Spoilers and Discussions

      Hab einen Haufen Minions-Spoiler aus 4chan. Ist aber vermutlich nicht erlaubt, die hier zu posten, oder?

      Aber lasst euch eines gesagt sein: Minions sind so stark wie nie zuvor. So sehr ich mich darüber freue, so sehr wird es mich bald ärgern, wenn die üblichen unkreativen Copy/Paste-Typen aus Cryx und Legion jetzt auf den Minions-Bandwagon aufspringen und auf dicke Hose machen...

      Ok, here we go:


      Achtung! Alle folgenden Spoiler sind INOFFIZIELL! Sie stimmen vermutlich, aber ein Restrisiko gibt es immer!


      (Das folgende ist aus 4chan rauskopiert):



      BATTLE BOAR

      ADRENALIZE – This model can be forced to use Adrenalize at any time during its activation. This model gains Berserk and Overtake that activation. At the end of that activation, this model suffers d3 damage points. (When a model with Berserk destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.) (When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1?.)

      His animus is Primal, and he lost rabid. otherwise the same stats, 7 points.

      All the dials now do their damage at the end of their activation. Warhog is +1 SPD.

      IRRESISTIBLE FORCE 1 SELF – – TURN NO The spellcaster gains Bulldoze for one turn. (When a model with Bulldoze is B2B with an enemy model during its Normal Movement, it can push that model up to 2? directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when a model makes a trample power attack.)

      All farrow units have gained tough. A new unit, Farrow Commandos.

      Same stats as current brigands, CRA, Advanced deployment, pathfinder.

      Weapons are a RNG 6 AOE 3 POW 12 grenade, or a PS 10 kukuri.

      LEADER & GRUNTS

      FEIGN DEATH – This model cannot be targeted by ranged or magic attacks while knocked down. PROWL – While this model has concealment, it gains Stealth .

      KUKRI BRUTAL CHARGE – This model gains +2 to charge attack damage rolls with this weapon.

      LUCKY SHOT 1 6 – – TURN NO Target friendly Faction model gains +2 to AOE ranged attack rolls. When the affected model’s AOE ranged attacks deviate, you can reroll the direction and/or distance of deviation. Each roll can be rerolled only once as a result of Lucky Shot. Lucky Shot lasts for one turn.

      SPLATTER BOAR ALCHEMICAL MASK – This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects. BACON – When this model is destroyed, each living warbeast B2B with it can remove d3 damage points.
      ALCHEMICAL MORTAR ARCING FIRE – When attacking with this weapon, this model can ignore intervening models except those within 1? of the target. ATTACK TYPE – Each time this weapon is used to make an attack, choose one of the following special rules: • ACID BLAST – Models hit by this attack suffer the Corrosion continuous effect . • PSYCHOACTIVE GAS – Living warbeasts hit by the AOE gain 1 fury point unless they can ignore gas effects. • SMOKE BLAST – This weapon’s base POW becomes 14 for this attack. This attack causes fire damage . This weapon’s AOE is a cloud effect that remains in play for one round. INACCURATE – This model suffers –4 to attack rolls with this weapon.

      PC8

      Rask's spells. Otherwise, i think he is the same.

      ADMONITION 2 6 – – UP NO When an enemy model advances and ends its movement within 6? of target model in the spellcaster’s battlegroup, the affected model can immediately advance up to 3?, then Admonition expires. The affected model cannot be targeted by free strikes during this movement.

      BOUNDLESS CHARGE 2 6 – – TURN NO During its activation, target friendly Faction model can charge without spending focus or being forced and gains +2? movement and Pathfinder when it charges. Boundless Charge lasts for one turn.

      FURY 2 6 – – UP NO Target friendly Faction model/unit gains +3 to melee damage rolls but suffers –1 DEF.

      VEIL OF MISTS 2 CTRL 4 – UP NO Place a 4? AOE cloud effect anywhere completely within the spellcaster’s control range. This AOE does not block friendly Faction models’ LOS. While in the AOE, friendly Faction models gain Pathfinder and can move through obstructions and other models if they have enough movement to move completely past them.

      Wrastler

      Has Rage,

      MAN-EATER – This model can charge living warrior models without being forced.

      RISE – If this model is knocked down at the beginning of your Maintenance Phase, it stands up.

      SNACKING – When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

      No more circus.

      Razor boar

      STILL AS DEATH 1 SELF – – RND NO The spellcaster gains Countercharge. Still as Death lasts for one round. (When an enemy model advances and ends its movement within 6˝ of a model with Countercharge and in its LOS, the model with Countercharge can immediately charge it. A model can use Countercharge only once per round and not while engaged.)

      RAZOR BOAR BACON – When this model is destroyed, each living warbeast B2B with it can remove d3 damage points.

      SNACKING – When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.
      UNYIELDING – While engaging an enemy model, this model gains +2 ARM.
      RIPPING TUSKS

      BRUTAL CHARGE – This model gains +2 to charge attack damage rolls with this weapon.

      PC 7 for 2

      Bone Grinders have changed a lot.

      +1 pow on the cleaver, tough, mat 6, CMA

      LEADER & GRUNTS CRAFT TALISMAN (ACTION) – Target a friendly warlock within 3˝ of a model in this unit that is in formation. If the warlock is in range, when it casts a spell and is the point of origin, the spell gains +2 RNG. Spells with RNG SELF, SP, or CTRL are not affected. Craft Talisman lasts for one turn. DISMEMBER – When this model hits a warbeast with a melee attack, roll an additional damage die.
      CLEAVER ATTACK TYPE – Each time this weapon is used to make an attack, choose one of the following special rules:

      • GRIEVOUS WOUNDS – A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

      • INFLICT PAIN – When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

      PC 8 for 6

      Targ

      ATTACHED – Before the start of the game, attach this model to a friendly Minion warlock for the rest of the game. Each Minion warlock can have only one model/unit attached to it.
      TARG 1

      ANCILLARY ATTACK (HACTION) – RNG 3. Target friendly Faction warbeast. If the warbeast is in range, it immediately makes one basic melee or ranged attack. A warbeast can be targeted by an Ancillary Attack special action only once per turn.

      HERDING – While this model is in its warlock’s control range, the warlock can force, leech, reave, heal, and transfer damage to the warbeasts in its battlegroup that are in this model’s command range.

      MEDICATE [d3 + 1] (HACTION) – RNG B2B. Target friendly Faction living warbeast. If the warbeast is in range, remove d3 + 1 damage points from it.

      PC4. Otherwise the same.

      Saxon orrick:
      6/6/7/7/15/14
      tough, AD, Pathfinder, stealth. Weapons are the same.

      ORRIK 1 BLIND SPOT – When an enemy warbeast misses this model with a melee attack, immediately after the attack is resolved this model can make one basic melee attack against the warbeast.

