Spoilers and Discussions

      HI Leute!

      Gargantuans soll nächste Woche kommen, gibt ess Interessenten?

      Bitte per PM melden.

      Grüße Ruad

      P.S: Jetzt fehlt noch ein Bane Thrall Officer bzw die Kavallarie. Iron Fang Kovnik hat man ja letztes Jahr die Konzeptzeichnung gesehen.
      WARMACHINE

      Play like you´ve got a pair

      WM & HO:



      Klick mich :)
      Gargantuan Spoilers

      (Angaben ohne Gewähr auf Korrektheit ;))

      Trollbloods

      Fennblade Kithkar (Solo)
      Has two Reach swords with the P+S +1 of a Fennblade sword. Has Righteous Vengeance, Hard, Commander and Unyielding. Has the same MAT, cost and Health as a Skinner. Has Fennblade ARM +1.

      Night Troll
      Light warbeast that costs the same as a Swamp and has the same stats. Has Stealth, Paralysis (see Krea) on his melee attacks, an animus that forces warrior models to move directly towards him (range self), Eyeless Sight and Man Eater.

      Warders (apparently they still have some abilities which have not been spoiled yet)
      Have Champ stats with +1 ARM and -1 SPD. Have Battle Driven and Reach. Costs the same as a unit of Fennblades.

      Mountain King
      Eh, everyone knows by now.

      Hunters Grim
      --Has Mirage, Mage Sight and Pursuit as spells. One of his pyg buddies has a snare gun and the other has a Blunderbuss (see winter guard). They each grant an ability: Circular Vision and Reform. Both pygs have RAT 6. Grim's feat grants friendly faction models Mark Target (see Cygnar Rangers) and Snipe.

      --The other ability that one of the Pygs is Trapper.
      Place a 5" AoE touching this models base. Living and Undead models entering or ending their movement suffer a POW 10. If the model is damaged it is Knocked Down. Flying and Incorp models do not suffer from Trapper.

      --They have 360 LOS and reform.
      --Head hunter, gives warbeasts in Grims battlegroup a free charge if the enemy model is hit.
      --Mortality is Grims last spell.
      Cost 2 RNG 10, Upkeep. -2 Def/-2 ARM can not be healed.
      --He is 16/15 still and RAT 8 with +4 WB points.

      Sorcerer WA
      A 1 point model which can be attached to any Trollblood unit. Has Disbinding, Winter storm and Ice bolt

      Circle Orboros

      Known entries: Warpborn Alpha, Woldwrath

      Unseen entries:
      Morvhana the Dawnshadow
      --Stats: Morvhana the Autumnblade, +2 SPD, +2 ARM, +2 boxes
      --Feat: See Bell of Lost Souls; basically, can spend life to resurrect destroyed models
      --Sword has Life Trader
      --Mount has Ram (hurr), no info on mount POW
      --Heals whenever a friendly faction model in CTRL dies (the amount you think)
      --Spells: Purification, Sunder Spirit, Carnivore, Death knell, Fog of war
      --can cut for d3 damage to allow friend faction models to reroll attacks or damage rolls

      Tharn Blood Pack
      --SPD 6 MAT 7 RAT 6
      --RNG 12 POW 13 bows
      --POW 11 melee
      --Assault and battery
      --Heart eater
      --Tree Walker
      they are 7/10 so kinda spendy

      New Satyr
      9 points
      Has 3 POW 16s, and Smash and Grab
      Animus is Bulldoze (self)
      Also has Hard Head and Aggressive

      New Griffon Warbeast
      --Animus: Amuck (so who was it who said we'd never get RNG: 6 animi again?)
      --Flight
      --Can apparently trample over everything, period. Adds pow to tramples for a total of P+S 12.
      --Points cost: 5
      --The Griffon actually takes no free strikes at all, even from other models while trampling.

      Skorne

      Makeda3
      Feat: Dance of Death - When a model in Makeda’s battlegroup destroys one or more enemy models in her control area with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from a model in her battlegroup in her control area. Dance of Death lasts for one turn.

      --Spells: Eliminator, Vortex of Destruction, Ground Zero, Sunhammer
      --P+S 15 sword with Blood boon and reach.
      --emakeda is still 15/17 and has battle driven with her group. they also shield guard for her

      Reptile hounds
      P+S 8, 13/13 with 13 hp, slaughterhouse animus, flank [reptile hounds] 2pts a piece.

