire Steam Tank, magic items from the Dark Shadows (also known as Albion) campaign)

      Revised Lores of Magic (WHFB Annual 2004) will be mandatory.

      Special Characters are NOT allowed.

      Appendix 5 (p262 WHFB Rulebook) is not in use.

      Dogs of War can be used only as a separate army list. They cannot be used as units in other armies. This is also true of Ogre Kingdoms units with the Dogs of War special rules.

      Dogs of War units: pikemen, heavy cavalry and paymaster?s bodyguard can carry a magical banner up to 50 points in value.

      WHAT DO I NEED TO BRING (IE. WHAT THE ORGANIZERS WILL NOT BE PROVIDING)

      A painted army of Citadel Warhammer miniatures. If your army contains miniatures produced by other manufacturers you will need to contact us with precise details such as the amount of those miniatures in the army and the scope of their conversion. Photos will help. The decision will be made on a case by case basis.

      Three additional miniatures to represent messengers in the "Messengers" scenario.

      Two copies of your army roster. You will leave one with the referees.

      A copy of your army's Army Book as well as a copy of any rules for units/items/abilities your army will be using. It would be very nice if you bring your copy of the Big Red Book, too.

      Dice (including Artillery and Scatter dice). Templates. Rulers.

      Pen and paper.

      Superglue.

      Some cash (euros, preferably) ? for lodging and a Saturday night out in Belgrade.

      TOURNAMENT POINTS

      Your generalship, the appearance and style of your force, as well as your conduct during the tournament will be transalted into TOURNAMENT POINTS (TP). The overall winner of this weekend of Warhammer warfare will be whoever racks up the most TP at the end

      Generalship TP (0 - 120 TP)

      VP Difference Result TP (Winner:Loser)

      0 - 199 Draw 10:10
      200 - 299 Minor victory 11:9
      300 - 399 12:8
      400 - 499 13:7
      500 - 599 Solid victory 14:6
      600 - 699 15:5
      700 - 799 16:4
      800 - 899 Crushing victory 17:3
      900 - 999 18:2
      1000 - 1199 19:1
      1200 or more Massacre 20:0

      Sportsmanship TP (0 - 20 TP)

      This is copied from the Official Games Workshop Warhammer GT Rules pack. We believe nothing more needs to be said on the subject.

      We?ve included this category to encourage players to take part in
      the tournament in the right spirit. Obviously, we deplore rude or
      unsporting behaviour and we hope that the points that can be
      earned in this category will discourage players from even thinking
      of acting in a way that will disrupt the enjoyment of the game.
      After each game you must secretly rate how you felt the game
      played, recording the result on your Results Card and handing in
      your card yourself.

      ? Tick the Great Game box ? this indicates that you felt the
      game matched many of the games you have enjoyed in the
      past. You both played in the right spirit and this ensured
      that you got just the sort of game you came to the Grand
      Tournament to experience.

      ? Tick the Poor Game box ? this indicates that the game was
      a disappointment. The game was no fun at all primarily because
      excessive quibbling or aggressive interpretation of the rules
      disrupted it. This was a game you wish you hadn?t played.

      The scoring for Gaming Grade will work like this:

      As we expect everyone to play in the right spirit, at the beginning
      of the tournament you will receive 20 Gaming Grade points. If you
      receive great game scores all weekend, then you will keep these
      points, which will be added to your final tournament score.

      However, if you receive any poor game scores, they may negatively
      affect your points as shown below:

      No. of ?Poor Game? Ticks Points Penalty

      1 or 2 0 points
      3 -5 points
      4 -10 points
      5 -15 points
      6 -20 points

      If any Results Card has no Gaming Grade box ticked, the game will
      be counted as a Great Game.

      Important note: This Tournament is all about playing great games,
      having fun. and playing in the right spirit. If the Referees suspect
      that a player is deliberately recording poor results without any
      justification the player may be booked for a RED CARD offence.
      Please take this system seriously when scoring gaming grades.
      Army Painting TP (0-40 TP)


      +6 Roster

      The player has a full and clearly legible army roster with
      their force, including player name and entry number.

      +6 Themed

      The player has themed the force, adding a piece of
      background text to the force roster which is clearly
      representative of the force itself and the particular
      theme the player is presenting. The background text is
      legible and between 200 and 600 words in length.

      +7 WYSIWYG

      ?What you see is what you get?, all the models in the army
      correspond exactly to those included in the roster, including
      any extra equipment that has been bought for them.

      +7 Painted

      The forces are painted. All of the models have at least three
      colours painted onto them.

      +7 Based

      All of the bases of the miniatures are painted and textured
      in some manner. The baseline for texture is flock as a
      minimum. Black edges are acceptable, providing the tops
      are textured and painted.

