Gerüchte: Imperiale Armee

      Original von Codex Marine
      Hm, lässt sich eigendlich gut mit Dakka-Fex vergleichen. Den gibts ja im Tyranidencodex, für flockige 115 Punkte kriegt man 12 Schuss S6, synchronisiert die Verwundungswürfe wiederholen dürfen. Im schnitt ungefähr gleich gut. Also durchaus möglich...

      Sind nur 8 Schuss beim Fex - Know your enemy ;)

      Mein Tabletop blog

      "These are called bolters. Point the loud end at the enemy."
      Dark Eldar slavesnares: Nothing says 'you're coming with us' like a load of supersonic meathooks...."

      mir wirkt die auf dem foto bulliger bzw. breiter



      ich glaube das ist ein anderes modell




      (eine fliegende armee-----hmmmm)
      fauler maler und überzeugter imp


      free tibet...immer noch




      Als Tracheenatmung bezeichnet man das Atmungsprinzip der Insekten und anderer wirbelloser Tiere, wie z.b. der Spinnentiere. Es gibt die Tracheenatmung sowohl für die luft-, als auch für die wassergestützte Sauerstoffaufnahme. Letztere werden vor allem von im Wasser lebenden Larven benutzt.


      bio kann echt trocken sein!
      Whops, falscher Käfer. Sry :(

      Als Ausgleich gibts mal wieder neue Gerüchte:


      A disclaimer. Games Workshop is currently adding the final touches to the IG Codex and as such any info you read here is not guaranteed by myself. What I present here is info I have gathered from various sources one of which is a mock up of the Codex which may be a key part in the final production. As the codex has yet to be formally prepared for print all info is subject to change and/or be removed as the design and test teams of this Codex see fit. I ask anyone reposting this information elsewhere simply carry this disclaimer with it. Thank you.

      Releases;

      Launch Wave(Wave 1);
      Codex
      Primaris Psyker(2 Metal Models)
      Ratling Snipers(4 Metal Models
      Sentinel(Recut to contain a huge amount of options for various outfittings)
      Cadian Command Squad(Officer and 4 Guardsmen. A huge box of goodies. This will contain 2 different Officer looks as well as 4 Cadians with various head, pouches and weapons. The beautiful thing here is all Special Weapons in plastic a several CC Officer weapons as well)
      Valkyrie
      Cadian Shock Troops
      Catachan Jungle Fighters

      **Please note that originally a Catachan Command Squad and "new" recut of the models was meant to to be released here. This however has disappeared from my list**

      Wave 1.5
      This wave is technically a multi wave of various armies being planned with Planet Strike. As such this may be before or after the 2nd wave release. This one is the most unlikely of them all and has thus far only been alluded to me by some people.
      Modern Rough Riders(I cannot confirm bikes instead of horses but I have been told.....less Fantasy more gritty sci-fi)
      Storm Troopers/Arbite Riot Team(I do not know if these are the same release or separate however they are plastic and will be less Kasrkin, more Imperium)
      Naval Fleet Officer Adjutant(1 Model)
      Artillery Overseer(1 Model)

      Wave 2
      Leman Russ Recut(Will include 4 variants)
      Chimera Recut(Will include the Chimera, Hellhound, Salamander and various outfitting options)
      Commissar Lord and Commissars(The new lord is plastic and will be released at the same time as 2 new metal models, giving us 5 metal Commissars and a plastic lord)

      Wave 3/Unknown
      These are things that are being released eventually I am told but have no exact info when. The only thing I am pretty sure on is that they will not be released at the time of the First wave.
      Artillery Tank(Basilisk and 2/3 other variants. My bet is for sure Griffin and Medusa and have heard the word Manticore thrown around)
      Veteran Models(Metal not sure if they are meant to be officers or Veteran soliders)

      Army Wide Rules;

      Platoon Fire Drill
      This rule will allow any platoon that is equipped with a Vox network in ALL squads to shoot through each other without granting the enemy cover saves. This will not effect each platoon as a whole as only members of the same platoon can fire through one another.
      - However there is talk of how people will keep track of who is who when the game starts without conversions. As such this may be scrapped or changed to effect every unit that has a vox provided a Master Vox is taken in each Command Squad.

      Lumbering Behemoth
      This rule is meant to show the Leman Russ as the workhorse of the Imperium. As such any Leman Russ(I have been told just Leman Russ this could mean all or just the MBT though)to fire all Offensive weapons as defensive weapons when they have moved a max of 6 inches. Note however firing the Ordnance of any such vehicle will still not allow it to fire other weapons.
      - This is/was a variant that allowed you to fire the Battle Cannon and any one weapon with it, this however has not been heard by my ears for sometime now.