      Despoiler (Rhinodon character warbeast):
      --Eyeless sight
      --Arcane Supression animus
      --lets his controlling warlock upkeep a spell for free
      --creates Void Spirits out of enemy warrior models
      --Affinity Mordikaar: gains dark shroud in Mordikaar's control area.
      Might also cost 10, have MAT 6 and critical brutal damage on the tail.
      Should mention that he can only create the Void Spirit once per turn, and that he is still a Rhinodon so his base P+S is pretty tame.

      Legion of Everblight

      3Lylyth (Previously Spoiled)

      Afflictor (Released, Previously Spoiled)

      Archangel (Sadly, Previously Spoiled)

      Warchief Ua (Released, Previously spoiled)

      Nephilim Bloodseer
      Can cast another warbeasts animus ala Cyclopss shaman (Primal magic is the name of the rule)
      animus is Witch blight (new)
      Has Telemetry (see Mark Target. but for Magic) against enemy models within 5" of this model. Cost 5pts, 12/19


      Legion Lesser Warlock
      Known Abilities:
      Costs: 3
      Fury: 4
      Spells: Energizer, Blood rain
      Field Marshall: Aggressive
      Hits alot harder with lesser beasts In melee with its target.
      Can only take lesser warbeasts.

      Minions

      Midas
      Midas is FURY 6 MAT 6 14/16 if I remember correctly.

      Feat is wordy: Pet Cemetery
      Spend X Fury and bring back any number of warbeasts that is in Midas battlegroup. Return all warbeasts with 1 point in each aspect healed. All returned warbeasts gain Undead, Heal all warbeasts in his control area for the amount of Fury spent during the feat. (This means both the ones brought back and the ones still in play).

      Then there is some stipulations about which can and can not activate etc.
      Oh they also have to be placed within 3" of Midas when they come back.

      Spell List: Bad Blood, Hex Blast, Battle lust and Calamity.

      Curse[Bone Grinders]: See Bane Lord Tartarus Curse

      Butchery, when a living warbeast dies within his ctrl area he gains a Bone token, any time during his activation remove up to 3 bone tokens and replace them with Fury. ( no limit on how many bone tokens he can have.)

      Has Blood Boon on his weapon (P+S 13) If he kills an enemy Warbeast he can casts its animus or a cost 3 spell for free.

      Dismember: rolls an extra damage dice with melee attacks against warbeasts.


      Gobber mechanik is a solo that has Repair 8 and a RNG 8 POW 10 gun Rat 4. Costs 1 point and will apparently work for all the Hordes factions plus Cygnar and Khador.

      Bog trog shamblers are as follows:
      Take Alexia and the risen make them worse since they are hordes and then you have the Shambler and Trogs.
      The Bokor has Death magic just like Alexia. He poops out Undead togs that are 10/13 SPD 5 MAt 5 POW 8. He can not make them any better than that.
      I cant remember what his other spell/ability does but it's RNG 3. His CMD is 8.
      Gespoilere:

      eMorv:
      -Morvhana the Dawnshadow
      --Stats: Morvhana the Autumnblade, +2 SPD, +2 ARM
      --Feat: See Bell of Lost Souls; basically, can spend life to resurrect destroyed models
      --Can take d3 damage to let a model in her control area reroll an attack or damage roll
      --Sword has Life Trader
      --Mount has Ram (hurr), no info on mount POW
      --Heals whenever a friendly faction model in CTRL dies (the amount you think)
      --Spells: Purification, Sunder Spirit, Carnivore, Death Knell, Fog of War
      Legion:

      Rumored Legion lesser warlock that can only control lessers.

      PC: 3
      Fury: 4
      Field Marshal: Aggressive
      Flank with lesser warbeasts

      Fennblade Kithkar (Solo)
      Has two Reach swords with the P+S +1 of a Fennblade sword. Has Righteous Vengeance, Hard, Commander and Unyielding. Has the same MAT, cost and Health as a Skinner. Has Fennblade ARM +1.