      DISMEMBER – When this model hits a warbeast with a melee attack, roll an additional damage die.

      RECONNAISSANCE (HACTION) – RNG CMD. Target friendly warrior model/unit. If the model/unit is in range, it gains Pathfinder . Reconnaissance lasts for one turn.

      REPOSITION [3˝] – At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its activation ends.

      SKINNING KNIFE INFLICT PAIN – When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

      Croaks:
      no vitriol, Oil is RNG 8, Flaming dart is Rng 10 pow 10. They have AD. Otherwise unchanged.

      Bog Trog Ambushers

      5/6/6/3/12/14. Command 7. AD,Amphibious,CMA pathfinder.

      PS11, range 2

      LEADER & GRUNTS AMBUSH – You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent’s deployment zone. Place all models in this unit in formation completely within 3˝ of the chosen table edge.

      FISH HOOK PULL – If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

      10/16 for them.

      Meat Thresher

      6/12/6/5/10/19, Pathfinder, Construct.
      HAILER 12, 2d3, — ,12

      Crusher: RNG 1, PS16

      24 boxes, PC 19

      MEAT THRESHER BULLDOZE – When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack. DUAL ATTACK – This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
      CRUSHER GRINDING WHEEL – This weapon gains an additional die on attack rolls against small- and medium-based models.

      HIGH-IMPACT – When this model makes its initial melee attack with this weapon during each of its Combat Actions, it makes one melee attack with this weapon against each model in its LOS that is in this weapon’s melee range. These attacks are simultaneous.

      KNOCKDOWN – When a model is hit by an attack with this weapon, it becomes knocked down.

      TRASH – Gain an additional die on damage rolls with this weapon against knocked down targets.

      Sac vault

      4/10/no mat/5/9/20

      Construct, Eyeless sight, gunfighter, pathfinder.

      Weapon: Spectral fury. Rng 12, ROF d3, pow 13.

      22 boxes, PC 18

      SACRAL VAULT SOULSTORM – While this model has one or more soul tokens, enemy models entering or ending their activations within 2˝ of it immediately suffer 1 point of magical damage .

      SOUL TAKER: CRYPT OF SOULS – This model can gain soul tokens. When a living model is destroyed in this model’s command range, this model gains the destroyed model’s soul token. At the start of each of your Control Phases, this model receives d3 soul tokens if it does not have any. This model can have up to five soul tokens at any time. This model can spend soul tokens for the following: • ARCANE VORTEX – This model can immediately negate any spell that targets it or a model within 3˝ of it by spending one soul token. The negated spell does not take effect, but its COST remains spent.

      • STRENGTH OF DEATH – During its Combat Action, this model can spend soul tokens to boost one attack or damage roll for each token spent.

      SPECTRAL FURY DEATHLY DOMINATION – When this weapon boxes a living or undead non-warcaster, non-warlock enemy warrior model, you can immediately spend one soul token to take control of the enemy model and make a full advance with it followed by a basic melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.

      Boneswarm

      5/8/6/4/13/15, amphibious, undead.
      PS 12, Rng 1.

      7PC

      SWARM 2 SELF – – RND NO The spellcaster gains concealment. Living enemy models suffer –2 to attack rolls while within 2˝ of the spellcaster. Swarm lasts for one round.

      BONESWARM BONE PICKER – When this model destroys a living or undead enemy model with a melee attack, this model can gain the destroyed model’s corpse token and the destroyed model is removed from play. This model can have up to three corpse tokens at any time.
      DEATH FEAST – During its activation, this model can spend corpse tokens to remove d3 damage points for each token spent.
      DEATH-POWERED – This model gains +1 STR and ARM for each corpse token currently on it.

      Ironback spitter

      4/10/6/5/10/18. Amphibious.

      Spit: Rng 12 ROF 1 AOE 4 POW 14

      Bite: PS 15
      Claws PS 13

      Counterblast animus
      SPITTER CARAPACE – This model gains +4 ARM against free strike damage rolls and ranged attack damage rolls.

      RETALIATORY STRIKE – If this model is hit by a melee attack made by an enemy model during your opponent’s turn, after that attack is resolved this model can immediately make one basic melee attack against that model. This model can make only one Retaliatory Strike per turn.

      PC15

      Barney
      5/9/7/3/13/17/ 9
      Amphibious tough
      Bite PS 14
      Cleaver PS 15

      COUNTERCHARGE – When an enemy model advances and ends its movement within 6˝ of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.

      GATORMAN WARLOCK – This model can have only Minion Gatorman warbeasts in its battlegroup.

      UNYIELDING – While engaging an enemy model, this model gains +2 ARM.
      BITE CRITICAL CONSUME – On a critical hit, if the attack hit a small-based non-warcaster, non-warlock model the model hit is removed from play.
      BONE CLEAVER BLOOD BOON – Once per activation, immediately after resolving an attack in which it destroyed an enemy model with this weapon, this model can cast a spell with COST 3 or less without spending fury

      DEATH MARCH 3 6 – – UP NO Target friendly Faction unit gains +2 MAT and Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3˝ and make one basic melee attack.)

      FLESH EATER 3 10 – 13 – YES When a living enemy model is damaged by Flesh Eater, the spellcaster or a living warbeast in its battlegroup in its control range can remove d3 damage points.

      SWAMP PIT 2 CTRL 5 – UP NO Place a 5˝ AOE anywhere completely within the spellcaster’s control range where it does not touch a model’s base. The AOE is shallow water. While completely within a Swamp Pit AOE, models with Amphibious cannot be targeted by ranged attacks

      WARPATH 3 SELF CTRL – UP NO When a friendly Faction model in the spellcaster’s control range destroys one or more enemy models with a melee or ranged attack during its activation, immediately after the attack is resolved one warbeast in the spellcaster’s battlegroup that is in its control range can advance up to 3. A warbeast can advance as a result of Warpath only once per turn.

      WB+28, 18 boxes feat same

      Mist Speaker
      5/6/5/3/13/14

      Rng 2 PS 10 attack. PC 4 fa 2

      MAGIC ABILITY [6]

      • GUIDANCE (ACTION) – RNG CMD. Target friendly Faction model. If the model is in range, it gains Eyeless Sight and its weapons gain Damage Type: Magical for one turn.

      • INFLUENCE (ATTACK) – Influence is a RNG 10 magic attack. Take control of target enemy non-warcaster, non-warlock warrior model hit. The model immediately makes one basic attack, then Influence expires. A model can be affected by Influence only once per turn.

      • SUMMON VORTEX (ACTION) – Center a 3˝ AOE cloud effect on this model. The AOE remains centered on the model for one round. If this model is destroyed or removed from play, remove the AOE from play. While in the AOE, enemy models suffer –2 to attack rolls.

      PROWL – While this model has concealment, it gains Stealth .