      +7 Banners & Markings

      All of the models have had unit details, banners and
      associated Iconography added to them. Each unit is clearly
      distinguishable from the others by the use of these
      markings. In armies or units that do not use banners or
      formal iconography, the unit is distinguishable by some
      other clear marking, such as tattoos, skin striping or
      uniformly painted trappings.

      Warhammer Rules and World knowledge TP (0-20 TP)

      Before lunch on the second day of the tournament (30th of October) a test of your Warhammer rules and world knowledge will take place. Each participant will get a paper with 20 questions. After everyone recieves the paper, the participants will be instructed to turn it around and start doing the test. The test is multiple choice and each correct answer nets you 1 TP. The time you are given to complete the test is five minutes.

      REFEREEING

      We expect every player to conduct himself in a friendly and sportslike manner. If there are any rules disputes, the smartest thing to do is to check in rulebooks (BRB, Annuals, Army Books).

      The referees will use the Direwolf FAQ when situations that are not covered by GW rulebooks surface. We advise you to get a copy for yourself from the following Web adress:

      geocities.com/mi_whplayers/dwfaq.html

      Of course, the ultimate and often the best solution is to roll a d6. You need to call a referee only when you and your opponent are unable to reach an agreement. But, be warned: the referee will do only one of the following two things: he will point out the rule or the Direwolf ruling OR he will instruct you to roll a dice.

      Anyone who keeps on spoiling a game with picky rules questions or who consistently bends the rules in their favour will be shown a YELLOW CARD. If the participant continues with such behaviour, he will be shown a RED CARD by a referee. Each RED CARD will mean a 10 TP penalty for that participant.

      SCENERY

      The players should take time before every battle to reach and agreement concerning the exact nature of each piece of terrain and what can be hidden form line of sight behind each peace of terrain on the table.

      Mandatory terrain rules:

      High terrain (such as hills, forests and large buildings) hides anything from the view of anything else that is situated on ground level; such terrain can only hide a unit or a model from the view of those situated on hills if the base or one edge of the unit that is hiding is touching the terrain itself.

      All rivers on every table count as very difficult ground, except where there are fords or crossings or bridges, where they count as open terrain.

      SCENARIOS

      You will play six battles on the tournament, and each battle will be a specific scenario. Here are the scenarios, presented in the order they will be played on the tournament.

      1: SLAUGHTER or KILL 'EM ALL

      Pitched Battle, with following special rules:

      Double Victory Points for destroyed units and characters. No other Victory Points are scored - none for table quarters, fleeing units, units below half strength, captured banners, etc. Units that have fled off the battlefield do count as destroyed for this purpose. Units may rally below 25% strength.

      2: THE GRUDGE or VENGEANCE
      Pitched Battle, with following special rules:
      Enemy general is worth +500 VPs rather than +100 VPs. The two generals Hate each other, even if normally Immune to Psychology.
      3: KING OF THE HILL or CAPTURE

      Pitched Battle, with following special rules:
      Place an objective in the middle of the table, no larger than 6" square. At the end of the battle, add up the Unit Strength of all non-fleeing units within 6" of the objective. The side with the greater Unit Strength earns +500 VPs.

      4: RUN, BOYS, RUN or MESSENGERS
      Pitched Battle, with following special rules:
      Deployment: Starting with the player who placed his final unit last, players alternate deploying Messengers anywhere in their Deployment Zone.
      Messengers: The Messengers have the following profile:
      M WS BS S T W I A LD
      5 4 3 3 4 2 3 1 9
      The Messenger is armed with a hand weapon and has a 5+ ward save. Messengers are immune to Fear and Terror. They do not prevent enemy units from Marching regardless of how close they are. In addition, Messengers do not trigger events or reactions in enemy units of any kind (e.g., Night Goblin Fanatics, units with Frenzy). Messengers may not charge enemy units of any kind for any reason but will fight back as normal if they are engaged in combat and may make charge reactions as normal. Messengers must try to escape the battlefield via their opponent's far table edge. Models that are chased or driven from the field count as escaping as long as they weren't destroyed in the process. Each Messenger is duty bound to go in a different direction. Thus, each one must leave the table via a different escape zone. Break down the long table edge into three 2' sections. Each 2' section is one of three escape routes.

      VP: Each Messenger that makes it off the table via its proper escape route is worth an additional 200 Victory Points. Losing a messenger costs you -100 penalty VP for each. No Victory Points are scored for controlling table sectors.
      5: ONWARD, LADS or ADVANCE

      Pitched Battle, with following special rules:

      Non-fleeing units (NOT characters) in the enemy deployment zone at the end of the battle earn VPs equal to their points value (or half their points value if below half strength).

      6: PITCHED BATTLE or PITCHED BATTLE

      Normal Pitched Battle.

      By Mihailo Tesic