American Football MMORPG

      sag Franz was hast du da investiert? ein team und 8 spieler auf lvl 4 8o
      NAF Regional Tournament Coordinator Austria

      BBAA/WOW Champion Saison 2015/2016
      BBAA/WOW Chaos Cup Champion Saison 2004/2005
      BBAA Chaos Cup Champion Saison 2001/2002
      Wolfencup 2007 - Most TD
      Schnitzelbowl VI - Most TD
      ich bin mal ganz frech und klau das hier von meinem noch-Coach:

      This is a guide to creating and upgrading your players. I am by no means an expert, but by talking with vets and reading a lot of forums I have picked up a lot of tips about how to make players generally and at specific positions. This is not confidential or private information so feel free to post or copy or share this information with anyone you want. If you have better player models or tips to add, by all means please do.

      General Tips

      Stamina

      Stamina is crucial for any player. It doesn?t matter how good your player is if he is warming the bench. Furthermore, you get XP based on how many plays you play, not what you do during them. So being on the field is key. Here are some specific guidelines:

      Offensive players - these do not tire as quickly as defensive players.

      Level 1 - 12
      Level 2 - 14
      Level 3 - 16
      Level 4 - 18
      Level 5 - 20
      etc.

      Defensive players - they tire easily so they need a little more.

      Level 1 - 14
      Level 2 - 16
      Level 3 - 18
      Level 4 - 20
      Level 5 - 22
      etc.

      Punters and Kickers - these do not tire much at all so they do not need as much stamina.

      Level 1 - 8
      Level 2 - 8
      Level 3 - 9
      Level 4 - 10
      Level 5 - 11
      etc.

      All these numbers can be adjusted about a point or two, but if you have, for example, a level 2 C with stamina 30 that is probably a waste at that level.

      Special Abilities

      Special Abilities enhance your physical attributes. Thus without physical attributes they do not do much. The importance of Special Abilities varies from position to position.

      Very Important (add about 1 Special Ability point for every 3 you put into physical attributes) - K, P

      Important (add about 1 Special Ability point for every 4 or 5 you put into physical attributes) - QB, HB, WR, TE, O-line, D-line

      Not so Important (add about 1 Special Ability point for every 6-8 you put into physical attributes) - LB, CB, SS, FS

      Also note that you must fill out the tree in order from left to right. for example, a QB?s Passing tree looks like this:

      Pocket Presence -> Tight Spiral -> Pump Fake -> Turn Shoulder -> Field General

      You cannot put 1 point in Pocket Presence and 4 points in Tight Spiral. You would have to put 4 points into Pocket Presence before the 4 in Tight Spiral would have any effect. If you notice, when you ty to skip a step it says ?requisite skill level not met?.

      At this early stage in your players development it is better to pick one tree and focus on it rather than trying to balance it all out between both trees, You can do this, but your player will have a more solid immediate impact if you focus first then add balance later.

      Boosting

      You can boost your player up to 3 levels per season. You will need flex points to do this, which you can get by either purchasing them or by getting referrals.To do this Click on the Flex Points tab at the top of the page then where it says Level Up a Player, click boost and it will give you a drop down box where you select which player to level up and how many levels (up to 3) you want to boost him. It cost the same amount per level to boost a player as it cost to create him. If you do not want to level your player with FPs that is fine. Boosters and non-boosters are welcome on my teams.

      Custom Equiptment

      You can make a piece of custom equitpment that increases any one attribute or combination of attributes +6. The cost is 100 FPs per +1, so a piece of custom equiptment that is +6 would cost 600 FPs. You can only use 1 piece of custom equiptment so don?t create two fo the same player. That would be a waste of FPs. As with boosting, if you do not want to create a custom piece of equiptment, that is fine. However if you are willing to spend FPs, it is a no-brainer.


      Here is a key:

      Position Some I have divided into categories (eg.Power vs. Speed/Elusive HB)

      Key Physical Attributes: These are the attributes which are the most important for creating a player at this position.
      Other Important Physical Attributes: These are the attributes which are important for creating a player at this position, but not as important as the Key Attributes
      Special Abilitites: I have grouped this into 3 categories:

      -Somewhat Important - You should focus on physical abilities and add special abilities more sparingly
      -Important - Special abilities are about as important as physical abilities. Pick a tree and add abilities to it at about the same pace you add them to your physical attributes
      -Very Important - Special Abilities are critical for the player's success. Make sure they are filled early and often.