      VETERAN LEADER [BOG TROG] – While in this model’s command range, other friendly Bog Trog models gain +1 to attack rolls.

      Maximus

      5/7/8/4/13/16 3, tough
      PS 13 RNG 2
      8 boxes, PC 4

      MINION – This model will work for Circle, Legion, Skorne, and Trollbloods.

      MAXIMUS 1

      BERSERK – When this model destroys one or more models with a melee attack during its Combat Action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range.
      RELENTLESS CHARGE – While advancing as part of a charge, this model gains Pathfinder .

      SPELL WARD – This model cannot be targeted by spells.

      UNYIELDING – While engaging an enemy model, this model gains +2 ARM.

      Calaban
      6/6/5/6/14/16. 8 Tough

      HeartStopper RNG 10 pow 10
      PS 11 initials, one .5, one 2
      15 boxes.
      DARK POWER – This model gains an additional die on magic attack and magic damage rolls. Discard the lowest die in each roll.
      HEART STOPPER GRAVE DOOR – A model disabled by this weapon cannot make a Tough roll. When a living or undead enemy model is boxed by this attack, you can choose to take control of it. If you do, remove 1 damage point from it, causing it to no longer be boxed. You can then immediately change its facing. For the rest of the turn, this model can channel spells through the affected model while it is in this model’s control range and is not engaged. At the end of the turn, the affected model is destroyed.

      CARCASS LIFE TRADER – When an attack with this weapon hits, this model can suffer 1 damage point to gain an additional die on the damage roll against the model hit. Life Trader can be used only once per attack.

      BONE SHAKER 2 8 – 12 – YES When Bone Shaker boxes a living or undead non-warcaster, nonwarlock enemy warrior model, you can immediately take control of the model and make a full advance with the enemy model followed by a basic melee attack, then the boxed model is removed from play. The boxed model cannot be targeted by free strikes during this movement.
      CARNIVORE 2 6 – – UP NO Target friendly Faction model/unit gains +2 to melee attack rolls against living models. When an affected model boxes a living model with a melee attack, the boxed model is removed from play and the spellcaster can remove d3 damage points.
      HEX BLAST 3 10 3 13 – YES Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
      OCCULTATION 2 6 – – UP NO Target friendly Faction model/unit gains Stealth . Models are not affected while out of formation.
      PARASITE 3 8 – – UP YES Target model/unit suffers –3 ARM and the spellcaster gains +1 ARM.

      FEAT: Each time a friendly Faction model destroys an enemy model while in Calaban’s control range, Calaban gains 1 fury point. Immediately after resolving an attack in which a friendly Faction model in Calaban’s control range destroyed one or more enemy models, Calaban can cast one spell. Calaban can boost attack and damage rolls on spells cast as a result of Death Harvest. Death Harvest lasts for one turn.

      Slaughterhousers:

      5/7/7/4/12/15, 7
      Tough.
      PS11, RNG 2
      LEADER & GRUNTS FINISHER – This model gains an additional die on damage rolls against damaged models.

      TAKE DOWN – Models disabled by a melee attack made by this model cannot make a Tough roll. Models boxed by a melee attack made by this model are removed from play.

      POLE CLEAVER POWERFUL CHARGE – This model gains +2 to charge attack rolls with this weapon.
      PC11

      Blind Walker
      5/11/5/1/10/20
      PS 14 fists, Eyeless sight
      PC 12
      RITES OF POWER 1 SELF * – TURN NO This model’s controller can channel spells through it. When a spell is channeled through it, this model immediately suffers d3 damage points. Rites of Power lasts for one turn.

      BLIND WALKER SHIELD GUARD – Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn while within 3˝ of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.

      Bull Snapper
      6/7/6/1/12/14
      PS 12 bite
      PC5
      Animus is Still Spiny growth.
      BULL SNAPPER BLOODTHIRST – When it charges a living model, this model gains +2˝ movement. MAN-EATER – This model can charge living warrior models without being forced. TORPID – If this model destroys a living enemy model with a basic melee attack, this model’s activation ends immediately after the attack is resolved and you can remove 1 fury point from this model.
      BITE SUSTAINED ATTACK – During this model’s activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.

      Rorsh
      6/7/7/5/13/16
      tough
      Dynomite Rng 6 Aoe 4 pow 12
      Lever action pig iron Rng 10 Rof 2 Pow 12
      Cleaver .5, PS 11
      PC 15
      PIGPEN 2 SELF * – UP NO While within 3˝ of the spellcaster, enemy models treat open terrain as rough terrain.
      MERCENARIES – These models will work for Cryx, Cygnar, Khador, and the Protectorate.
      MINIONS – These models will work for Circle, Legion, Skorne, and Trollbloods.
      RORSH 1 DIVERSIONARY TACTIC (HACTION) – Center a 4˝ AOE on Rorsh. Models in the AOE other than Rorsh and Brine suffer a POW 6 blast damage roll. After these damage rolls are resolved, Rorsh can make a full advance. If Brine was in the AOE, he can make a full advance as well. Rorsh and Brine cannot be targeted by free strikes during this movement.
      FEIGN DEATH – This model cannot be targeted by ranged or magic attacks while knocked down.
      LESSER WARLOCK – This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. This model must have at least one warbeast in its battlegroup at the start of the game.
      SOUIE (ACTION) – If Brine is currently in this model’s control range, Brine can immediately make a full advance toward this model.

      Brine
      5/11/6/1/12/17
      PS 14 clawsX2
      PS 15 gore
      Fury 4
      PIG FARM 1 SELF – – TURN NO The spellcaster gains an additional die on melee damage rolls against living models and Snacking. Pig Farm lasts for one turn
      BACON – When this model is destroyed, each living warbeast B2B with it can remove d3 damage points.
      COMPANION [RORSH] – This model is included in any army that includes Rorsh. If Rorsh is destroyed or removed from play, remove this model from play. This model is part of Rorsh’s battlegroup.
      EXTENDED CONTROL RANGE – When checking to see if this model is in its controller’s control range, double the range.
      PAIN RESPONSE – While damaged, this model can charge and make power attacks without being forced.
      RETALIATORY STRIKE – If this model is hit by a melee attack made by an enemy model during your opponent’s turn, after that attack is resolved this model can immediately make one basic melee attack against that model. This model can make only one Retaliatory Strike per turn.
      GORE CRITICAL KNOCKDOWN – On a critical hit, the model hit becomes knocked down.
      HARD HEAD – This model can add this weapon’s POW to its head-butt and slam power attack damage rolls.

