Gerüchte: Imperiale Armee

      omfg 8o

      Wir sollten definitiv den Codex abwarten und eine Imperiale Armee mitnehmen :D.

      Das es bei Heavy 20 nur 2-3 Marines ist ja schön und gut, trotzdem allein für das Profil :D

      bin echt schon gespannt auf den Codex
      There is no innocence, only degrees of guilt !!!!!!!

      Vor langer Zeit als ich gerade in diesem Forum laß sind mir 2 Varianten zur Definition von LAME aufgefallen:

      Die Individuelle:
      Lame ist alles was eine gute Chance hat die eigene Armee zu vernichten

      Die Globale:
      Lame ist alles was eine gute Chance hat eine Space Marine Armee zu vernichten

      40K Meister des WOW 2007
      40K Meister des WOW 2008 :D
      Naja , sind immernoch potentiell 20 tote Marines/Orks/Ganten/whatever
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      Ach is doch alles Arsch.

      Hauptsache schwere Bolter zählen für Leman Russ als Unterstützungswaffe. Mehr will ich gar nich.

      Wer weiß wie die Panzervarianten von GW aussehen, weil so hässliche Dinger kommen mir nich in meine Armee.

      naja eine schwer 20 waffe....waffe zerstört und weg is das trum


      Ja das hat man ja auch so schnell bei ner Panzerung von 14 bzw. 13 in der Seite.
      4000pkt. Imps
      2500pkt. Space Wolves
      1000pkt. Soros
      5000pkt. Dark Angels (die komplette 5 Kompanie und teile des Deathwing)

      1500pkt. Bretonen
      1500pkt. Dunkelelfen

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Mascharius“ ()

      gerade noch was nettes aufgeschnappt, weiß nicht ob schon bekannt.

      Die Lasergewehre der Gardisten (Hochenergie) haben ... DS .... 3 8o.

      Gut sind keine Sturmwaffen sondern Rapid Fire auf 18 aber trotzdem. Die ballern Marines aus den Latschen. Bei 10 Mann im Schnellfeuer genau 4,444 :rolleyes:
      Im Gegenzug schaffen in etwa 7 Marines für die gleichen Punktekosten gerade mal 3,111111.

      Cool
      There is no innocence, only degrees of guilt !!!!!!!

      Vor langer Zeit als ich gerade in diesem Forum laß sind mir 2 Varianten zur Definition von LAME aufgefallen:

      Die Individuelle:
      Lame ist alles was eine gute Chance hat die eigene Armee zu vernichten

      Die Globale:
      Lame ist alles was eine gute Chance hat eine Space Marine Armee zu vernichten

      40K Meister des WOW 2007
      40K Meister des WOW 2008 :D
      Original von jasokuhl
      gerade noch was nettes aufgeschnappt, weiß nicht ob schon bekannt.

      Hab ich schon gepostet.
      Original von jasokuhl
      Im Gegenzug schaffen in etwa 7 Marines für die gleichen Punktekosten gerade mal 3,111111.

      Nahkampf und tschüss mit Deinen Gardisten :P Gfrasta
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      Original von firstruleoffightclubNahkampf und tschüss mit Deinen Gardisten :P Gfrasta


      Das Problem ist dass Du einen Trupp im Nahkampf aufmischt und dann vor 15 anderen Einheiten stehst die Dich übern Haufen schießen.

      Alleine dass der Standard 4 Punkte kosten soll ist ein Wahnsinn.... 100 Taschenlampen die die Masse sichern und dann bleiben noch immer 1350 Punkte für Panzer, schwere Waffen, Panzerung 12 Sentinels, Gardisten, Ogryns, Rough Rider....... etc.etc.etc.

      Klingt momentan ein wenig nach Alptraum der Codex...... aber man wird sehen was dann die endgültigen Punkte noch zu sagen haben.
      * Steirischer Meister 40k 2010
      * Ö. Meister 40k - 2003-2005
      * ÖMS 40k- Best General - 2005
      * 7x40k Tagesturnier 1.
      * "eine Gefahr für dieses Forum" <- Zitat Eusebio

      "Sicarius was imperious as he killed. He was ambition and arrogance, he was skill and courage personified, he was guile and reckless bravura. He was Ultramar."
      Alleine dass der Standard 4 Punkte kosten soll ist ein Wahnsinn


      Lustig. Sowas ähnliches hab ich mir beim Codex Orks auch gedacht, als ich den 6 Pkt Ork-boy mit einem 6 Pkt imperialen Soldaten verglichen habe. Und die Orks irgendwie in praktisch jedem Bereich besser waren :( . D.h. wenn der Standart Garde-Soldat nicht um einiges besser wird (vgl. wieder Ork-boy) muss er notgedrungen billiger werden.

