@Stefan
Ja, der Centigor war ein schlechtes Beispiel. Hatte das nicht mehr ganz genau im Kopf.
Glaub mir.....Blödheitstest ist ein Test der immer zu Beginn der Runde gemacht wird um zu sehen wie diese Figur agiert.
Erst danach kommen alle anderen Sonderregeln sonst würde ja Blödheit kaum einen Sinn machen.
Blöd wird er ja erst auf Grund der Verletzung.
STUPIDITY
Many large and powerful creatures, as well as some of
the more unhinged individuals in Mordheim, are
unfortunately rather stupid.
Models that are stupid test at the start of their turn to
see if they overcome their stupidity. Make a test for
each model affected by stupidity. If you pass the test
by rolling their Leadership value or less on 2D6 then
all is well – the creatures behave reasonably
intelligently and the player may move and fight with
them as normal.
If the test is failed all is not well. Until the start of his
next turn (when it takes a new Stupidity test) the
model will not cast spells or fight in hand-to-hand
combat (though his opponent will still have to roll to
hit him as normal).
If a model who fails a Stupidity test is not in hand-tohand
combat, roll a D6.
1-3 The warrior moves directly forward at half
speed in a shambling manner. He will not
charge an enemy (stop his movement 1" away
from any enemy he would have come into
contact with). He can fall down from the edge
of a sheer drop (see the Falling rules) or hit an
obstacle, in which case he stops. The model
will not shoot this turn.
4-6 The warrior stands inactive and drools a bit
during this turn. He may do nothing else, as
drooling is so demanding.
Regardless of whether the test is passed or failed, the
result applies until the start of the model’s following
turn (when it takes a new Stupidity test).
Dieser Test passiert zu Beginn der Runde...erst danach kommt die "Movement" Phase die auch das Angreifen beinhaltet und wo "Frenzy" zum Zug kommt.
Ich glaub auch das wurde mal in nem FAQ geklärt....habs aber leider nicht gefunden.
Gruß
Claus
Ja, der Centigor war ein schlechtes Beispiel. Hatte das nicht mehr ganz genau im Kopf.
Glaub mir.....Blödheitstest ist ein Test der immer zu Beginn der Runde gemacht wird um zu sehen wie diese Figur agiert.
Erst danach kommen alle anderen Sonderregeln sonst würde ja Blödheit kaum einen Sinn machen.
Blöd wird er ja erst auf Grund der Verletzung.
STUPIDITY
Many large and powerful creatures, as well as some of
the more unhinged individuals in Mordheim, are
unfortunately rather stupid.
Models that are stupid test at the start of their turn to
see if they overcome their stupidity. Make a test for
each model affected by stupidity. If you pass the test
by rolling their Leadership value or less on 2D6 then
all is well – the creatures behave reasonably
intelligently and the player may move and fight with
them as normal.
If the test is failed all is not well. Until the start of his
next turn (when it takes a new Stupidity test) the
model will not cast spells or fight in hand-to-hand
combat (though his opponent will still have to roll to
hit him as normal).
If a model who fails a Stupidity test is not in hand-tohand
combat, roll a D6.
1-3 The warrior moves directly forward at half
speed in a shambling manner. He will not
charge an enemy (stop his movement 1" away
from any enemy he would have come into
contact with). He can fall down from the edge
of a sheer drop (see the Falling rules) or hit an
obstacle, in which case he stops. The model
will not shoot this turn.
4-6 The warrior stands inactive and drools a bit
during this turn. He may do nothing else, as
drooling is so demanding.
Regardless of whether the test is passed or failed, the
result applies until the start of the model’s following
turn (when it takes a new Stupidity test).
Dieser Test passiert zu Beginn der Runde...erst danach kommt die "Movement" Phase die auch das Angreifen beinhaltet und wo "Frenzy" zum Zug kommt.
Ich glaub auch das wurde mal in nem FAQ geklärt....habs aber leider nicht gefunden.
Gruß
Claus
Spiele gerne WARMASTER
und noch dazu recht gut
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40k: Dark Angels,
Fantasy: Khemri, Imperium, Orkse, Druchii, Skaven
Warmaster: Untote, O&G, Echsen, Dämonen, Chaos, Imperium, Araby, Bretonen, Hochelfen, Kislev
und noch dazu recht gut

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Zitat Sia vom 15.06.2010: Claus my man. 100% agree.
40k: Dark Angels,
Fantasy: Khemri, Imperium, Orkse, Druchii, Skaven
Warmaster: Untote, O&G, Echsen, Dämonen, Chaos, Imperium, Araby, Bretonen, Hochelfen, Kislev