      Dahlia
      6/4/5/4/16/12, 6
      5 boxes
      PC 17
      HAUNTING MELODY 2 SELF CTRL – UP NO While in the spellcaster’s control range, living enemy models cannot give or receive orders and cannot make melee or ranged attacks targeting this model.
      MIST WALKER 2 6 – – RND NO Target model in the spellcaster’s battlegroup gains Pathfinder and Prowl for one round. (While a model with Prowl has concealment, it gains Stealth .)
      – These models will work for Retribution. MINIONS – These models will work for Circle and Trollbloods.
      DAHLIA 1 CHARMER – When a friendly warbeast would frenzy in this model’s control range, instead of frenzying the warbeast can forfeit its activation.
      LESSER WARLOCK – This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. This model must have at least one warbeast in its battlegroup at the start of the game.
      LIMITED BATTLEGROUP – The only warbeast that can be in this model’s battlegroup is Skarath.

      Skarath
      6/10/6/6/14/17
      Gunfighter
      SP 10 pow 12, continuous corrosion
      PS 16 bite, Fury4
      Counter blast animus
      BOND [DAHLIA HALLYR] – This model begins the game bonded to Dahlia. This model is not considered to be bonded while under your opponent’s control. While bonded to Dahlia, this model gains an additional die on attack rolls against models in Hallyr’s control range.
      COMPANION [DAHLIA HALLYR] – This model is included in any army that includes Dahlia Hallyr. If Hallyr is destroyed or removed from play, remove this model from play. This model is part of Hallyr’s battlegroup.
      SERPENTINE – This model cannot make slam or trample power attacks and cannot become knocked down.
      BITE CRITICAL CONSUME – On a critical hit, if the attack hit a small-based non-warcaster, non-warlock model the model hit is removed from play.
      PARALYSIS – A living model hit by this weapon has its base DEF reduced to 5 and cannot run, charge, or make slam or trample power attacks. Paralysis lasts for one round.

      Maelok
      5/7/6/4/14/17, 7 Amphibious, undead
      17 boxes, WB+28
      3 initials, all PS 12, Fury 7
      MAELOK 1 FIELD MARSHAL [UNDEAD] – Warbeasts in this model’s battlegroup gain Undead .
      SOUL TAKER: CULL SOUL – This model can gain souls. When a living enemy model is destroyed within 2˝ of this model, this model gains the destroyed model’s soul token. After this model leeches during your next Control Phase, replace each soul token with 1 fury point.
      BITE SPIRIT EATER – This model can reave fury points from enemy warbeasts destroyed by this weapon. Other models cannot reave fury points from enemy warbeasts destroyed by this weapon.
      DEATH PACT 2 6 – – UP NO Target friendly Faction model/unit gains +2 ARM and Undead . Models are not affected while out of formation.
      MORTALITY 3 10 – – RND YES Target model/unit suffers –2 DEF and ARM, loses Tough , and cannot have damage removed from it. Mortality lasts for one round.
      REVIVE 3 CTRL – – – NO Return one destroyed Grunt to a friendly Faction unit with one unmarked damage box. Place the returned Grunt in the spellcaster’s control range, in formation, and completely within 3˝ of another model in its unit. The Grunt must forfeit its Combat Action the turn it is put into play.
      VENOM 2 SP 8 – 10 – YES Venom causes corrosion damage . Models hit suffer the Corrosion continuous effect .
      FEAT
      Friendly Faction models currently in Maelok’s control range gain Incorporeal this turn. While within Maelok’s control range, friendly Faction undead models gain +2 ARM. Spirit World lasts for one round.

      Wrong Eye
      5/8/6/3/12/17
      Tough
      8 boxes, Fury 4
      PC17
      Bite POW 13
      Swamp hook
      Rng 2 POW 12
      INFLUENCE 2 10 – – – YES Take control of target enemy non-warcaster, non-warlock warrior model. The model immediately makes one basic attack, then Influence expires. A model can be affected by Influence only once per turn.
      STAR-CROSSED 3 SELF CTRL – RND NO While in the spellcaster’s control range, enemy models gain an additional die on attack rolls. Discard the highest die of each roll. StarCrossed lasts for one round.
      MERCENARIES – These models will work for Cryx. MINIONS – These models will work for Circle, Legion, Skorne, and Trollbloods.
      Gatorman Warlock
      LESSER WARLOCK – This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. This model must have at least one warbeast in its battlegroup at the start of the game.
      BITE LIFE DRINKER – When it destroys a living enemy model with this weapon, immediately after the attack is resolved this model can remove d3 damage points.

      Snappy
      5/12/6/1/12/18 2
      PS 18
      Ps 15
      SUBMERGE 1 SELF – – RND NO The spellcaster cannot be targeted by ranged or magic attacks and does not block LOS. Submerge lasts for one round.
      BLOODTHIRST – When it charges a living model, this model gains +2˝ movement.
      BOND [WRONG EYE] – This model begins the game bonded to Wrong Eye. This model is not considered to be bonded while under your opponent’s control. When this model boxes a living model with a melee attack while bonded to Wrong Eye and in his control range, the boxed model is removed from play and either this model or Wrong Eye can remove d3 damage points.
      COMPANION [WRONG EYE] – This model is included in any army that includes Wrong Eye. If Wrong Eye is destroyed or removed from play, remove this model from play. This model is part of Wrong Eye’s battlegroup. MAN-EATER – This model can charge living warrior models without being forced.
      TAIL CRITICAL KNOCKDOWN – On a critical hit, the model hit becomes knocked down.

      Thrullg
      6/9/7/1/13/16, CMD 7
      AD, Amphibious
      2X claws, PS 12
      1 Tentacle, PS 13
      All have RNG 1 and magical
      8 boxes, FA 2
      PC6

      MINION – This model will work for Circle, Legion, Skorne, and Trollbloods.

      THRULLG ARCANE CONSUMPTION – When an enemy model declares it is casting a spell while in this model’s command range, the enemy spellcaster immediately suffers d3 damage points and this model can remove d3 damage points. If the enemy spellcaster is destroyed as a result of this damage, the spell does not take effect.

      SPELL WARD – This model cannot be targeted by spells.

      CLAW ARCANE INTERFERENCE – When this model hits another model with this weapon, upkeep spells and animi on the model hit expire and it loses the focus points on it. When this model hits a warjack with this weapon, that warjack suffers Disruption
      .
      TENTACLES ARCANE INTERFERENCE – See above.

      Totem Hunter
      7/8/8/4/14/15. CMD 7
      Stealth pathfinder
      KELKAX
      RNG 2 PS 14
      Spiked Buckler
      RNG .5, PS 11, +1 ARM
      8 boxes, PC 6, FA 1
      MINION – This model will work for Circle, Legion, Skorne, and Trollbloods.
      TOTEM HUNTER JUMP – After making a full advance as its Normal Movement but before performing its Combat Action, you can place this model anywhere completely within 5˝ of its current location. Any effects that prevent charging also prevent this model from using Jump.

      PREY – After deployment but before the first player’s turn, choose an enemy model/unit to be this model/unit’s prey. This model gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.

      SPRINT – At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.

      TRACKER – This model ignores forests when determining LOS when declaring a charge.

