Tyraniden 2010

      Neues von BolS

      2nd Trygon Variant: Mawloc
      "The Mawloc is a Trygon variant with a distending mouth (like the Red Terror) and lots of funny spines all over it."

      Hive Guard
      "... the Hive Guard look awesome, surely a model everyone will want to have, but imo is also going to be a new "Zoa" in terms of its tippy-ness. It's a tall bit of metal. Those others who have seen can confirm.For me, i'm thinking weighted bases may be in my future."

      Carnifex Stats
      To support more Fex' in the army an overall reduction in stats should take place, however, increases elsewhere compensate (not sure if they mean in weapons or in the statline)

      Biomorphs and Weapons
      Crushing Claws are huge "can openers"...+1A, double s (10Max), ignore as, add d6 pen, d3 "wounds"/"vehicle hits" (too good to be true, IMO). The rumors around CC are running rampant. There is no doubt their effectiveness will be improved in the new codex. Models equipped will get a strength boon and the additional glance or wound on hit, so you can say these will be can-openers. I also heard the rumor that the nid ability that has been mentioned prior with CC is they can latch onto vehicles and prevent movement away from combat at the expense of their bonus attacks.

      Talons +1A, "pinning"?

      Envenomed claws, upgrade to CC symbiotes, wound on 3+

      Rending Claws, autowound on 6 on hit, more expensive

      Spinefists, fire and run (is this the rumor "subconcious weapon" we heard before?)

      Barbed Strangler, large blast, entangle...unit next move as difficult terrain (Again, I thought this was a rumor elsewhere, too)

      Bone sword, pretty much the same

      Lashwhip, remove X attacks from attacking unit (allocate as wounds), can target individual, but then only affects single model. no min 1A. no longer base contact constrained. (a lot here and it seems complex, so I highly doubt all (or any) this is true, but I have no way to separate wheat from chaff)

      Surprise Assault. (I'm not sure where this fits, if its an ability, a psychic thing, a army rule, a deployment rule, etc. If I were guessing I'd think it's lictor or Scuttlers related.) Unit enters play from reserve anywhere on table. must be 12" from enemy. Cannot assault the turn it enters play. Allowed normal DS "run"

      Models
      Ravenors (plastic) are 3 models per sprue. @ $29
      Gargoyles (plastic) are 10 per box, and armed with fleshborers as the only weapons. @$44
      Der Tod ist nur der Anfang
      Ja, aber die Regeln klingen sehr IMBA... Crusher Claws und das mit dem Aufstellen... Gefällt mir nicht.
      X-Wing: Empire
      Epic Armageddon: Imperial Guard (Steel Legion, Minervan Tank Legion), Space Marines (Codex Astartes), Adeptus Mechanicus (Titan Legion)
      zumindest für die regel, dass man fahrzeuge "festhalten" kann, würde ich bei meinen geisseln & Blood Slaughterern gerne genügend punkte ausgeben X(
      Mein Death Guard Aufbau Thread schaut mal rein ^^

      Hier mal meine CMON Galerie, falls jemand meine minis sehen und/oder dafür voten will ^^

      Biete auch Auftragsmalerei an, bei Interesse einfach pm an mich :D

      Statistik 2010:
      Chaos: S: 3 / U: 2 / N: 0 =)
      Neues von Warseer

      Received the January Releases for Independent retailers today:



      99120106017 Tyranid Battleforce 46 Fig Box 5-Dec-09 $105.00

      99060106064 Tyranid Spore Mines 9 Fig Blister 16 Jan-10 $16.50

      60030106003 Codex: Tyranids (English)96pp 16-Jan-10 $25.00

      99120106016 Tyranid Ravener Brood 3 Fig Box 16-Jan-10 $44.50

      99120106018 Tyranid Gargoyle Brood 10 Fig Box 16-Jan-10 $29.00

      99120106019 Tyranid Trygon / Mawloc 1 Fig Box 16-Jan-10 $49.50

      99110106063 Tyranid Pyrovore 1 Fig Box 16-Jan-10 $33.00

      99120106021 Tyranid Termagant Brood 12 Fig Box 12-Dec-09 $24.75

      99120106020 Tyranid Hormagaunt Brood 12 Fig Box 12-Dec-09 $24.75

      9906010606201 Tyranid Venomthrope 1 Fig Blister 16-Jan-10 $20.00

      9906010606101 Tyranid Hive Guard 1 Fig Blister 16-Jan-10 $20.00



      I asked when I would receive preview copies and was told that I could get models in a couple of weeks, but due to some kind of printing error, advanced copies of the codex would not be available"



