Warhammer online Rollenspiel

      Den Teil mit Quests und PVP find ich interessant:
      war.onlinewelten.com/articles.php?id=52&page=1

      Hier gibts täglich Neues:
      wo.gamona.de

      Und Sinn für Humor haben sie...

      Auf die Frage eines Fans hin, ob es im Spiel auch Tage geben wird, an denen Frieden herrscht und man evtl sogar mit der anderen Seite reden kann, kam folgende Antwort:

      Folks,

      Yes, a truce is possible at the following times:

      1) When all members of the other sides are dead, their bodies littering the fields.

      2) On certain holidays, like the Fifth of Never

      3) When a snowball fight occurs in another dimension, in a place called Hades

      4) When all the countries in the Middle East can sit down together at a table to break bread without thinking how much they would like to break the other countries head rather than bread.

      In other words,

      FAT CHANCE

      This about a WAR for survival, there is no mercy, there are no truces, kill the enemy before he kills you.
      Its easy to be green.
      Ich find das ingame-video sehr interessant, wo du den goblin herumrennen siehst, der den riesen vor den squigs befreit. Und dann musst erm noch 20 fässer bier holen, wie genial :D :D
      Dass man quests gemeinsam lösen kann, ist auch recht fein, NUR
      sind in der spielwelt alle menschlichen spieler zu sehen oder ist es wie bei guild wars, dass die anderen nur in städten und dergleichen zu sehen sind?!
      Exitus Acta Probat - Der Zweck heiligt die Mittel

      --Unbemalte Armeen haben keine Seele--

      ARIADNA, zum Gewinnen geboren.
      NUR
      sind in der spielwelt alle menschlichen spieler zu sehen oder ist es wie bei guild wars, dass die anderen nur in städten und dergleichen zu sehen sind?!

      wie meinst du das jetzt? Bei (zumindest den meisten) MMO's is es so das du andere Spieler immer siehst wenn sie in deiner nähe sind.
      zur Zeit TT Pause


      Wenn du bei Guild Wars die safe zone, also die stadt meistens oder nen aussenposten verlässt, und du hast keinen anderen in deiner party, dann siehst du nur npc's und gegner!
      Exitus Acta Probat - Der Zweck heiligt die Mittel

      --Unbemalte Armeen haben keine Seele--

      ARIADNA, zum Gewinnen geboren.
      Woher hast du denn diese news? bzw wie seriös sind die?
      EA ist mir insofern unsympathisch, dass sie ihre games alle an WinXP auslegen, alle andern systeme darunter können brausen gehn.....
      Exitus Acta Probat - Der Zweck heiligt die Mittel

      --Unbemalte Armeen haben keine Seele--

      ARIADNA, zum Gewinnen geboren.
      stimmt leider wirklich
      [URL=http://www.winfuture.de/news,25966.html]http://www.winfuture.de/news,25966.html[/URL]

      ahne jetzt auch nichts gutes ... hoffe ea lassen mythic ihre sache weiter durchziehen und pfuschen nicht großartig rein :(
      aber zumindest könnts heißen das mehr kapital für "gscheite" server aufgebracht wird
      EA TO ACQUIRE MYTHIC ENTERTAINMENT



      Studio Recognized Worldwide for Top Development Talent, Critically

      Acclaimed Franchises and Ground-Breaking Online Experiences





      Redwood City, CA, June 20, 2006 ? Electronic Arts Inc. (NASDAQ: ERTS) today announced that it has entered into an agreement to acquire Virginia-based Mythic Entertainment?. Upon completion of the acquisition, Mythic Entertainment will become EA Mythic, a wholly-owned studio dedicated to developing Massively Multiplayer Online Role-Playing Games (MMORPGs). Mythic is recognized worldwide for revolutionizing the online gaming space with the awardwinning Dark Age of Camelot? and is currently developing Warhammer? Online: Age of Reckoning? under license agreement with Games Workshop.



      The acquisition is subject to customary closing conditions, including regulatory approvals, and is expected to close during EA?s second quarter of fiscal 2007. Financial terms of the transaction were not disclosed.




      Upon completion of the acquisition, Mark Jacobs, the President, Chief Executive Officer and cofounder of Mythic, will become Vice President, General Manager of EA Mythic. Rob Denton, the Vice President, Chief Operating Officer and co-founder of Mythic will assume the role of Vice President, Chief Operating Officer of EA Mythic. Mythic?s 175-person development team will remain in Fairfax, Virginia.



      ?Mythic has always been a leading independent developer in the online space," says Mark Jacobs, CEO and co-founder of Mythic Entertainment. "EA's commitment to the online market as well as its focus on creating games of unsurpassed quality, scope and scale gives us opportunities and resources we could only dream about in the past."



      ?The addition of Mythic to the EA family reflects our deep commitment to the online gaming market worldwide. Mythic will bring one of the industry?s most talented MMORPG teams to EA. Together, we will create games that will introduce MMO players to a whole new level of game play and excitement,? said Paul Lee, President, EA Studios .



      ###



      About Electronic Arts

      Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the company develops, publishes, and distributes interactive software worldwide for videogame systems, personal computers and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA SPORTS BIGTM and POGOTM. In fiscal 2006, EA posted revenue of $2.95 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is ea.com. More information about EA's products and full text of press releases can be found on the Internet at info.ea.com.



      About Mythic Entertainment

      Mythic Entertainment recently celebrated its ten year anniversary as one of the most successful independent developers and publishers of massively-multiplayer online role-playing games in the world. Credited with 15 online games, including the award winning Dark Age of Camelot, Mythic's success is based on proprietary technology, innovative game design and exemplary customer service delivered by a talented staff of more than 170 people. Dark Age of Camelot is played in almost every country in the world, and is available in seven languages. Mythic has been in development of Warhammer Online: Age of Reckoning since acquiring the exclusive worldwide PC and console MMORPG license from Games Workshop in May 2005.



      Some statements set forth in this release, including those regarding EA's pending acquisition of Mythic Entertainment and the expected impact of the acquisition on EA's strategic and operational plans and financial results, contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", "estimate" or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are subject to risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause results to differ materially from the expectations expressed in these forward-looking statements include the following: the required receipt of necessary regulatory approvals, including under applicable antitrust laws; the possibility that the transaction will not close or that the closing may be delayed; the effect of the announcement of the acquisition on EA's and Mythic?s strategic relationships, operating results and business generally, including the ability to retain key employees; EA's ability to successfully integrate Mythic?s operations and employees; general economic conditions; and other factors described in EA's SEC filings (including EA's Annual Report on Form 10-K for the year ended March 31, 2006.) If any of these risks or uncertainties materializes, the acquisition may not be consummated, the potential benefits of the acquisition may not be realized, EA's operating results and financial performance could suffer, and actual results could differ materially from the expectations described in these forward-looking statements. EA assumes no obligation to update these forward-looking statements.



      Electronic Arts, EA, EA SPORTS, EA SPORTS BIG and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. Games Workshop, Warhammer, Warhammer Online, Age of Reckoning, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ?, ? and/or ? Games Workshop Ltd 2000-2006. Used under license by Mythic Entertainment, Inc. All Rights Reserved.



      Mythic Entertainment, Dark Age of Camelot and their respective logo's are trademarks or registered trademarks of Mythic Entertainment, Inc. in the U.S. and/or other countries. All rights reserved.



      All other trademarks are the property of their respective owners.


      direkt von der mythic seite

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