      Mir persönlich wären beide Wege recht, nur so wie es jetzt ist... naja... lassen wir das.... :)
      Original von ULTRAMAR
      Das Problem ist dass Du einen Trupp im Nahkampf aufmischt und dann vor 15 anderen Einheiten stehst die Dich übern Haufen schießen.

      Soll ich jetzt daraus lesen das man gegen Imps nicht gewinnen kann -oder was ? :rolleyes:
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      Original von firstruleoffightclubSoll ich jetzt daraus lesen das man gegen Imps nicht gewinnen kann -oder was ? :rolleyes:


      Da kannst Du von mir aus rauslesen was Du hineininterpretieren willst, wie immer. :)

      @Martin
      Naja, das muss man halt im Kontext zur restlichen Armee sehen...... der 6 Punkte Boy mit Wumme ist scho recht gut und seine Schwäche ist nur die Haltbarkeit.
      Dafür kosten aber auch die Auswahlen abseits des Standards nicht wenig bei den Orks.

      Ob das bei den Impsen auch so sein wird....... ich hoffe es!

      Aber ob der Standard Imp so schlecht ist dass man davon 4 für 1 Space Marine ausgeben muss...... naja ...... glaub nicht dass da die Relation stimmt........ :(

      und ob das System wirklich noch mehr Waffen braucht die Rüstungen ignorieren...... wie eben das neue Plasmageschütz und die HE Lasergewehre....... dazu noch härtere Panzer, härtere Sentinels, härtere Ogryns....

      wie gesagt, mal sehen was die Spielzeuge alle kosten..... aber so liest sich das brutal.
      * Steirischer Meister 40k 2010
      * Ö. Meister 40k - 2003-2005
      * ÖMS 40k- Best General - 2005
      * 7x40k Tagesturnier 1.
      * "eine Gefahr für dieses Forum" <- Zitat Eusebio

      "Sicarius was imperious as he killed. He was ambition and arrogance, he was skill and courage personified, he was guile and reckless bravura. He was Ultramar."
      BITTE ,
      zitier mich nie wieder und antworte auch nicht auf meine Posts die Dich nicht betreffen . DANKE
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      Ich bin wirklich überrascht,...es sah eine Zeit lang so aus, als versuche GW die Optionen zu minimieren, aus Gründen der Übersicht, weniger Ausrüstungsotpinen, weniger verschiedene einheiten, etc...

      aber das ist mit Abstand die variantenreichste Armeeliste die ich je gesehen habe...


      UND ICH FREU MICH WAHNSINNIG DRAUF =)
      Sprecht eure Gebete

      Zielt gut

      Kämpft ohne Gnade

      Lasst unsere Waffen einen Chor anstimmen, der selbst zu Terra noch vernommen wird.

      Es war eine Ehre, diese Armee kommandiert zu haben



      --------------------------
      Tiberius Strakken, oberster Befehlshaber der PVS von Tiberian II, kurz vor dem niederschmetternden Tau-Angriff
      Original von von Stauffenberg
      Ich bin wirklich überrascht,...es sah eine Zeit lang so aus, als versuche GW die Optionen zu minimieren, aus Gründen der Übersicht, weniger Ausrüstungsotpinen, weniger verschiedene einheiten, etc...


      Das haben sie nur mit meinen DA's gemacht *grml* X(
      Repent!

      For tommorrow you DIE!

      Mal wieder eine Überarbeitet Zusammenfassung der Gerüchte

      Quelle: warseer.com/forums/showthread.php?t=182510

      Rules

      Army-wide Special Rules

      Doctrines

      Doctrines have supposedly been replaced by Platoons options, so for example, rather than Armoured fist squads a player would buy Chimeras for a whole platoon, or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. No details on exactly what upgrades are available have emerges as yet. This system would allow ?crusade? style armies of multiple regiments.