      Siehe Warseer thread- Tyranids mark3...
      Der Tod ist nur der Anfang

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Fabius“ ()

      Ja, eine sehr hässliche... Allerdings mit Schusswaffen... Krasse Sache, Dakkamama und Dakkawachen.
      X-Wing: Empire
      Epic Armageddon: Imperial Guard (Steel Legion, Minervan Tank Legion), Space Marines (Codex Astartes), Adeptus Mechanicus (Titan Legion)
      Neues von Warseer

      Well, I think I waited long enough to post some decent hints of rules. As Black Boxes will ship in next week and GWs official promo will start, I think I might already say some things so you guys wont go into the redshirts clutches unprepared.

      Source is accurate. I still might have got some details wrong. I have not read the book, so please don't ask me questions, I'll tell you everything I know. No more, no less.

      I'll start with the "boring" stuff.

      Hormagaunts: Improved Initiative. Point costs halved.

      Gaunts: nothing new there.

      Gargoyles: A poisoned attack that excactly works as the Warhammer Fantasy Poisoned attacks rule work: Each roll of 6 to hit always wounds. Armour saves applied normally. Poison glands available. Point Costs halved.

      Raveners: Plastic Kits of three with lots of options for thorax weapons.

      Tyranid Warriors: Improved armoursaves, 3 Lifepoints each. Core unit. You still may have Tyrant Warrior Alphas as HQ choices.

      Liktor: 3 for a FOC, no 0-1 Limit. 3 Lifepoints.
      Liktor Death Leaper: In the list. WS9, I 7, Rending on 5+.

      Old One Eye: In the list.

      Red Terror: NOT in the list.

      Hive Tyrand: The major HQ choice again.

      Hive Guard: Harpoon Cannon does not need LOS. Longe Range weapon.
      From a different angle, they really do NOT look like Centaurs at all. They just lean on their middle limbs to balance, bud they really are not 2 pairs of legs.

      Genestealers: Point costs dropped. No info if they are core or elite.
      Broodlord: Upgrade to all Genestealer squads. Psychic powers.

      Venomthrope: poisened Attacks that wound on 2+. Grants 5+ cover save to all models within 6 inches.

      Pyrovore: Melee Monster with flaming template weapon.

      Zoanthrope: Apperantly no 0-1 choice any more.

      Carnifexes: Squads of up to 3. Increased ballistic skills.

      Trygon: He's there. Monstrous Creature.

      Mawloc: He's there too.

      Expect some new weaponsymbionts.

      I had this for quiet some time, but I promised to keep it down. If you go to your local store the next days, yo probably will find the promotional posters with pictures of all the shinies.




      No permissions for pictures as yet but can post the product info at least:

      Tyranid Hormagaunt Brood
      The Hormagaunt is a highly specialised Tyranid bioform. Each Hormagaunt has four razor-sharp claws specially developed for ripping and piercing flesh and armour, and powerful hind legs that allow the creature to dart into combat at an astounding speed.
      This box set contains 12 multi-part plastic Hormagaunts. This 72-piece set includes: four different head designs and two different body designs. Models supplied with 25mm round bases.

      Tyranid Termagant Brood
      Termagants are fast, agile and cunning creatures. In planetary invasions, Termagants scuttle forward on four legs whilst unleashing torrents of fire from the anti-personnel bio-weaponry clutched in their clawed forelimbs.
      This box set contains 12 multi-part plastic Termagants and one Ripper Swarm. This 175-piece set includes: three different head designs, two different body designs, fleshborers, spinefists, devourers, adrenal glands and toxin sacs. Also included are 12 25mm round bases and one 40mm round base.

