Der Autor hat Folgendes mal auf boardgamegeeks gepostet:
"This rule was dropped part way through development, so this is
very much a work in progress, should you wish to add an extra tactical
level to the game. It is not something that I’ve followed up on, so the
rules added here are more of a curiousity or a jumping off point should
you wish to consider flank and rear attacks.
With the rules
as written, the direction a unit is facing does not make any difference
to the direction in which it can see, move, shoot, or even charge its
enemies. Some players might enjoy the added tactical challenge of
introducing complications of flank and rear facing in small unit
miniatures games. If both you and your opponent agree, use the following
rules:
Models may move in any direction without
penalty, but at the end of the unit’s movement, ensure that all models
are facing in one direction.
To change the direction a unit is facing requires a Move activation, even if the models just turn on the spot.
Units may only Shoot at targets across the 180° arc to their front,
measured from the unit’s forward-most model. At least one model from the
target unit must be fully within this arc.
Units may
only Attack units within that same arc; the same applies for Wild
Charges (they may not be made against units outside of the arc).
Units shot at or Attacked by a unit beginning its move or shooting from
behind its front arc count their Armour as 1 lower than normal (so
Armour 2 becomes Armour 1). This is pretty deadly so don’t get flanked!
Schiltrons cannot be flanked. "
Glaub das macht das Spiel etwas taktischer ohne es zu verlangsamen. Ich würde außerdem Regeln für Interpenetration machen, wahrscheinlich einfach "Niemand darf durch wen andern durchlaufen, höchtens vielleicht Bidower". Evtl. könnte man die Schussregeln etwas ändern, z.B. so dass mindestens 50% einer Einheit die Zieleinheit sehen können müssen um auf sie zu feuern. Oder wenn weniger Modelle als die Hälfte die Zieleinheit sehen wirft man nut 6 Würfel (wie als wäre die schießende Einheit auf unter halber Sollstärke).
Diese mittelalterlichen Geschichten entbehren natürlich der Finesse von dem was früher oder später kam, aber so ein paar taktische Basics einführen schadet Lion Rampant nicht.