      Another rumour says that there will be multiple flavours of Platoon with varying rules and options, such as Heavy Platoons, the squads will have the option of taking up to three heavy weapons teams; Assault Platoons, able to take up to three assault weapons; Stealth Platoons possibly able to infiltrate. It is not clear if this was based on a proper rumour or mutant wishlisting.

      This has been given some credence with catdubh posting the following:


      Originally Posted by catdubh
      From the way I was told it an assault platoon can only take assault weapons, 3 flamers fine, 3 G/L fine, 3 plasma no. From both a fluff point of view and game balance it seams fair to me.

      Also told Heavy Weapons squads are now 10 men not six and that the rumour of all squads in a platoon being able to take 3 Heavies per squad is not quite right. Instead a Heavy Weapon Squad can be attached to a platoon. Very similar but as to which one is correct we will have to wait
      Orders

      reds8n broke the news on Orders with the following:


      Originally Posted by reds8n
      I believe that command squads will in fact be able to give actual orders to their troops-- I assume perhaps only the ones under their direct command perhaps ? These have various affects, the ones I heard about being one that reduces their chance to hit ( for guard ! ) but ignores/lowers cover saves.

      .... and one that in affect puts the platoon onto overwatch.
      Orders are given by Officers to a squad (note not the whole Platoon) within command radius or via Vox channel. Orders generally make a squad do something such as make them better shots, rally, or recover from things like pinning or gone to ground. These orders are not automatic and will probably require a Ld test.

      Orders will be one or maybe two orders per Officer per turn, and it is assumed Platoon Officers will only be able to order their own Platoon whilst army Commanders will be able to order anyone. This has not been confirmed.

      Some rumoured Orders include:
      ?TAAAANK!!? which allows the squad to add +1 to penetrate armour for a turn of shooting.
      "Front Rank Fire, Second Rank Fire" which allows the squad to shoot twice to represent your men firing in well timed volleys to increase rate of fire. This is probably just Lasguns.

      Overwatch would supposedly allow them a round of shooting during the enemy?s shooting phase at the cost of not shooting and assaulting next turn (effectively going to ground).

      I have been told the Orders system works a bit different to how it is currently rumoured above, but wasn?t able to get clarification yet.

      Miscellaneous

      Some squads will supposedly have access to heavy flamers, but it is not clear which ones.

      Special Characters

      Commissar Yarrick 5 5 3 4 3 3 3 10 4+
      Sly Marbo 5 5 3 3 2 5 4 7 5+
      Colonel Straken 5 4 6 4 3 3 3 9 3+
      Usarker Creed 4 4 3 3 3 3 3 10 4+
      Jarran Kell 4 4 3 3 2 4 2 8 4+
      Nork Dedog 4 3 5 5 3 3 4 8 4+
      Captain Al?rahem 4 4 3 3 2 3 2 9 5+
      Captain Chenkov 4 4 3 3 2 3 2 9 4+
      Moghol Kamir 4 3 3 3 2 3 3 8 5+
      Lukas Bastonne 4 4 3 3 1 3 2 10 4+
      Artillery Sergeant Harker 4 4 4 3 1 3 2 8 5+

      HQ

      Company Commander
      Can reportedly be upgraded for x-amount to get Storm Troopers as Troops
      Company Commander 4 4 3 3 3 3 3 9 5+

      Primaris Psyker
      Apparently able to blast tanks with a psychic power. No further details have emerged as yet.
      Primaris Psyker 4 4 3 3 2 3 3 9 5+

      Commissar Lord
      Newer rumours say he is described as having lots of inspirational powers (possibly fearless) and will supposedly allow more freedom in selecting Commissars for other squads.
      Commissar Lord 5 5 3 3 3 3 3 10 5+

      Inquisitor and Retinue
      Very early rumours pointed to an entry for IG as an HQ choice, which would supposedly appear much like the elites from the current Daemon Hunters/Witch Hunters books. This has since been completely blown out of the water. THEY ARE NOT IN THE CODEX.