      Tyranid Hive Guard
      The Hive Guard are charged with protecting Tyranid structures and are capable of unleashing salvo after salvo of intense firepower. Essentially gun-beasts, they are heavily armoured and have a body designed to be a stable firing platform for the massive impaler cannon bonded to their forelimbs. Physically linked to the shard-beasts that comprise the ammunition to their cannons, Hive Guard can target enemies with unerring accuracy - even those who they cannot see.
      This blister contains one finely-detailed metal Tyranid Hive Guard armed with Impaler cannon. Model supplied with a 40mm round base.

      Tyranid Venomthrope
      The Venomthrope's whip-like tentacles drip with a multitude of alien poisons. Indeed, so potent are these toxins that it is believed that a Venomthrope's very touch means certain death. Under a Venomthrope's heavy carapace is a network of bulging, gas filled bladders that emit yellowish spore clouds. These clouds are lethal to non-Tyranid organisms and dense enough to obscure nearby Tyranid organisms.
      This blister contains one finely-detailed metal Venomthrope. Model supplied with a 40mm round base.

      Tyranid Pyrovore
      A Pyrovore's maw drips with corrosive acids that are powerful enough to reduce armour, flesh and bone to a gooey, smouldering mucous. When confronted by a foe the Pyrovore launches forth an incandescent fireball from its dorsal bio-weapon that reduces its victim to a pile of burning ash.
      This box set contains one seven-part, finely-detailed metal Tyranid Pyrovore. Model supplied with a 60mm round base

      Tyranid Ravener Brood
      Raveners were designed for shock assault and swift pursuit. They have incredible senses which allow them to track their prey over massive distances and detect the slightest movement, and a taut musculature that grants them terrifying speed. Raveners slither towards the foe with bewildering swiftness as their thorax-mounted weapon-symbiotes spit death.
      This box set contains three multi-part plastic Tyranid Raveners. This 57-piece set includes a range of additional components that allow you to personalise your Ravener Brood. Models supplied with 40mm round bases.

      Tyranid Gargoyle Brood
      Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe; blocking out the sun, and spitting death from their fleshborers and caustic venom from their fanged mouths.
      This box set contains 10 multi-part plastic Tyranid Gargoyles. Models supplied with small flying bases.

      Tyranid Trygon / Mawloc
      The Trygon is a colossal serpentine creature whose iron-hard carapace is proof against all but the heaviest of weapons and whose giant talons can scythe through even the most formidable battle-tank. In battle, a Trygon's shifting mass generates lethal bio-electric energy that it unleashes upon its foes in vicious arcs of lighting.
      Mawlocs are huge worm-like creatures with massive razor-toothed maws that act as the entryway to their equally cavernous gullets. Most of a Mawloc's victims are swallowed whole, there to be painfully digested. Anything to large to swallow is pounded flat by the Mawloc's muscular tail before being devoured.
      This box set contains one large multi-part plastic miniature that can be assembled as either a Tyranid Trygon or Tyranid Mawloc. This 97-piece set contains a range of additional components that allow you to personalise your model. Model supplied with a large oval base.
      Der Tod ist nur der Anfang

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Fabius“ ()

      Der Trygon / Mogon sieht klasse aus und die Gargoyles sind auch klasse :D
      Die schwarmwache gefällt mir grade nicht so, weiss nicht worans liegt.
      Aber der absolute knüller ist ja wohl die pyrovore, sieht einfach nur hammer aus <3 Da weiss man, wer einem in apocalypse als allierter dienen wird ;)
      Mein Death Guard Aufbau Thread schaut mal rein ^^

      Hier mal meine CMON Galerie, falls jemand meine minis sehen und/oder dafür voten will ^^

      Biete auch Auftragsmalerei an, bei Interesse einfach pm an mich :D

      Statistik 2010:
      Chaos: S: 3 / U: 2 / N: 0 =)

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „Lord Lucivar“ ()

      Okay, a bunch of new stuff to share with you all thanks to a very nice ninja. First up just a few expanded/clarified/interesting near direct quotes from the product brief...


