From the latest NQ,
Mage hunter infiltrators:
SPD 7, MAT 6, DEF 14, ARM 11
They have stealth, pathfinder, gang, arcane assassin, mage killer.
Two swords, no reach, p+s 9.
FA:2, cost 5/8.
Tactical arcanist corps:
SPD 4, DEF 11, ARM 16, Magic ability 7, 5 boxes each.
Battle wizard.
Three spells.
- Flame burst, which is a crit fire aoe with RNG 10, POW 13.
- Smoke bombs, same as a trencher, except a spell.
- Vortex of flames, Same as Archangel's animus. ( )
They have a non-reach mace that causes the same effect as cinerators' swords.
Cost 4.
Gun mage cavalry:
SPD 9, RAT 7, DEF 15, ARM 13
Pistol: RNG 12, POW 10. Ammo types are brutal damage, blessed, electro leap.
Light cavalry, gunfighter, pathfinder.
10pts
Bastion Seneschal:
Same stats as a regular Bastion except +1 MAT and CMD.
He's a jack marshal, a commander, and fearless. Also has Defensive strike, Iron wall, and any bastion that activates in his command range heals one point.
Weapon is the same as normal Bastions.
3pts.
Grüße Ruad
Mage hunter infiltrators:
SPD 7, MAT 6, DEF 14, ARM 11
They have stealth, pathfinder, gang, arcane assassin, mage killer.
Two swords, no reach, p+s 9.
FA:2, cost 5/8.
Tactical arcanist corps:
SPD 4, DEF 11, ARM 16, Magic ability 7, 5 boxes each.
Battle wizard.
Three spells.
- Flame burst, which is a crit fire aoe with RNG 10, POW 13.
- Smoke bombs, same as a trencher, except a spell.
- Vortex of flames, Same as Archangel's animus. ( )
They have a non-reach mace that causes the same effect as cinerators' swords.
Cost 4.
Gun mage cavalry:
SPD 9, RAT 7, DEF 15, ARM 13
Pistol: RNG 12, POW 10. Ammo types are brutal damage, blessed, electro leap.
Light cavalry, gunfighter, pathfinder.
10pts
Bastion Seneschal:
Same stats as a regular Bastion except +1 MAT and CMD.
He's a jack marshal, a commander, and fearless. Also has Defensive strike, Iron wall, and any bastion that activates in his command range heals one point.
Weapon is the same as normal Bastions.
3pts.
Grüße Ruad