Space Wolfs Gerüchte

      Original von grossa grüna
      olle Eichhörnchen hat er ja genug:)


      ?? Die Riesenwölfe ?

      Für die 13te Kompanie Riesenwölfe/Eichhörnchenreiter seh ich schon Bloodcrusher Umbauten
      auf mich zukommen.
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      Da das Manufactorum leider nicht in den Mahlstrom liefert und wir ja Ersatzteile brauchen muss halt manchmal auf Beutegut zurückgegriffen werden.

      Schnell ein paar Bloodcrusher mit Leckerlies locken als Eichhörnchen Ersatz
      und gut ists.

      Von ein paar Äuserlichkeiten abgesehen gilt immer noch die Devise - FÜR RUSS !
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      Neues von BolS:

      Well folks, the wait is pretty much over. Codex Space Wolves is in black boxes headed to FLGS across the world, and will be available for purchade October 3rd. Eyewitness first hand tidbits are reporting that:

      Counter-attack and Acute Senses is the de-facto standard for the Space Wolves, replacing Combat Tactics, and Combat Squads.

      All our favorite HQs are back,and a few new ones. The basic Wolf Lord is a close combat monster (WS:6, A:4) at the relatively budget cost of a Necron Lord. If equipped lightly he offers quite a point-efficient punch.

      We will be seeing a VERY strong retooling of the basic troops choices in the army. Grey hunters will be equipped as CSMs, with Counter-Attack, Acute Senses, and ATSKNF, for the price of a standard CSM. Blood Claws are BS/WS:3 but have a huge number of attacks on the charge. Same price as Grey Hunters. Both troops choices offer no heavy weapon options, but double specials at max squad size (some of them free).

      Wolf Guard add +3 pts per model for an extra attack, and a huge myriad of weapon options, plus the critical ability to be assigned as needed to many squads in the army at deployment time.

      Wolf Scouts are back with a reduced number of special weapons available to them, but still can pack quite a punch, with a potent combo of USRs (infiltrate, scout, move-thru-cover, behind enemy ines, etc...)

      Thunderwolf Cavalry are real. Yes you heard that right, marines riding giant wolves are headed for a tabletop near you...be warned!

      Fenrissian Wolf Packs are in.

      Longfangs are the sole heavy weapon toting infantry in the list, and boy do they get them at a bargain rate (cheaper than any other marine/csm dev-havoc squad), and up to 5 per squad. Look for these small teams popping up all over the place with thier budget cost and ability to split fire intact.

      The Leman Russ tank is gone, but the LR Crusader and Redeemer will make it up to you.

      In general, the real meat of the army is not overcosted, and smart players will have a mass infantry option (with rhinos/razorbacks/pods options) if they desire that play style. The army looks like a true "shock and awe" elite force that can really go for the jugular, compared to the finesse deployment and maneuver tricks you see with players exploiting the combat-squads/tactics rules.

      quelle:
      belloflostsouls.net/2009/09/40…olves-latest-morsels.html
      Der Tod ist nur der Anfang
      Das SW keine schweren Waffen in den Standard Slots bekommen war doch wohl klar und passt auch vom Fluff.

      Razorback SPAM sollt aber trotzdem machbar sein , nur halt mit 5-6er Trupps .
      Natürlich fehlen einem halt dann die LK's der Combat Squads.
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      Ich sehe da sehr wohl den Riesen Razorback Spam incoming:
      6x Graumähnen (90P) + 1x Melter (5P) +1 Razorback (40P) = 135 P

      das ganze 4 Mal = 540 P

      dazu 4 Mal 6 Blutwölfe im Razorback, evtl. mit je einer E-Waffe (schätze 10P): (6*15+10+40)*4 = 560

      damit habe ich 8 sync. Heavy Bolters, 4 Melter, 4 E-Waffen und 8 hochmobile Standard Einheiten die Missionsziele halten können, Panzer grillen, rumballern und auch im Nahkampf was reissen.

      Den Rest kann man dann mit Bösartigkeiten nach eigenem Geschmack auffüllen.

      Das wird lustig !!! (zumindest für alle SW Spieler) ;)
      4 +4 ?

