Ich habe gerade für diese Comp abgestimmt, weil sie die Meinung der Mehrheit vertritt. Außerdem ist sie in meinen Augen sehr gelungen, einfach z uverstehen, und kastriert eigentlich keine Armee. Sollten wir uns eventuell auch für die ÖMS überlegen
*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells from magic items, and only magic items, in the same turn counts as 2 power dice. For example a treemans treesinging or Grave markers, only count as 1 power dice each time they are used, even if more than 1 is used in a turn.
All dice you would not normally regenerate, such as 2 gen slann free dice, skaven warpstones, night goblin mushrooms etcs., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2. They can not chose not to use all the dice when casting an incantation, for example a liche priest can?t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 9 dipel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 2 scrolls you can use a maximum of 6 dispel dice per magic phase. Dice from magic resistance does NOT count in this maximum.
3. NWL related COMP
General
- every army once (SoC and Lustria allowed)
- Armies are 2250 point.
- No characters that are: special, from Albion
- No DoW war machines, in none DoW or Slayer.
- The updated Lores from Chronicles 2004 are used.
- Rare choices may not be repeated (A hellblaster in a steam tank count as a hellblaster,a treeman ancient counts as a treeman for this purpose.)
- Max. 2 of the same special choices.
- Max 3 of the same Core choice, that are not ranked up core infantry without missile weapons.
- Choices that are 2 for 1, are only 2 for 1 the first time they are taken.
- Max 9 usable power/dispel dice*
Race specific
- Max 3 ratlings
- Max 6 goblin fanatics or Doomseekers.
*Magic description
You can use a maximum of 9 power dice in each magic phase. Each bound spell you use count as 1 power dice, all following bound spells from magic items, and only magic items, in the same turn counts as 2 power dice. For example a treemans treesinging or Grave markers, only count as 1 power dice each time they are used, even if more than 1 is used in a turn.
All dice you would not normally regenerate, such as 2 gen slann free dice, skaven warpstones, night goblin mushrooms etcs., also count in the total number of dice you can use in a magic phase.
Tomb Kings count each dice they use for a spell as 1 power dice and casket of souls counts as 2. They can not chose not to use all the dice when casting an incantation, for example a liche priest can?t choose only to use 1 dice on a spell. You can how ever choose not to cast a spell with a model. The 2 basic power dice all armies get only counts if they are used to dispel RIP spells with.
Max 9 dipel dice per army. First dispel scroll (and similar working items) you have in your army counts as 1 dispel dice, in EACH magic phase. The second and all other scrolls, counts as 2 dispel dice in each magic phase. So if you have 2 scrolls you can use a maximum of 6 dispel dice per magic phase. Dice from magic resistance does NOT count in this maximum.
Save the Princess. Save the World
Erfolgreichster Schüler des großen McLechner
Prinzessin der Drachenelfen
Gentleman

Erfolgreichster Schüler des großen McLechner
Prinzessin der Drachenelfen
Gentleman