      Advisers
      Attached the Command Squad of the officer in charge are various Advisers/Aides from different factions able to assist the guard in their fight.
      - Although about 12 have been tossed around these 4 I have heard several times;
      Priest 45 Points - Allows the entire army, once per game to fleet and gain +1 attack and reroll all failed to hits. May only happen in the IG players turn. Must be declared in the shooting phase.
      Naval Attachment 25 Points - This close support officer is observing the battle and is able to call in pin point strikes from the might ships of the Imperium in orbit. Once per game an Orbital Bombardment may be used in the IG players shooting phase. This strike will only scatter if a HIT is not rolled, and will only scatter D6 inches.
      Artillery Observer 40 Points - Can call in long range artillery well outside the active warzone. This can be used to call up to 3 Earthshaker rounds per game, they may come in any shooting phase the IG player wishes and can all be used at once or separately. They will always scatter 2D6 inches.
      Commissar Lord 40 Points - This man can install the fear and faith into any loyal servant. This unit will allow up to 10 Commissars to be attached to the Regiment rather than the usual 5 and will be able to once per game rally any and all fleeing IG units on the table automatically.

      The Units
      HQ

      The HQ is home to Special Characters of the IG as well as the required Field Command Platoon. Honestly the Special Characters have been flying around and there are about 18 choices with only 6 or so making it into the book. Personally I think we will see; Yarrik, Cain, Gaunt, Creed, and two or 3 of the new ones.

      Field Command Platoon.
      Consists of 1 Commanding Officer or Junior Commanding Officer(Roughly a SO or HSO)with 4 guardsmen. The unit can then add up to 1 of each Adviser. Can be taken as "Grenadiers" instead of regular Guard.(Also talk of this allowing up to 3 Storm Trooper squads to be taken as troops) May take a Chimera or Salamander Command Vehicle.
      0-2 Veteran Squads(Replaced with Storm Troopers if the Grenadier option is taken)
      0-2 Special Weapon Squads
      0-2 Heavy Weapon Squads
      Max of 5 Squads can be taken.

      Primaris Psyker. Basically the Guard version of a Space Marine Librarian. Has Guardsmen stats, but has several powers it can choose from and can purchase a hood. This has been moved between its own choice and an adviser option several times. **When I mentioned that they were not so nice I meant the model, the rules will be fun i think sorry for any confusion)**

      Cadet? Commissars 0-5. These may be placed in any unit within an IG platoon. One per unit max. Do not use up an HQ choice. Also on the subject that 3 Heavy Bolter Commissar squad I have read about while very fluffy seems to be absent from anything I have seen. I am not sure if this was wishlisting that got absorbed or if I missed it.

      Elite

      Veteran Squads(No infiltrate)

      Storm Trooper Squads

      Sniper Team - 6 Models, all armed with Sniper Rifles, Camo Cloaks, Stealth[This would give them Stealth twice as the Camo Cloak gives them it too.....unless they are meant to get +2 to all cover saves], Range Finders and Infiltrate.
      *Also this squad has been considered to be moved as a 0-1 platoon option rather than an elite choice*

      Ogryns, I was mistaken here. The talk is T5 or FNP not both. Well at one time it was both but it was considered to "hard" for them. Nothing much changes except that someone wants 3A 3W for the same points.

      Ratlings - 10 Models, all with Sniper Rifles and BS 3[So I have read could change but might make our Sniper teams more elite]and Stealth.
      Their old rule for being small has simply been replaced for stealth. At 10 points each they are a steal.

      Spearhead Sentinels - That is right Armour in out elite section! Actually not much basically just a sentinel with 3 different weapons(Lascannon, Multi Melta, Plasma Cannon and 11 front Armour) This is the one I am most unsure about. The problem is whether to include them all as Sentinels or have two entries, and if so where do the entries go.

      Troops

      We have only one troop choice. It is the Infantry Platoon. **I know some talk of Penal Legion troops has been muttered somewhere. I cannot say for sure if these will make it. If they do they may very well be troops**

      Platoon Command(May take Chimera)
      2-5 Infantry Squads(4 points each, may take 2 special weapons OR 1 Special and 1 Heavy, May take Chimera)
      0-2 Heavy Weapon Squads(May not take Chimera)
      0-2 Special Weapon Squads(May take Chimera)
      *0-1 Sniper Team(May not take Chimera)
      5 Squads + Platoon Command Max
      Attachment; if all units have a Chimera then a Hellhound may be taken as part of the Platoon and not as a FA slot. If all units do not have a Chimera the squad may have a Scout Sentinel or Salamander Scout Vehicle Attached instead.