      Night Troll
      Light warbeast that costs the same as a Swamp and has the same stats. Has Stealth, Paralysis (see Krea) on his melee attacks, an animus that forces warrior models to move directly towards him (range self), Eyeless Sight and Man Eater.

      Warders (apparently they still have some abilities which have not been spoiled yet)
      Have Champ stats with +1 ARM and -1 SPD. Have Battle Driven and Reach. Costs the same as a unit of Fennblades.

      Mountain King
      Eh, everyone knows by now.

      Hunters Grim
      Has Mirage, Mage Sight and Pursuit as spells. One of his pyg buddies has a snare gun and the other has a Blunderbuss (see winter guard). They each grant an ability: Circular Vision and Reform. Both pygs have RAT 6. Grim's feat grants friendly faction models Mark Target (see Cygnar Rangers) and Snipe.

      They have the same pow as a full unit of nihilators cost.

      Their animus prevents tough rolls.

      They have the same defense and armor of Nihilators

      and when they attack the same target as a fellow reptile hound, they get the same ability as steelhead cavalry has with steelheads.

      They cost the same as a void spirit.

      And their defense and wound spiral are the same number.

      Grüße Ruad
      WARMACHINE

      Play like you´ve got a pair

      WM & HO:



      Klick mich :)
      @ ruad: bidde ein gargantuans englisch soft cover zu mir
      3.Grand Tournament Finale Germany 06
      1.steirische Meisterschaft 06
      3.Vienna Gamingday 05
      2.Gentlemens Cup 06
      WOW,Keepers of Dice,SCA und WOW Keepers Fantasy und WM/HO Turniersieger
      BB Liga 1.Saison XXIII
      BB 1.Dead Rabbit Sommerturnier 13
      BB Siegerteam Clubvergleich (bester Spieler) 13
      2.Wiener Wm/Ho Meisterschaften 13
      3.Steam Storm Bratislava 13
      3.BOTT München 13
      1.Berndorf Challenge
      Liga 1.Death Rabbit BB Vienna 13
      Wiener Wm/Ho Meister 14
      BB 1.Vienna Table Top Masters 18
      1. 3.Krampusbowl 18

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von „shakespeare“ ()

      Na das wird ja doch was mit Morvahna :) Gefällt mir sehr gut. Was ich auch schön finde, ist, dass nicht alle Factions stumpf die selben Releases kriegen, sondern ein wenig Abwechslung drin ist.

      Das ganze Gargantuans-Buch steht natürlich tief im Schatten des Stormblade Solos :) - auf den bin ich schon extrem gespannt. Auch der Khador Solo ist vom Modell her sehr gelungen.
      post_count++
      Weiterer Spoiler, der aber momentan noch mit Vorsicht gehandelt wird:

      Oh, also a warmachine spoiler for the tempest blazers.
      SPD 9, RAT 7, DEF 15, ARM 13, 5 Wounds
      Magelock Pistol – RNG 10″, ROF 1, POW 10
      Attack types: Brutal Shot, Blessed, Electro-Leap

      Grüße Ruad
      WARMACHINE

      Play like you´ve got a pair

      WM & HO:



      Klick mich :)
      Mich freut der Gobber auch derzeit am meisten. Endlich nicht mehr von character Solos abhängig, wenns ums Reparieren geht.

      Die Neuigkeiten der Trolle sind aber auch ziemlich fein. eGrim bringt endlich die shooty Infanterie ins Spiel der Trolle und der Fennblades Solo ist Auch gut. Bin schon auf die genauen Regeln der Warder gespannt. Das WA ist auch fein. Der Git ist zufrieden :D
      GIT will es!
      Zusammenfassung der Spoiler (vom Focus&Fury-Board).

      Ursprünglich zusammengefasst von Zerosoul, von anderen ergänzt.
      eMorvahna und Shamblers von mir auf den neuesten Stand gebracht dank neuer Spoiler.



      Circle

      Morvhana2:

      Statline: wie pMorvahna +2 SPD, +2 ARM, +1 HP, -1 WB-Points
      Equinox hat P+S 12, Reach und Life Trader
      Mount hat POW 12 und Ram

      Imperishable Conviction-Regains one health each time a friendly faction model is destroyed in her control area
      Scales of Fate-Can take d3 damage to allow a friendly model to reroll an attack or damage roll, each roll can only be rerolled once (only during activation!)