      Leider ist im normalen AOP nur Platz für 6 Standard Slots ;)
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      sind immer noch nur extrem beharrte marines......fallen genau so schnell um wie andere :P

      mal schaun wie die eichhörnchen werden...ich ahne moloch profilewerte

      @ chucky gibt genug bolter für alle :P

      mfg thomas
      "hüffe, schiab oli, schiab oli, thomas hüff ma, schnöö"

      Schüler des großen McLechner
      hehe ups ich war da wohl doch etwas übermütig ;) spiele da dann doch zu viel fantasy in letzter zeit wo es keine kerneinheiten beschränkung gibt

      naja dann machen wir halt 4x 6 Graumähnen im RB und 2x 10 Blutwölfe im Rhino. das sollte auch reichen.

      vielleicht kann man ja stattdessen noch ein wenig mehr eichhörnchen-kavallerie reinnehmen hehe ;)

      wie sich die schlagen wird bin ich eh schon gespannt. Wenn die 12 Zoll Angriff haben und vom P/L Verhältnis her passen, dann kann ich mir vorstellen dass die Fixstarter werden in jeder SW Armee. Man könnte sie ja evtl. hinter den Rhinos & Razorbacks hinterherrennen lassen die ersten 1-2 Runden um Ihnen Beschussschutz zu geben

      lg

      Army-wide Special Rules

      All Space Wolves are rumoured to have ATSKNF, Acute Senses, and Counter attack.

      Sagas ? Characters can take special skills called Sagas. All Sagas are rumoured to be 25pts each. You may not double up on Sagas, although Special Characters do not count towards this. Sagas supposedly have conditions attached that whilst they have little to no in-game effect, are there for true fluff-nuts.

      Saga of Majesty - All friendly units within 6" get to re-roll failed morale checks

      Saga of the Beast Killer - Re-roll to hit and wound against models of T5 or higher

      Saga of the Iron Wolf (Iron Priest only) - Adds D3" to the vehicle they are in and +1 to repair rolls

      Saga of the Wolf - Fenrisian Wolves get Ld7 and I5

      Saga of the bear - Eternal Warrior

      Saga of the Warrior Born - +1 attack for each kill in previous Assault Phase

      Saga of the Hunter - Outflank and Stealth

      Wolf Claws ? The Space Wolf version of Lightning Claws, allow you to choose to either re-roll ?to hit? or ?to wound?.

      Frostblade - +1 Strength Power Weapon

      Banner of the Wolf ? Grants a reroll on all "to hit" rolls in combat for the entire army for one turn.

      Belt of Russ (25pts) - As before. can only be taken by Wolf Lords and Wold Guard Battle Leaders.

      Drop Pod Assault - Same as C:SM

      Special Characters

      Supposedly all cost more than Gazkhull Thrakka . Some are ICs some are upgrade characters. FOC slot is unknown for sure unless specifically stated.

      Logan Grimnar (approx 275pts) ? Axe allows him to attack as either a Frostblade, or a Power Fist, and can split his attacks between these two attack types. Rumoured to allow Wolf Guard as Troops (normal Lords only allow 1 unit) and has Eternal Warrior. Logan and the squad he joins may choose one of the following special rules each turn:
      Fearless, Tank Hunters, Relentless or Preferred enemy.

      Ragnar Blackmane (240pts) ? Supposedly the best Close Combat character. Grants himself and the unit he joins d3 extra attacks on the charge instead of +1. Has 5 Attacks with WS6 and a 4+ inv Dodge Save. Armed with a Frostblade. Rumoured to grant Furious Charge to the unit he joins and once per game to all units within 12". Has Saga of the Warrior Born.

      Njal Stormcaller (245pts) ? Has Runic Armour (2+ save, 5+ inv against psychic attacks that deal damage) and can upgrade it to Runic Terminator Armour (2+ save, 4+ inv against everything) for 25pts. He is rumoured to still have the Cyber Raven (pick a point on the table and the enemy cannot infiltrate within 18" of itand causes D3 I5 S3 hits on one model in contact with Njal). Has all six Space Wolf Psychic powers. His Runic Weapon negate any psychic powers on a 3+. Shrouded by a storm that gets worse as the game progresses. Roll a D3 and add the turn number:

      2) Nothing
      3) All enemy units within 24" get -1BS
      4) All enemy units count open ground within 24" of Njal as Difficult terrain
      5) All unengaged enemy units within 18" take a Break Test
      6) One unit within 18" takes D6 S9 hits, vehicles get hit on side armour
      7+) All unengaged enemy units within 12" take D6 S8 AP5 hits.

      Ulrik the Slayer ? Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.

      Canis Wolfborn (185pts) ? WS5 BS2 S5 T5 I5 A5 Ld8. Mounted on a large cybernetically enhanced Fenrisian wolf. Wears Terminator Armour and has a pair of Wolf Claws. Canis also allows you to take Fenrisian Wolves or Thunderwolf Riders as Troops (although Fenrisians still do not count as scoring). Can substitute his base number of attacks for attacks equal to the number of enemies in base to base contact with him. Gives Fensisian Wolves Ld8.