      Other Advice: Any other tips about making this position.
      Example of a Good Build: A url of a player at this position. If you post a url of one of your players who is very successful, please be sure to set his Attribute Sharing Option to "Everyone Can View".

      Creating Positions

      Pocket QB

      Key Physical Attributes: Throwing, Vision, Strength
      Other Important Physical Attributes: Confidence, Agility
      Special Abilitites: Important - Focus on the Pocket Passer abilities
      Other Advice:
      Example of a Good Build: goallineblitz.com/game/player.pl?player_id=50738

      Rushing QB

      Key Physical Attributes: Speed, Agility, Vision
      Other Important Physical Attributes: Throwing, Strength, Confidence
      Special Abilitites: Important - Focus on the Scrambler abilities
      Other Advice:
      Example of a Good Build:

      Power HB

      Key Physical Attributes: Agility, Strength, Speed
      Other Important Physical Attributes: Vision, Carrying
      Special Abilitites: Important - Focus on the Power Back abilities
      Other Advice: Agility is key for your speed to be used to it's maximum potential. Vision as well helps quite a bit with finding holes and cut backs.
      Example of a Good Build:

      Elusive/Speed HB

      Key Physical Attributes: Speed, Agility, Vision
      Other Important Physical Attributes: Strength, Carrying
      Special Abilitites: Important - Focus on the Elusive Back abilities
      Other Advice: Speed is the key to this type of HB. Pump the speed way up.
      Example of a Good Build:

      Dual Threat Runing/Catching HB

      Key Physical Attributes: Agility, Catching, Vision
      Other Important Physical Attributes: Speed, Carrying, Strength
      Special Abilitites: Important - Focus on the balancing point between both trees
      Other Advice: This type of player is tough to build well and takes a very specialized game plan to uutilize his skills effectively. Since you are trying to balance attribute points it may take a while before your HB reaches the same level of effectiveness as more specialized HB at the same level.
      Example of a Good Build:

      Rushing FB

      Key Physical Attributes: Agility, Strength, Vision
      Other Important Physical Attributes: Carrying, Blocking
      Special Abilitites: Important - Focus on the Offensive abilities
      Other Advice:
      Example of a Good Build:

      Blocking FB

      Key Physical Attributes: Blocking, Strength, Vision
      Other Important Physical Attributes: Aglity
      Special Abilitites: Important - Focus on the Blocking abilities
      Other Advice:
      Example of a Good Build:

      Speed WR

      Key Physical Attributes: Speed, Agility
      Other Important Physical Attributes: Catching, Vision, Jumping
      Special Abilitites: Important ? Focus on Speedster abilities
      Other Advice:
      Example of a Good Build:

      Possession WR

      Key Physical Attributes: Catching, Agility
      Other Important Physical Attributes: Speed, Jumping, Vision, Confidence
      Special Abilitites: Important ? Focus on Possession Receiver abilities
      Other Advice:
      Example of a Good Build:

      Receiving TE

      Key Physical Attributes: Catching, Speed, Agility
      Other Important Physical Attributes: Vision, Jumping
      Special Abilitites: Important ? Focus on Receiving abilities
      Other Advice:
      Example of a Good Build:

      Blocking TE

      Key Physical Attributes: Blocking, Strength
      Other Important Physical Attributes: Agility, Vision
      Special Abilitites: Important ? Focus on Blocking abilities
      Other Advice:
      Example of a Good Build:

      C

      Key Physical Attributes: Blocking, Strength, Vision, Agility
      Other Important Physical Attributes: Speed, Confidence
      Special Abilitites: Important ? Focus on one tree or spread points evenly between both trees
      Other Advice:
      Example of a Good Build: goallineblitz.com/game/player.pl?player_id=27722

