einige Kleinigkeiten zur Ed 7, alles allerdings nicht bestätigt:
Units with a wider frontage gain +1 CR. I think this is mainly to help out elite infantry units (who currently are a tad rubbish), by letting them get rid of a rank to maximise their attacks, without losing any CR in the process. It does also help cav, but they're brought back down by;
Cav (and maybe chariots) has to move over it's basic M distance to get any charge bonuses. So marching a unit right into a cav unit's face will neutralise them (as they can charge and be str3 tincans, or try to go around)
Skirmishers fear ranked units. This might just be in the front, or it may be always. You'll notice that the army that relies most on skirmishers (WE) has all it's combat skirmishing units immune to psych. Beastmen are also immune, as they are "raiders" rather than true skirmishers.
Fast cav no longer cancel rank bonus. Currently fast cav are probably about the most useful thing going, so it looks like they might be getting cut back. My DE will weep if this is true.
Wizards can only use the dice they generate, but are allowed to use one more than they would usually (so lv2 using 4 etc). Personally I think it makes it even easier for 2 scroll caddies to completely neutralise an armies magic, but that's just my initial thoughts.
Units with a wider frontage gain +1 CR. I think this is mainly to help out elite infantry units (who currently are a tad rubbish), by letting them get rid of a rank to maximise their attacks, without losing any CR in the process. It does also help cav, but they're brought back down by;
Cav (and maybe chariots) has to move over it's basic M distance to get any charge bonuses. So marching a unit right into a cav unit's face will neutralise them (as they can charge and be str3 tincans, or try to go around)
Skirmishers fear ranked units. This might just be in the front, or it may be always. You'll notice that the army that relies most on skirmishers (WE) has all it's combat skirmishing units immune to psych. Beastmen are also immune, as they are "raiders" rather than true skirmishers.
Fast cav no longer cancel rank bonus. Currently fast cav are probably about the most useful thing going, so it looks like they might be getting cut back. My DE will weep if this is true.
Wizards can only use the dice they generate, but are allowed to use one more than they would usually (so lv2 using 4 etc). Personally I think it makes it even easier for 2 scroll caddies to completely neutralise an armies magic, but that's just my initial thoughts.
--Painted Only--