      Croak hunter
      6/6/6/6/13/14, CMD 6
      AD, Pathfinder, Immune corrosion, Amphibious, stealth

      Thrown Spear RNG 8 POW 10
      Spear RNg 2 PS 10
      5 boxes, PC4, FA 4
      MINION – This model will work for Circle, Legion, Skorne, and Trollbloods.

      HUNTER GANG FIGHTER – When making a melee attack targeting an enemy model engaged by another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.

      QUICK WORK – When this model destroys one or more enemy models with a melee attack during its Combat Action, immediately after that attack is resolved this model can make one basic ranged attack
      .
      THROWN SPEAR POISON – Gain an additional die on this weapon’s damage rolls against living models.
      THROWN – Apply any modifiers to this model’s STR to the POW of this weapon.

      SPEAR POISON – See above.

      Croc Doc
      5/7/6/3/12/16, CMD 8
      Tough amphibious
      Bite pow 12
      Sacral blade PS 11, magical
      Both RNG .5
      5 boxes, PC 4 FA 2

      MINION – This model will work for Circle, Legion, Skorne, and Trollbloods.
      WITCH DOCTOR MAGIC ABILITY [7]
      • DOMINATE UNDEAD (HATTACK) – Dominate Undead is a RNG CMD magic attack. Take control of target enemy non-warcaster, nonwarlock undead warrior model hit. You can immediately make a full advance with that model followed by a basic melee attack, then Dominate Undead expires. The undead model cannot be targeted by free strikes during this movement. A model can be affected by Dominate Undead only once per turn.
      • SACRIFICIAL STRIKE (HACTION) – RNG CMD. Target a model in this model’s LOS. If that model is in range, remove one friendly Faction trooper model within 1˝ of this model from play. The target model suffers an unboostable magical damage roll with POW equal to the base ARM of the removed model.
      • ZOMBIFY (HACTION) – RNG CMD. Target friendly Faction nonwarcaster, non-warlock warrior model/unit. If the model/unit is in range, it gains Tough and Undead . Models are not affected while out of formation. Zombify lasts for one round.

      Brun
      5/6/7/5/13/15, CMD 7
      Immune cold, Pathfinder
      Blunderbuss RNG 8 pow 12
      Axe RNG 1 PS 10
      FURY 4
      8 boxes, PC 16
      FROST HAMMER 2 SP 8 – 12 * YES Frost Hammer causes cold damage . On a critical hit, the model hit becomes stationary for one round unless it has Immunity: Cold .
      STONEHOLD 2 SELF – – UP NO Enemy models roll one less die on attack damage rolls against the spellcaster. The spellcaster and friendly Faction models B2B with it cannot become knocked down
      MERCENARIES – These models will work for Cygnar and Khador. MINIONS – These models will work for Circle and Trollbloods.
      CRAGBACK 1 FLANK [LUG] – When this model makes a melee attack against an enemy model engaged by Lug, this model gains +2 to attack rolls and gains an additional damage die.
      LESSER WARLOCK – This model is not a warlock but has the following warlock special rules: Battlegroup Commander, Fury Manipulation, Healing, Spellcaster, and Transferring Damage. This model must have at least one warbeast in its battlegroup at the start of the game.
      LIMITED BATTLEGROUP – The only warbeast that can be in this model’s battlegroup is Lug.

      Lug
      5/12/7/1/12/18
      Immune to cold, Pathfinder
      PS 16 open fists
      Fury 4
      BEAR HANDS 1 SELF – – TURN NO When the spellcaster hits an enemy model with a basic melee attack, it can choose to knock down the enemy model or push it 3˝ directly away. Bear Hands lasts for one turn.
      COMPANION [BRUN CRAGBACK] – This model is included in any army that includes Brun Cragback. If Cragback is destroyed or removed from play, remove this model from play. This model is part of Cragback’s battlegroup.
      COUNTERCHARGE – When an enemy model advances and ends its movement within 6˝ of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.
      HYPER-AGGRESSIVE – When this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
      RETURN – Immediately after resolving a charge attack, this model can make a full advance toward Cragback. This model cannot be targeted by free strikes during this movement.
      CLAW CHAIN ATTACK: GRAB & SMASH – If this model hits the same model with both its initial attacks with this weapon, after resolving the attacks it can immediately make a head-butt or throw power attack against that target.

      Helga
      5/7/6/6/15/15, CMD 8
      Assult, tough.
      Shield Canon: RNG 10 POW 12, +2 ARM
      Spear RNG2, PS 12, magic
      15 boxes, WB+29
      HELGA 1 FARROW WARLOCK – This model can have only Minion Farrow warbeasts in its battlegroup.
      FIELD MARSHAL [GANG FIGHTER] – Warbeasts in this model’s battlegroup gain Gang Fighter. GANG FIGHTER – When making a melee attack targeting an enemy model engaged by another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
      SET DEFENSE – A model in this model’s front arc suffers –2 on charge, slam power attack, and impact attack rolls against this model.
      VETERAN LEADER [FARROW VALKYRIES] – While in this model’s command range, friendly Farrow Valkyrie models gain +1 to attack rolls. [NOT IN THE CARDS GIVEN TO ME, SO DON"T ASK]
      HUNTING SPEAR INFLICT PAIN – When it hits a warbeast with this weapon, this model can place 1 fury point on or remove 1 fury point from the warbeast.

      CYCLONE 2 SELF – – – NO The spellcaster immediately makes a full advance, ignoring free strikes during this movement. At the end of this movement, the spellcaster can make one basic melee attack against each model in its LOS that is in its melee range. Cyclone can be cast only once per activation.
      DASH 2 SELF CTRL – TURN NO The spellcaster and friendly Faction warrior models activating in its control range gain +1 SPD. While in the spellcaster’s control range, friendly Faction warrior models gain Parry . Dash lasts for one turn.
      DEFENDER’S WARD 3 6 – – UP NO Target friendly Faction model/unit gains +2 DEF and ARM. Models are not affected while out of formation.
      DISTRACTION 2 8 – – RND YES Target warrior model/unit cannot make ranged attacks and suffers –2 DEF and MAT for one round. MUZZLE 2 10 – 12 * YES An enemy warbeast damaged by Muzzle cannot advance toward the spellcaster for one round.

      Feat is the Exact same, all models may make a d6 slam using PS.