      Run Blocking O-lineman

      Key Physical Attributes: Strength, Blocking
      Other Important Physical Attributes: Vision, Agility
      Special Abilitites: Important ? Focus on Run Blocking Tree
      Other Advice:
      Example of a Good Build: goallineblitz.com/game/player.pl?player_id=33093

      Pass Blocking O-lineman

      Key Physical Attributes: Speed, Agility, Strength, Blocking
      Other Important Physical Attributes: Vision
      Special Abilitites: Important ? Focus on Pass Blocking Tree
      Other Advice: It is harder to put together a pass blocking one. But could be beneficial against the speedy DE's people like to make.
      Example of a Good Build: goallineblitz.com/game/player.pl?player_id=32210

      Run Stopping DT

      Key Physical Attributes: Strength, Agility, Tackling
      Other Important Physical Attributes: Speed, Vision
      Special Abilitites: Important ? Focus on the Run Stopping Tree
      Other Advice: It is better to specialize your DT and focus on just one of your ability trees
      Example of a Good Build:

      Pass Rush DT

      Key Physical Attributes: Speed, Agility, Tackling
      Other Important Physical Attributes: Strength, Vision
      Special Abilitites: Important ? Focus on the Pass Rush Tree
      Other Advice: It is better to specialize your DT and focus on just one of your ability trees
      Example of a Good Build:

      ROLB

      Key Physical Attributes: Speed, Agility, Vision, Tackling
      Other Important Physical Attributes: Strength
      Special Abilitites: Less Important ? Focus on Pass Rush Tree
      Other Advice: They usually cover slot WRs and TEs, and blitz
      Example of a Good Build:

      MLB

      Key Physical Attributes: Tackling, Strength, Vision
      Other Important Physical Attributes: Speed, Agility
      Special Abilitites: Less Important ? Focus on Hard Hitter abilities up to D-line General
      Other Advice:
      Example of a Good Build: goallineblitz.com/game/player.pl?player_id=32103(decentbuild,notgreat)

      LOLB

      Key Physical Attributes: Tackling, Agility, Vision, Strength
      Other Important Physical Attributes: Speed
      Special Abilitites: Less Important ? Focus on either ability tree according to personal preference
      Other Advice:
      Example of a Good Build:

      CB

      Key Physical Attributes: Speed, Agility
      Other Important Physical Attributes: Vision, Catching
      Special Abilitites: Less Important ? Focus on either ability tree according to personal preference
      Other Advice: Physical abilities are key for this position
      Example of a Good Build:

      SS

      Key Physical Attributes: Vision, Agility, Tackle, Speed, Strength
      Other Important Physical Attributes: Confidence, Catching
      Special Abilitites: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball
      Other Advice: SSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position.
      Example of a Good Build: goallineblitz.com/game/player.pl?player_id=26755(bestIcandoso far)

      FS

      Key Physical Attributes: Vision, Agility, Speed, Catching
      Other Important Physical Attributes: Tackling, Confidence
      Special Abilitites: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball
      Other Advice:
      Example of a Good Build:

      K

      Key Physical Attributes: Kicking, Strength, Vision
      Other Important Physical Attributes: Confidence
      Special Abilitites: Very Important ? Especially Automatic
      Other Advice: Stamina is not as important because his playing time is limited. Keep it around 8-10.
      Example of a Good Build:

      P

      Key Physical Attributes: Punting
      Other Important Physical Attributes: Strength
      Special Abilitites: Very Important
      Other Advice: Stamina is not as important because his playing time is limited. Keep it around 8-10.
      Example of a Good Build: goallineblitz.com/game/player.pl?player_id=28642

      KR/PR (CB/WR/HB)

      Key Physical Attributes: Speed, Agility
      Other Important Physical Attributes: Vision
      Special Abilitites: Important - Put points into First Step, Change Direction, and Return Specialist only
      Other Advice: Stamina is not as important because his playing time is limited. Keep it around 14-16. Also find other creative ways to use him, as backup WR, HB, nickle back, etc.
      Example of a Good Build: goallineblitz.com/game/player.pl?player_id=43165
      erst wenn das letzte Modell bemalt
      das letzte Base gestaltet
      das letzte Turnier bestritten

      werden unsere Frauen feststellen, dass andere Hobbies auch nicht weniger kosten




      :D
      gibts für mich schon ein angebot? weil dann red ich mal mit meinem owner. der scheint eh recht locker zu sein.