      "Codex: Tyranids contains a whole new set of creatures that are not yet covered by Citadel Miniatures. Enthusiastic players will want to create their own Tyrannofex or Tervigon with the help of the descriptions and images from the bestiary. (The product brief advises that) these can be assembled from a combination of parts of the Carnifex, Trygon and Tyranid Monstrous Arms Bitz Pack."


      "Tyranid Warriors - Can be converted to an Alpha Warrior, a Tyranid HQ, which is ideal to lead a growing army of Tyranids or support a Hive Tyrant in its task. (The product brief advises that) you can combine the Tyranid Warriors kit with the new plastic Raveners to represent an Alpha Warrior."


      "Trygon - Many parts of this kit are compatible with the Carnifex, enabling customers to create their own Tyranid monstrosities. In addition to the entry in Codex: Tyranids, there is also the option for Trygon with Ravener Brood 'Tunnel Swarm' formation for Apocalypse."



      "Mawloc - Special rule is called 'Terror from the Deep' and it can 'smash defenses'." (This may just be flowery descriptive text rather than necessarily in-game function)




      "Pyrovore - Are melee monsters that devour their enemies, breaking down the biomass of their victims and then transforming it into a powerful acid attack (in the form of a flamer template)."

      Fotor hier:

      Tyra Bilder
      Der Tod ist nur der Anfang
      da leg ich noch was nach :D

      Generel rules:

      Synapse Creatures

      units within 12 inches are fearless. No eternal warrior.

      Feral behaviour: each tyranid unit not in range of a Synapse creature has to pass a morale check or falls back to instinctive behaviour. Melee-creatures move as fast as possible to the next enemy, while shooting creatures go for the next cover and shoot at the nearest enemies. What they do is said in their entries.

      Weapons: Weaponsymbionts are no longer modified by the creature they weald it. There are heavy variants of most of them for the bigger creatures.

      Venom Cannon: uses 3" blast now. They suffer a additional -1 penalty against vehicles. So, a glancing hit is - 3, a penetration - 1. You can wrec vehicles with this weapon now =)

      Heavy Venom Canon: S9, same as above.

      Scything Talons: One pair of tham grants you rerolls on all 1's you roll to hit, two pairs allow you to reroll all of them. Bonesword causes instant death, as long as you do not pass a morale check after suffering a wound. If you bear two pairs, the morale check is made with 3 dice.

      Tentacle whip: reduces the initiative of all models attacking the bearer to 1.

      Crusher Claws grant d3 additional attacks.

      Lots more similar changes.


      Biomorphs:

      They grant general special abilities now.

      Examples: Toxic Glands grant you poisonod attacks (4+), adrenalin grants furious charge, etc. A injector grants Instant death on each to wound roll of 6. I don't remember them all, though.

      Units:

      HQ: Hive Tyrant, Alpha Warrior, Tervigon. Named ones: A special Hive Tyrant, already mentioned, and a parasite-spreading winged horror.

      Hive Tyrant: Initiative 6, Weaponskill 8. Starts of with a pair of cything talons, a tentacle whip and a Bonesword. Might be given wings or heavy carapace (2+ armour save)

      May chose from 4 different psychic powers:
      Mental scream:
      all enemy units within 18 " have to pass a morale check. if they fail it, they suffer the difference between the roll and their morale characteristic as casulties with no armour saves allowed.

      Lifeleech: one unit within 12 " suffer D3 autohits S3 AP2. for each casulty they suffer, the Hive Tyrant is granted one life point, up to a maximum of 10.

      One that forces a unit to do a morale check or to fall back.

      One shooting attack.

      He might be given tactical advances, as for example to grant one standard unit outflank and +1 to reserve rolls.

      Has lots of wapons available.


      The special Hive Tyrant has Weaponskill 9. Wardsaves passed against wounds from him have to be rerolled.

      He may buff one unit within 18 inches with prefered enemy, furious charge or two other special abilities.


      Alpha Warrior:

      Weaponskill 6, which he passes to a unit of warriors he joins.

      Tervigon: Creates 3d6 termagaunts with standard loadout each movement phase, even if he's in close combat.

      If he dies, gaunts near him suffer heavy losses.

      He has his own psychic powers, though i don't remember them.