      -Chimeras have a wide variety of weapons including the popular Auto Cannon and a new one. The rules are virtually identical to the ones located in the IA update-

      Fast Attack

      **Honestly the Vehicles that this new Spanish site has posted have never come to me. I will not say for sure they aren't real as BoLS has had confirmations on one of them**

      Hellhound

      Salamander Scout Vehicle

      Scout Sentinel (See Spearhead) - This variant would be AV 10 all around, have scout and be equipped with a Heavy Bolter, Heavy Flamer, Autocannon, Multi Laser or twin CC Weapons.

      Vendetta/Vulture Gunship - 24 inch fast skimmer, may shoot all weapon no matter how fast it moves. Various loadouts

      Valkyrie - 24 inch fast skimmer. May carry Storm Troopers or Veteran Squads and deploy them even after moving 24 inches.

      Rough Riders

      Heavy Support

      **Honestly the Vehicles that this new Spanish site has posted have never come to me. I will not say for sure they aren't real as BoLS has had confirmations on one of them**

      Leman Russ Squadron - The Squadron has AV 14 at the front. Although people claim a 13 so this could change but I have heard no such change. This unit may ONLY be MBTs with no variants. The Squadron does NOT act like a Squadron and the vehicles may be placed separate. The choice is a 0-1.
      *This unit is one of the most unsure things around. Honestly GW wants it in there. The Leman Russ is EVERYWHERE the guard are, however playtesters are finding this 600ish point unit is "cheesy" If my opinion counts it will make it into the codex for fluff sake*

      Leman Russ
      Leman Russ Vanquisher
      Leman Russ Demolisher
      Leman Russ Exterminator
      *These are the only 4 I know for sure are being a "shoe in" for the codex. There are other variants being worked on/debated*

      Basilisk
      Griffin
      Medusa
      *Medusa is a possibility*

      Well I think that covers the main bulk of what I know for sure. As I said things change and I will try to update what I hear and see and answer any questions as best I can.
      Grenadiere wirds offensichtlich weiterhin geben, find ich gut .
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      Ich hoffe auf 2, aber bestimmt werden die 3 haben, sonst macht ja die schwere Waffe, bzw die 2 Spezialwaffen (außer Flammer) keinen sinn. Ich sehe es schon kommen, bei imps wird alles besser, dafür als ausgleich billiger.
      Der Tod ist nur der Anfang

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Fabius“ ()

      Original von Fabius
      Ich sehe es schon kommen, bei imps wird alles besser, dafür als ausgleich billiger.


      Ist ja nicht so als ob die IG in den letzten Editionen mit einem übermässig guten Codex gesegnet gewesen wäre. Also nicht wirklich überraschend das die meisten Dinge besser und/oder billiger werden, oder?
      Alles sehr sehr nett wie ich finde (obwohl ichs nur überfolgen habe)

      Was mir allerdings fehlt sind irgendwelche komplett neuen Modelle mit Mänetln a la Krieg/Stahllegion/Valhalla etc.

      Wenn sie sowas neu machen würden könnt ich nicht widerstehen! Die Krieg Modelle bei FW sind mir leider ein wenig zu teuer! :(

      mfg
      "You miss 100 percent of the shots you don't take"


      Let's hubba hubba one time

      Okay, kids - more responses from Mkoll to Dakka's questions over on Boot Camp:

      To answer some more of Dakka Dakka's members questions here we go.

      1) The weapon costs are roughly balanced. Grenade Launchers and Flamers are both 5 Points while the Melta is 10 and sadly yes the Plasma is 15(Fluffwise Guard regiments often lack these weapons) The Heavy Weapons weigh in at Heavy Bolter and Stubber at 5, Mortar and Autocannon and Missile Launcher at 10 and Lascannon at 15.

      2) The Arbite Riot Teams have no rules in the IG codex, as such I cannot comment on what they will entail sorry. All I am told is there will a boxset for them. I think it will be the Storm Trooper box with extra bits but as I posted in my release I am not for sure on it, they could be separate.

      3) When I say less Kasrkin more Imperium I mean just that. They do not have the Cadian look and Armour style and have some throwbacks to the Special Forces of 3rd Edition. However that is just 1 of the greens I have seen.

      4) In my list the Valk does indeed take up a FA slot always, however I know that isn't quite right and I think that the idea that Storm Troopers will get them as Transport options is likely. However normal guard getting them as an option seems very slim.

      5) The amount of releases. As those who play various GW games and armies may know GW works on a wave release system. Often a new army will only have an initial release and then another one. However some armies(Empire, Orcs and Dwarves WFB being the main and the Orks in 40K)have had several. This seems to be how the guard will work out. Please note the Planet Strike will give all armies a few new toys and thus be a full out release not a guard wave. This leaves us with 2(including initial) or 3 max, which doesn't seem to bad at all.