      Spell list:

      Carnivore
      Sunder Spirit
      Death Knell
      Fog of War
      Purification

      Feat: Take a point of damage, return a living warrior model to play in her control area. That model has to sacrifice its action.

      Theme Force: Only Druids + Tharn for Unit Choices

      Riphorn Satyr:
      -9 points
      -MAT 6
      -3 POW 16 attacks
      -Smash and Grab
      -Aggressive
      -Hard-headed
      -Animus: Bulldoze (self)

      Razorwing Griffon:
      -5 points
      -SPD 6 Mat 6 14/15
      Blade Rush-Can trample over -any- base size, obstructions, etc. and can't be targeted by any free strikes while trampling
      Threshing Blades-adds this weapons pow when making tramples (which gets it to pow 12)
      -Animus Amuck
      -Flight

      Tharn Blood Pack:
      -7/10
      -MAT 7 RAT 6
      -Tree Walker, Heart Eater, Assault and Battery
      -RNG 12 POW 13 bow/11 melee

      Then the Woldwrath, and Warpborn Alpha.

      Legion

      Lylyth3: Google Image Search, son

      Nephilim Bloodseer:
      spd 6, mat 5, 12/18
      -Primal Magic (see: Cyclops Shaman), CMD 8
      -Telemetry: Other friendly faction models gain +2 to magic attack rolls against enemy models within 5" of this model
      -Animus: Witch Blight When enemy models casts a spell while within 5" of this model, increase the cost by 1. enemy models cannot upkeep spells on models within 5" of this model, lasts for one round.
      Brutal Charge (pow12 base)

      Blood Mistress:

      -PC3
      -Fury 4
      -Energizer and Blood Rain (See: Nemo, pSkarre)
      -Field Marshal: Aggressive for Lessers in its battlegroup
      -Flank: Lesser warbeasts in its battlegroup
      -Can only take lesser warbeasts

      Check War Room for: Warspear UA, Archangel, Afflictor

      Minions

      Midas:
      -Fury 6
      -14/16
      -Curse: Bone Grinders (see: Bane Lord Tartarus)
      -Butchery: When a living warbeast croaks in his control area, he gets tokens he can turn into Fury during his activation. Only 3 can be turned into Fury a turn, he can have any number of tokens at a time.
      -Blood Boon: See pVlad, apparently like half the casters in this book, can also cast animi of beasts he shanks apparently
      -Dismember
      -POW 13 MAT 6
      -Spell list: Bad Blood (pThag/pLylyth), Hex Blast(lots of people), Calamity(one of the Magnuses/pGrissel I think), Battle Lust(pIrusk)
      -Feat: Pet Cemetary. Spend any amount of Fury to return that number of dead warbeasts to play. They become undead, one box in each aspect, and all warbeasts (including living ones) heal one box for each Fury spent during the Feat. There are unnamed restrictions regarding which beasts can activate, etc.

      Shamblers:

      -Death Magic/Raise Dead on the Bokor(see pAlexia)
      -Trogs are 10/13, SPD 5, MAT 5, POW 8 + CMA
      Bokor SPD 5 MAT 6 DEF 12 ARM 16 CMD 8 - 8 HP
      2x Melee -1x POW 12 1x POW 10
      Magic Ability 6
      Hand of Glory: RNG 3" - Target Model is Stationary
      Unit is Amphibious
      PC 6 for Bokor+9 Shamblers. Max 20 Shamblers

      Gobber Tinkerer:

      -PC 1, FA2
      -Can be taken by all Hordes factions (apparently), Khador, and Cygnar
      -Repair 8
      -Can't repair the Woldwrath, don't ask
      -RNG 8 POW 10 RAT 4 gun

      See War Room for Rask, Razor Boars. Yes, this means there are only 5 Minion entries, sorry boys and girls.