      The horror is a hit and run monster with wings. Each enemy unit outflanking may suffer casualties: your oponent names one model within the unit, it has to pass a toughness test. if it fails it is killed and the tyranidplayer gets D6 Ripperswarms. He may do thesame to victims he kills in close combat.

      Each Hive Tyrant may be given a Tyrant guard.

      Elite

      Hive Guard: up to 3 per unit, Ballistic skill of 4.

      their weapons are 24 inches, S8, AP4 and assault 2.


      Lictors: 1 - 3 per slot, they act together as one unit. Deployed like marbo.
      still grant +1 to reserve rolls. Deep striking units do not scatter if deployed within 6 inces of a lictor, as long as he was on the table for at least one turn.

      Ymgarls Genestealers:

      They are NOT a named unit. basically, they are Genestealers, which can morph: they may increase their Attacks, Toughness or strength characteristic at the beginning of each close combat phase.

      they have the rule "hibernation": note one piece of terrain. whey the genestealers become available, they are placed in this piece of terrain. they may move, shoot and charge.

      Unit size 5 - 10, no broodlord for them.

      Zoanthropes:
      Warp field grants 3+ ward save.
      have to psycic powers: warp lightning and warp lance. warp lightning is S6 AP3 3 blaste, while the warp lance is S10 DS 2 Assault 1, lance at 18 inches.

      squads of 3.

      There is a named Zoanthrope which is a real pain in the ass for everyone, leachinglots of lifepoints with a strong 5 " template shooting attack.

      The death leaper is his own elite choice, named. WS9, Initiative 7. Me is deployed like a lictor, but may retreat and be replaced text turn.



      Core

      Hormagaunts:
      Weapon skill 3, S3, Initiative 5, 2 attacks.

      Infantery.

      May be given poison glands and adrenalin. Unit size 10 - 30

      Gaunts:
      come with.... no idea what the weapon is named in english, but it's S4 AP 5 assault 1.
      For each 10 gaunts, one may be upgraded with a S2 flamethrower that wounds against the strength characteristig.

      Warriors: Weapon skill 5, lots of options. 4+ Armour save.
      If led by a Alpha warrior they take up his Weaponskill.

      Genestealers: Mostly the same as before, less options. Point cost lower than Grey hunters, though. No way to boost their armour save.

      Have infiltrators and fleet.

      Broodlord comes with his old profile, at a point cost of a longang with a heavy boltgun.
      May have two psycic powers: Confusion, which makes both player roll a D6 and add the morale characteristics of a model chosen by the tyranid player. If the result of the tyranid player is the same or higher, the chosen miniature may not attack in this close combat phase.
      The other ability reduces the morale characteristic of surrounding enemies by 1.

      Assault:
      Winged warriors are assault.

      Gargoyles: we knewe about them.

      Harpies:
      The Harpie is a flying, Trygon-sized creature that acts as a bomber. It may deploy Spore mines at a unit it flies over. Is a monstrous creature.

      Raveners: come with two pairs of scything talons. May have a thorax swarm: thorax swarms are a special weapon, the ammunition is chosen at the beginnig of the game. 3 different flamer variants.

      Heavy Support:
      Carnifexes: In squads of three. Have to carry the same loadout.

      You cannot boost their initiative, and I am almost sure that you cannor surpass 3+ Armour save.
      when charging, carnifexes increase their initiative by t. If you buy them adrenaline ,that grants you Initiative 4 and strength 10. They still have 9 in the profile.
      Carnifexes start with two pairs of scything talons and 4 attacks.

      Trygon: WS6, S6, 6 Lifepoints and 6 attacks.

      Has a shooting attack, S6, ap5, assault 6, 12 " range.

      If upgraded to a Alpha Trygon, he has 18 " and assault 12.

      Tyrannofex: My favorite. a walking weapon battery.

      Weapons are: Fleshborer swarm, S4 ap 5 assault 20

      pyroacid spray: S6 ap 4 flamer templated, used exactly like the hellhound.

      Capsule cannon: S10, AP4, assault 2, 48 " range.

      unneccesary to mention that he's a monstrous creature with high toughness.
      GW-Regeln sind nicht immer gerecht, dafür aber meist schlecht gebalanced.