      6) The Salamander cannot hold men, however it has been talked about giving it a 5 man hold to allow a Command Squad to use it more. The option for it currently is to add some cheap fire support to your squad and protect them. I think that a transport option is likely though.

      7) Yes Armour seems to be the focus of the new codex. While Infantry will be very useful(provided Kill Points is fixed)GW is screaming buy or armour it is cool! I am not sure what this will lead to in the final product(maybe all those Spanish Tanks will make it.....)but Infantry is to me still the backbone of an IG army
      da leg ich doch glatt nach :D

      TROOPS

      Penal Battalion: 50 pts. 1 Custodian and 9 Penal troopers. Ld 8. Rifle and close combat weapons. Scouts, Stubborn, "Desperate".

      Chimera: 55 pts. 12 10 10 Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.



      FAST ATTACK

      Hellhound: 12 12 10 Tank, Fast. Inferno Cannon: 12" Template, S6 AP4 Heavy 1 (like the previous version but there is no roll to hit and no partials, but reaches 12").

      Devildog: 12 12 10 Tank, Fast. Fusion Cannon: 24" S8 AP1 Heavy 1, Blast, "Fusion".

      Banewolf: 12 12 10 Tank, Fast. Chemical Cannon: S1 AP3 Heavy 1, Template, Poison (wounds on a 2+ to "targets with resistance")



      HEAVY SUPPORT

      Leman Russ Special Rule: Can choose to move 6" and fire all weapons or fire nothing and move 6" +1D6".

      LR Battle Tank: 14 13 10 Tank. Battle Cannon.

      LR Exterminator: 14 13 10 Tank. Exterminator Autocannon: Heavy 4, Twin-linked..

      LR Vanquisher: 14 13 10 Tank. Vanquisher Cannon: AP2 Heavy 1, +1D6 penetration.

      LR Eradicator: 14 13 10 Tank. Eradicator Nova Cannon: 36" S6 AP4 Heavy 1, Large Blast, Ignores cover saves.

      LR Demolisher: 14 13 11 Tank. Demolisher Siege Cannon.

      LR Punisher: 14 13 11 Tank. Punisher Gatling Cannon: 24" S5 AP- Heavy 20.

      LR Executioner: 14 13 11 Tank. Executioner Plasma Cannon: 36" S7 AP2 Heavy 3. (I assume blast).

      Basilisk: 12 10 10 Tank, Open Topped.

      Medusa: 12 10 10 Tank, Open Topped^. Medusa Siege Gun: 36" S10 AP2, Heavy Artillery 1, Large Blast. "Fortification Buster" Ammunition: 48" S10 AP1 Heavy 1, Blast, +1D6 penetration.

      Colossus: 12 10 10 Tank, Open Topped^. Colossus Siege Cannon: 24-240" S6 AP3 Heavy Artillery 1, Large Blast, Ignores cover saves.

      Griffon: 12 10 10 Tank, Open Topped^. Griffon Heavy Mortar: 12-48" S6 AP4 Heavy Artillery 1, Large Blast, can choose to "repeat" (re-roll?) deviation dice roll.

      Manticore: 12 10 10 Tank. Storm Eagle Missile: 4 only. 24-120" S10 AP4 Heavy Artillery 1D3, Large Blast.

      Deathstrike: 12 12 10 Tank. Deathstrike Missile: 1 only. 12"-960" S10 AP1 Heavy Artillery***, Blast (radius 1D3+3").Special Rules:- Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.- Any weapon destoyed results received are ignored, the only effect they have is to delay the launch.- Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.


      MISCELLANEOUS
      Ogryns: 25 pts, S5 T5 A3 Sv4+ and have "rabid assault" (Furious Charge?)

      Valkyrie: Skimmer. 24" move. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check
      GW-Regeln sind nicht immer gerecht, dafür aber meist schlecht gebalanced.

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      Den Beitrag hatten wir schon eine Seite vorher.
      Ich freu mich schon die Deathstrike. Ich kenne schon ein paar Leute die sich eine gebaut haben und nach den "Lords of Battle" Regeln gespielt haben Und die waren Grausem. 10" Templade und drunter käumst du alles weg incl Gelände.

      Was echt bitter ist, ist der Colossus AP3 und ignoriert Deckung mit eine 5" Schablone. Banewolf wird interessant. Ich glaub zwar das der in den meisten spielen keinen schuss abgibt, aber der Schweis auf der stirn der Gegner wenn der näher kommt!
      Der Tod ist nur der Anfang