      Skorne

      Makeda3:

      -Spd6 Mat8 DEF 15/ARM 17
      -Battle Driven
      -POW 15 sword
      -Blood Boon (yes)
      -Inspiration[Skorne]
      Eliminator
      Ground Zero
      Sunhammer
      Vortex of Destruction

      Exalted Guardian
      Spd6 Mat8 12/18
      2x Pow 12
      Battle Driven
      Shield Guard

      -Feat: Dance of Death - When a model in Makeda’s battlegroup destroys one or more enemy models in her control area with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from a model in her battlegroup in her control area. Dance of Death lasts for one turn. (copied from BoLS, don't hit me PP)

      Despoiler:

      -Character Rhinodon
      -PC 10
      -MAT 6
      -"still a Rhinodon" as far as hitting power
      -Affinity: Moridkaar: Gains Dark Shroud
      -When you kill a living warrior model, once per turn you can turn it into a Void Spirit
      -Eyeless Sight
      -Controlling warlock can upkeep a spell for free
      -Critical Brutal Damage on the tail
      -Animus: Arcane Suppression (see Woldwyrd)

      Reptile Hounds:
      -PC 2, FA U
      -Flank: Other Reptile Hounds
      -POW 8, MAT 5
      -13/13 with 13 boxes
      -Animus: Slaughterhouse (see Scythean)

      Incendiarii: Their spoilers are out there somewhere but I can't find them right now and it's too late to go digging, sorry.

      See War Room for all your Mammoth and Willbreaker needs

      Trollbloods

      The Hunters Grim:
      Grim:
      SPD 6 Rat 8 16/15
      Mage Sight
      Mirage
      Mortality -model/unit suffer -2def/arm and cannot be healed
      Pursuit

      Blood Lure: If he hits with his gun, models in his battlegroup can charge the model for free.

      Muggs: Grants Reform
      Krump: Grants Circular Vision
      Trapper: place a 5" aoe touching this model, models entering/ending suffer pow 10, models dmg'd KD. Flight/Incorporeal Immune to thiss

      Both have Snare Guns

      -Feat: Friendly faction models get Snipe and Mark Target (see: Cygnar Rangers) in Grim's CTRL area

      Night Troll Light Warbeast:

      -PC 4
      -MAT 5, POW 12
      -Claws have auto-paralysis(see Krea's gun)
      -Eyeless Sight
      -Stealth
      -12/15
      -Man Eater(see Snapjaw)
      -Animus: Beguile: Unclear exactly how it works, something along the lines of while within 5" warrior models must advance directly towards it

      Warders:
      -5/8
      -SPD 4, DEF 12 ARM 17
      -Battle Driven(see Vengers)
      -POW 10 Weaponmasters

      Fennblade Kithkar:

      -+1 MAT +1 ARM over Fennblades (7/15 respectively I believe)
      -Unyielding
      -Hard (see Fennblades, appropriately enough)
      -Righteous Vengeance (Fire of Salvation I think)
      -2xPOW 13 attacks with Reach

      Troll Sorcerer Guy:

      -PC 1, any trollkin unit(NOTE: TROLLKIN, HUNTERS GRIM ARE NOT TROLLKIN)
      -Arcane Antidote: Rng 5, can target itself or the unit it is assigned to: gets rid of enemy upkeeps.
      -Winter Storm, Frost Bolt (see Lanyssa Rysell)
      -Adjunct [Trollkin]- choose a client (aka bokur)
      -FA:2 cannot have more than one to assigned to a unit.

      Original von Snot
      Haben beide pygs wirklich snare guns???
      Sieht so aus als hätte er true sight eingebaut wirklich verloren, magesight kostet halt wieder..

      shamblers....NAJA, müsste i mal ausprobieren, aber so überzeugen tun sie mich nicht.


      Nö, der andere Pyg hat ne Blunderbuss (RNG 8", POW 12 aus dem Gedächtnis heraus)

      Shamblers finde ich persönlich ok - werde sie wohl vor allem bei Rask und Calaban einsetzen.

      Auch wenn die Spoiler etwas von den vorangegangenen abweichen (scheinen genauer) find ich die News für die Trolle sehr gut.

      Dass Grim nicht mehr alles ignoriert ist ok. Ich hab schon gelernt, dass er keine Sloan ist und sich auf Support beschränken sollte. Da die Snaregun die gefährlichere der beiden Waffen ist und die jetzt der Pyg hat ist es auch nötig, dass er Magesight hat. Außerdem kann er jetzt endlich knocked down machen UND gratis chargen lassen.
      GIT will es!