      Advisors
      Officer of the Fleet
      Forces opponent to subtract -1 from all reserve rolls
      Officer of the Flee 3 4 3 3 1 3 1 7 5+

      Astropath
      Add +1 to reserves rolls. I think it says they can do something with orders too, although the pic is unclear.
      Astropath 3 4 3 3 1 3 1 7 5+

      Master of Ordinance
      Can call down a S9 Ordinance Barrage.
      Master of Ordinance 3 4 3 3 1 3 1 7 5+

      Commissars
      Are supposedly now squad upgrades, technically allowing a lot of Commissars to appear in an army. Rumours now say they are allowed to attach to ?certain squads?, However once a Commissar Lord is taken they have more freedom and there can be more of them. They are also supposedly cheaper (almost half their current price). Some text seen near a pic of Commissars at Open Day appears to say Commissars will have an affect on Orders, possibly making it easier to use them.
      Commissar 4 4 3 3 1 3 2 9 5+

      Ministorum Priest
      Ministorum Priest 3 3 3 3 1 3 2 7 5+

      Sanctioned Psyker
      Sanctioned Psyker 2 3 2 3 1 3 1 9 5+

      Mentor
      Not sure what this is, but the summary puts it on the same page as the Sanctioned Psyker.
      Mentor 3 3 3 3 1 3 2 9 5+

      There are apparently a few other things that you can give the Command Squad to affect the army. No further details are available as yet.

      Elites

      Stormtroopers
      The assumption has been made based on the WIP Stormtrooper mini that Stormtroopers will be able to take shotguns this has since been refuted, with the new rumour being they are for WH Arbites-style Stormtroopers.

      You can supposedly have a Storm Trooper Squad/Platoon as a Troops choice (not clear if this means both or one of), but this is reliant on an upgrade to the Officer leading the army. They may also get to pick from a list of mission 'operations', such as outflank, deepstrike etc. They may be able to infiltrate if not transported.
      Stormtrooper Sergeant 3 4 3 3 1 3 2 8 4+
      Stormtrooper 3 4 3 3 1 3 1 7 4+
      Hellgun 18 3 3 Rapid Fire
      Hellpistol 6 3 3 Pistol

      Techpriest Enginseer
      Techpriest 3 3 3 3 1 3 1 8 3+
      Servitor 3 3 3 3 1 3 1 8 4+

      Ogryns
      Rumoured to have Furious Charge
      Bone head 4 3 5 5 3 2 4 7 5+
      Ogryn 4 3 5 5 3 2 3 6 5+
      Ripper gun 12 5 - Assault 3

      Ratlings
      10 points each. Supposedly have different special rules (no details as yet although it appears not to be a special gun)
      Ratling 2 4 2 2 1 4 1 6 5+
      Sniper Rifle 36 X 6 Heavy 1, Sniper

      Sniper Squads
      Can supposedly infiltrate, get stealth, range finders and all models in the squad have sniper rifles and BS 4. A new rumour says they will also get camo cloaks. They do not appear as a separate entry in the leaked summary.

      Veteran Squads
      Have been rumoured to become upgrades to platoons rather than Elites choices and may work like Ork Ard Boyz in that you may upgrade one unit in the whole army. Although a newer rumour says they probably won?t be upgrades for platoons.
      Veteran Sergeant 3 4 3 3 1 3 2 8 5+
      Veteran 3 4 3 3 1 3 1 7 5+
      Veteran heavy weapons team 3 4 3 3 2 3 2 7 5+

      Troops

      Imperial Guard Platoons
      Platoons will supposedly be structured as follows:
      1 command squad
      Plus up to 5 of the following taking into account specific limitations -
      2 - 5 infantry squads
      0 - 5 heavy weapons squads (this is suspected to be a typo)
      0 - 2 special weapons squads
      0 - 1 conscript squad
      The entire platoon with all these squads will only take one Troops selection in the FOC.
      Platoon commander 4 4 3 3 1 3 2 8 5+
      Sergeant 3 3 3 3 1 3 2 8 5+
      Guardsmen 3 3 3 3 1 3 1 7 5+
      Heavy Weapons team 3 3 3 3 2 3 2 7 5+

      Platoons are rumoured to be able to attach sentinels, chimeras, and hellhounds as support vehicles, but not demolishers as previously thought.

      Platoons will supposedly benefit from a special rule called "Platoon Drill" which grants the ability to ignore any other squad within the Platoon for the purposes of determining the enemy's cover save. What this means is that the Guard squads will get a cover save when being shot at through a squad in the same Platoon, but their enemy will not get one when the squad shoots back. This will supposedly only work if the Vox network is still intact.

      Platoons have been rumoured to have a great number of options available to them including attaching various support vehicles like sentinels, hellhounds and demolishers. They still take up a FOC spot, but become part of the platoon and so will benefit from ?Platoon Drill? and other Platoon-wide rules rule.