      Gator Bokor and Shamblers
      Croc
      5/7/6/3/12/16, CMD 7
      Tough, officer, Amphibious
      PS 12 bite, PS 10 tail, both RNG.5
      Shamblers
      5/6/5/3/10/13 CMD 4
      Amphibious CMA undead
      PS 8 claws, 0.5 RNG
      5 boxes on croc, PC 11, FA 2
      MINIONS – This unit will work for Circle, Legion, Skorne, and Trollbloods.
      BOKOR DEATH MAGIC – This model can remove friendly Shambler Grunt models that are in its command range from play during its activation to make additional attacks or to boost attack or damage rolls. It can make one additional attack or boost one roll for each Shambler model removed. When this model would suffer damage, you can choose one or more models in this unit that are in this model’s command range to suffer any number of those damage points instead, divided as you choose. If you do, this model does not suffer that damage. A model cannot suffer more damage as a result of Death Magic than it has unmarked damage boxes.
      MAGIC ABILITY [6]
      • HAND OF GLORY (ATTACK) – Hand of Glory is a RNG CMD magic attack. Target enemy model hit becomes stationary for one round.
      STIR THE DEAD – When a living model is destroyed in this model’s command range, this model can gain the destroyed model’s corpse token. At the end of your next Control Phase, remove all corpse tokens from this model and add one Swamp Shambler Grunt to this unit for each corpse token removed. Place the Swamp Shambler Grunts completely within this model’s command range. This unit cannot have more than twenty Swamp Shambler Grunts in play at any time.

      Farrow Brigands
      5/6/6/5/12/14, CMD 7
      Tough, Pathfinder, STILL NO CRA (FUCK)
      Leader has a RNG 2 POW 10 stick, The rest are .5
      Pig Iron RNG 10 POW 12
      DIG IN (HACTION) – This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. It can begin the game dug in.
      HOG WILD (ORDER) – Affected models can make one basic ranged attack this activation before this unit makes its Normal Movement. After their Normal Movement, models in this unit can use their Combat Actions to make only melee attacks this activation.
      PC 9/15, FA 3

      Brigand Warlord
      PC: 4

      5/7/7/6/12/14, CMD 9
      tough, pathfinder, officer, gunfighter
      x2 Pig irons,
      Axe, same as Brigands
      8 boxes
      DIG IN (HACTION) – This model gains cover, does not suffer blast damage, and does not block LOS. The model remains dug in until it moves, is placed, or is engaged. It can begin the game dug in.
      GRANTED: PREY – While this model is in formation, models in its unit gain Prey. (After deployment but before the first player’s turn, choose an enemy model/unit to be this unit’s prey. A model with Prey gains +2 to attack and damage rolls against its prey. When the prey is destroyed or removed from play, choose another model/unit to be the prey.)
      GRANTED: REPOSITION [3˝] – While this model is in formation, models in its unit gain Reposition [3˝]. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)

      Sturm and Drang
      Sturm
      5/6/5/5/14/16, CMD 9
      Sp8 POW 12, Magic
      Mech fist x2, PS 11, RNG.5
      Drang
      5/10/7/3/14/16, CMD 6
      MEch fist x2, PS 15, RNG.5
      Both have tough
      18 boxes, WB+28
      STURM 1 FARROW WARLOCK – This model can have only Minion Farrow warbeasts in its battlegroup.
      MENTAL DOMINATION [SHIELD GUARD] – While in this model’s control range, warbeasts in its battlegroup gain Shield Guard. (When a friendly model is directly hit by a non-spray ranged attack during your opponent’s turn while within 3˝ of a model with Shield Guard, you can choose to have the model with Shield Guard directly hit instead. It is automatically hit and suffers all damage and effects. A model can use Shield Guard only once per round and cannot use Shield Guard if it is incorporeal, knocked down, or stationary.)
      STRUGGLE OF WILLS – At the start of your Maintenance Phase, choose which mind is dominant: Sturm or Drang. Use that mind’s stats and rules for one round.
      DRANG 1 FARROW WARLOCK – See above.
      MENTAL DOMINATION [OVERTAKE] – While in this model’s control range, warbeasts in its battlegroup gain Overtake. (When a model with Overtake destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved the model with Overtake can immediately advance up to 1˝.)
      PACK HUNTERS – While in this model’s control range, living warbeasts in its battlegroup gain +2 to melee attack rolls.
      SHORTSIGHTED – This model cannot upkeep spells. STRUGGLE OF WILLS – See above.
      DRANG’S MECHANO FIST CRITICAL PITCH – On a critical hit against a model with an equal or smaller base, the model hit can be thrown d6˝ directly away from this model. The model thrown does not deviate. The POW of collateral damage is equal to the STR of this model

      Sturm
      DECELERATION 3 SELF CTRL – RND NO While in the spellcaster’s control range, friendly Faction models gain +2 ARM against ranged and magic attack damage rolls. Deceleration lasts for one round.
      POLARITY SHIELD 2 6 – – UP NO Target friendly Faction model/unit gains Polarity Field. Models are not affected while out of formation. (A model with Polarity Field cannot be charged or slam power attacked by a model beginning the charge or slam in its front arc.)
      TELEKINESIS 2 8 – – – * Place target model completely within 2˝ of its current location. When Telekinesis targets an enemy model, it is an offensive spell and requires a magic attack roll. A model can be placed by Telekinesis only once per turn.
      VISION 2 6 – – UP NO When target friendly Faction model is directly hit by an attack, you can choose to have it suffer no damage roll from the attack, then Vision expires.
      Drang
      KILLING GROUND 3 SELF CTRL – TURN NO Friendly Faction models beginning a charge in the spellcaster’s control range gain Pathfinder . Warbeasts in the spellcaster’s battlegroup beginning their activations in its control range can charge or make slam power attacks against enemy models without being forced. Killing Ground lasts for one turn.
      OBLITERATION 4 10 5 15 – YES The force of this attack blasts apart the earth itself
      Feat:
      Enemy warbeasts currently in Sturm & Drang’s control range have their FURY reduced to 1. Enemy warjacks currently in Sturm & Drang’s control range cannot be allocated focus. While in Sturm & Drang’s control range, enemy models cannot be used to channel spells. Psychic Apocalypse lasts for one round.

      And They're FURY 7

      Swamp Horror
      4/10/6/1/10/15 CMD 2
      Beak Rng 1, PS 16
      Tentacles x3, PS 12, Chain weapon, open fist
      PC 14
      ELASTICITY 2 6 – – TURN NO Target friendly Faction model’s melee weapons become RNG 2. Elasticity lasts for one turn.
      SWAMP HORROR IMPERVIOUS FLESH – When this model suffers a damage roll, roll one fewer die.
      STEADY – This model cannot become knocked down.
      BEAK CRITICAL AMPUTATION – On a critical hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
      TENTACLE PULL – If this model hits an enemy model with an equal or smaller base with a basic attack with this weapon, immediately after the attack is resolved the hit model can be pushed directly toward this model until it contacts a model, an obstacle, or an obstruction.