      Björn the Fellhanded (270pts) ? Apparently has armour 13/12/10 with a 5+ inv save, is Venerable, has WS6 BS6 S7 I3 A4. Supposedly comes with an Assault Cannon but can be given a Plasma Cannon for Free. Allows all friendly units within 12" to reroll Moral tests. If killed he counts as an objective and makes all the Space Wolves Fearless.

      Lukas the Trickster (+140pts) - Blood Claw upgrade. Has Ld8 and causes his Squad to be capped at that. Has the Doppleganger Cape that forces the enemy to re-roll successful to-hit rolls. Had his secondary heart ripped out by a Dark Eldar, and replaced it with a stasis bomb. His Special Rule is called "the last laugh", where on his death he and the model that killed him are removed then both players roll a D6. If the SW player rolls equal to or higher than their opponent, all models within Base to Base contact with Lukas (friend or foe) are removed. He is supposedly over 300 years old and although ?the equivalent of a captain, his unruly manners cannot be accepted among the battle brothers?. He also apparently stole one of the Chapter's Thunderhawks and crashed it.

      Arjak Rockfist (+170pts)- Upgrade to a Wolf Guard squad. S5 W2 Furious Charge, Thunder Hammer and Storm Shield. His Storm Shield supposedly grants a bonus attack which represents him shield charging the enemy. His Thunder Hammer can supposedly be thrown as a 6" S10 AP1 assault 1 shooting attack before returning to his hands.

      Special Characters will likely have prescribed (maybe unique) Sagas attached to them.

      HQ

      HQs are 2 per slot but you can't take duplicates. You also cannot duplicate Wargear combinations.

      Wolf Lords (100pts) ? Stats as per Chapter Master. May take up to one Saga except for Saga of the Hunter and Saga of the Iron Wolf. They will have a wide variety of weapon options.

      Wolf Guard Battle Leader (75pts) ? Stats as per Captain. May take up to one Saga except for Saga of the Iron Wolf.

      Wolf Priests (100pts) ? Armed with Power weapon, Iron Wolf Amulet (4+ Inv) as standard. May take up to one Saga except Saga of the Warrior Born, Saga of the Bear or Saga of the Iron Wolf. Allows Preferred Enemy against one unit type (infantry, tanks etc) chosen at the start of the game.

      Rune Priests (100pts) ? Armed with Runic Weapon and able to take Space Wolf Specific psychic powers. May take up to one Saga. Psychic Storm power gives 5+ cover and turns area of effect into difficult terrain for skimmers. Runic Weapons negate any psychic powers on a 4+, areforce weapons, and wound daemons on a 2+. Runic Armour upgrade gives a 2+ save and 5+ inv save against psychic shooting attacks

      Psychic Powers include:
      Maw of Fenrir - Measure out 24" and anything touched by the line must pass an Initiative test or be removed from play. Monstrous creatures get -1 to their roll.
      Chain Lightning - 3d6 D6 S7 AP5 shots with infinite range.
      Stormcaller - ALL friendly units within 6" get a 5+ cover save. Cast at start of turn.
      Large template psychic shooting attack. Large Blast template has to touch the Rune Priest. Anything touched takes a S3 hit.
      3d6 s3 auto-hits with 18" range. Any unit hit moves as if it were in difficult terrain.
      All Deep Strikers, Jump Infantry, and possibly bikes normal infantry and MCs move as if they were in dangerous terrain.
      Shooting attack that can be shot in Freki mode or Greki mode. Both are 12". One is S5 AP- Assault 3 and the other is S4 AP2 Assault 2. Any units taking wounds from it must take a morale check or fall back.

      Elites

      Iron Priests ? Come with Thunder Hammer. Will most likely be brought in line with Codex Techmarines. May take Saga of the Iron Wolf. No Servo-Harness.

      Dreadnaught ? May be Standard or Venerable, but Ironclad is not included. Start with Assault Cannon. May exchange for Multi Melta or TL Heavy Flamer (?). Venerable Dreads can take the Saga of Majesty.