      Platoons are rumoured to be able to merge into one big unit (sort of the opposite of Space Marine combat squads). The IG player chooses at the beginning of the game to deploy either as a singe unit or as separate squads. If deployed as a unit, they will probably have to stay within coherency, but will count as 1 Kill Point. If deployed separately they yield individual KPs.

      There has been much talk about a point decrease to 4points per Guardsman. This has also been rumoured to be 50 point Infantry squads (10 men with Sgt, Heavy Bolter & Flamer). Another rumour says the basic squad load-out will be 10 Lasguns or 9 Lasguns and a Laspistol for 40 points.

      Heavy weapons teams will be a single 2W entity, like a Space Marine Attack Bike.

      Conscripts
      Conscript 2 2 3 3 1 3 1 5 5+

      Penal Battalion
      50 pts. 1 Custodian and 9 Penal troopers. Ld 8. Rifle and close combat weapons. Scouts, Stubborn, "Desperate". No news on what the last Special Rule may entail.
      Penal Guard 3 3 3 3 1 3 2 8 5+
      Penal legionnaire 3 3 3 3 1 3 2 8 5+

      Transports

      Chimera
      55 pts. 12 10 10 Tank, Amphibious, Mobile Command Vehicle. Multi-laser, hull Heavy Bolter, searchlight and smoke launchers. Options: Upgrade Multi-laser to Heavy Flamer or Heavy Bolter - free; hull Heavy Bolter to Heavy Flamer - free; Storm Bolter or Heavy Stubber +10pts, Hunter-Killer Missile +10pts, Dozer Blade +10 pts, Extra Armour +15pts, Camo Netting +20pts.

      Valkyrie
      Fast Skimmer 12 10 10. Troops may disembark at any point in its movement, but more than 12" and they take a dangerous terrain check. Was rumoured to allow embarked troops to deploy after deep striking. Another rumour says they will be able to DS more accurately like Drop Pods. It was originally rumoured to only be a transport for Stormtroopers, but more recently it has been said it will be available to all units that have access to Chimeras.
      Valkyrie 3 12 12 10
      Hellfury Missile 72 4 5 Heavy 1, Large Blast, One use Only

      Fast Attack

      Rough Riders
      Rough Rider Sergeant 3 3 3 3 1 3 2 8 5+
      Rough Riders 3 3 3 3 1 3 1 7 5+

      Recon Sentinels
      Retain Scout, but only have the option to be open topped.
      Recon Sentinel 3 3 5 10 10 10 3 1

      Hellhound
      Hellhound 3 12 12 10
      Inferno Cannon Template* 6 4 Heavy 1
      (like the previous version but there is no roll to hit and no partials, but reaches 12").

      Devildog
      Devildog 3 12 12 10
      Melta Cannon 24 8 1 Small blast, Melta

      Banewolf
      Banewolf 3 12 12 10
      Chemical Cannon Template 1 3 Poison (2+)

      Valkyrie Vendetta
      The ?up-gunned? version of the Valkyrie.
      Vendetta 3 12 12 10
      Multiple Rocket Launcher 24 4 6 Heavy 1, Large Blast.
      Hellstrike Missile 72 8 3 Ordinance 1, One use only

      Heavy Support

      Spearhead Sentinels
      Heavy Support Sentinels will supposedly lose Scout, but will be enclosed and have options for heavy weapons such as the Plasma Cannon.
      Armoured Sentinel 3 3 5 12 10 10 3 1

      Leman Russ
      Can reportedly be bought as a squadron so you can get 3 for a single FOC. It is unclear if this is a true Vehicle Squadron, or a three-to-a-slot situation.

      Russ? have been rumoured to cost 150 points with increased Sponson cost, so a LR will supposedly cost 180 points with 3 HB.

      They have been rumoured to come with a hull heavy bolter, smoke launchers and searchlight as standard.

      Leman Russ Battle Tank
      Leman Russ 3 14 13 10
      Battlecannon 72 8 3 Ordinance, Large Blast

      Leman Russ Exterminator
      Exterminator 3 14 13 10
      Exterminator Autocannon 48 7 4 Heavy 4, Twin Linked

      Leman Russ Vanquisher
      Vanquisher 3 14 13 10
      Vanquisher cannon 72 8 2 Heavy 1 +1D6 penetration.