      nach dem training heut bin ich lvl3.

      ps: die exp fürs training haben nix mit der intensität zu tun. auch lockeres training bringt die gleiche erfahrung.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „shlominus“ ()

      Original von shlominus
      ps: die exp fürs training haben nix mit der intensität zu tun. auch lockeres training bringt die gleiche erfahrung.


      sehr gut ...

      und bei mir hat es sich ausgezahlt ERST den owner voll zu heulen und DANN vom Franz das Angebot legen zu lassen ;)

      Edith sagt: nun habe ich meinen Referral-Link noch in einem anderen (größeren) Diablo2-Forum gesetzt. Bin mal gespannt ob mir von diesen Kiddies wer paar Flexpoints überweist :D
      erst wenn das letzte Modell bemalt
      das letzte Base gestaltet
      das letzte Turnier bestritten

      werden unsere Frauen feststellen, dass andere Hobbies auch nicht weniger kosten




      :D

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Zagstruk“ ()

      schaut euch mal diesen SPielzug aus meinem gestrigen Spiel an. Ich bin der (von unten gesehen) rechte der beiden gelben Linebacker. War das ein diving tackle? ... bin ja da noch ur weit weg vom gegner ?(
      erst wenn das letzte Modell bemalt
      das letzte Base gestaltet
      das letzte Turnier bestritten

      werden unsere Frauen feststellen, dass andere Hobbies auch nicht weniger kosten




      :D
      Ein guter Full Back fehlt...

      Für Shlomo hab ich noch kein Angebot abgegeben, ich bin einfach nicht mehr dazu gekommen.

      Hoffentlich komme ich heute dazu...

      Bald ist die Startformation voll...

      Franz

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Franz“ ()

      Original von Franz
      Defensiv: Strong Safety, Nose Tackle, Left Guard...

      Offensiv: Guard, Full Back oder eben Center ( da hätte ich aber gerne Jürgen )

      Franz

      wobei der Center inzwischen von Jürgen besetzt ist und der große grüne einen Guard erstellt hat.

      Edith flüstert mir gerade, dass ich mal wieder viel zu langsam bin
      erst wenn das letzte Modell bemalt
      das letzte Base gestaltet
      das letzte Turnier bestritten

      werden unsere Frauen feststellen, dass andere Hobbies auch nicht weniger kosten




      :D

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Zagstruk“ ()

      hab mir nen neuen spieler gemacht da mein teamowner keinerlei reaktion auf meine pm zeigt.

      Slimey Mcpuff (HB)

      bitte um angebot :D

      ps: gleich mal erstellt nachdem ich zagis infos durchgelesen habe



      Das Leben ist wie die Seife in einer Gefängnisdusche!


      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Oli“ ()

      was, fürn obershlomi kein platz mehr? ;(

      das mit dem replay hab ich ja noch gar nicht gesehen --- a hammer. An sein manual haltet sich der typ aber auch nicht unbedingt da zeigt er groß die stamina werte, passen aber zb beim center voll ned. ein center der vision und agility braucht? naja, umlegen kann mans aber irgendwie zweifle ich dran.
      NAF Regional Tournament Coordinator Austria

      BBAA/WOW Champion Saison 2015/2016
      BBAA/WOW Chaos Cup Champion Saison 2004/2005
      BBAA Chaos Cup Champion Saison 2001/2002
      Wolfencup 2007 - Most TD
      Schnitzelbowl VI - Most TD
      Den Shlomi kann ich noch reinzwängen ( was den JHay, welcher sogar im Mannschaftsforum ein eigenes Thema eröffnet hat, nicht freuen wird ), aber dann ist es beinahe schon vorbei mit den Startern. Es kann leider nicht jeder mit seiner gewählten Postion beginnen, daß Oli einen HB bastelt, obwohl der Ultramar mit Lvl. 4 sitzt, ist..... unglücklich....

      WR geht eigentlich auch noch, seht es Euch selbst an, viele freie Positionen gibts nicht mehr....

      Franz