      Wolf Guard ? 3-10 Wolf Guard. Bolt Pistol & CCW Frag and Krak grenades. May replace either BP or CCW with Bolter. May take a Wolf Guard Battle Leader who will be able to take up to one Saga. May take Bikes or Jump Packs. Basic Terminator with Power Weapon & Storm Bolter costs around 30pts. 1 Terminator Heavy Weapon per 5 Terminators. A WG with Thunder Hammer and Storm Shield is rumoured to come to just under 70pts. Can be assigned to other squads during deployment to act as a Sgt (1 per squad). Terminators cannot Teleport. May take a Drop Pod. One unit may take a Land Raider as a dedicated transport

      Wolf Scouts ? Can take all types of Special Weapon and Melta Bombs. If held in reserve, may deploy from any board edge on a 3+

      Lone Wolf (20pts)? A one-man unit that will be ?really strong? and act similar to Tyranid Lictors. Supposedly berserk survivors of Units searching for death so they may join their fallen brothers. Concede a Kill Point if they aren?t killed. WS5 W2, Eternal Warrior, Feel no Pain and re-roll To-Hit against Walkers, Monstrous Creatures and things above T5. Can take up to 2 Fenrisian Wolves and any equipment available to Wolf Guard (except Bikes and Jump Packs).

      Wulfen ? Removed

      Troops

      Grey Hunters (15pts each) ? Bolter, Bolt Pistol & CCW Frag and Krak grenades. Rumoured to receive a free special weapon for taking 10 men (likely Flamer). True Grit is gone. May take up to one special Close Combat Weapon. May take The Mark of the Wulfen on one model granting D6+1 Attacks and Rending. May take a Drop Pod.

      Blood Claws ? Bolt Pistol & CCW Frag and Krak grenades. WS and BS 3. Berserk Charge supposedly grants +2 attacks on the charge (but not for Counter Attack). Rumoured to only get 1 Power Weapon/Fist per unit. Headstrong - if the Blood Claw unit is within 6" of an enemy unit and doesnt have a wolf guard leading them they can't shoot. May take a Drop Pod.

      Transports

      Rhino ? Approximately the same cost as C:SM

      Razorback ? Approximately the same cost as C:SM

      Drop Pod ? Transport Capacity of 10 Space Wolves or 5 Terminators. Approximately the same cost as C:SM

      Fast Attack

      Thunderwolf Cavalry (50pts) ? 1-5 Marines on big Wolves. S5 T5 W2 A4 Rending Multiple equipment upgrades.

      Fenrisian Wolves (8pts) ? WS4 BS0 S4 T4 W1 I4 A2 Ld5 6+ Cavalry. Can be upgraded to Cyber Wolves for 10pts WS4 BS0 S4 T5(4) W1 I4 A3 Ld6 4+

      Skyclaws ? 5-10 Blood Claws with Jump Packs. May take 1 Special Weapon and 1 Special CCW.

      Swiftclaws ? 3-?? Blood Claws with Bikes. Can take Attack Bikes.

      Land Speeder ? As C:SM

      Land Speeder Storm ? Not included

      Heavy Support

      Long Fangs ? 1 Pack Leader and 1-5 Long Fangs. Retain the Split Fire ability as long as the Pack Leader does not shoot. Each Long Fang MUST have a Heavy Weapon. Pack leader can take Special weapons, Power Fists etc. Heavy Bolters apparently very cheap (5pts). May take a Drop Pod.

      Land Raider ? Crusader and Redeemer most likely added. Supposedly have atransport capacity of 10.Redeemer 12, Crusader 16.

      Predator ? As per C:SM

      Whirlwind ? As per C:SM

      Vindicator ? As per C:SM

      Leman Russ Exterminator ? Removed


      Hab am Freitag den Codex durchgesehen und kann die meisten Sachen bestätigen.
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „firstruleoffightclub“ ()

      Klingt nach einem sehr guten Codex.

      Das Gerücht dass die SW immer in der Unterzahl sein werden dürfte also ein falsches sein.

      "Günstige" Standards, die Fenriswölfe gibts auch noch, für Masse ist gesorgt.

      Die Wolfscouts haben anscheinend dennoch Potential wenn sie auf 3+ überall reinkommen können und die Loner dürften auch recht interessant werden.

      Die Wulfen und Wolfsgardisten Upgrades für die Standards können ordentlich Punch reingeben.

      Long Fangs mit S-Boltern um 5 Punkte klingt ebenso sehr sympathisch.

      Wenn das alles so kommt denke wird der Codex wohl härter als SM.
      * Steirischer Meister 40k 2010
      * Ö. Meister 40k - 2003-2005
      * ÖMS 40k- Best General - 2005
      * 7x40k Tagesturnier 1.
      * "eine Gefahr für dieses Forum" <- Zitat Eusebio

      "Sicarius was imperious as he killed. He was ambition and arrogance, he was skill and courage personified, he was guile and reckless bravura. He was Ultramar."