      Leman Russ Eradicator
      Eradicator 3 14 13 10
      Eradicator Nova Cannon 36 6 4 Heavy 1, Large blast Ignores cover saves.

      Leman Russ Demolisher
      Demolisher 3 14 13 11
      Demolisher Cannon 24 10 2 Ordinance, Large Blast

      Leman Russ Punisher
      Punisher 3 14 13 11
      Punisher Gatling Cannon 24 5 - Heavy 20

      Leman Russ Executioner
      Executioner 3 14 13 11
      Executioner Plasma Cannon 36 7 2 Heavy 3, small blast.

      Lumbering Behemoth rule - Can choose to move 6" and fire all weapons or fire nothing and move 6" +1D6".

      Basilisk
      Open Topped. Can be enclosed
      Basilisk 3 12 10 10
      Earthshaker Cannon 36-240 9 3 Ordinance, Large Blast

      Medusa
      Open Topped. Can be enclosed
      Medusa 3 12 10 10
      Medusa Cannon 36 10 2 Ordinance, Large Blast.
      Medusa Bunker Buster 48 10 1 Heavy 1, Blast.

      Hydra
      Hydra 3 12 10 10
      Hydra Autocannon 72 7 4 Heavy 2
      It is assumed each Hydra will have multiple Hydra Autocannon (either 2 Twin Linked or 4)

      Colossus
      Open Topped. Can be enclosed
      Colossus 3 12 10 10
      Colossus Siege mortar 24-240 6 3 Ordinance, Large Blast

      Griffon
      Open Topped. Can be enclosed
      Griffon 3 12 10 10
      Griffon Mortar 12-48 6 4 Ordinance barrage, Large Blast

      Manticore
      Manticore 3 12 10 10
      Storm Eagle Rockets 24-120 10 4 Ordinance 1D3, Barrage, Large Blast

      Deathstrike
      Deathstrike 3 12 10 10
      Deathstrike Missile 12-unlimtd 10 1 Ordinance barrage, D3+3? Blast, one Use only
      Special Rules:
      - Cannot be fired on Turn 1. Each turn roll a D6, weapon can be fired on a 6. Modifiers: +1 per turn, -1 for each crew stunned or weapon destroyed results sustained. Can always be fired on the roll of a natural 6.
      - Any weapon destroyed results received are ignored, the only effect they have is to delay the launch.
      - Hits on vehicles in the area of the Deathstrike Missile are not calculated at half strength but at S10.

      For a much clearer and far prettier version of the summary, please refer to Scryer in the Darkness' translation here:
      Der Tod ist nur der Anfang
      Original von Unkn0wn
      Original von von Stauffenberg
      Ich bin wirklich überrascht,...es sah eine Zeit lang so aus, als versuche GW die Optionen zu minimieren, aus Gründen der Übersicht, weniger Ausrüstungsotpinen, weniger verschiedene einheiten, etc...


      Das haben sie nur mit meinen DA's gemacht *grml* X(


      auch den normalen SM haben sie so manches weggenommen was mir abgeht. okok sie haben auch etliches dazugegeben.

      BTL ;)
      Xun
      Ordnung des verstandenen Chaos, Chaos der unverstandenen Ordnung.

      8000P+ SM Lightning Wariors, 2500+ IMP Kalis7 PVS

      X-Wing, Recon RPG
      Uncharted Seas [ID], Dystopian Wars [PE]
      BFG, Necromunda, Crimson Skies, EVE CCG, SW-Armada

      Erzfeind von Uhr und Zeitplänen
      Member WOW

      Meine Truppen

      Suche/Biete
      Original von Xun
      auch den normalen SM haben sie so manches weggenommen was mir abgeht.

      Was ?
      NO MO WALKIN´ DER BLOG - JETZT!
      I killed Riddick at the ÖMS'10 with a simple Frag Grenade 8o
      Heiliger Cleaner hilf !
      WOW 40K Crew Member

      The Crozius is the Imperium in a nutshell:
      pitiless authority, unquestioning zeal, and half understood technology
      encased within the form of a beatin' stick.
      dafür bekamen sie combat tactics, viel bessere sturmtermis, neuen landraider, neue veteranen einheiten, stärke 6 energiewaffen, günstige razorbacks, ehrengarde, stormlandspeeder........ein guter tausch oder?
      "hüffe, schiab oli, schiab oli, thomas hüff ma, schnöö"

      Schüler des großen McLechner

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Invader“ ()