      Midas
      5/7/6/4/14/16, CMD 8
      Tough
      RNG 1 PS 13, Magic
      16 Boxes WB+30
      BUTCHERY – When a living or undead warbeast is destroyed in this model’s control range, this model gains the destroyed warbeast’s corpse token. Once per turn during this model’s activation, you can remove up to three corpse tokens from it. This model gains 1 fury point for each corpse token removed.
      CURSE [BONE GRINDER] – This model can use Curse once per activation at any time. Choose an enemy model/unit in this model’s command range. Friendly Bone Grinder models gain +2 to attack rolls against the chosen model/unit. Curse lasts for one turn.
      DISMEMBER – When this model hits a warbeast with a melee attack, roll an additional damage die.
      LIMITED BATTLEGROUP – The only warbeasts that can be in this model’s battlegroup are Boneswarms and Minion Farrow warbeasts.
      BONE SAW SOUL FOOD – Once per activation, immediately after resolving an attack in which it destroyed an enemy warbeast with this weapon, this model can cast a spell with COST 3 or less or cast the destroyed warbeast’s animus without spending fury.

      BATTLE LUST 3 6 – – TURN NO Target friendly Faction warrior model/unit gains an additional die on melee damage rolls. Battle Lust lasts for one turn.
      CALAMITY 3 10 – – UP YES Target model/unit suffers –2 DEF and ARM.
      DEATH MARCH 3 6 – – UP NO Target friendly Faction unit gains +2 MAT and Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3˝ and make one basic melee attack.)
      HEX BLAST 3 10 3 13 – YES Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
      FEAT
      Midas spends any number of fury points when this feat is used. Return each destroyed warbeast from Midas’ battlegroup to play, placing them completely within 6˝ of Midas with one unmarked damage box in each aspect. For each fury point spent, remove 1 damage point from each model in Midas’ battlegroup that is in his control range. Returned warbeasts gain Undead . Returned warbeasts cannot be forced this turn. Warbeasts that were destroyed this turn cannot be returned.

      Jagajaga
      6/6/6/5/14/16, CMD9
      Tough, Amphibious
      RNG1 PS 11, Chain Weapon
      FURY 7
      16 boxes, WB+29
      GATORMAN WARLOCK – This model can have only Minion Gatorman warbeasts in its battlegroup.
      FIELD MARSHAL [DEATH RAGE] – Warbeasts in this model’s battlegroup gain Death Rage. (When a model with Death Rage is disabled by an enemy attack at any time except while it is advancing, it can immediately advance up to 3˝ and can make one basic melee attack, then the model is removed from play. When making this attack, ignore the effects of lost aspects on affected warbeasts. The model cannot be targeted by free strikes during this movement.)
      SERPENT STRIKE POISON – Gain an additional die on this weapon’s damage rolls against living models.

      BATTLE HOST 2 SELF UP NO Warbeasts in the spellcaster’s battlegroup beginning their activations in its control range gain +2˝ movement when advancing as part of their Normal Movement. The spellcaster gains +2 ARM while one or more warbeasts in its battlegroup are within 3˝ of it.
      DEADWEIGHT 2 8 – 12 * YES When Deadweight destroys an enemy living or undead model, choose an enemy model within 2˝ of it. The chosen model must forfeit either its Normal Movement or its Combat Action during its next activation, as its controller chooses.
      GHOST WALK 2 6 – – TURN NO Target friendly Faction model/unit gains Ghostly for one turn. (A model with Ghostly can advance through terrain and obstacles without penalty and can advance through obstructions if it has enough movement to move completely past them. It cannot be targeted by free strikes.)
      GRAVE WIND 2 6 – – UP NO Target friendly Faction model gains +2 DEF and Poltergeist. (When an enemy model misses a model with Poltergeist with an attack, immediately after the attack is resolved you can choose to push the enemy model d3˝ directly away from the model with Poltergeist.) SPELLPIERCER 2 SELF CTRL – TURN NO While in the spellcaster’s control range, the weapons of friendly Faction models/units gain Blessed and Damage Type: Magical . Spellpiercer lasts for one turn.
      FEAT
      When a living or undead enemy non-warcaster, nonwarlock warrior model is boxed by an attack while in Jaga-Jaga’s control range this turn, you can take control of it. If you do, remove 1 damage point from it, causing it to no longer be boxed. The affected model becomes a friendly undead model and gains Dark Shroud. The model can immediately advance up to 3˝. During this movement, the model cannot be targeted by free strikes. The model cannot activate and is removed from play when Legion of Death expires. Legion of Death lasts for one round. (While in the melee range of a model with Dark Shroud, enemy models suffer –2 ARM.)

      Effarit Scouts
      9/5/6/7/14/14
      Cavalry, Pathfinder
      RNG 12 POW 7
      Mount POW 10
      5 boxes, PC6 FA 2
      MINION – This model will work for Circle, Skorne, and Trollbloods.
      EFAARIT
      MARKSMAN – When damaging a warjack or warbeast with a ranged attack, choose which column or branch suffers damage.
      REPOSITION [5˝] – At the end of an activation in which it did not run or fail a charge, this model can advance up to 5˝, then its activation ends.
      HEAVY HUNTING RIFLE ARMOR-PIERCING – When calculating damage from this weapon, halve the base ARM stats of models hit

      Elf and Fukkboi
      Fukkboi
      6/5/5/5/14/12 CMD 6
      Officer
      Rng 10 POW 11
      RNG 2 PS 10
      Elf
      6/4/5/5/14/12 CMD 6
      Rng 10 POW 11
      RNG 0.5 PS 7
      5 boxes each, PC 5
      MERCENARIES – This unit will work for Cygnar.
      MINIONS – This unit will work for Circle and Trollbloods.
      ANIMOSITY [SAXON ORRIK] – This unit cannot be part of an army that includes Saxon Orrik.
      LYNUS 1 APPLIED KNOWLEDGE (ACTION) – RNG CMD. Target friendly warrior model. If the model is in range, when it damages a warjack or warbeast with an attack, you choose which column or branch suffers the damage. Applied Knowledge lasts for one round.
      HEAL [d3] (ACTION) – RNG B2B. Target friendly living Faction model. If the model is in range, remove d3 damage points from it.
      EDREA 1
      MAGIC ABILITY [7]
      • ARCANE BOLT HATTACK) – Arcane Bolt is a RNG 12, POW 11 magic attack
      • WIND BARRIER (ACTION) – Non-magical ranged attacks targeting this model or another model in its unit completely within 3˝ of this model automatically miss. Wind Barrier lasts for one round.
      • ZEPHYR (ACTION) – Models in this unit can immediately advance up to 3˝. TRUE SIGHT – This model ignores cloud effects and Stealth .

      Speedy Piggy

      5/11/6/5/12/18
      Assault
      Flammenwerfer
      Sp 10 POW 12
      Fire, Cont. Fire
      Paw and Sniffer PS 15

      PC 16
      LIGHTNING STRIKE 1 SELF – – TURN NO The spellcaster gains Sprint. Lightning Strike lasts for one turn. (At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation ends.)

      ROAD HOG FULL BOAR – This model can be forced to use Full Boar at the start of its activation. This model gains +2 SPD that activation. At the end of that activation, this model suffers d3 damage points. Full Boar can be used only once per activation.

      GORE CRITICAL KNOCKDOWN – On a critical hit, the model hit becomes knocked down.

      Carver is carver save for Farrow brigand thing being replaced by
      VETERAN LEADER [FARROW WARRIOR] – While in this model’s command range, other Farrow warrior models gain +1 to attack rolls

      Oh, and Mobility is 3 cost now

      Pendrake
      6/6/6/6/14/14 CMD 8
      Tough Pathfinder

      Bola RNG 8
      Bow RNG 12 POW 10
      Pokey 0.5 PS 11

      5 box PC4
      ANIMOSITY [SAXON ORRIK] – This model cannot be part of an army that includes Saxon Orrik.

      MERCENARY – This model will work for Cygnar.

      MINION – This model will work for Circle and Trollbloods.

      PARTISAN [CYGNAR] – When included in a Cygnar army, this model is a Cygnar model instead of a Mercenary model.

      PENDRAKE 1 BEAST LORE (HACTION) – RNG 3. Target friendly Faction warrior model/unit. If the model/unit is in range, it gains boosted attack rolls against warbeasts. Beast Lore lasts for one turn.

      DISMEMBER – When this model hits a warbeast with a melee attack, roll an additional damage die.

      DUCK – This model gains +4 DEF against melee and ranged attack rolls made by warbeasts. Warbeasts cannot target this model with free strikes.

      CHAIN BOLA CUMBERSOME – This model cannot attack with this weapon and with another weapon on the same activation. KNOCKDOWN – When a model is hit by an attack with this weapon, it becomes knocked down.

      LUCKY BOW LUCK – When attacking with this weapon, this model can reroll missed attack rolls. Each attack roll can be rerolled only once as a result of Luck.

      ARKADIUS:
      6/4/5/4/15/14 CMD 8
      Syrnge RNG 0.5
      15 boxes WB+32
      LIMITED BATTLEGROUP – The only warbeasts that can be in this model’s battlegroup are Gorax Ragers and Minion Farrow warbeasts. Gorax Ragers in this model’s battlegroup are considered to be friendly Minion Farrow light warbeasts.
      MALTREATMENT – Once per turn at any time during its activation, this model can remove 1 fury point from a warbeast in its battlegroup that is in its control range and add 1 fury point to its own current total. The warbeast suffers d3 damage points.
      REPOSITION [3˝] – At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its activation ends.
      COMBAT SYRINGE ATTACK TYPE – Each time this weapon is used to make an attack, choose one of the following special rules:
      • ANESTHESIA – A living model damaged by an attack with this weapon becomes stationary for one round.
      • BRAIN DAMAGE – A model damaged by an attack with this weapon cannot cast spells for one round.
      • RAW ADRENALINE – If a living warbeast is damaged by an attack with this weapon, all attack and damage rolls resulting from its next basic attack this turn are boosted. NEEDLE – Instead of suffering a damage roll, a living model hit by this weapon automatically suffers 1 damage point. This weapon cannot damage non-living models.

      AGGRAVATOR 3 SELF CTRL – UP NO While in the spellcaster’s control range, friendly Faction warbeasts gain Hyper-Aggressive. (When a model with Hyper-Aggressive suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)
      CRIPPLING GRASP 3 8 – – UP YES Target model/unit suffers –2 SPD, STR, DEF, and ARM. Crippling Grasp can be cast only once per activation.
      FORCED EVOLUTION 2 6 – – UP NO Target friendly living Faction warbeast gains +2 STR and DEF.
      GUARDIAN BEAST 3 SELF – – UP NO Once per turn when an enemy model advances and ends its movement within 6˝ of the spellcaster, choose a warbeast in the spellcaster’s battlegroup that is in its control range. That warbeast can immediately make a full advance toward the enemy model and then can make one basic melee or ranged attack targeting the enemy model. The attack and damage rolls against that model are boosted.

      PRIMAL SHOCK 2 CTRL – * – YES Choose a friendly Faction warbeast in the spellcaster’s control range. Target a model within 8˝ of the chosen warbeast and make a magic attack against it. The chosen warbeast is the attack’s point of origin. If the enemy model is hit, it suffers a damage roll with a POW equal to the warbeast’s base STR.

      PSYCHO SURGERY 2 SELF CTRL – – NO Each model in the spellcaster’s battlegroup currently in its control range can immediately remove d3 + 1 damage points. This spell can be cast only once per activation.

      Warbeasts in Arkadius’ battlegroup can immediately frenzy. A model can frenzy even if it has already activated this turn, and it can activate later this turn even if it frenzies as a result of Monster Mayhem. When a warbeast frenzies as a result of Monster Mayhem, you can choose the warbeast’s frenzy target if the target is currently in Arkadius’ control range.

      Quelle: boards.4chan.org/tg/thread/47394778/warmahordes-general

      Hungerford:

      "Amphibious allows the model to ignore water in regards to movement penalties, and also gives that model concealment if its completely within the water."

      "Feralgesit still takes over dead beasts, though there's a few tweaks to the language you'll want to read. Let's see ... only costs 2 points. Feel like i'm missing something.
      Oh yeah, he picked up a freakin set of magical claws (P+S 9) with crit paralysis on them. "

      Swamp Gobbers 2 pts

      Chef unchanged, only costs 1 point.

      Alten Ashley: "Gained the new Grievious Wound on his weapons (which negates Tough), replaced Swift Hunter with Reposition [3"], Monster Hunter now does d3+3 instead of d6, costs 5. "



      4chan:

      Midwinter Lost Null Magic but now starts the game with three power tokens. Otherwise he is the same.

      Hungerford:

      "I know the theme force question has come up a few times, unfortunately I can't comment just yet on the specifics on these. They are coming. They are really good. You won't be disappointed. "

      "You can slam knocked down models in the new edition. "

      mir kommt irgendwie alles vereinheitlichter vor, man findet viele special abilities in fast allen fraktionen wieder
      a la (field marshall): wenn du beatback in menoth brauchst spielst du caster x, in cygnar spiele caster z, etc.

      animii isses noch eklatanter, rage hat jetzt jede fraktion glaub ich :|

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Olavi“ ()

      Dass Attachment gibt dafür Assault auch. Immerhin!
      Die Rolle der Errants hat sich geändert. Ohne Pathfinder sind sie nicht sonderlich mobil, dafür mit Unyielding und Self-Sacrifice ein viel lästigeres Tarpit als vorher.

      Vom Placement her kann ich mir mit den größeren AoEs schon vorstellen, dass es einen Unterschied macht, ob ich 10 Mann in einen 8er CMD reinquetschen muss oder 12 Mann in eine 10er Bubble.
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